Roleplay Battle Pike [Bronze Rank] - Dummy007

#1

"Welcome, gentle friends and travelers, to the Battle Pike. Here, the challenger pits their wits against the cold, crushing grip of luck. How will our upstart fare? Only time will tell..."

May as well do this. And what better way to kick it off than with my starters!

Name: Dummy (Dummy007)
Challenge Thread: none yet
Rank: Bronze
Pokemon:

Salamence(*) [Draco] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 1
DC: 5/5

Attacks (37):
Rage(*)
Bite(*)
Leer(*)
Headbutt(*)
Focus Energy(*)
Ember(*)
Dragon Claw
Double-Edge
Protect
Fire Fang(*)
Thunder Fang(*)
Dragon Tail
Fly
Crunch
DragonBreath
Zen Headbutt

Dragon Dance(*)
Dragon Pulse(*)
Hydro Pump(*)
Dragon Rush
Endure

Brick Break(*)
Fire Blast(*)
Rock Slide(*)
Draco Meteor
Hone Claws
Giga Impact
Double Team
Earthquake
Shadow Claw

Roost
Aqua Tail
Heat Wave
Outrage
Tailwind
Mimic
Iron Tail


Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (50):
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Dive
Thunder Fang
Fire Fang

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Torment
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail


Volcarona(*) [Harry] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Typing: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 6(+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 1
DC: 5/5

Attacks (34):
Ember(*)
String Shot(*)
Leech Life(*)
Take Down(*)
Bug Buzz
Flare Blitz
Flame Charge
Gust(*)
Quiver Dance
Hurricane
Fiery Dance
Whirlwind
Fire Spin
Amnesia
Rage Powder

Magnet Rise(*)
Morning Sun(*)
Zen Headbutt(*)
Foresight
Endure

Sunny Day(*)
SolarBeam(*)
Flamethrower(*)
Psychic
Double Team
Toxic
Will-O-Wisp
Light Screen
Overheat
Substitute
Hidden Power [Ground 7]
Safeguard
Protect
Rest

"Who am I to keep you waiting? With no further ado, here are your doors:"

Door 1


[RNG: 6] Uhh... you'll figure out what's in here if you enter it. [Focus Band / A move of the referee's choice on your Active mon is Encored.]


[RNG: 21] There is a picture of a Groudon with an incredibly bright sun behind it. [Heat Rock / Ninetales (Drought @ Fire Gem, Modest ♀ 100/2/3/4/4/100)]


[RNG: 17] There is a picture of a Macho Brace on the door. [Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)]


"You should try fighting that Swoobat, it will prove to be a fun challenge!"

Draco: 100 HP; 100 Energy; No status; No item
Neville: 120 HP; 100 Energy; No status; No item
Harry: 100 HP; 100 Energy; No status; No item
Backpack: none

Dummy007 chooses a door.
 
#2
"Yeah, that's a great idea! Let's end this challenge before it begins! I think Neville's door will be the most beneficial in the long run."
 
#3
RNG (<=700=boon): 602/1000: Heat Rock


"Whatever, you could have destroyed Ninetales anyway."

Door 2


[RNG: 27] Ice, ice, baby [Ice Gem / Your active mon is attacked with R3 Ice Beam, which rolls freeze.]


[RNG: 22] Ice, ice baby (not the same door though) [Icy Rock / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)]


[RNG: 26] No more ice. [Fire Gem / Your active mon is attacked with R3 Flamethrower, which rolls burn.]


"Ice, ice and fire, which will you choose?"

Draco: 100 HP; 100 Energy; No status; No item
Neville: 120 HP; 100 Energy; No status; No item
Harry: 100 HP; 100 Energy; No status; No item
Backpack: Heat Rock

Dummy007 rearranges items/chooses a door.
 
#5
RNG (<=700=boon): 798/1000: Flamethrower

Crit: 388/1000: No
Burn=irrelevant
(10-1.5) = 8.5 Damage


"At least it didn't hurt you very much."

Door 3


[RNG: 4] There is a picture of some Choice Specs on the door. [Choice Specs / Chandelure (Flame Body @ Choice Specs, Modest ? 90/1/3/7/3/80)]


[RNG: 32] There is a picture of a Mental Herb on the door. [Mental Herb / Your active mon is Taunted!]


