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Roleplay Battle Subway Challenge: DFrog

Discussion in 'ASB' started by Destiny Warrior, Jun 15, 2011.

  1. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    The only people who should post here are the challenger and the designated referee.

    [​IMG]

    Worker Mason wants to fight!

    "La la la la la la - that's what I sing when I work or battle!"

    RNG Roll for Pokemon: 22/40

    "Go Krokorok!"

    Krokorok (open)

    [​IMG]
    Krokorok (M)

    Nature: Adamant
    +1 Atk, -1 SpA

    Type: Ground
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Intimidate:
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Anger Point (DW):
    (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Item:
    Muscle Band

    Stats:
    HP: 90
    Atk+: 4
    Def: 2
    SpA-: 1
    SpD: 2
    Spe: 74

    Attacks:
    Leer
    Rage
    Bite
    Sand-attack
    Torment
    Sand Tomb
    Assurance
    Mud-slap
    Embargo
    Swagger

    Beat Up
    Counter
    Fire Fang

    Hone Claws
    Roar
    Taunt
    Earthquake
    Dig
    Brick Break
    Sandstorm
    Low Sweep
    Embargo
    Shadow Claw
    Payback
    Stone Edge
    Bulldoze
    Rock Slide


    RNG Roll For Ability: 1/3

    "Use Intimidate!"

    "Krokorok, approach this situation with Torment~Dig~Dig! If Machop uses DynamicPunch, use Counter on that action!"
  2. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    Well Blue seems like we have an advantage over our crocodilian friend start with close combat then use ice punch the finish by doling out some revenge.
    Close Combat > Ice Punch > Revenge
  3. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]
    Krokorok (M)
    HP: 90
    Energy: 100%

    [​IMG]
    Machop (Blue) M
    HP: 100
    Energy: 100%

    Round 1
    Krokorok's Intimidate activated!
    Blue's Attack fell!

    Krokorok used Torment!
    Blue became tormented!
    -8 energy

    Blue used Close Combat!
    RNG Roll-To Crit(<=63 crit): 248 No
    (12+3+1.5-1.5)*1.5=22.5~23 damage
    -7 energy
    Blue's Attack and Defense fell!

    Round 2
    Krokorok used Dig!
    RNG Roll-To Crit(<=63 crit): 386 No
    8+3+1+3+1.5=16.5~17 damage
    -5 energy

    Blue used Ice Punch!
    RNG Roll-To Crit(<=63 crit): 786 No
    RNG Roll-To Freeze(<=100 yes): 887 No
    (8+1.5-1.5)*1.5=12 damage
    -6 energy

    Round 3
    Krokorok used Dig!
    RNG Roll-To Crit(<=63 crit): 448 No
    8+3+1+3+1.5=16.5~17 damage
    -9 energy

    Blue used Revenge!
    RNG Roll-To Crit(<=63 crit): 724 No
    (12+3+1.5-1.5)*1.5=22.5~23 damage
    -7 energy


    [​IMG]
    Krokorok (M)
    HP: 32
    Energy: 78%

    [​IMG]
    Machop (Blue) M
    HP: 66
    Energy: 80%
  4. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    "Stop singing your god awful"
    Close Combat > Ice Punch > Karate Chop
  5. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]

    "I guess I carved the wrong substitution!"

    "Counter~Counter~Counter!"
  6. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    [​IMG]
    Krokorok (M)
    HP: 32
    Energy: 78%

    [​IMG]
    Machop (Blue) M
    HP: 66
    Energy: 80%

    Round 1
    Blue used Close Combat!
    RNG Roll-To Crit(<=63 crit): 405 No
    (12+3+1.5-1.5)*1.5=22.5~23 damage
    -7 energy
    Blue's Special Defense and Defense fell!

    Krokorok used Counter!
    23*1.5=34.5~35 damage
    -18 energy

    Round 2
    Blue used Ice Punch!
    RNG Roll-To Crit(<=63 crit): 515 No
    RNG Roll-To Freeze(<=100 yes): 204 No
    (8+1.5-1.5)*1.5=12 damage
    -6 energy

    Krokorok has been KO'd!

