Roleplay Battle Pike [Bronze Rank] - King Serperior



"Haha, dorothy, don't make me laugh. Did you forget our Smoke Ball?"

Flamethrower - Flamethrower - Flamethrower

- - -

Hp: 100
En: 100
5/3/4/2/90
Other: Burn
Item: none


Hp: 100
En: 100
4/2/5/3/56
Other:
Item: Smoke Ball


Hp: 110
En: 83
4/3/3/3/39 (-10eva)
Other:
Item: Mental Herb (3/3)

- - -

ACTION 1!
Lucario starts using Dig!

Seviper's Smoke Ball activates!


Smoke Ball: The Pokemon negates all of its own accuracy drops, all of its opponent's evasion boosts, and the effects of an opponent's Double Team. Actions used evasively always fail against the Pokemon. If the opponent uses Dig, Bounce, or similar moves, the carrier of Smoke Ball always strikes just before the opponent can take evasive action, even if it would normally be slower.

Seviper used Flamethrower! (-7en)
Crit: 9
Damage: (10+4.5)*1.5= 21.75hp

Lucario used Dig! (-10en)
Crit: 1 (yes)
Damage: (8+3+4.5-3)*1.5= 18.75hp
-2hp due to burn!
NOTE: Bulbapedia says that crit doesn't ignore burn. There were a rule saying otherwise on the DAT, but I can't seem to find it anymore, so I think it was changed. If not, let me know.

ACTION 2!

Seviper used Flamethrower! (-11en)
Crit: 7
Damage: (10+4.5)*1.5= 21.75hp

Lucario used Dig! (-14en)
Crit: 13
Damage: (8+4.5-3)*1.5= 14.25hp
-2hp due to burn!

ACTION 3!

Seviper used Flamethrower! (-15en)
Crit: 1 (yes)
Damage: (10+3+4.5)*1.5=26.25hp

Lucario used Dig! (-18en)
Crit: 3
Damage: (8+4.5-3)*1.5= 14.25hp
-2hp due to burn!

- - -


Hp: 24
En: 58
5/3/4/2/90
Other: Burn
Item: none


Hp: 53
En: 67
4/2/5/2/56
Other:
Item: Smoke Ball


Hp: 110
En: 83
4/3/3/3/39 (-10eva)
Other:
Item: Mental Herb (3/3)

- - -



"Come back, Fun"

SWITCH PHASE INITIATED!
Seviper OUT
Dunsparce IN
Counterswitch?
 

"I am not the most familiar with that Item. Guess I need to get one myself."

Bring in Pyroak.

Grasswhistle ~ Sunny Day ~ Synthisis
Sub1: If P/E move, use Block that action and push back.
Sub2: If Damaging evasive move, use Lava Plume and push back.
Sub3: If Grasswhistle misses, pray and use it again until it hits, pushing back each time.
 


"Very Well"

15hp substitute - Rain Dance - Body Slam
IF sleep works A1 AND for 2 actions THEN replace A3 with protect

- - -


Hp: 64
En: 39
4/4/3/3/57
Other:


Hp: 24
En: 58
5/3/4/2/90
Other: Burn
Item: none




Hp: 110
En: 83
4/3/3/3/39 (-10eva)
Other:
Item: Mental Herb (3/3)

Hp: 53
En: 67
4/2/5/2/56
Other:
Item: Smoke Ball

- - -

ACTION 1!
Pyroak used Grasswhistle! (-4en)
Hit: 4/100 (yes)
Duration: 2/3 (1 action)

Dunsparce snoozes

ACTION 2!
Pyroak used Sunny Day! (-9en)

Dunsparce woke up!
Dunsparce used Rain Dance! (-10en)

ACTION 3!
Pyroak used Synthesis! (-16en)
+10hp

Dunsparce used Body Slam! (-5en)
Crit: 6/16 (no)
Paralysis: 3/10 (yes)
Damage: 8+3 = 11hp

Pyroak is paralysed!

