Roleplay Battle Subway Challenge: DFrog

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#1
The only people who should post here are the challenger and the designated referee.

I would like to challenge the Battle Subway!

Mode: Singles
Thread: N/A

Chosen Abilities:
Machop: No Guard
Privatyke: Unaware
Nohface: Levitate

Chosen Items:
Machop: Rawst Berry
Privatyke: Chesto Berry
Nohface: Oran Berry


Machop (Blue) M
Nature: Quiet
Type: Fight

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA (+1): Rank 3
SpD: Rank 2
Spe: 30 (factoring nature)

Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge

Close Combat
Ice Punch
Encore

Fire Blast
Stone Edge
Substitute

EC: 0/9
MC: 0
DW: 0/5



Nohface (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

DW:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk (+1): Rank 3
Def: Rank 3
SpA(-1): Rank 0
SpD: Rank 3
Spe: 10

Moves:

Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 0/6
MC: 0
DW: 0/5



Privatyke (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk (+1): Rank 4
Def: Rank 3
SpA (-1): Rank 1
SpD: Rank 2
Spe: 35

Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt

EC: 0/6
MC: 0
DW: 0/5


Worker Mason wants to fight!

"La la la la la la - that's what I sing when I work or battle!"

RNG Roll for Pokemon: 22/40

"Go Krokorok!"


Krokorok (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Intimidate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Anger Point (DW):
(Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Item:
Muscle Band

Stats:
HP: 90
Atk+: 4
Def: 2
SpA-: 1
SpD: 2
Spe: 74

Attacks:
Leer
Rage
Bite
Sand-attack
Torment
Sand Tomb
Assurance
Mud-slap
Embargo
Swagger

Beat Up
Counter
Fire Fang

Hone Claws
Roar
Taunt
Earthquake
Dig
Brick Break
Sandstorm
Low Sweep
Embargo
Shadow Claw
Payback
Stone Edge
Bulldoze
Rock Slide


RNG Roll For Ability: 1/3

"Use Intimidate!"

"Krokorok, approach this situation with Torment~Dig~Dig! If Machop uses DynamicPunch, use Counter on that action!"
 
#2
Well Blue seems like we have an advantage over our crocodilian friend start with close combat then use ice punch the finish by doling out some revenge.
Close Combat > Ice Punch > Revenge
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#3

Krokorok (M)
HP: 90
Energy: 100%


Machop (Blue) M
HP: 100
Energy: 100%

Round 1
Krokorok's Intimidate activated!
Blue's Attack fell!

Krokorok used Torment!
Blue became tormented!
-8 energy

Blue used Close Combat!
RNG Roll-To Crit(<=63 crit): 248 No
(12+3+1.5-1.5)*1.5=22.5~23 damage
-7 energy
Blue's Attack and Defense fell!

Round 2
Krokorok used Dig!
RNG Roll-To Crit(<=63 crit): 386 No
8+3+1+3+1.5=16.5~17 damage
-5 energy

Blue used Ice Punch!
RNG Roll-To Crit(<=63 crit): 786 No
RNG Roll-To Freeze(<=100 yes): 887 No
(8+1.5-1.5)*1.5=12 damage
-6 energy

Round 3
Krokorok used Dig!
RNG Roll-To Crit(<=63 crit): 448 No
8+3+1+3+1.5=16.5~17 damage
-9 energy

Blue used Revenge!
RNG Roll-To Crit(<=63 crit): 724 No
(12+3+1.5-1.5)*1.5=22.5~23 damage
-7 energy



Krokorok (M)
HP: 32
Energy: 78%


Machop (Blue) M
HP: 66
Energy: 80%
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#6

Krokorok (M)
HP: 32
Energy: 78%


Machop (Blue) M
HP: 66
Energy: 80%

Round 1
Blue used Close Combat!
RNG Roll-To Crit(<=63 crit): 405 No
(12+3+1.5-1.5)*1.5=22.5~23 damage
-7 energy
Blue's Special Defense and Defense fell!

Krokorok used Counter!
23*1.5=34.5~35 damage
-18 energy

Round 2
Blue used Ice Punch!
RNG Roll-To Crit(<=63 crit): 515 No
RNG Roll-To Freeze(<=100 yes): 204 No
(8+1.5-1.5)*1.5=12 damage
-6 energy

Krokorok has been KO'd!


Krokorok (M)
HP: KO
Energy: KO


Machop (Blue) M
HP: 31
Energy: 67%
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#7


Psychic Alice wants to battle!

"I foresee a battle!"

RNG Roll For Pokemon: 24/40

"Go Scraggy!"