    [​IMG]
    Krokorok (M)
    HP: KO
    Energy: KO

    [​IMG]
    Machop (Blue) M
    HP: 31
    Energy: 67%
  7. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,171
    [​IMG]

    Psychic Alice wants to battle!

    "I foresee a battle!"

    RNG Roll For Pokemon: 24/40

    "Go Scraggy!"

    (24) Scraggy (open)

    [​IMG]
    Scraggy (M)


    Nature: Jolly
    +15% Speed, +3% Accuracy, -1 SpA

    Type: Dark / Fighting
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Shed Skin:
    (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie:
    (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

    Intimidate (DW):
    (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Ability:
    Intimidate

    Item:
    Life Orb

    Stats:
    HP: 90
    Atk: 3
    Def: 3
    SpA-: 1
    SpD: 3
    Spe+: 55

    Attacks:
    Leer
    Low Kick
    Sand-Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch

    Dragon Dance
    Drain Punch
    Fire Punch
    Ice Punch
    ThunderPunch

    Taunt
    Smack Down
    Brick Break
    Stone Edge
    Rock Slide
    Dragon Tail


    "Scraggy, use Hi Jump Kickx3!"
  8. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    "I foresee a victory"
    Revenge > Close Combat > Revenge
  9. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
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    [​IMG]
    Scraggy (M)

    HP: 90
    Energy: 100%

    [​IMG]
    Machop (Blue) M
    HP: 100
    Energy: 100%

    Round 1
    Scraggy's Intimidate activated!
    Blue's Attack fell!

    Scraggy used Hi Jump Kick!
    RNG Roll-To Crit(<=63 crit): 801 No
    13+3+3+1.5=20.5~21 damage
    -7 energy
    2 Recoil

    Blue used Revenge!
    RNG Roll-To Crit(<=63 crit): 68 No
    (12+3)*1.5-1.5=21 damage
    -7 energy

    Round 2
    Scraggy used Hi Jump Kick!
    RNG Roll-To Crit(<=63 crit): 915 No
    13+3+3+1.5=20.5~21 damage
    -11 energy
    2 Recoil

    Blue used Close Combat!
    RNG Roll-To Crit(<=63 crit): 711 No
    (12+3)*1.5-1.5=21 damage
    -7 energy
    Blue's Attack and Defense fell!

    Round 3
    Scraggy used Hi Jump Kick!
    RNG Roll-To Crit(<=63 crit): 257 No
    13+3+3+1.5+1.5=22 damage
    -15 energy
    2 Recoil

    Blue used Revenge!
    RNG Roll-To Crit(<=63 crit): 258 No
    (12+3)*1.5-1.5=21 damage
    -7 energy

    [​IMG]
    Scraggy (M)

    HP: 21
    Energy: 67%

    [​IMG]
    Machop (Blue) M
    HP: 36
    Energy: 79%
    -1 Atk, -1 Def, -1 SpD
  10. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    "I predicted right, now finish the job"
    Close Combat*3
  11. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
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    [​IMG]

    "Perhaps you may have ignored a factor....."

    "Drain Punch~Hi Jump Kick~Hi Jump Kick!"
  12. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,171
    [​IMG]
    Scraggy (M)

    HP: 21
    Energy: 67%

    [​IMG]
    Machop (Blue) M
    HP: 36
    Energy: 79%
    -1 Atk, -1 Def, -1 SpD

    Round 1
    Scraggy used Drain Punch!
    RNG Roll-To Crit(<=63 crit): 436 No
    8+3+3+1.5+1.5=17 damage
    Scraggy regained 9 HP!
    -11 energy
    Recoil 2

    Blue used Close Combat!
    RNG Roll-To Crit(<=63 crit): 300 No
    (12+3)*1.5-1.5=21 damage
    -7 energy
    Blue's Defense and Special Defense fell!

