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Moves:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Coil
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Draining Kiss
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Dunsparce [Fun] (F)
Nature: Brave
Type: Normal
Ability: Serene Grace
Item: Mental Herb
well chandelure has like 20 moves so writing subs is easy right right???
Chandelure
Fire Blast~Flame Burst~Fire Blast
IF Dunsparce is storing energy for Bide AND does NOT have a Substitute up, THEN begin action string Will-o-Wisp~Sunny Day~Fire Blast
IF Dunsparce uses Dig AND you are slower THEN Fire Blast+Fire Blast and pushback
Metagross
[Mega Evolve] Zen Headbutt---Psychic---Zen Headbutt
IF damaging Ground-type move NOT Dig AND you are not under the effects of magnet rise AND you are not taunted THEN magnet rise and pushback
IF Seviper is in the evasive stage of Dig THEN Earthquake and pushback
IF Seviper has any double team clones up THEN Earthquake and pushback
Your Metagross doesn't have approved mega stats, which technically makes it unable to megaevolve. But since the mega stone is provided by the pike, I will allow it.
"Confident in your luck, punk?"
Mud-Slap - Protect - Dragon Tail
- - - -
Hp: 100
En: 100
5/2/6/2/52
Other:
Item: Everstone
Hp: 82
En: 75
4/3/3/3/39
Other:
Item: Mental Herb
STEALTH ROCK
Hp: 100
En: 100
7/6/4/4/95
Other: pretend this is the mega sprite
Item: Mega Stone
Giga Drain - Aqua Tail - Giga Drain
IF Armaldo is underground THEN Earthquake and push back IF Earthquake AND this sub wasn't activated on the action prior THEN Protect and push back IF Double Team clones are up THEN Earthquake and push back
Zen Headbutt---Psychic---Zen Headbutt
IF Seviper is under the effects of P/E AND you are not Taunted THEN Iron Defense the first instance and Chill all subsequent instances
IF Seviper is in the evasive stage of Dig THEN Earthquake and pushback
IF Seviper has any double team clones up THEN Earthquake and pushback
Flamethrower - Earthquake - Flamethrower
[ONCE]IF P/E THEN Roost IF Double Team clones are up THEN Earthquake IF Damaging priority AND in a combo THEN Protect and push back
Fire Blast~Flame Burst~Fire Blast
IF Dunsparce is storing energy for Bide AND does NOT have a Substitute up, THEN begin action string Will-o-Wisp~Sunny Day~Fire Blast
IF Dunsparce uses Dig AND you are slower THEN Fire Blast+Fire Blast and pushback