Battle Subway Challenge: DarkSlay

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Rewards:

Final Streak: 1
Continuable: No

DarkSlay:
1 BP
Midnight:
2 DC, 4 MC, 2 EC, 1 KO

Engineer Pikachu:
2+2+2 = 6 BT
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 2:
Challenging the Subway once more. This time, let's do some Doubles action.

Format:
2v2 Doubles

Abilities:
Revenankh: Shed Skin
Absol: Super Luck
Drapion: Battle Armor
Honchkrow: Insomnia

Items:
Revenankh: Oran Berry
Absol: Cheri Berry
Drapion: Rawst Berry
Honchkrow: Oran Berry


Revenankh [Ankhles] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate has Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)

EC: 0 / 0 (Does not evolve)
MC: 0
DC: 0 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Wrap (*)
Bide (*)
Sand Tomb (*)
Wring Out (*)
Rock Tomb (*)
Arm Thrust (*)
Mean Look (*)
Glare (*)
Shadow Punch (*)

Shadow Sneak (*)
Counter (*)
Drain Punch (*)

Rock Slide (*)
Bulk Up (*)
Taunt (*)


Absol [Midnight] (M)
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)

Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

EC: 0 / 0
MC: 0
DC: 0 / 5

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Attacks:
Scratch (*)
Feint (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Razor Wind (*)
Bite (*)
Pursuit (*)
Swords Dance (*)
Night Slash
Perish Song

Zen Headbutt (*)
Megahorn (*)
Magic Coat (*)

Counter

Fire Blast (*)
Stone Edge (*)
Thunderbolt (*)
Ice Beam


Drapion [Splinter] (M)
Nature: Adamant (Adds * in Attack. Subtracts * from Special Attack)

Type: Poison / Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95

EC: 6 / 6
MC: 0
DC: 4 / 5

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Attacks:
Thunder Fang (*)
Ice Fang (*)
Fire Fang (*)
Bite (*)
Poison Sting (*)
Leer (*)
Knock Off (*)
Pin Missile (*)
Acupressure (*)
Scary Face (*)
Crunch
Toxic Spikes

Whirlwind (*)
Confuse Ray (*)
Pursuit (*)

Aqua Tail

Dig (*)
Swords Dance (*)
Poison Jab (*)
Taunt


Honchkrow [Bosskrow] (M)
Nature: Naughty (Adds a Rank to Attack. Subtracts a Rank from Special Defense.)

Type: Dark / Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 71

EC: 6 / 6
MC: 0
DC: 2 / 5

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Night Slash

Brave Bird (*)
Confuse Ray(*)
Roost (*)

Heat Wave

Taunt (*)
Shadow Ball (*)
Hidden Power (Fighting, 7) (*)
Battle 1-1:

Ace Trainer Drew wants to fight!

"My Pokemon are the best."

Format: 2v2 Doubles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
14/40, 35/40

Pokemon:

Gurdurr (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
(Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
(Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Item:
Leftovers

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 40

Attacks
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Focus Punch

Counter
Drain Punch
Mach Punch

Bulk Up
Taunt
Protect
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Facade
Payback
Stone Edge
Rock Slide
Substitute
Strength


Fraxure (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Lum Berry

Stats:
HP: 100
Atk+: 5
Def: 3
SpA-: 1
SpD: 2
Spe: 67

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Dance
Outrage

Counter
Night Slash
Reversal

Dragon Claw
Taunt
Swords Dance
Dragon Tail

Turn Order:

Drew sends out his Pokemon and issues actions.
DarkSlay sends out Ankhles and Midnight and issues actions.
================================================

"Gurdurr, we'll show 'em our might with your Iron Fist!"
"Fraxure, your Rivalry should let us pull through!"
"We've trained together and fought countless opponents; do you think you can beat us?"

Gurdurr: Substitute (18 HP) - Focus Punch (Midnight) - Drain Punch (Midnight)
IF (You are Taunted when you go on Action 1) THEN (Replace Substitute with Brick Break (Midnight))
Fraxure: Leer (Midnight) - Dragon Claw (Midnight) - Dragon Dance
IF (You are Taunted on any action other than Action 2) THEN (Replace Action with Dual Chop (Midnight))
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Two powerhouses, huh? Well, let us punish them for thinking they can simply pound on my poor, poor Absol.