    Round 2
    Scraggy used Hi Jump Kick!
    13+3+3+1.5+3=23.5~24 damage
    -7 energy
    3 Recoil

    Blue has fainted!

    Subway Challenger DFrog has lost!

    [​IMG]
    Scraggy (M)

    HP: 4
    Energy: 49%

    [​IMG]
    Machop (Blue) M
    HP: KO
    Energy: KO
  13. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
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    Messages:
    3,171
    Final Streak: 1
    Continuable?: No

    Rewards
    DFrog: 1 BP
    Blue: 2 EC, 4 MC, 2 DC, 1 KOC
    Destiny Warrior: 2+2+2=6 BT
  14. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Challenge 2

    Battle 1


    [​IMG]
    Pilot Phil wants to fight!

    "Let's fly! Take care not to get sick!"

    Format: 2v2 Doubles
    RNG Adjust: 0%

    RNG roll(s) for Pokemon: 12/40
    RNG roll(s) for Pokemon: 23/40

    Pokemon:
    Audino (open)

    [​IMG]
    Audino (F)

    Nature: Bold
    +1 Def, -1 Atk

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Healer:
    (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

    Regenerator:
    (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Klutz (DW):
    (Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

    Item:
    Leftovers

    Stats:
    HP: 110
    Atk-: 1
    Def+: 4
    SpA: 2
    SpD: 3
    Spe: 50

    Attacks:
    Pound
    Growl
    Helping Hand
    Refresh
    Doubleslap
    Attract
    Secret Power
    Entrainment
    Heal Pulse

    Encore
    Heal Bell
    Wish

    Toxic
    Sunny Day
    Ice Beam
    Light Screen
    Protect
    Rain Dance
    Telekinesis
    Thunderbolt
    Double Team
    Reflect
    Flamethrower
    Attract
    Incinerate
    Flash
    Thunder Wave
    Psych Up
    Grass Knot
    Substitute
    Trick Room
    Surf


    Maractus (open)

    [​IMG]
    Maractus (F)

    Nature: Quiet
    +1 SpA, -15% Speed, -10% Evasion

    Type: Grass
    Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Water Absorb:
    (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

    Chlorophyll:
    (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

    Storm Drain (DW):
    (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Item:
    Choice Specs

    Stats:
    HP: 100
    Atk: 3
    Def: 3
    SpA+: 5
    SpD: 3
    Spe-: 51

    Attacks:
    Peck
    Absorb
    Sweet Scent
    Growth
    Pin Missile
    Mega Drain
    Synthesis
    Cotton Spore
    Needle Arm

    Leech Seed
    Wood Hammer
    Worry Seed

    Hidden Power Fire 7
    Sunny Day
    Solarbeam
    Rest
    Attract
    Energy Ball
    Grass Knot


    Turn Order:

    Pilot Phil sends out his Pokemon and issues actions.
    DFrog sends out the first Pokemon in his challenge list and issues actions.
    REFEREE

    ---------------------

    [​IMG]
    "Time to take off!"

    RNG roll for ability:
    2/3
    RNG roll for ability:
    3/3

    "Audino, you will be my Regenerator on this flight! Maractus, Storm the Drains!"

    [​IMG]
    Audino (F)
    Ability: Regenerator
    Item: Leftovers
    [​IMG]
    Maractus (F)
    Ability: Storm Drain
    Item: Choice Specs

    "Take a turn and don't crash!

    Audino:
    Surf - Reflect - Helping Hand


    Maractus:
    SolarBeam x3 (Cranidos)
    Redirect to Scrafty if Cranidos somehow faints
  15. DFrog

    DFrog

    Joined:
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    1,172
    "I have a feeling I want to beat the living crap out of that cactus. I wonder why?"