- - -
Rain for 3r​

Hp: 63
En: 10
4/4/3/3/57
Other: Paralysed (15%)


Hp: 24
En: 58
5/3/4/2/90
Other: Burn
Item: none




Hp: 110
En: 68
4/3/3/3/39 (-10eva)
Other:
Item: Mental Herb (3/3)

Hp: 53
En: 67
4/2/5/2/56
Other:
Item: Smoke Ball

- - -



"Haha, is that the best you can do? you are just embarassing yourself!"

SWITCH PHASE INITIATED!
Dunsparce OUT
Seviper IN
Counterswitch?
 


"Suit Yourself"

TRAPDOOR

Steven: AAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHH


DQ

Prizes:
King Serperior: 3CC
Pyroak: 2KOC
Prizes from Lucy: Burned with the DQ.

Frosty: 2 (Baseline) + 2 (1 battle door) + 2.5 (5 non-battle doors) + 7 (Lucy, full since both sides sent out 3 pokemon at some point) = 13 UC.


You may rechallenge in one week.
 

"Back again, I see? Hopefully this time Lucy won't throw you out! *teehee"

Pokemon:

Hydreigon [Blue-Eyes] (Male)
Nature: Naughty (+Atk, -Sp.Def)​

Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.​

Abilities:
Levitate: (Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.​

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22​

EC: 9/9 (Maxed)
MC: 0
DC: N/A
KOC: 0​

Attacks:
1). Tackle
2). Dragon Rage
3). Focus Energy
4). Bite
5). Headbutt
6). Dragonbreath
7). Roar
8). Crunch
9). Earth Power
10). Dark Pulse
11). Head Smash
12). Protect
13). Substitute
14). Thunder Wave
15). Tri Attack
16). Dragon Pulse
17). Outrage
18). Heat Wave
19). Roost
20). Toxic
21). Earthquake
22). Flamethrower
23). Surf
24). Fly
25). Body Slam
26). Hyper Voice
27). Superpower​


Alakazam [Darth Plagueis] (Male)
Nature: Timid (+15% Speed; +22%acc)​

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.​

Abilities:
Synchronize: (Innate)Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard: (innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.​

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 138 (+15% Speed; +22%acc)
Size Class: 3
Weight Class: 3
Base Rank Total: 19​

EC: 9/9
MC: 0
DC: 5/5
KOC: 0​

Moves:
1). Teleport
2). Encore
3). Guard Split
4). Ice Punch
5). Psyshock
6). Shadow Ball
7). Energy Ball
8). Kinesis
9). Confusion
10). Disable
11). Miracle Eye
12). Ally Switch
13). Psychic
14). Telekinesis
15). Future Sight
16). Trick
17). Role Play
18). Counter
19). Magic Coat
20). Protect
21). Focus Blast
22). Taunt
23). Calm Mind
24). Gravity
25). Snatch
26). Zap Cannon
27). Bide
28). Skill Swap​


Tyranitar [Greymon] (Male)
Quiet (-Speed, +Sp.Atk)​

Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​

Abilities:
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Command: (Ability: Sand Stream)
The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock-, Ground-, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw abilities
Unnerve (DW-Unlocked)(Innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23​

EC: 9/9
DC: 5/5
MC: 0
KOC: 0​

Moves:
1). Bite
2). Leer
3). Sandstorm
4). Screech
5). Chip Away
6). Rock Slide
7). Scary Face
8). Curse
9). Iron Head
10). Pursuit
11). Protect
12). Earthquake
13). Double Team
14). Fire Fang
15). Ice Fang
16). Thunder Fang
17). Thrash
18). Payback
19). Crunch
20). Stone Edge
21). Focus Energy
22). Stealth Rock
23). Counter
24). Taunt
25). Substitute
26). Superpower
27). Dark Pulse
28). Aqua Tail​
Door 1/6
Door 14- Razor Fang / Mawile (Sheer Force @ Razor Fang, Adamant ♀ 90/4/3/1/2/50)
Door 45- Restore 50 HP to any living mon / Alomomola (Hydration @ Sitrus Berry, Brave ♀ 130/4/3/2/2/56 -10% Eva)
Door 29- Babiri Berry / Ditto (Imposter @ Metal Powder, Quirky 90/2/2/2/2/48)


"I think I know where you'll be going~"
 

"I knew it!"

