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Attacks:
Tackle
Sand-Attack
Tail Whip
Helping Hand
Growl
Ember
Quick Attack
Bite
Baton Pass
Fire Spin
Leer
Focus Energy
Take Down
Fire Fang
Rage
Last Resort
Smog
Trump Card
Scary Face
Fire Blast
Lava Plume
Flamethrower
Detect
Endure
Flail
Stored Power
Wish
Yawn
Toxic
Endure
Bide
Zap Cannon
Superpower
Protect
Will-O-Wisp
Aggron
13
59
4/8/2/3/43|21|S4W8[10]
Status: Heavy Metal
-10% EVA
20% Paralysis
Flareon
-1
77
5/2/4/4/56|20|S2W2
Status: Guts
Charcoal
KO
"Allow me to slightly heal your pokemon for beating that poor and helpless flareon. You can also have this Charcoal to use against Queen Lucy. But first we have one more door to go through."
Attacks (32):
Level Up
Tri-Attack
Electric Terrain
Metal Sound
Tackle
Supersonic
Thunder Shock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Magnet Rise
Lock On
Zap Cannon
Discharge
Magnetic Flux
Mirror Coat
Barrier
Flash Cannon
TM/HM
Thunder Bolt
Charge Beam
Volt Switch
Hidden Power (Grass)
Protect
Thunder
Rain Dance
Reflect
Light Screen
Double Team
Toxic
Substitute
Rest
Tutor
Signal Beam
Magic Coat
Other
Cawmodore [Hawkeye] (M) Types: Flying/Steel
Flying STAB: Immune to Ground attacks and Arena Trap unless grounded by an effect. Always hits with Dig (vs non Flyers) and Dive. Attacking Pokemon needs >4 SC to hit with Dive. Immune to (Toxic) Spikes. Able to hit foes in Evasive stage of Bounce, Fly or Sky Drop with Single Target Attacks that ignore positioning.
Steel STAB: Immune to Sandstorm, Immune to both varieties of Poison, except Acid and Acid Spray
Abilities:
Intimidate
Volt Absorb
Ignores damage from Electric moves and instead heals 50% of the damage that would have been dealt. Big Pecks (HA, Locked)
Attacks (20):
Level Up
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Meteor Mash
Agility
Psychic
Bullet Punch
Miracle Eye
Hyper Beam
Magnet Rise
Hammer Arm
Egg
N/A Genderless
TM/HM
Toxic
Brick Break
Earthquake
Double Team
Rest
Rock Slide
Tutor
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Thunder Punch
Door 50- May exchange active mon for one from profile, fresh / Battle a mon from your profile of the ref's choosing. The ref chooses any of your items for it.
Door 40- Restore 50 HP to active mon / Flareon (Guts @ Charcoal, Quiet ♀ 100/5/2/4/4/56 -10% Eva)
Door 46- Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Poison, Water, and Normal instead of its usual affinities to these types.
Door 44- Restore 50 HP to any living mon / Wailord (Pressure @ Enigma Berry, Quiet ♀ 130/3/2/4/2/52 -10% Eva)
"We can probably get SOME damage in..." X-Scissor -> U-Turn -> X-Scissor
If successful P/E move, change that action to Focus Energy the first time and Pursuit the second, changing all remaining uses of U-Turn to Pin Missile
If Double Team, change that action to Pursuit and push back
Half of the reason for this thing's nature change. Totally worth the 7 CC.
Psychic~Zen Headbutt~Psychic
If Beedrill uses Endure any action, use Agility (Boosting) A3
If Beedrill uses Bide, start action string chill~chill~Zen Headbutt