Battle Pike [Bronze Rank] - Rickheg

I could come up with some convoluted way to maybe stop Perish Song this turn. But what's the point? Although, watching you Rain Dance with Drizzletoed amuses me.

Protect > Smack Down > ThunderPunch
 
Door 6 Battle

"Hmmm..."

HP: 100 | EN: 100 | Spe: 55 | Ability: Guts | Ranks: 6/3/2/3 | Other: N/A
HP: 100 / 100 En: 100% Speed: 70 Ranks: 2/3/4/4/ Status: Drizzle, Water Gem

Turn 1

Politoed used Rain Dnace
Rain began to fall

Politoed -9EN

Machamp used Protect!
Machamp protected himself!

Machamp -7EN

Turn 2
Politoed used Perish Song!
All pokemon will faint in 3 rounds!

Politoed -15EN

Machamp used Smack Down!
Crit RNG [1-625 yes, 626-10000 No]= [7211, NO]
(5+(7.5-3)) x1 = -10HP to Politoed

Machamp -4EN

Turn 3
Politoed used Bounce!
Politoed went into the air!

Machamp used Thunderpunch!
Machamp Missed

Machamp -6EN

Politoed used Bounce!
Hit Roll: [1-8500 Yes, 8501-10000 No]= [2551, YES]
Critical Roll: [1-625 Yes, 626-10000 No]= [3040, NO]
Para Roll: [1-3000 Yes, 3001-10000 No]= [3679, NO]
(8+(3-4.5)) x1.5 = -10HP to Machamp

Politoed -8EN

Outcome
HP: 90 | EN: 83 | Spe: 55 | Ability: Guts | Ranks: 6/3/2/3 | Other: Perish Count (2r)
HP: 90 / 100 En: 68% Speed: 70 Ranks: 2/3/4/4/ Status: Drizzle, Water Gem, Perish Count (2r)



"Hm, what will you do now...?"
Rickheg Commands
 
Wouldn't smackdown prevent bounce from working? That's why I ordered it...

ThunderPunch > DynamicPunch > ThunderPunch
 
Door 6 Battle

Smack Down: The Pokemon hurls an energized rock or other natural materials at its opponent. The energized field disrupts an opponent's flight or levitating capabilities and they come crashing to the ground for six (6) actions. They will be unable to fly or evade Ground-type attacks until the effect wears off. With some effort they can use electromagnetic or ballast capabilities to hover and move; however, they will be stuck low enough to the ground to be effected until Smack Down's effect wears off. Smack Down's effect does not apply to the opponent if it is behind a Substitute or if it is using Roost on the turn that Smack Down is used.

Smack down does not stop Bounce from working, as you can see. Also, in Bounce's description, Smack Down will stop Bounce if the pokemon is in the vulnerable point of using bounce. You did not use smack down while politoed was using bounce, therefore Politoed's attack goes through. Sowwy.

"Froggy!"

Politoed: Bounce|Protect|Bounce

HP: 90 | EN: 83 | Spe: 55 | Ability: Guts | Ranks: 6/3/2/3 | Other: Perish Count (2r)
HP: 90 / 100 En: 68% Speed: 70 Ranks: 2/3/4/4/ Status: Drizzle, Water Gem, Perish Count (2r)

Turn 1
Politoed used Bounce!
Politoed went into the air!

Machamp used Thunderpunch!
Machamp Missed

Machamp -10EN

Politoed used Bounce!
Hit Roll: [1-8500 Yes, 8501-10000 No]= [3695, YES]
Critical Roll: [1-625 Yes, 626-10000 No]= [9948, NO]
Para Roll: [1-3000 Yes, 3001-10000 No]= [6020, NO]
(8+(3-4.5)) x1.5 = -10HP to Machamp

Politoed -12EN


Turn 2
Politoed used Protect!
protected from dyna punch!

Politoed -14EN

Machamp used Dyna Punch!
Crit RNG [1-625 yes, 626-10000 No]= [8354, NO]
(10+3+(7.5-3)) x1 = -18HP to Politoed

Machamp -7EN

Turn 3
Politoed used Bounce!
Politoed went into the air!