    Jason:15 HP Substitute > Fire Blast (Maractus) > Fire Blast
    Frank: Hi Jump Kick (Maractus) > Ice Punch Maractus > Double Team (3 clones)
  16. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    Messages:
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    [​IMG][​IMG]
    Audino (F) | Maractus (F)
    HP: 110 | 100
    EN: 100 | 100
    SPE: 50 | 51
    ABIL: Regenerator | Storm Drain
    ITEM: Leftovers | Choice Specs
    STAT: N/A | N/A
    OTHR: N/A | N/A
    [​IMG][​IMG]
    Jason (M) | Frank (M)
    HP: 100 | 100
    EN: 100 | 100
    SPE: 58 | 50
    ABIL: Mold Breaker | Shed Skin
    ITEM: Oran Berry | Oran Berry
    STAT: N/A | N/A
    OTHR: N/A | N/A

    Arena: N/A

    Action 1:

    Maractus is taking in sunlight!
    Jason used Substitute!
    -15 HP
    -12 energy
    RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 168/1000 (Audino)
    Audino used Surf!
    (The attack hits the entire arena. Storm Drain doesn't affect the luring!)
    Vs Jason
    RNG Roll (To-Crit) [<=63 Crit]: 337/1000 (No)
    (8+1.5) x 1.5 = 14.25 ~ 14 damage
    The Substitute took the hit!
    Vs Frank
    RNG Roll (To-Crit) [<=63 Crit]: 161/1000 (No)
    (8-3) = 5 damage
    Vs Maractus
    Drained
    +1 SpA (Maractus)
    -7 energy
    Frank used Hi Jump Kick on Maractus!
    (Accuracy roll unnecessary due to the Quiet nature)
    RNG Roll (To-Crit) [<=63 Crit]: 87/1000 (No)
    (13+3+1.5) = 17.5 ~ 18 damage
    -7 energy
    Maractus used SolarBeam on Jason!
    RNG Roll (To-Crit) [<=63 Crit]: 483/1000 (No)
    (12+3+6+3) x 1.5 = 36+1.5 = 37.5 ~ 38 damage
    The Substitute broke!
    It's super effective!
    -7 energy

    Action 2:

    Maractus is taking in sunlight!
    Jason used Fire Blast on Maractus!
    RNG Roll (To-Hit) [<=950 Hit]: 512/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Crit]: 384/1000 (No)
    RNG Roll (To-Burn) [<=100 Burn]: 200/1000 (No)
    (12+0) x 1.5 = 18 damage
    It's super effective!
    -8 energy
    RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 117/1000 (Audino)
    Audino used Reflect!
    A barrier was constructed!
    -8 energy
    Frank used Ice Punch on Maractus!
    RNG Roll (To-Crit) [<=63 Crit]: 88/1000 (No)
    RNG Roll (To-Freeze) [<=100 Yes]: 893/1000 (No)
    (8-5+1.5) x 1.5 = 6.75 ~ 7 damage
    It's super effective!
    -6 energy
    Maractus used SolarBeam on Jason!
    RNG Roll (To-Crit) [<=63 Crit]: 279/1000 (No)
    (12+3+6+3) x 1.5 = 36+1.5 = 37.5 ~ 38 damage
    It's super effective!
    -9 energy

    Action 3:

    Audino used Helping Hand!
    Audino is ready to help Maractus!
    -7 energy
    Maractus is taking in sunlight!
    Jason used Fire Blast on Maractus!
    RNG Roll (To-Hit) [<=950 Hit]: 821/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Crit]: 967/1000 (No)
    RNG Roll (To-Burn) [<=100 Burn]: 830/1000 (No)
    (12+0) x 1.5 = 18 damage
    It's super effective!
    -12 energy
    Frank used Double Team!
    Three clones were created!
    -12 energy
    Maractus used SolarBeam on Jason!
    RNG Roll (To-Crit) [<=63 Crit]: 279/1000 (No)
    ((12+5)+3+6+3) x 1.5 = 43.5+1.5 = 45 damage
    It's super effective!
    -11 energy
    Jason's Oran Berry activates! +10 HP!