Scraggy (M)


Nature: Jolly
+15% Speed, +3% Accuracy, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Intimidate

Item:
Life Orb

Stats:
HP: 90
Atk: 3
Def: 3
SpA-: 1
SpD: 3
Spe+: 55

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail


"Scraggy, use Hi Jump Kickx3!"
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#9

Scraggy (M)

HP: 90
Energy: 100%


Machop (Blue) M
HP: 100
Energy: 100%

Round 1
Scraggy's Intimidate activated!
Blue's Attack fell!

Scraggy used Hi Jump Kick!
RNG Roll-To Crit(<=63 crit): 801 No
13+3+3+1.5=20.5~21 damage
-7 energy
2 Recoil

Blue used Revenge!
RNG Roll-To Crit(<=63 crit): 68 No
(12+3)*1.5-1.5=21 damage
-7 energy

Round 2
Scraggy used Hi Jump Kick!
RNG Roll-To Crit(<=63 crit): 915 No
13+3+3+1.5=20.5~21 damage
-11 energy
2 Recoil

Blue used Close Combat!
RNG Roll-To Crit(<=63 crit): 711 No
(12+3)*1.5-1.5=21 damage
-7 energy
Blue's Attack and Defense fell!

Round 3
Scraggy used Hi Jump Kick!
RNG Roll-To Crit(<=63 crit): 257 No
13+3+3+1.5+1.5=22 damage
-15 energy
2 Recoil

Blue used Revenge!
RNG Roll-To Crit(<=63 crit): 258 No
(12+3)*1.5-1.5=21 damage
-7 energy


Scraggy (M)

HP: 21
Energy: 67%


Machop (Blue) M
HP: 36
Energy: 79%
-1 Atk, -1 Def, -1 SpD
 

Destiny Warrior

also known as Darkwing_Duck
is a Smogon Media Contributor Alumnus
#12

Scraggy (M)

HP: 21
Energy: 67%


Machop (Blue) M
HP: 36
Energy: 79%
-1 Atk, -1 Def, -1 SpD

Round 1
Scraggy used Drain Punch!
RNG Roll-To Crit(<=63 crit): 436 No
8+3+3+1.5+1.5=17 damage
Scraggy regained 9 HP!
-11 energy
Recoil 2

Blue used Close Combat!
RNG Roll-To Crit(<=63 crit): 300 No
(12+3)*1.5-1.5=21 damage
-7 energy
Blue's Defense and Special Defense fell!

Round 2
Scraggy used Hi Jump Kick!
13+3+3+1.5+3=23.5~24 damage
-7 energy
3 Recoil

Blue has fainted!

Subway Challenger DFrog has lost!


Scraggy (M)

HP: 4
Energy: 49%


Machop (Blue) M
HP: KO
Energy: KO
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#14
Challenge 2

I would like to challenge the Battle Subway!

Mode: 2v2 Doubles
Thread: Battle Subway

Chosen Abilities:
Cranidos: Mold Breaker
Scrafty: Shed Skin
Croconaw: Torrent
Breezi: Vital Spirit

Chosen Items:
Cranidos: Oran Berry
Scrafty: Oran Berry
Croconaw: Rawst Berry
Breezi: Cheri Berry


Cranidos (Jason) M
Nature: Rash
Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force (can be enabled/DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 5
Def: Rank 2
SpA (+): Rank 3
SpD (-): Rank 1
Spe: 58

Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Hammer Arm
Crunch
Whirlwind

Fire Blast
Substitute
Stone Edge

0/6 EC
0 MC
0/5 DC



Scrafty* (Frank) M
Nature: Brave
Type: Dark/Fight
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk(+*): Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 50 (factoring nature)
Abilities:
Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

DW:
Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Moves:
Leer*
Low Kick*
Sand Attack*
Faint Attack*
Swagger*
Headbutt*
Brick Break*
Payback*
Crunch
Hi Jump Kick
Head Smash

Drain Punch*
Dragon Dance*
Detect*
Ice Punch

Dig*
Double Team*
Focus Blast*

EC: 6/6
DW: 4/5

MC: 2



Croconaw* (Steve) M
Nature: Naughty
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP:100
Atk (+1): Rank 4
Def: Rank 3
SpA: Rank 2
SpD (-1): Rank 2
Spe: 58

Abilities:
Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

DW:
Sheer Force (can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Scratch*
Leer*
Water Gun*
Rage*
Bite*
Scary Face*
Ice Fang*
Aqua Tail
Super Power

Hydro Pump*
Crunch*
Aqua Jet*

Dig*
Protect*
Ice Beam*
Rock Slide
Brick Break

EC: 4/9
DW: 4/5
MC: 0





Breezi (Buster) M
Nature: Bold
Type: Poison/Flying

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk (-1): Rank 1
Def (+1): Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 85

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Moves:
Gust*
Sand Attack*
Tailwind*
Encore*
Rapid Spin*
Knock Off*
Heal Pulse*
Copycat*
Whirlwind*
Razor Wind*
Entrainment*
Air Slash

Disable*
Earth Power*
Gastro Acid*

Energy Ball*
Toxic*
Shadow Ball*
Venoshock
Protect

EC: 1/6
DW: 1/5
MC: 0
Battle 1



Pilot Phil wants to fight!