Machamp used Thunderpunch!
Machamp Missed

Machamp -6EN

Politoed used Bounce!
Hit Roll: [1-8500 Yes, 8501-10000 No]= [7444, YES]
Critical Roll: [1-625 Yes, 626-10000 No]= [1939, NO]
Para Roll: [1-3000 Yes, 3001-10000 No]= [6637, NO]
(8+(3-4.5)) x1.5 = -10HP to Machamp

Politoed -8EN

Outcome
HP: 70 | EN: 60 | Spe: 55 | Ability: Guts | Ranks: 6/3/2/3 | Other: Perish Count (1r)
HP: 90 / 100 En: 34% Speed: 70 Ranks: 2/3/4/4/ Status: Drizzle, Water Gem, Perish Count (1r)



"This is the last round before perish song takes its toll..."

Politoed: Dive and stay under|Stay Under|Stay Under|
 
Door 6 Battle


"Well... we all know what happens now!

PERISH SONG KILLS EVERYBOOOOOOOOOOOODY



HP: 0 | EN: 0 | Spe: 55 | Ability: Guts | Ranks: 6/3/2/3 | Other: DEATH BY PERISH SONG
HP: 0 / 100 En: 0% Speed: 70 Ranks: 2/3/4/4/ Status: Perishtoed takes another victim!





"And now... you must face Lucy! I suggest you equip some items..."


Rickheg equips items (or says he doesn't)

HP: 90 | EN: 100 | Spe: 39 | Ability: Pressure | Ranks: 4/5/4/5 | Other: Toxic'd, Burned, Cursed
HP: 0 | EN: 0 | Spe: 55 | Ability: Guts | Ranks: 6/3/2/3 | Other: N/A
HP: 110 | EN: 100 | Spe: 40 | Ability: Solid Rock | Ranks: 5/5/1/3 | Other: Toxic'd, Burned, Cursed

Items
x1 Ice Gem
x1 Big Root
 
Final Door:


"Welcome to my lair. I am Lucy. Are you feeling lucky...?"


Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison

Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability: Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 4
Weight Class: 3
BRT: 18

Attacks:

Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger
Haze
Night Slash
Poison Jab
Venoshock
Wring Out
Coil

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Substitute
Sucker Punch
Swift

Toxic
Hidden Power [Ice, 7]
Sunny Day
Taunt
Protect
Rain Dance
Giga Drain
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Secret Power
Rest
Attract
Thief
Snatch
Round
Payback
Captivate
Dark Pulse
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Natural Gift
Rock Smash
Strength


Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item: Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Body Slam
Double-Edge
Draco Meteor
Endure
Headbutt
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Flamethrower
Frustration
Hail
Hidden Power [Grass, 7]
Horn Drill
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Swagger
Swift
Take Down
Thunder
Thunderbolt
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon


Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Endeavor
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rage
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Body Slam
Counter
Double-Edge
Dream Eater
Endure
Headbutt
Last Resort
Mimic
Mud-Slap
Pain Split
Psych Up
Rock Slide
Role Play
Spite
Substitute
Swagger
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Dream Eater
Earthquake
Facade
Fire Blast
Flamethrower
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Iron Tail
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Secret Power
Shadow Ball
Shock Wave
SolarBeam
Stealth Rock
Strength
Sunny Day
Swagger
Thief
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon



"Alright, let's do this! Go, Fun!"

Rickheg Sends out his Lead and gives commands.
 

"Hah! Fun will take you on. The bigger they are, the harder they fall~!"