Ankhles:
Taunt (Gurdurr) -> Shadow Punch (Gurdurr) -> Glare (Fraxure)

Midnight:
Counter (Gurdurr) -> Zen Headbutt (Gurdurr) -> Counter (Gurdurr)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Gurdurr (M) | Fraxure (M)
HP: 100 | 100
En: 100 | 100
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry
Iron Fist | Rivalry

Ankhles (F) | Midnight (M)
HP: 100 | 100
En: 100 | 100
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck

Action 1:

Fraxure used Leer on Midnight!
-1 Def to Midnight
-4 energy
Ankhles used Taunt on Gurdurr!
Success; Gurdurr Taunted for 6 actions
-10 energy
Gurdurr used Brick Break on Midnight!
RNG Roll (To-Crit) [<=63 Yes]: 32/1000 (Yes)
(8 + 3 + 3 + 6) * 1.5 + 1.5= 31.5 ~ 32 damage
-5 energy
Midnight used Counter on Gurdurr!
32 * 1.5 = 48 damage
-22 energy
Post Action:
+1 HP Gurdurr (Leftovers)

Action 2:

Gurdurr is tightening its focus!
Midnight used Zen Headbutt on Gurdurr!

RNG Roll (To-Hit) [<=900 Yes]: 944/1000 (No)
-6 energy
Fraxure used Dragon Claw on Midnight!
RNG Roll (To-Crit) [<=63 Yes]: 616/1000 (No)
(8 + 3 + 6) * 1 + 1.5 = 18.5 ~ 19 damage
-5 energy
Ankhles used Shadow Punch on Gurdurr!
RNG Roll (To-Crit) [<=63 Yes]: 980/1000 (No)
(6 + 3 + 1.5) * 1 = 10.5 ~ 11 damage
-3 energy
Gurdurr lost its focus and couldn't move!
-0 energy
Post Action:
+1 HP Gurdurr (Leftovers)

Action 3:

Fraxure used Dragon Dance!
Success; +1 Atk, +1 Spe
-6 energy
Ankhles used Glare on Fraxure!
RNG Roll (To-Hit) [<=900 Yes]: 904/1000 (No)
-6 energy
Gurdurr used Drain Punch on Midnight!
RNG Roll (To-Crit) [<=63 Crit]: 376/1000 (No)
(8 + 3 + 2 + 6) * 1.5 + 1.5 = 30 damage
Gurdurr healed 15 HP!
-11 energy
Midnight used Counter on Gurdurr!
30 * 1.5 = 45 damage
-21 energy
Post Action:
+1 HP Gurdurr (Leftovers)

Gurdurr (M) | Fraxure (M)
HP: 13 | 100
En: 84 | 85
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry
Iron Fist | Rivalry
None | +1 Atk, +1 Spe (6)

Ankhles (F) | Midnight (M)
HP: 100 | 19
En: 81 | 51
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
None | -1 Def (Perm)

Turn Order:

DarkSlay issues actions.
Drew issues actions.
REFEREE
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Hm...how interesting. Let's see what we can do here.

Ankhles:
Shadow Sneak (Gurdurr) -> Bulk Up -> Shadow Punch (Fraxure)

Midnight:
Quick Attack (Gurdurr) -> Quick Attack (Fraxure) -> Ice Beam (Fraxure)

IF (Gurdurr uses Protect on Turn 1), THEN (Change the order of these actions to the following below.)

Ankhles:
Bulk Up -> Shadow Sneak (Gurdurr) -> Shadow Punch (Fraxure)

Midnight:
Ice Beam (Fraxure) -> Quick Attack (Gurdurr) -> Quick Attack (Fraxure)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Huh, I've never seen this... Ankhles. Did some group of people create it?"

