"Hello.... This is the Battle Pike.... Shall we get started...?" [box]Krillowatt: Magic Guard Cyclohm: Overcoat Necturna: Forewarn Fruit Ninja (Krillowatt) (Move your mouse to reveal the content) Fruit Ninja (Krillowatt) (open) Fruit Ninja (Krillowatt) (close) Krillowatt (M) Nature: Naive (+Spe, -SpDef) Type: Electric / Water Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Abilities: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Shell Armor (DW LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits. Stats: (Naive Nature) HP: 125 Atk: Rank 3 Def: Rank 3 SpA: Rank 3 SpD: Rank 2 (-) Spe: 121(+) (+17%ACC) Size Class: 1 Weight Class: 2 Base Rank Total: 21 EC: 6/6 MC: 1 DC: 3/5 Moves: Bubble (*) Charge (*) Tackle (*) Thundershock (*) Detect (*) Zap Cannon Ice Shard Confuse Ray Imprison Mirror Coat Aqua Jet Thunder Copycat Heart Swap Discharge Hydro Pump Metronome (*) Me First (*) Counter (*) Sheer Cold Ice Beam (*) Thunderbolt (*) Scald (*) Blizzard Earthquake Angry Birds (Cyclohm) (Move your mouse to reveal the content) Angry Birds (Cyclohm) (open) Angry Birds (Cyclohm) (close) Cyclohm (M) Nature: Modest (+Sp Atk, -Atk) Type: Electric/Dragon Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1). Stats: (Modest Nature) HP: 110 Atk: Rank 1 (-) Def: Rank 4 SpA: Rank 5 (+) SpD: Rank 3 Spe: 80 Size Class: 4 Weight Class: 4 Base Rank Total: 20 EC 9/9 MC 0 DC 5/5 Moves: Tackle Growl Twister Dragon Rage Charge Thundershock Rain Dance Sonicboom Hurricane Slack Off Weather Ball Dragon Pulse Double Hit Bide Tri Attack Leer Dragon Tail Heal Bell Hydro Pump Power Gem Flamethrower Thunder Substitute Hail Sandstorm Blizzard Plants vs Zombies (Necturna) (Move your mouse to reveal the content) Plants vs Zombies (Necturna) (open) Plants vs Zombies (Necturna) (close) Necturna (F) Nature: Quiet (+Sp Atk, -Speed) Type: Grass/Ghost Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Abilities: Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy. Telepathy (DW-LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: (Quiet Nature) HP: 100 Atk: Rank 5 Def: Rank 4 SpA: Rank 4 (+) SpD: Rank 5 Spe: 70 (-) (-10EVA) Size Class: 3 Weight Class: 4 Base Rank Total: 23 EC 6/6 MC 0 DC 1/5 Moves: Leer Vine Whip Ominous Wind Shadow Sneak Toxic Spikes Will-O-Wisp Hex Pain Split Power Whip Thunder Fang Poison Fang Super Fang Horn Leech Shadow Ball Shell Smash(Sketched) Giga Drain Natural Gift Protect Calm Mind Psychic [/box] "Your doors...." [RNG: 1] Life Orb / Active mon's Perish Count is set to 3. [RNG: 33] White Herb / Cloyster (Skill Link @ White Herb, Lonely ♂ 90/4/6/3/2/70) [RNG: 13] Razor Claw / Weavile (Pressure @ Razor Claw, Jolly ♀ 100/5/3/1/3/144 +23% Acc) "Ah.... None of those are very good...." --- HP: 125 | EN: 100 | Spe: 121 | Ability: Magic Guard | Ranks: 3/3/3/2 | Other: N/A HP: 110 | EN: 100 | Spe: 80 | Ability: Overcoat | Ranks: 1/4/5/3 | Other: N/A HP: 100 | EN: 100 | Spe: 70 | Ability: Forewarn | Ranks: 5/4/4/5 | Other: N/A SubwayJ chooses a door.