RNG roll (for boon, <=7 boon) 10 = Ill

Mawile ♂
Nature: Adamant (Atk: +1, SpA: -1)
Type: Steel
Steel Type - Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Ability: Sheer Force - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Item: Razor Fang

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50

Height Class: 2
Weight Class: 2
BRT: 14

Attacks:
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip
Faint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile
Swallow
Spit Up
Iron Head

Fire Fang
Ice Fang
Metal Burst
Poison Fang
Punishment
Thunder Fang

Pain Split
Toxic
Taunt
Protect
Rest
Endure
Substitute



"Wow. That really does suck. However, Lucy will be mad if we don't try our best to destroy you!"
(Enable Sheer Force) Ice Fang x3
If Superpower NOT in a combo, change that action to Metal Burst
If damaging Ground-type move NOT in a combo, change that action to Metal Burst
 

"WE CAN ROAR TOO!"

Pre-Round stats:

Blue-Eyes
HP: 100
EN: 100
5/3/5/2/98

Mawile @ Razor Fang
HP: 90
EN: 100
4/3/1/2/50

Action 1
Heat Wave -> Mawile (7 EN)
RNG roll (to hit, <=9000 hit) 6870 = hit
RNG roll (to crit, <=625 crit) 8164 = no crit
RNG roll (to burn) 5580 = no burn
(10+(5-2)1.5)(1.5) = 21.75 DMG

Ice Fang -> Blue-Eyes (5 EN)
RNG roll (to crit) 5168 = no crit
(7+3+2+(4-3)1.5)(1.5) = 20.25 DMG

Action 2
Flamethrower-> Mawile (7 EN)
RNG roll (to crit) 195 = crit
RNG roll (to burn) 4217 = no burn
(10+3+(5-2)1.5)(1.5) = 26.25 DMG

Ice Fang -> Blue-Eyes (9 EN)
RNG roll (to crit) 7991 = no crit
(7+3+2+(4-3)1.5)(1.5) = 20.25 DMG

Action 3
Heat Wave -> Mawile (7 EN)
RNG roll (to hit) 5951 = hit
RNG roll (to crit) 3986 = no crit
RNG roll (to burn) 8727 = no burn
(10+(5-2)1.5)(1.5) = 21.75 DMG

Ice Fang -> Blue-Eyes (13 EN)
RNG roll (to crit) 3863 = no crit
(7+3+2+(4-3)1.5)(1.5) = 20.25 DMG


Post-Round stats:

Blue-Eyes
HP: 39
EN: 79
5/3/5/2/98

Mawile @ Razor Fang
HP: 20
EN: 73
4/3/1/2/50


"We may lose, but we have certainly done enough to please Mistress Lucy!"
 

"Last resort 'It's something' attack GO!"
Sucker Punch + Sucker Punch combo

Pre-Round stats:

Blue-Eyes
HP: 39
EN: 79
5/3/5/2/98

Mawile @ Razor Fang
HP: 20
EN: 73
4/3/1/2/50

Action 1
Super Sucker Punch -> Blue-eyes (whatever EN)
RNG roll (to crit) 9757 = no crit
((8x2.25)+(4-3)1.5)(.67) = 13 DMG

Flamethrower -> Mawile (7 EN)
Mawile fainted!


Post-Round stats:

Blue-Eyes
HP: 26
EN: 72
5/3/5/2/98

Mawile @ Razor Fang
HP: KO
EN: KO
4/3/1/2/50


"If only we could have dealt that final push... Let's see what's up next!"
 
Door 2/6
Door 25- Electric Gem / Your active mon is attacked with R3 Thunderbolt, which rolls paralysis
Door 33- White Herb / Magcargo (Flame Body @ White Herb, Modest ♂ 90/1/5/4/3/30)
Door 43- Restore 50 HP to active mon / Active mon's HP is halved


Blue-Eyes
HP: 26
EN: 72
5/3/5/2/98

Darth Plagueis
HP: 90
EN: 100
1/2/5/3/138/+22% Acc

Graymon
HP: 110
EN: 100
5/4/4/4/53/ -10% Eva



"Oooo, a high-risk high-reward door! You gonna take it? Huh? HUH?!"
 