Agility~Headbutt~Solarbeam

-----------


Dino (M)
HP:
110
EN:
100
SPE: 40

ABIL: Solid Rock
ITEM:
STAT: 5/5/1/3
OTHR: Toxic'd, Burned, Cursed


Fun (F)
HP:
110
EN:
100
SPE:
39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb
STAT: 4/3/3/3
OTHR:
~~~~~~~~~~~~

Action 1:
Dino used Drill Run!
Critical Roll: [1-1250 Yes, 1251-10000 No]= [7734, NO]
(5+3+(7.5-4.5)) x1 = -11HP to Fun

Dino -5EN

Fun used Agility!
+2 Speed

Fun -7EN

Toxic: Dino -1HP
Burn: Dino -2HP
Curse: Dino -5HP

Action 2:
Fun used Headbutt
Crit Roll: [1-625 Yes, 626-10000 No]= [3738, NO]
Flinch Roll: [1-6000 Yes, 6001-10000 No]= [0002, YES]
(7+3+(6-7.5)) x.67 = -6HP to Dino
Dino flinched!

Fun -4EN

Dino Flinched!

Toxic: Dino -1HP
Burn: Dino -2HP
Curse: Dino -5HP

Action 3:
Fun used Solarbeam!
Crit Roll: [1-625 Yes, 626-10000 No]= [5223, NO]
(12+(4.5-4.5)) x2.25 = -27HP to Dino

Fun -8EN

Dino used Drill Run!
Critical Roll: [1-1250 Yes, 1251-10000 No]= [2839, NO]
(5+3+(7.5-4.5)) x1 = -11HP to Fun

Dino -5EN

Toxic: Dino -1HP
Burn: Dino -2HP
Curse: Dino -5HP

~~~~~~~~~~~~~~~~~~~~~~~

Dino (M)
HP:
53
EN:
90
SPE: 40

ABIL: Solid Rock
ITEM:
STAT: 5/5/1/3
OTHR: Toxic 2DPA, Burned, Cursed


Fun (F)
HP:
88
EN:
81
SPE:
39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb
STAT: 4/3/3/3
OTHR:



"You fell hard!"

Solarbeam~Headbutt~Solarbeam
if protective/evasive, then chill (only twice)

 
Not that I can win anyway, but it looks like you forgot Solid Rock in that SolarBeam calc.

We're just gonna blast away until we fall, k?

Rock Blast > Hammer Arm > Rock Blast
 
been really busy with college, auditions, and birthdays. posting this on all my things i haven't done yet, i should be able to attack/ref tonight. very sorry.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Subreffing this

ACTION 1!
Dunsparce took in sunlight!

Rhyperior used Rock Blast! (-6en)
Number of hits: 2/8 (2 hits)
Crit: 15, 4 (no no)
Damage: 2*3+3-3+3 = 9hp
-2hp´due to burn
-2hp due to toxic poison
-5hp due to curse

Dunsparce couldn't finish the attack! (-8 en)

ACTION 2!

Dunsparce used Headbutt! (-4en)
Crit: 9
Damage: (7+3-1.5)*0.67= 5.69hp
Flinch: 7 (no)

Rhyperior used Hammer Arm! (-7en)
Crit: 12
Damage: (10+3-3)*1.5=15hp
-2hp due to burn
-2hp due to toxic poison
-5hp due to curse

ACTION 3!
Dunsparce took in sunlight!

Rhyperior used Rock Blast! (-6en)
Number of hits: 4/8 (3 hits)
Crit: 16, 15, 10
Damage: 3*3+3-3+3= 12hp
-2hp´due to burn
-2hp due to toxic poison
-5hp due to curse

Dunsparce couldn't finish the attack! (-8 en)

- - - -


Dino (M)
HP: 20
EN: 71
SPE: 40
ABIL: Solid Rock
ITEM:
STAT: 5/5/1/3
OTHR: Toxic 3DPA, Burned, Cursed, -2speed for 1r


Fun (F)
HP: 52
EN: 61
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb
STAT: 4/3/3/3
OTHR:

- - -



"Move."

Challenger orders/switches
 
Alright, I'm sorry Dino. Let's finish as strong as we can.

Stone Edge > Earthquake > Stone Edge
IF Solarbeam, use Rock Blast that action
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Know your place!"

Bite - Ice Beam - Bite

- - -

ACTION 1!

