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"Sure, I can take it on." Earth Power~Mud Bomb~Earth Power
IF Gorebyss is in the evasive stage of a damaging evasive move without suspense THEN Dive and push back IF there are Double Team clones up THEN Surf and push back IF Toxic THEN Protect and push back, but not twice in a row
"Hmph, lucky you... now it's our turn." Ice Beam -> Hidden Power -> Hidden Power
If Mirror Coat, change that action to Bind the first time, Toxic the second, and Shell Smash the third
If successful P/E move, change that action to Shell Smash the first time and Chill the second
If Gastrodon is in the evasive stage of a D/E move when you would attack, change that action to Chill the first time and Bounce the second
*yawn* "Let's see..." Psychic~Enery Ball~Psychic
IF Rage is in the evasive stage of a D/E move AND you have no clones THEN Double Team (2) and push back IF Rage has clones up AND Rage is not under Telekinesis THEN Telekinesis and push baxk IF Rage has a DeepSeaScale THEN Knock Off and push back
"We're not done yet with Rage. Push on!" Shadow Ball -> Surf -> Shadow Ball
If successful P/E move, change that action to Chill
If Energy Ball in a combination, change that action to Substitute (15) and the following action to Chill
If Shadow Ball is imprisoned when you would use it, change that action to Hydro Pump
"No surprise there. Pain, sick 'em." Earthquake -> Hidden Power -> Earthquake
If successful P/E move AND you are not Taunted AND you do not have a Substitute up, change that action to Substitute (15)
If damaging Ground-type combo AND you are not Taunted AND you do not have a Substitute up, change that action to Substitute (15)
If Fake Out, change the following action to Earthquake. Only activate once.
"Hell yeah I do! I'm not down yet!" Torment~Dig~Fire Punch [GEM] IF nonconsecutive P/E THEN Slack Off the first time and Chill the second, pushing back IF Seviper has Double Team clones THEN Aerial Ace and push back
"Wrong answer." Giga Drain -> Earthquake -> Giga Drain
If successful P/E move, Chill and push back
If Mirror Coat, change that action to Crunch the first time, Earthquake the second, and Crunch the third, changing the following action to Giga Drain each time
If Recover, change that action to Snatch and push back. Do not activate consecutively.
*yawn* "I think someone has given up." Psychic~Pyshock~Psychic
IF nonconsecutive P/E THEN Recover the first time and Chill the second IF Seviper is in the evasive stage of a D/E move when you would act THEN Trick Room IF there are Double Team clones THEN Telekinesis, but only once