    [​IMG][​IMG]
    Audino (F) | Maractus (F)
    HP: 110 | 39
    EN: 78 | 73
    SPE: 50 | 51
    ABIL: Regenerator | Storm Drain
    ITEM: Leftovers | Choice Specs
    STAT: N/A | +1 SpA (perm)
    OTHR: Reflect (4a) | Reflect (4a)
    [​IMG][​IMG]
    Jason (M) | Frank (M)
    HP: 12 | 95
    EN: 68 | 75
    SPE: 58 | 50
    ABIL: Mold Breaker | Shed Skin
    ITEM: Oran Berry (0) | Oran Berry (1)
    STAT: N/A | N/A
    OTHR: N/A | Double Team (3 clones remaining)

    Arena: N/A

    Turn Order:

    DFrog issues actions.
    Pilot Phil issues actions.
    REFEREE
  17. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    "Can't I ever catch a break?"
    Jason: Fire Blast*3 (Maractus)
    Frank: Dragon Dance > Brick Break (Maractus) > Hi Jump Kick Maractus (sub HJK with Brick Break if Reflect is used this action)
  18. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
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    [​IMG]
    "In flight, sir, we never catch a break! Well, except me."

    Audino:
    Heal Pulse (Maractus) - Incinerate (Frank) - Heal Pulse (Maractus)
    If Maractus faints on or before the third action, switch to Thunderbolt (Frank)

    Maractus:
    Mega Drain (Jason)
    Move to Frank if Jason faints
  19. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

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    [​IMG][​IMG]
    Audino (F) | Maractus (F)
    HP: 110 | 39
    EN: 78 | 73
    SPE: 50 | 51
    ABIL: Regenerator | Storm Drain
    ITEM: Leftovers | Choice Specs
    STAT: N/A | +1 SpA (perm)
    OTHR: Reflect (4a) | Reflect (4a)
    [​IMG][​IMG]
    Jason (M) | Frank (M)
    HP: 12 | 95
    EN: 68 | 75
    SPE: 58 | 50
    ABIL: Mold Breaker | Shed Skin
    ITEM: Oran Berry (0) | Oran Berry (1)
    STAT: N/A | N/A
    OTHR: N/A | Double Team (3 clones remaining)

    Arena: N/A

    Action 1:

    Jason used Fire Blast on Maractus!
    RNG Roll (To-Hit) [<=950 Hit]: 210/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Crit]: 487/1000 (No)
    RNG Roll (To-Burn) [<=100 Burn]: 353/1000 (No)
    (12+0) x 1.5 = 18 damage
    It's super effective!
    -16 energy
    Maractus used Mega Drain on Jason!
    RNG Roll (To-Crit) [<=63 Crit]: 483/1000 (No)
    (6+3+6+3) x 1.5 = 22.5 + 1.5 ~ 24 damage
    Maractus recovered 12 HP!
    It's super effective!
    -8 energy
    Jason fainted!
    RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 646/1000 (Frank)
    Frank used Dragon Dance!
    Frank's Atk and Spe were raised! +1 Atk/Spe!
    -7 energy
    Audino used Heal Pulse on Maractus!
    Maractus restored 20 HP!
    -14 energy

    Action 2:

    Frank used Brick Break on Maractus!
    RNG Roll (To-Crit) [<=63 Crit]: 915/1000 (No)
    (8+3+1.5) = 12.5 + 1.5 ~ 14 damage
    The Reflect shattered!
    -5 energy
    Maractus used Mega Drain on Frank!
    RNG Roll (To-Hit Real Jason) [<=250 Hit]: 893/1000 (No)
    Maractus hit a clone!
    -10 energy
    Audino used Incinerate on Frank!
    RNG Roll (To-Hit Real Jason) [<=334 Hit]: 780/1000 (No)
    Audino hit a clone!
    -3 energy

    Action 3:

    Frank used Hi Jump Kick on Maractus!
    (Accuracy roll unnecessary due to the Quiet nature)
    RNG Roll (To-Crit) [<=63 Crit]: 735/1000 (No)
    (13+3+1.5) = 17.5 + 1.5 ~ 19 damage
    -7 energy
    Maractus used Mega Drain on Frank!
    RNG Roll (To-Hit Real Jason) [<=500 Hit]: 934/1000 (No)
    Maractus hit a clone!
    -12 energy
    Audino used Heal Pulse on Maractus!
    Maractus restored 20 HP!
    -14 energy