Dunsparce used Bite! (-4en)
Crit: 13 (no)
Damage: 6 - 1.5 = 4.5hp
Flinch: 10/10 (no)

Rhyperior used Stone Edge! (-6en)
Hit: 16
Crit: 8
Damage: 10 + 3 + 3 - 3 = 13hp
-3hp due to toxic
-2hp due to burn
-5hp due to curse

ACTION 2!

Dunsparce used Ice Beam! (-7en)
Crit:10/16 (no)
Damage: 10*1.5 = 15hp
Freeze: 1/10 (like it matters)

Rhyperior fainted!

- - -


Dino (M)
HP: ko
EN: ko
SPE: 40
ABIL: Solid Rock
ITEM:
STAT: 5/5/1/3
OTHR: ko


Hp: 90
En: 100
4/5/4/5/39
Other: Toxic, Burn, Curse
Item: Ice Gem



Fun (F)
HP: 39
EN: 50
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb
STAT: 4/3/3/3
OTHR:

- - -

Rickheg sends out Dusknoir! (no post necessary)

- - -



"End this, Pain!"

Switch to Pain

Counterswitch impossible

Dark Pulse - Crunch - Dark Pulse
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ACTION 1!

Seviper used Dark Pulse! (-6en)
Crit: 7
Damage: 8*1.5 = 12hp
Flinch: 1 (yes)

Dusknoir flinched!
-1hp due to toxic
-2hp due to burn
-5hp due to curse

ACTION 2!

Seviper used Crunch! (-6en)
Crit: 9
Damage: (8-1.5)*1.5=9.75hp
Effect: 2 (no)
Dusknoir's atk was lowered!

Dusknoir used Counter! (-11.84en)
Damage:9.75*1.5= 14.62hp
-1hp due to toxic
-2hp due to burn
-5hp due to curse

ACTION 3!

Seviper used Dark Pulse! (-6en)
Crit: 7
Damage: 8*1.5=12hp
Flinch: 10 (no)

Dusknoir used Shadow Ball! (-5en)
Crit: 11
Damage: 8 + 3 + 3 = 14hp
Effect: 4 (no)
-1hp due to toxic
-2hp due to burn
-5hp due to curse

- - -


Hp: 32
En: 83
4/5/4/5/39
Other: Toxic (2hp), Burn, Curse
Item: Ice Gem



Hp: 71
En: 82
4/2/5/2/56
Other:
Item: Smoke Ball


Fun (F)
HP: 39
EN: 50
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb
STAT: 4/3/3/3
OTHR:



- - -



"Curse yourself and your uselessness!"

Challenger orders
 
I was doomed before I got here. If my luck were like last time, this battle would be quite different.

Shadow Ball > Earthquake > Shadow Ball
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"This is the Pike. Luck is a major factor for you and me. So suck it up, deal with your loss and try again later. For now...well...Let us end this"

Crunch - Dark Pulse - Crunch

- - -

ACTION 1!
Seviper used Crunch! (-6en)
Crit: 14
Damage: (8-1.5)*1.5 + 1.75= 11.5 damage
Effect: 10 (NO)

Dusknoir used Shadow Ball! (-5en)
Crit: 13
Damage: 8 + 3 + 3 = 14hp
Effect: 1 (yes)
-2hp due to toxic
-2hp due to burn
-5hp due to curse

ACTION 2!
Seviper used Dark Pulse! (-6en)
Crit: 8
Damage: 8*1.5=12hp
Flinch: 7 (no)

Dusknoir used Earthquake! (-7en)
Crit: 9
Damage: (10 + 3 - 3)*1.5 = 15hp
-2hp due to toxic
-2hp due to burn
-5hp due to curse

Dusknoir fainted!

- - -


Hp: KO
En: KO
4/5/4/5/39
Other: Toxic (2hp), Burn, Curse
Item: Ice Gem



Hp: 42
En: 70
4/2/5/2/56
Other:
Item: Smoke Ball


Fun (F)
HP: 39
EN: 50
SPE: 39
NATR: Brave
ABIL: Serene Grace
ITEM: Mental Herb
STAT: 4/3/3/3
OTHR:


- - -



"So you lost. Big whoop. Get better and try again. Amuse me."