"Ummm... I don't think you're going to like this no matter what happens..."

RNG roll (for boon) 4 = boon
Greymon restored 50 HP!

Door 3/6
Door 48- Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva)
Door 41- Restore 50 HP to active mon / Golem (Sturdy @ Expert Belt, Brave ♀ 100/5/5/2/3/39 -10% Eva)
Door 36- Starf Berry / Glalie (Moody @ Starf Berry, Quiet ♂ 100/3/3/4/3/69 -10% Eva)


Blue-Eyes
HP: 26
EN: 72
5/3/5/2/98

Darth Plagueis
HP: 90
EN: 100
1/2/5/3/138/+22% Acc

Graymon
HP: 110
EN: 100
5/4/4/4/53/ -10% Eva



"Oh wait... It looks like I kinda misled you too... oh please don't get mad..." :<
 

"Yeah, I'd shoot me in the foot if I wasn't my friend too... wait, did that make any sense?"

RNG roll (for boon) 3 = boon
KS received a Starf Berry!

Door 4/6
Door 9- Smoke Ball / Crobat (Infiltrator @ Life Orb, Hasty ♂ 100/3/2/3/3/150 +26% Acc)
Door 49- Revive a fainted mon to 50 HP and 50% En / Heatran (Flash Fire @ Expert Belt, Timid ♂ 100/2/4/5/4/89 +10% Acc)
Door 17- Macho Brace / Swoobat (Simple @ Macho Brace, Modest ♀ 100/1/2/4/2/114)


Blue-Eyes
HP: 26
EN: 72
5/3/5/2/98

Darth Plagueis
HP: 90
EN: 100
1/2/5/3/138/+22% Acc

Graymon
HP: 110
EN: 100
5/4/4/4/53/ -10% Eva

+1 Starf Berry



"Looks like only one of these doors isn't super-icky..."
 

"That's the one!"

RNG roll (for boon) 6 = boon
KS received a Macho Brace (because those are totally useful and don't suck at all)!

Door 5/6
Door 39- Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)
Door 16- King's Rock / Your active mon is put to Deep Sleep and Poisoned badly
Door 16- King's Rock / Your active mon is put to Deep Sleep and Poisoned badly


Blue-Eyes
HP: 26
EN: 72
5/3/5/2/98

Darth Plagueis
HP: 90
EN: 100
1/2/5/3/138/+22% Acc

Graymon
HP: 110
EN: 100
5/4/4/4/53/ -10% Eva

+1 Starf Berry
+1 Macho Brace



"HOLY SHIT IT'S CHIMECHO THE TERRIBLE NOW GO FIGHT HIM!"
 

"Yaaay attack of the terrible!"

RNG roll (for boon) 6 = FFFUUUUUUUU
Blue-eyes gets 50 HP yeah yeah...

Door 6/6
Door 24- Red Card / Active mon is afflicted with a major status effect of the ref's choosing
Door 12- Quick Claw / Your active mon is Paralyzed
Door 17- Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)


"Oooo I like these doors to~ Good thing there's no way to recover from what happens!"
 

"Drumroooooooll please!"

RNG roll (for boon) 1/10 = boon
KS received a Red Card!


"I'll go fetch Lucy for you now. I would choose items before she gets here if I were you."


Blue-Eyes
HP: 76
EN: 72
5/3/5/2/98

Darth Plagueis
HP: 90
EN: 100
1/2/5/3/138/+22% Acc

Graymon
HP: 110
EN: 100
5/4/4/4/53/ -10% Eva

+1 Starf Berry
+1 Macho Brace
+1 Red Card
 

"Hey, aren't you the twerp I pulled the trapdoor on last time? Heh. Let's see if it happens again."


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Gorebyss ♀ - Rage
Nature: Quiet (SpA: +1, Spe -15% and -10% evasion)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: DeepSeaScale

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 45 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon


"I believe the best way for us to start will be with a little Pain."