Gurdurr: Payback x3 (Ankhles)
Fraxure: Dragon Claw (Midnight) - Dragon Claw (Ankhles) - Swords Dance
IF (Midnight is not dead at the end of the first action) THEN (Redirect Action 2 to Midnight)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Gurdurr (M) | Fraxure (M)
HP: 13 | 100
En: 84 | 85
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry
Iron Fist | Rivalry
None | +1 Atk, +1 Spe (6)

Ankhles (F) | Midnight (M)
HP: 100 | 19
En: 81 | 51
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
None | -1 Def (Perm)

Action 1:

Midnight used Quick Atack on Gurdurr!
RNG Roll (To-Crit) [<=125 Yes]: 830/1000 (No)
(4 + 3) * 1 = 7 damage
-3 energy
Ankhles used Shadow Sneak on Gurdurr!
RNG Roll (To-Crit) [<=63 Yes]: 309/1000 (No)
(4 + 3 + 1.5) * 1 = 8.5 ~ 9 damage
-2 energy
Gurdurr fainted!
Fraxure used Dragon Claw on Midnight!
RNG Roll (To-Crit) [<=63 Yes]: 358/1000 (No)
(8 + 3 + 6) * 1 + 3 = 20 damage
-5 energy
Midnight fainted!

Action 2:

Fraxure used Dragon Claw!
RNG Roll (To-Crit) [<=63 Yes]: 682/1000 (No)
(8 + 3 + 1.5) * 1 + 1.5 = 14 damage
-9 energy
Ankhles used Bulk Up!
Success; +1 Atk and Def
-6 energy

Action 3:

Fraxure used Swords Dance!
Success; +2 Atk
-7 energy
Ankhles used Shadow Punch!
RNG Roll (To-Crit) [<=63 Yes]: 765/1000 (No)
(6 + 3 + 1.5) * 1 + 1.5 = 12 damage
-3 energy

Gurdurr (M) | Fraxure (M)
HP: KO | 88
En: 84 | 64
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry
Iron Fist | Rivalry
None | +1 Spe, +3 Atk

Ankhles (F) | Midnight (M)
HP: 86 | KO
En: 70 | 48
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
+1 Atk, +1 Def | -1 Def (Perm)

Turn Order:

Drew issues actions.
DarkSlay issues actions.
REFEREE
====================================================

"Tch..."

Outrage - Outrage - Outrage
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Well done Midnight, you deserve a rest. This shouldn't be too hard for Ankhles - she's a girl fighting a jealous boy, and we all know how that works out!

Bulk Up -> Drain Punch -> Shadow Punch
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Gurdurr (M) | Fraxure (M)
HP: KO | 88
En: 84 | 64
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry
Iron Fist | Rivalry
None | +1 Spe, +3 Atk

Ankhles (F) | Midnight (M)
HP: 86 | KO
En: 70 | 48
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
+1 Atk, +1 Def | -1 Def (Perm)

Action 1:

Fraxure used Outrage!
RNG Roll (To-Crit) [<=63 Yes]: 612/1000 (No)
(12 + 3 + 1.5) * 1 + 3 = 19.5 ~ 20 damage
-7 energy
Ankhles used Bulk Up!
Success; +1 Atk and Def
-6 energy

Action 2:

Fraxure used Outrage!
RNG Roll (To-Crit) [<=63 Yes]: 754/1000 (No)
(12 + 3 + 1.5) * 1 + 1.5 = 18 damage
-7 energy
Ankhles used Drain Punch!
RNG Roll (To-Crit) [<=63 Crit]: 729/1000 (No)
(8 + 3 + 1.5) * 1 + 3 = 15.5 ~ 16 damage
Gurdurr healed 8 HP!
-11 energy

Action 3:

Fraxure used Outrage!
RNG Roll (To-Crit) [<=63 Yes]: 936/1000 (No)
(12 + 3 + 1.5) * 1 + 1.5 = 18 damage
-7 energy
Ankhles used Shadow Punch!
RNG Roll (To-Crit) [<=63 Yes]: 178/1000 (No)
(6 + 3 + 1.5) * 1 + 3 = 13.5 ~ 14 damage
-3 energy
Fraxure became confused due to fatigue!
Fraxure's Lum Berry cured it of its status!

Gurdurr (M) | Fraxure (M)
HP: KO | 58
En: 84 | 40
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry (CSMD)
Iron Fist | Rivalry
None | +2 Atk

Ankhles (F) | Midnight (M)
HP: 38 | KO
En: 50 | 48
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
+1 Atk, +1 Def | -1 Def (Perm)
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Well, actually, we might have a shot at this after all thanks to that Oran Berry, but I doubt it. Mattered a lot more than I thought, though...