- - -

Prizes:
Bronze Rank:
3 KOC for each battle room won.
1 CC for other rooms.
1 CC and 3 KOC per mon KO'd versus Lucy.
+5 CC for beating Lucy.


Rickheg: 5CC (5 non-battle doors)
No KOC as no battle room were won (more like a tie) and no Lucy's pokes were KO'd.

For refs:
2 UC baseline
2 UC per battle room.
0.5 UC for other rooms.
6 UC for Lucy on any rank.


...erm.

Overall there were 16 rounds total. 12 Glacier reffed and 4 I reffed. On the Lucy battle there were 5 rounds, 1 of them reffed by Glacier.

The 2UC from the baseline I will divide according to the Referee training ground using all rounds. The 6UC for Lucy I will divide based on the rounds of the Lucy Battle reffed. The UC for Battle rooms and other rooms will be gives to Glacier. End result is as follows


Glacier: 5*0.5 (2.5) + 1*2 (2)+ FLOOR[12/16*2] (1.5 rounded to 1) + FLOOR[1/5*6] (1.2 rounded to 1) = 6.5UC

Frosty: CEILING[4/16*2] (0.5 rounded to 1) + CEILING[4/5] (4.8 rounded to 5) = 6UC


or something like that.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Its been a while since I challenged the Pike. Let's see how my luck goes.

Bronze Thread

Mons;

Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap

Signal Beam
Draco Meteor
Endure
Heal Bell

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Blizzard
Fire Blast
Sunny Day
Charge Beam
Earthquake

Total Moves: 40

Machamp (Randy Savage) M
Nature: Adamant (Adds 1 to Attack; Subtracts 1 from Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast: (DW) (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Wide Guard
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Dynamic Punch
Cross Chop

Bullet Punch
Ice Punch
Thunder Punch

Fire Punch

Endure
Protect
Earthquake
Brick Break
Rock Slide
Smack Down
Stone Edge

Krilowatt (Sir Wattson) M
Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.


Stats
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:
Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Imprison
Aqua Jet
Counter
Mirror Coat
Detect
Zap Cannon
Thunder
Hydro Pump

Egg Moves:
Metronome
Sheer Cold

Tutors:
Electroweb
Icy Wind
Helping Hand

5th Gen TMs:
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team


"YA HALO THAR RICKHEG!"

Door 1/6

- RNG: 1 - Life Orb / Active mon's Perish Count is set to 3.

- RNG: 43 - Restore 50 HP to active mon / Active mon's HP is halved.

- RNG: 16 - King's Rock / Your active mon is put to Deep Sleep and Poisoned badly.

- - -



"The lack of Battle Doors is highly disturbing"
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Let's see your luck..."

RNG: 10/10 (Ill)

Krillowatt gets asleep and basdly poisoned



"That bad, uh?"

Door 2/6

- RNG: 20 - Damp Rock / Politoed (Drizzle @ Water Gem, Modest ♂ 100/2/3/4/4/70)

- RNG: 7 - Focus Sash / A move of the referee's choice on your Active mon is Disabled.

- RNG: 48 - Restore 50 HP and 50 En to active mon / Slowking (Regenerator @ Expert Belt, Quiet ♂ 100/3/3/5/4/26 -10% Eva)

Krill is deep asleep and toxic poisoned

- - -



"Choose wisely"
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Don't want to battle?"

RNG: 5/10 (boon)

gets focus sash!



"Good for you."

Door 3/6

- RNG: 2 - Expert Belt / Magmortar (Flame Body @ Expert Belt, Brave ♂ 100/4/3/5/3/72 -10% Eva)

- RNG: 6 - Focus Band / A move of the referee's choice on your Active mon is Encored.

- RNG: 11 - Zoom Lens / Vespiquen (Pressure @ Zoom Lens, Brave ♀ 100/4/4/3/4/34 -10% Eva)

+ Focus Sash

- Krill is deep asleep and toxic poisoned

- - -



"Good luck!"
 

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