[RNG: 23] There is sand flowing out a little bit underneath the door. [Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)]


"Interesting, I wonder which one you will choose."

Draco: 100 HP; 100 Energy; No status; No item
Neville: 120 HP; 100 Energy; No status; No item
Harry: 91 HP; 100 Energy; No status; Heat Rock
Backpack: none

Dummy007 rearranges items/chooses a door.
 
#7
RNG (<=700=boon): 247/1000: Mental Herb


"At least it didn't hurt you very much."

Door 4


[RNG: 38] Cutsap Berry, yay! [Custap Berry / Gigalith (Sturdy @ Custap Berry, Careful ♂ 100/5/5/1/4/25)]


[RNG: 3] Choice Band, yay! [Choice Band / Haxorus (Mold Breaker @ Choice Band, Adamant ? 100/7/3/1/3/97)]


[RNG: 33] White Herb, yay! [White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)]


"All of these look like tough ills, don't they?"

Draco: 100 HP; 100 Energy; No status; No item
Neville: 120 HP; 100 Energy; No status; No item
Harry: 91 HP; 100 Energy; No status; Heat Rock
Backpack: Mental Herb

Dummy007 rearranges items/chooses a door.
 
#9
RNG (<=700=boon): 947/1000: Haxorus


"Wow, how will you be able to get through this battle?"


Haxorus ♂
Nature: Adamant (Atk: +1, SpA: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Mold Breaker - (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item: Choice Band

Stats:

HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

Height Class: 2
Weight Class: 5
BRT: 21

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Leer
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Night Slash
Reversal

Brick Break
Earthquake
Fling
Shadow Claw
Payback
Dragon Tail
Bulldoze
Rock Slide



"I've never used such a powerful Pokemon before!"

Brick Break * 3
IF an evasive attacking move after Neville has used Bulldoze, THEN make your actions Counter * 3
IF Double Team A1 or A2, THEN make your actions Earthquake * 3
 
#11

Neville (M) @ Mental Herb
HP: 120
EN: 100
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Haxorus (M) @ Choice Band
HP: 100
EN: 100
SPE: 97
ABIL: Mold Breaker
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Neville used Fake Out!
Crit: 219/1000: No
(4+4) = 8 Damage
-4 Energy
Haxorus flinched!

Action 2:

Neville used Bulldoze!
Crit: 3/1000: Yes
(6+3+4) = 13 Damage
-4 Energy
Haxorus used Counter!
13 x 1.5 = 19.5 Damage
19.5/3 + 6 = 12.5 ~ -13 Energy

Action 3:

Neville dove underwater!
Neville used Dive!
Crit: 969/1000: No
(8+4) x 2/3 = 8 Damage
-10 Energy
Haxorus used Counter!
8 x 1.5 = 12 Damage
12/3 + 6 + 2 = -12 Energy


Neville (M) @ Mental Herb
HP: 88
EN: 82
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Haxorus (M) @ Choice Band
HP: 71
EN: 75
SPE: 97
ABIL: Mold Breaker
STAT: -1 Spe
OTHR: N/A

Arena: N/A

Turn Order:


Dummy007 issues actions.
Pike Maid issues actions.
REFEREE
 
#12
"...I totally thought Dive was Special. *facepalm* Well, at least, since Haxorus is slower than Neville now..."

Summary:
Encore -> Substitute [20] -> Bulldoze
 
#14

Neville (M) @ Mental Herb
HP: 88
EN: 82
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Haxorus (M) @ Choice Band
HP: 71
EN: 75
SPE: 97
ABIL: Mold Breaker
STAT: -1 Spe
OTHR: N/A

Arena: N/A

Action 1:

Neville used Encore!
-10 Energy
Haxorus used Brick Break!
Crit: 919/1000: No
(8+12) x 1.5 = 30 Damage
-6 Energy

Action 2:

Neville used Substitute!
-20 HP
-18 Energy
Haxorus used Brick Break!
Crit: 622/1000: No
(8+12) x 1.5 = 30 Damage
-8 Energy

Action 3:

Neville used Bulldoze!
Crit: 847/1000: No
(6+3+4) = 10 Damage
-4 Energy
Haxorus used Brick Break!
Crit: 919/1000: No
(8+12) x 1.5 = 30 Damage
-10 Energy


Neville (M) @ Mental Herb
HP: 8
EN: 50
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Haxorus (M) @ Choice Band
HP: 61
EN: 51
SPE: 97
ABIL: Mold Breaker
STAT: -2 Spe
OTHR: N/A

Arena: N/A

Turn Order:


Pike Maid issues actions.
Dummy007 issues actions.
REFEREE
 
#17

Neville (M) @ Mental Herb
HP: 8
EN: 50
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Haxorus (M) @ Choice Band
HP: 61
EN: 51
SPE: 97
ABIL: Mold Breaker
STAT: -2 Spe
OTHR: N/A

Arena: N/A

Action 1:

Neville used bounced up in the air!
Neville used Bounce+Bounce!
Hit: 929/1000: No
((8+10/3)+((8+10/3)+4)) x 1.75 = 46.667 ~ -47 Energy
Haxorus used Counter!
-6 Energy

Action 2:

Neville cooled down!
Haxorus used Counter!
-8 Energy

Action 3:

Neville chilled!
+12 Energy
Haxorus used Counter!
-10 Energy


Neville (M) @ Mental Herb
HP: 8
EN: 15
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Haxorus (M) @ Choice Band
HP: 61
EN: 27
SPE: 97
ABIL: Mold Breaker
STAT: -1 Spe
OTHR: N/A

Arena: N/A

Turn Order:


Dummy007 issues actions.
Pike Maid issues actions.
REFEREE
 
#20

Neville (M) @ Mental Herb
HP: 8
EN: 15
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Haxorus (M) @ Choice Band
HP: 61
EN: 27
SPE: 97
ABIL: Mold Breaker
STAT: -1 Spe
OTHR: N/A

Arena: N/A

Action 1:

Neville used Sucker Punch!
Crit: 916/1000: No
(8+3+4) = 15 Damage
-5 Energy
Haxorus used Brick Break!
Crit: 906/1000: No
(8+12) x 1.5 = 30 Damage
-6 Energy


Neville (M) @ Mental Herb
HP: KO
EN: KO
SPE: 95
ABIL: Guts
STAT: N/A
OTHR: N/A

Haxorus (M) @ Choice Band
HP: 46
EN: 21
SPE: 97
ABIL: Mold Breaker
STAT: -1 Spe
OTHR: N/A

Arena: N/A


"Hopefully you won't have to lose any more of your team before the boss."

Door 5


[RNG: 5] There is a picture of a Choice Scarf on the door. [Choice Scarf / Syclant (Compoundeyes @ Choice Scarf, Hasty ? 100/4/2/4/3/140 +23% Acc)]


[RNG: 14] There is a picture of a Razor Fang. [Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)]


"I think I know which door you are going to choose."

Draco: 100 HP; 100 Energy; No status; No item
Harry: 91 HP; 100 Energy; No status; Heat Rock
Backpack: Mental Herb

Dummy007 rearranges items/chooses a door.
 
#22
RNG (<=700=boon): 208/1000: Razor Fang


"I don't think your Volcarona would have been hurt very much anyway."

Door 6


[RNG: 24] Idek what this is, but you probably want this over the other door. [Red Card / Active mon is afflicted with a major status effect of the ref's choosing.]


[RNG: 23] There is sand flowing out from underneath the door. [Smooth Rock / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)]


"Neither of these are very good for you."

Draco: 100 HP; 100 Energy; No status; Mental Herb
Harry: 91 HP; 100 Energy; No status; Heat Rock
Backpack: Razor Fang

Dummy007 rearranges items/chooses a door.
 
#24
RNG (<=700=boon): 831/1000: Major Status (Burn)


"Ouch, that will probably hurt you."

Lucy


"Your Colossoil is knocked out already? What a shame, I thought maybe I would have a challenge on my hands."

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 57 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"I see no reason to not start this match out with some Fun!"

Dummy007 sends out a mon and orders.
 
#25
"Well, this is kind of awful. Might as well begin with Harry. Let's see how far I can make it..."

Summary:
Substitute {25} -> Will-O-Wisp -> Flamethrower