Glare -> Drain Punch -> Drain Punch
IF Taunt IS USED ON ACTION ONE
Drain Punch -> Shadow Punch -> Drain Punch
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Gurdurr (M) | Fraxure (M)
HP: KO | 58
En: 84 | 40
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry (CSMD)
Iron Fist | Rivalry
None | +2 Atk

Ankhles (F) | Midnight (M)
HP: 38 | KO
En: 50 | 48
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
+1 Atk, +1 Def | -1 Def (Perm)

Action 1:

Fraxure used Dragon Claw!
RNG Roll (To-Crit) [<=63 Yes]: 610/1000 (No)
(8 + 3 + 1.5) * 1 + 1.5 = 14 damage
-5 energy
Ankhles used Glare!
RNG Roll (To-Hit) [<=900 Yes]: 407/1000 (No)
Success; 25% PRZ
-6 energy

Action 2:

Ankhles used Drain Punch!
RNG Roll (To-Crit) [<=63 Crit]: 729/1000 (No)
(8 + 3 + 1.5) * 1 + 1.5 = 14 damage
Ankhles healed 7 HP!
-11 energy
Fraxure used Dragon Dance!
RNG Roll (PRZ) [<=250 Yes]: 208/1000 (Yes)
Failure

Action 3:

Ankhles used Drain Punch!
RNG Roll (To-Crit) [<=63 Crit]: 340/1000 (No)
(8 + 3 + 1.5) * 1 + 1.5 = 14 damage
Ankhles healed 7 HP!
-15 energy
Fraxure used Dragon Claw!
RNG Roll (PRZ) [<=250 Yes]: 397/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 476/1000 (No)
(8 + 3 + 1.5) * 1 + 1.5 = 14 damage
-5 energy

Gurdurr (M) | Fraxure (M)
HP: KO | 30
En: 84 | 24
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry (CSMD)
Iron Fist | Rivalry
None | +1 Atk, PRZ (20)

Ankhles (F) | Midnight (M)
HP: 34 | KO
En: 18 | 48
4/4/3/4/56 | 5/1/4/2/75
Oran Berry (CSMD) | Cheri Berry
Shed Skin | Super Luck
None | -1 Def (Perm)

Turn Order:

Drew issues actions.
DarkSlay issues actions.
REFEREE
====================================================

"Vitality is key to success; do I possess it?"

Outrage - Outrage - Outrage
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
According to my calculations, I think I actually won this one.

Shadow Punch -> Drain Punch -> Shadow Sneak
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Gurdurr (M) | Fraxure (M)
HP: KO | 30
En: 84 | 24
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry (CSMD)
Iron Fist | Rivalry
None | +1 Atk, PRZ (20)

Ankhles (F) | Midnight (M)
HP: 34 | KO
En: 18 | 48
4/4/3/4/56 | 5/1/4/2/75
Oran Berry (CSMD) | Cheri Berry
Shed Skin | Super Luck
None | -1 Def (Perm)

Action 1:

Ankhles used Shadow Punch!
RNG Roll (To-Crit) [<=63 Yes]: 58/1000 (Yes)
(6 + 3 + 3 + 1.5) * 1 = 13.5 ~ 14 damage
-3 energy
Fraxure used Outrage!
RNG Roll (PRZ) [<=200 Yes]: 655/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 41/1000 (Yes)
(12 + 3 + 3 + 1.5) * 1 + 1.5 = 21 damage
-7 energy

Action 2:

Ankhles used Drain Punch!
RNG Roll (To-Crit) [<=63 Crit]: 254/1000 (No)
(8 + 3 + 1.5) * 1 + 1.5 = 14 damage
Ankhles healed 7 HP!
-11 energy
Fraxure used Outrage!
RNG Roll (PRZ) [<=200 Yes]: 933/1000 (No)
RNG Roll (To-Crit) [<=63 Yes]: 801/1000 (No)
(12 + 3 + 1.5) * 1 + 1.5 = 18 damage
-7 energy

Action 3:

Ankhles used Shadow Sneak!
RNG Roll (To-Crit) [<=63 Yes]: 617/1000 (No)
(4 + 3 + 1.5) * 1 = 8.5 ~ 9 damage
-2 energy
Fraxure was knocked unconscious!