    [​IMG][​IMG]
    Audino (F) | Maractus (F)
    HP: 110 | 40
    EN: 47 | 43
    SPE: 50 | 51
    ABIL: Regenerator | Storm Drain
    ITEM: Leftovers | Choice Specs
    STAT: N/A | +1 SpA (perm)
    OTHR: N/A | N/A
    [​IMG][​IMG]
    Jason (M) | Frank (M)
    HP: 0 | 95
    EN: 0 | 56
    SPE: 58 | 50
    ABIL: Mold Breaker | Shed Skin
    ITEM: Oran Berry (0) | Oran Berry (1)
    STAT: N/A | +1 Atk/Spe
    OTHR: N/A | N/A

    Arena: N/A

    Turn Order:

    Pilot Phil issues actions.
    DFrog issues actions.
    REFEREE
  20. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    [​IMG]
    "Let's take this bad boy for an air drop!"

    Audino:
    Thunderbolt - Ice Beam - Thunderbolt

    Maractus:
    Energy Ball x3
  21. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    wait what, Brick Break shatters reflect.
    Floraedit: Oh it did, I just forgot to mention it's gone. Edited.

    Regardless,
    "Frank, time to bust out the pistol whip!"
    Hi Jump Kick (Maractus) > Drain Punch (Maratcus) > Hi Jump Kick (Maractus)
  22. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    [​IMG][​IMG]
    Audino (F) | Maractus (F)
    HP: 110 | 40
    EN: 47 | 43
    SPE: 50 | 51
    ABIL: Regenerator | Storm Drain
    ITEM: Leftovers | Choice Specs
    STAT: N/A | +1 SpA (perm)
    OTHR: N/A | N/A
    [​IMG][​IMG]
    Jason (M) | Frank (M)
    HP: 0 | 95
    EN: 0 | 56
    SPE: 58 | 50
    ABIL: Mold Breaker | Shed Skin
    ITEM: Oran Berry (0) | Oran Berry (1)
    STAT: N/A | +1 Atk/Spe
    OTHR: N/A | N/A

    Arena: N/A

    Action 1:

    Frank used Hi Jump Kick on Maractus!
    (Accuracy roll unnecessary due to the Quiet nature)
    RNG Roll (To-Crit) [<=63 Crit]: 130/1000 (No)
    (13+3+1.5) = 17.5 + 1.5 ~ 19 damage
    -11 energy
    Maractus used Energy Ball on Frank!
    RNG Roll (To-Crit) [<=63 Crit]: 136/1000 (No)
    RNG Roll (To-Lower SpD) [<=100 Yes]: 783/1000 (No)
    (8+3+1.5+3) = 15.5 + 1.5 ~ 17 damage
    -5 energy
    Audino used Thunderbolt on Frank!
    RNG Roll (To-Crit) [<=63 Crit]: 725/1000 (No)
    RNG Roll (To-PAR) [<=100 Yes]: 290/1000 (No)
    (10-3) = 7 damage
    -7 energy

    Action 2:

    Frank used Drain Punch on Maractus!
    RNG Roll (To-Crit) [<=63 Crit]: 658/1000 (No)
    (8+3+1.5) = 12.5 + 1.5 ~ 14 damage
    Frank recovered 7 HP!
    -11 energy
    Maractus used Energy Ball on Frank!
    RNG Roll (To-Crit) [<=63 Crit]: 667/1000 (No)
    RNG Roll (To-Lower SpD) [<=100 Yes]: 917/1000 (No)
    (8+3+1.5+3) = 15.5 + 1.5 ~ 17 damage
    -7 energy
    Audino used Ice Beam on Frank!
    RNG Roll (To-Crit) [<=63 Crit]: 231/1000 (No)
    RNG Roll (To-FRZ) [<=100 Yes]: 211/1000 (No)
    (10-3) = 7 damage
    -7 energy

