Battle Subway Challenge: Avnomke

Geodude6

Look at my shiny CT!
ALL RIGHT, LISTEN UP MAGGOTS!!! This is Avnomke's challenge thread for the Normal Line Battle Subway. There will be no crying. There will be no whining. And there will be no posting in this thread unless you are Avnomke or the current referee. DO I MAKE MYSELF CLEAR?!!

Challenging the singles subway!
Threadless


Frogadier M Rodan
Stats: 90/3/1-/3/2/112+ +19% accuracy 1/2 16



Abilities:
Torrent:
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean:
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

MC/EC/AC
0/6/5

Attacks:
Acrobatics
Aerial Ace
Attract

Bestow
Blizzard
Bounce
Bubble
Camouflage
Confide
Cut

Dark Pulse
Dig
Double Team
Echoed Voice
Facade

Fling
Frustration
Grass Knot
Growl
Hidden Power (fire)
Hydro Pump
Ice Beam
Lick
Mind Reader
Mud Sport
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest

Return
Rock Smash
Rock Slide
Rock Tomb
Round
Scald
Sleep Talk
Smack Down
Smokescreen
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pledge
Water Pulse
Water Sport

Future evolution moves:
Extrasensory
Giga Impact
Haze
Hydro Cannon
Hyper Beam
Night Slash
Mat Block
Role Play
Shadow Sneak
Spikes
Water Shuriken

Medicham M Zen
Stats: 90/3+(6 Pure Power)/3/1-/3/80 3/3 15(18 Pure Power)
Mega: 90/5+(9 Pure Power)/3/2-/3/100 3/3 19(23 Pure Power)



Abilities:
Pure Power:
This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy:
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

MC/EC/AC
0/6/5

Attacks:
Acupressure
Attract
Baton Pass

Bide
Body Slam
Brick Break
Bulk Up
Bullet Punch
Calm Mind
Captivate
Confide

Confusion
Counter
Detect
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Endure
Energy Ball
Facade
Fake Out
Feint
Fire Punch
Flash
Fling
Focus Blast

Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot

Gravity
Guard Swap
Headbutt
Helping Hand
Hidden Power (Ghost)
High Jump Kick
Hyper Beam
Ice Punch
Light Screen
Low Kick
Low Sweep
Magic Coat
Meditate
Mega Kick
Mega Punch
Metronome
Mimic

Mind Reader
Mud-Slap
Natural Gift
Pain Split
Poison Jab
Power Swap
Power-Up Punch
Protect
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recover
Recycle
Reflect
Rest
Retaliate

Return
Reversal
Rock Tomb
Rock Slide
Rock Smash
Role Play
Round
Secret Power
Seismic Toss
Shadow Ball
Signal Beam

Sleep Talk
Snore
Strength

Substitute
Sunny Day
Swagger
Swift
Telekinesis
Thunder Punch
Toxic
Trick
Vacuum Wave
Work Up
Zen Headbutt

Chansey F Samantha
Stats: 145/1/1/3+/4/43- -10% evasion 3/3 20



Abilities:
Natural Cure:
This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace:
This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
MC/EC/AC
0/4/5

Attacks:
Aromatherapy
Attract
Bestow

Bide
Blizzard
Body Slam

Brick Break
Bubble Beam
Bulldoze
Calm Mind
Captivate
Charge Beam

Charm
Confide
Copycat
Counter
Covet
Curse

Dazzling Gleam
Defense Curl
Double-Edge
Double Slap
Double Team
Drain Punch
Dream Eater
Dynamic Punch

Earthquake
Echoed Voice
Egg Bomb
Endeavor
Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling

Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity

Growl
Hail
Headbutt

Heal Bell
Healing Wish
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam

Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Last Resort

Light Screen
Mega Kick
Mega Punch

Metronome
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift

Pound
Power-Up Punch
Present
Protect

Psychic
Psych Up
Psywave
Rage
Rain Dance
Recycle

Reflect
Refresh
Rest
Retaliate

Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Seismic Toss

Shadow Ball
Shock Wave
Sing
Skill Swap
Skull Bash
Sleep Talk

Snatch
Snore
Soft-Boiled
Solar Beam
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Swagger

Sweet Kiss
Tail Whip
Take Down
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Tri Attack
Uproar
Water Gun
Water Pulse
Wild Charge
Work Up
Zap Cannon

Zen Headbutt


QUEUE:
Frosty (Doubles)
Geodude6 (Doubles)
Mulan15262 (Singles)
Gemoftheday (singles)
akela (Singles) (Subref)
AOPSUser (Singles)
Avnomke (Singles) (No Thread)
Battle #1
You are challenged by Beauty Valerie!

"I'm competing in a beauty pageant next week."

RNG for Pokemon: 17

Palpitoad (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Swift Swim:
(Passive) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Hydration:
(Passive) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (DW):
(Passive) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Item:
Rindo Berry

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 4
SpD: 2
Spe: 69
SC: 1
WC: 2
BST: 16

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Hydro Pump

Earth Power
Mist
Mud Bomb
Refresh
Sleep Talk

Endeavor
Icy Wind

Hail
Hidden Power Ice 7
Rain Dance
Sludge Wave
Sludge Bomb
Scald
Surf



"I think I can at least win second place."

Mud Shot x3
IF
Frogadier is Grass-type when you would move THEN use Sludge Bomb.
 

Geodude6

Look at my shiny CT!
Avnomke:

Frogadier
Type: Water
Status: Healthy
HP: 90
EN: 100
Item: Amulet Coin
Stats: 3/1/3/2/112
Ability: Protean
SC: 1
WC: 2
Other: +22% Acc
Valerie:

Palpitoad
Type: Water/Ground
Status: Healthy
HP: 100
EN: 100
Item: Rindo Berry
Stats: 2/2/4/2/69
Ability: Water Absorb
SC: 1
WC: 2
Other: None​

Frogadier's Acrobatics
-6 EN
Crit: (<625) 7440
[6+3+3(1.5)-2(1.5)]=10.5

Frogadier's Toxic
-7 EN

Frogadier's Acrobatics
-6 EN
Crit: (<625) 1579
[6+3+3(1.5)-2(1.5)]=10.5

Palpitoad's Mud Shot x3
-21 EN

Avnomke:

Frogadier
Type: Water
Status: Healthy
HP: 90
EN: 81
Item: Amulet Coin
Stats: 3/1/3/2/112
Ability: Protean
SC: 1
WC: 2
Other: +22% Acc
Valerie:

Palpitoad
Type: Water/Ground
Status: BPSN (2 dpa)
HP: 77
EN: 79
Item: Rindo Berry
Stats: 2/2/4/2/69
Ability: Water Absorb
SC: 1
WC: 2
Other: None​
 
Frogadier's type should be flying :P
Also the second Acrobatics, but not the first, should have the en drop
Grass Knot ~ Acrobatics ~ Grass Knot
 

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