Gurdurr (M) | Fraxure (M)
HP: KO | KO
En: 84 | 10
5/3/1/2/40 | 5/3/1/2/67
Leftovers | Lum Berry (CSMD)
Iron Fist | Rivalry
None | +1 Atk, PRZ (20)

Ankhles (F) | Midnight (M)
HP: 2 | KO
En: 2 | 48
4/4/3/4/56 | 5/1/4/2/75
Oran Berry (CSMD) | Cheri Berry
Shed Skin | Super Luck
None | -1 Def (Perm)
================================================

"That was a close battle... I'll beat you next time!"
================================================
KO Counter Count:
Ankhles: 2
================================================
Battle 1-2:

Ace Trainer Ed wants to fight!

"Victory is no surprise for me anymore."

Format: 2v2 Doubles
RNG Adjust: 0%

RNG roll(s) for Pokemon:
25/40, 28/40

Scraggy (F)


Nature: Careful
+1 SpD, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Shed Skin

Item:
Rocky Helmet

Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD+: 4
Spe: 48

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Counter
Fire Punch
Ice Punch

Dragon Claw
Roar
Toxic
Bulk Up
Taunt
Protect
Torment
Facade
Rest
Incinerate
Rock Slide
Dragon Tail
Substitute
Snarl


Gothorita (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Item:
Scope Lens

Stats:
HP: 90
Atk: 2
Def: 3
SpA+: 4
SpD: 3
Spe-: 46

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mirror Coat
Uproar

Psyshock
Calm Mind
Hidden Power Bug 7
Thunderbolt
Psychic
Shadow Ball
Energy Ball
Charge Beam
Thunder Wave
Grass Knot
Trick Room

Turn Order:

Ed sends out his Pokemon and issues actions.
DarkSlay sends out Ankhles and Midnight and issues actions.
================================================

"Scraggy, your SKIN is sure to get you pumped up for this match!"
"Gothorita, keep your enemies closer with Shadow Tag!"
"Heh, good luck keeping up with us!"

Scraggy: Brick Break - Hi Jump Kick - Brick Break
IF (Midnight uses Protect on Action 2) THEN (Replace Action 2 with Crunch (Ankhles))
Gothorita: Trick Room - Hidden Power x2 (Midnight)
IF (You are Taunted on Action 1) THEN (Replace actions with Hidden Power - Charge Beam - Hidden Power (All on Midnight))
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Oh, goodie. Another terrible match-up. Hm...Trick Room will give us nightmares, so let's try and get around that one. Again, we have a physical Fighting threat wanting to crush our very soul, so what do we do? We Counter it.

Midnight:
Counter (Scraggy) -> Counter (Scraggy) -> Night Slash (Gothorita)

Ankhles:
Taunt (Gothorita) -> Shadow Punch (Gothorita) -> Drain Punch (Scraggy)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Scraggy (F) | Gothorita (F)
HP: 90 | 90
En: 100 | 100
3/3/1/4/48 | 2/3/4/3/46
Rocky Helmet | Scope Lens
Shed Skin | Shadow Tag

Ankhles (F) | Midnight (M)
HP: 100 | 100
En: 100 | 100
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck

Action 1:

Ankhles used Taunt on Gothorita!
Success; Gothorita Taunted for 6 actions
-10 energy
Scraggy used Brick Break on Midnight!
RNG Roll (To-Crit) [<=63 Yes]: 354/1000 (No)
(8 + 3 + 3) * 1.5 = 21 damage
-5 energy
Gothorita used Hidden Power on Midnight!
RNG Roll (To-Crit) [<=63 Yes]: 437/1000 (No)
(7 + 3) * 1.5 = 15 damage
-5 energy
Midnight used Counter on Scraggy!
21 * 1.5 = 31.5 ~ 32 damage
-17 energy
Midnight was hurt by Scraggy's Rocky Helmet!
32 / 4 = 8 damage

Action 2:

Ankhles used Shadow Punch on Gothorita!
RNG Roll (To-Crit) [<=63 Yes]: 754/1000 (No)
(6 + 3 + 1.5) * 1.5 = 15.75 ~ 16 damage
-3 energy
Scraggy used Hi Jump Kick on Midnight!
RNG Roll (To-Hit) [<=900 Yes]: 749/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 807/1000 (No)
(12 + 3 + 3) * 1.5 = 27 damage
-7 energy
Gothorita used Charge Beam on Midnight!
RNG Roll (To-Hit) [<=900 Yes]: 749/1000 (Yes)
RNG Roll (SpA Inc) [<=900 Yes]: 639/1000 (Yes)
RNG Roll (To-Crit) [<=63 Yes]: 13/1000 (Yes)
(6 + 3 + 3) * 1 = 12 damage
+1 SpA to Gothorita
-5 energy
Midnight used Counter on Scraggy!
27 * 1.5 = 40.5 ~ 41 damage
-24 energy
Midnight was hurt by Scraggy's Rocky Helmet!
41 / 4 = 10.25 ~ 11 damage (RH rounds up)