    Action 3:

    Frank used Hi Jump Kick on Maractus!
    (Accuracy roll unnecessary due to the Quiet nature)
    RNG Roll (To-Crit) [<=63 Crit]: 55/1000 (Yes)
    (13+3+3+1.5) = 20.5 + 1.5 ~ 22 damage
    A critical hit!
    -7 energy
    Maractus fainted!
    Audino used Thunderbolt on Frank!
    RNG Roll (To-Crit) [<=63 Crit]: 38/1000 (Yes)
    RNG Roll (To-PAR) [<=100 Yes]: 108/1000 (No)
    (10+3-3) = 10 damage
    A critical hit!
    -7 energy

    [​IMG][​IMG]
    Audino (F) | Maractus (F)
    HP: 110 | 0
    EN: 26 | 0
    SPE: 50 | 51
    ABIL: Regenerator | Storm Drain
    ITEM: Leftovers | Choice Specs
    STAT: N/A | N/A
    OTHR: N/A | N/A
    [​IMG][​IMG]
    Jason (M) | Frank (M)
    HP: 0 | 37
    EN: 0 | 27
    SPE: 58 | 50
    ABIL: Mold Breaker | Shed Skin
    ITEM: Oran Berry (0) | Oran Berry (1)
    STAT: N/A | N/A
    OTHR: N/A | N/A

    Arena: N/A

    Turn Order:

    DFrog issues actions.
    Pilot Phil issues actions.
    REFEREE
  23. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    "I feel like I am pulling out of this nose dive!"

    Chill > Hi Jump Kick > Chill
  24. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    [​IMG]
    "Oh no. You're staying in!"

    Incinerate - Chill - Flamethrower
  25. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    [​IMG]
    Audino (F)
    HP: 110
    EN: 26
    SPE: 50
    ABIL: Regenerator
    ITEM: Leftovers
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Frank (M)
    HP: 37
    EN: 27
    SPE: 50
    ABIL: Shed Skin
    ITEM: Oran Berry (1)
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Action 1:

    RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 591/1000 (Frank)
    Frank chilled out!
    +12 energy
    Audino used Incinerate on Frank!
    RNG Roll (To-Crit) [<=63 Crit]: 579/1000 (No)
    (4-3) = 1 damage
    Frank's Oran Berry was toasted!
    -3 energy

    Action 2:

    RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 403/1000 (Audino)
    Audino chilled out!
    +6 HP (Regenerator)
    +12 energy
    Frank used Hi Jump Kick on Audino!
    RNG Roll (To-Hit) [<=900 Hit]: 674/1000 (Yes)
    RNG Roll (To-Crit) [<=63 Crit]: 8/1000 (Yes)
    (13+3+3+0) x 1.5 = 28.5 ~ 29 damage
    A critical hit!
    -7 energy

    Post-action
    +1 HP due to Leftovers (Audino)

    Action 3:

    RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 718/1000 (Frank)
    Frank chilled out!
    +12 energy
    Audino used Flamethrower on Frank!
    RNG Roll (To-Crit) [<=63 Crit]: 830/1000 (No)
    RNG Roll (To-BRN) [<=100 Yes]: 605/1000 (No)
    (10-3) = 7 damage
    -7 energy

    Post-action
    +1 HP due to Leftovers (Audino)
    [​IMG]
    Audino (F)
    HP: 89
    EN: 28
    SPE: 50
    ABIL: Regenerator
    ITEM: Leftovers
    STAT: N/A
    OTHR: N/A
    [​IMG]
    Frank (M)
    HP: 29
    EN: 44
    SPE: 50
    ABIL: Shed Skin
    ITEM: Oran Berry (0)
    STAT: N/A
    OTHR: N/A

    Arena: N/A

    Turn Order:

    Pilot Phil issues actions.
    DFrog issues actions.
    REFEREE

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