Action 3:

Midnight used Night Slash on Gothorita!
RNG Roll (To-Crit) [<=250 Yes]: 763/1000 (No)
(7 + 3 + 3) * 1.5 = 19.5 ~ 20 damage
-4 energy
Ankhles used Drain Punch on Scraggy!
RNG Roll (To-Crit) [<=63 Yes]: 862/1000 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 ~ 19 damage (7 HP left)
Ankhles healed 3 HP!
-11 energy
Ankhles was hurt by Scraggy's Rocky Helmet!
7 / 4 = 1.75 ~ 2 damage
Scraggy was knocked out!
Gothorita used Hidden Power on Midnight!
RNG Roll (To-Crit) [<=63 Yes]: 786/1000 (No)
(7 + 3) * 1.5 + 1.5 = 16.5 ~ 17 damage
-5 energy
Midnight was knocked out!

Scraggy (F) | Gothorita (F)
HP: KO | 54
En: 88 | 85
3/3/1/4/48 | 2/3/4/3/46
Rocky Helmet | Scope Lens
Shed Skin | Shadow Tag
None | Taunted, +1 SpA (3)

Ankhles (F) | Midnight (M)
HP: 98 | KO
En: 76 | 55
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck

Turn Order:

DarkSlay issues actions.
Ed issues actions.
REFEREE
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Once again Midnight, you sacrifice yourself for the good of the team. It's up to Ankhles once again. This time, we have a good shot no matter what!

Shadow Punch -> Shadow Sneak -> Shadow Punch
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Scraggy (F) | Gothorita (F)
HP: KO | 54
En: 88 | 85
3/3/1/4/48 | 2/3/4/3/46
Rocky Helmet | Scope Lens
Shed Skin | Shadow Tag
None | Taunted, +1 SpA (3)

Ankhles (F) | Midnight (M)
HP: 98 | KO
En: 76 | 55
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck

Action 1:

Ankhles used Shadow Punch!
RNG Roll (To-Crit) [<=63 Yes]: 364/1000 (No)
(6 + 3 + 1.5) * 1.5 = 15.75 ~ 16 damage
-3 energy
Gothorita used Fake Tears!
Success; -2 SpD to Ankhles
-6 energy

Action 2:

Ankhles used Shadow Sneak!
RNG Roll (To-Crit) [<=63 Yes]: 745/1000 (No)
(4 + 3 + 1.5) * 1.5 = 12.75 ~ 13 damage
-2 energy
Gothorita used Psychic!
RNG Roll (To-Crit) [<=125 Yes]: 243/1000 (No)
RNG Roll (Sp.D Dec) [<=100 Yes]: 95/1000 (Yes)
(9 + 3) * 1.5 + 4.5 = 22.5 ~ 23 damage
-1 SpD to Ankhles
-6 energy

Action 3:

Ankhles used Shadow Punch!
RNG Roll (To-Crit) [<=63 Yes]: 887/1000 (No)
(6 + 3 + 1.5) * 1.5 = 15.75 ~ 16 damage
-3 energy
Gothorita used Psychic!
RNG Roll (To-Crit) [<=125 Yes]: 345/1000 (No)
RNG Roll (Sp.D Dec) [<=100 Yes]: 514/1000 (No)
(9 + 3) * 1.5 + 6 = 24 damage
-10 energy

Scraggy (F) | Gothorita (F)
HP: KO | 9
En: 88 | 73
3/3/1/4/48 | 2/3/4/3/46
Rocky Helmet | Scope Lens
Shed Skin | Shadow Tag
None | None

Ankhles (F) | Midnight (M)
HP: 51 | KO
En: 76 | 55
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
-2 SpD

Turn Order:

Ed issues actions.
DarkSlay issues actions.
REFEREE
================================

"Hmf."

Shadow Ball - Psychic x2
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Well done Ankhles! Let's wrap this up. (Get it? GET IT?)

Shadow Sneak x 3
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Scraggy (F) | Gothorita (F)
HP: KO | 9
En: 88 | 73
3/3/1/4/48 | 2/3/4/3/46
Rocky Helmet | Scope Lens
Shed Skin | Shadow Tag
None | None

Ankhles (F) | Midnight (M)
HP: 51 | KO
En: 76 | 55
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
-2 SpD

Action 1:

Ankhles used Shadow Sneak!
RNG Roll (To-Crit) [<=63 Yes]: 915/1000 (No)
(4 + 3 + 1.5) * 1.5 = 12.75 ~ 13 damage
-2 energy
Gothorita was knocked out!

Scraggy (F) | Gothorita (F)
HP: KO | KO
En: 88 | 73
3/3/1/4/48 | 2/3/4/3/46
Rocky Helmet | Scope Lens
Shed Skin | Shadow Tag
None | None

Ankhles (F) | Midnight (M)
HP: 51 | KO
En: 74 | 55
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
-2 SpD
================================================

"..."
================================================
KO Counter Count:
Ankhles: 4
================================================
Battle 1-3:

Ace Trainer Jay wants to fight!

"... Hello."

Format: 2v2 Doubles
RNG Adjust: 1%

RNG roll(s) for Pokemon:
19/40, 27/40

Whirlipede (M)

Nature: Impish
+1 Def, -1 SpA

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.

Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Quick Feet (DW):
(Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Item:
Sitrus Berry

Stats:
HP: 90
Atk: 2
Def+: 5
SpA-: 1
SpD: 3
Spe: 47

Attacks:
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite

Pin Missile
Spikes
Toxic Spikes

Toxic
Venoshock
Hidden Power Fire 7
Protect
Frustration
Return
Double Team
Rest
Attract
Struggle Bug
Swagger
Substitute


Archen (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.

Item:
Flying Gem

Stats:
HP: 90
Atk+: 5
Def: 2
SpA-: 2
SpD: 2
Spe: 70

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Head Smash
Knock Off

Hone Claws
Dragon Claw
Taunt
Earthquake
Dig
Sandstorm
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide

Turn Order:

Jay sends out his Pokemon and issues actions.
DarkSlay sends out Ankhles and Midnight and issues actions.
================================================

"Whirlipede, you're going to have to move your Quick Feet if you want to survive!"
"Archen, try not be such a Faint-Hearted Pokemon!"
"..."

Whirlipede: Struggle Bug (Midnight) - Toxic (Ankhles) - Venom Shock (Ankhles)
IF (You are Taunted on Action 2) THEN (Replace that action with Poison Tail (Ankhles))
Archen: Taunt - Acrobatics (ACTV 1) - Wing Attack (ACTV 2) (all on Ankhles)
IF (You are Taunted on Action 1) THEN (Replace your action with Acrobatics (ACTV) (Midnight))
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Finally, a round where I can keep Midnight alive without spamming Counter! Instead of counter tactics, let's just fight fire with fire this round. Also, since you're barraging Archen with Rock Slide and Stone Edge on every single action, it should be pretty incumbered. Therefore, we should be able to reduce Acrobatics damage to half.

Ankhles:
Rock Slide -> Drain Punch (Archen) -> Rock Slide

Midnight:
Thunderbolt (Archen) -> Stone Edge (Archen) -> Thunderbolt (Archen)
IF (
Archen is knocked out before you acton the third turn), THEN (change Thunderbolt on Archen to Fire Blast on Whirlipede)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
I accept that for Rock Slide, but not Stone Edge, since it's just thrusting a rock or stony appendage. Besides, Archen has an item attached anyways :p

Whirlipede (M) | Archen (F)
HP: 90 | 90
En: 100 | 100
2/5/1/3/47 | 5/2/2/2/70
Sitrus Berry | Flying Gem
Quick Feet | Faint-Hearted

Ankhles (F) | Midnight (M)
HP: 100 | 100
En: 100 | 100
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck

Action 1:

Midnight used Thunderbolt on Archen!
RNG Roll (To-Crit) [<=115 Yes]: 625/1000 (No)
RNG Roll (To-PRZ) [<=90 Yes]: 408/1000 (No)
(10 + 3) * 1.5 = 19.5 ~ 20 damage
-7 energy
Archen used Taunt on Ankhles!
Success; Ankhles Taunted for 6 actions
-10 energy
Ankhles used Rock Slide!
RNG Roll (To-Hit (Archen)) [<=890 Yes]: 773/1000 (Yes)
RNG Roll (To-Crit (Archen)) [<=53 Yes]: 950/1000 (No)
RNG Roll (To-Hit (Whirl)) [<=890 Yes]: 734/1000 (Yes)
RNG Roll (To-Crit (Whirl)) [<=53 Yes]: 136/1000 (No)
RNG Roll (To-Flinch (Whirl)) [<=290 Yes]: 972/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage to Archen
(8 - 1.5) * 1.5 = 8.25 ~ 8 damage to Whirlipede
-6 energy
Whirlipede used Struggle Bug on Midnight!
RNG Roll (To-Crit) [<=73 Yes]: 387/1000 (No)
(4 + 3 - 1.5) * 1.5 = 8.25 ~ 8 damage
-1 SpA to Midnight
-2 energy

Action 2:

Midnight used Stone Edge on Archen!
RNG Roll (To-Hit) [<=790 Yes]: 541/1000 (Yes)
RNG Roll (To-Crit) [<=240 Yes]: 825/1000 (No)
(10 + 4.5) * 1.5 = 21.75 ~ 22 damage
-8 energy
Archen used Acrobatics on Ankhles!
RNG Roll (To-Crit) [<=73 Yes]: 692/1000 (No)
(6 + 3 + 3 + 1.5) * 1.5 - 3 = 17.25 ~ 17 damage
-6 energy
Ankhles used Drain Punch on Archen!
RNG Roll (To-Crit) [<=53 Yes]: 948/1000 (No)
(8 + 3 + 3) * 1 = 14 damage
Ankhles healed 7 HP!
-11 energy
Whirlipede used Toxic on Ankhles!
RNG Roll (To-Hit) [<=910 Yes]: 136/1000 (Yes)
BPSN inflicted
-6 energy
Ankhles was hurt by poison!
-1 HP

Action 3:

Midnight used Thunderbolt on Gothorita!
RNG Roll (To-Crit) [<=115 Yes]: 382/1000 (No)
RNG Roll (To-PRZ) [<=90 Yes]: 426/1000 (No)
(10 + 3) * 1.5 - 1.5 = 18 damage
-7 energy
Archen was knocked out!
Ankhles used Rock Slide!
RNG Roll (To-Hit) [<=890 Yes]: 509/1000 (Yes)
RNG Roll (To-Crit) [<=53 Yes]: 40/1000 (Yes)
(8 + 3 - 1.5) * 1.5 = 12.75 ~ 13 damage to Whirlipede
-6 energy
Whirlipede used Venom Shock on Ankhles!
RNG Roll (To-Crit) [<=73 Yes]: 802/1000 (No)
(14 + 3 - 4.5) * 2/3 = 8.33 ~ 8 damage
Ankhles was hurt by poison!
-1 HP

RNG Roll (Shed Skin) [<=290 Yes]: 699/1000 (No)

Whirlipede (M) | Archen (F)
HP: 82 | KO
En: 92 | 90
2/5/1/3/47 | 5/2/2/2/70
Sitrus Berry | Flying Gem
Quick Feet | Faint-Hearted

Ankhles (F) | Midnight (M)
HP: 80 | 92
En: 94 | 93
4/4/3/4/56 | 5/1/4/2/75
Oran Berry | Cheri Berry
Shed Skin | Super Luck
Taunted (3), BPSN (2 NR)

Turn Order:

DarkSlay issues actions.
Jay issues actions.
REFEREE
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Archen ded. :( RIP

Midnight, to ensure that Whirlipede here doesn't pull some stupid protection crap or Swagger crap, let's go ahead and Taunt it. That'll force it to attack.
Follow that with a Zen Headbutt, then a Fire Blast for good measure to roast the bug!

IF (Protect on Action 1), THEN (Put Swords Dance -> Taunt -> Fire Blast)

Ankhles, go ahead and Wring Out Whirlipede to hit its rather mundane Special Defense for decent damage. Then throw a Rock Slide at it once more to combine it with Zen Headbutt's flinch chance. Finally, end by Wraping yourself around your opponent, causing some nice constant residual damage for next round.
 

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