"Let's fly! Take care not to get sick!"

Format: 2v2 Doubles
RNG Adjust: 0%

RNG roll(s) for Pokemon: 12/40
RNG roll(s) for Pokemon: 23/40

Pokemon:

Audino (F)

Nature: Bold
+1 Def, -1 Atk

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz (DW):
(Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Item:
Leftovers

Stats:
HP: 110
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 50

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Encore
Heal Bell
Wish

Toxic
Sunny Day
Ice Beam
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Double Team
Reflect
Flamethrower
Attract
Incinerate
Flash
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf



Maractus (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Storm Drain (DW):
(Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Item:
Choice Specs

Stats:
HP: 100
Atk: 3
Def: 3
SpA+: 5
SpD: 3
Spe-: 51

Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm

Leech Seed
Wood Hammer
Worry Seed

Hidden Power Fire 7
Sunny Day
Solarbeam
Rest
Attract
Energy Ball
Grass Knot


Turn Order:

Pilot Phil sends out his Pokemon and issues actions.
DFrog sends out the first Pokemon in his challenge list and issues actions.
REFEREE

---------------------


"Time to take off!"

RNG roll for ability:
2/3
RNG roll for ability:
3/3

"Audino, you will be my Regenerator on this flight! Maractus, Storm the Drains!"


Audino (F)
Ability: Regenerator
Item: Leftovers

Maractus (F)
Ability: Storm Drain
Item: Choice Specs

"Take a turn and don't crash!

Audino:
Surf - Reflect - Helping Hand


Maractus:
SolarBeam x3 (Cranidos)
Redirect to Scrafty if Cranidos somehow faints
 
#15
"I have a feeling I want to beat the living crap out of that cactus. I wonder why?"

Jason:15 HP Substitute > Fire Blast (Maractus) > Fire Blast
Frank: Hi Jump Kick (Maractus) > Ice Punch Maractus > Double Team (3 clones)
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#16

Audino (F) | Maractus (F)
HP: 110 | 100
EN: 100 | 100
SPE: 50 | 51
ABIL: Regenerator | Storm Drain
ITEM: Leftovers | Choice Specs
STAT: N/A | N/A
OTHR: N/A | N/A

Jason (M) | Frank (M)
HP: 100 | 100
EN: 100 | 100
SPE: 58 | 50
ABIL: Mold Breaker | Shed Skin
ITEM: Oran Berry | Oran Berry
STAT: N/A | N/A
OTHR: N/A | N/A

Arena: N/A

Action 1:

Maractus is taking in sunlight!
Jason used Substitute!
-15 HP
-12 energy
RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 168/1000 (Audino)
Audino used Surf!
(The attack hits the entire arena. Storm Drain doesn't affect the luring!)
Vs Jason
RNG Roll (To-Crit) [<=63 Crit]: 337/1000 (No)
(8+1.5) x 1.5 = 14.25 ~ 14 damage
The Substitute took the hit!
Vs Frank
RNG Roll (To-Crit) [<=63 Crit]: 161/1000 (No)
(8-3) = 5 damage
Vs Maractus
Drained
+1 SpA (Maractus)
-7 energy
Frank used Hi Jump Kick on Maractus!
(Accuracy roll unnecessary due to the Quiet nature)
RNG Roll (To-Crit) [<=63 Crit]: 87/1000 (No)
(13+3+1.5) = 17.5 ~ 18 damage
-7 energy
Maractus used SolarBeam on Jason!
RNG Roll (To-Crit) [<=63 Crit]: 483/1000 (No)
(12+3+6+3) x 1.5 = 36+1.5 = 37.5 ~ 38 damage
The Substitute broke!
It's super effective!
-7 energy

Action 2:

Maractus is taking in sunlight!
Jason used Fire Blast on Maractus!
RNG Roll (To-Hit) [<=950 Hit]: 512/1000 (Yes)
RNG Roll (To-Crit) [<=63 Crit]: 384/1000 (No)
RNG Roll (To-Burn) [<=100 Burn]: 200/1000 (No)
(12+0) x 1.5 = 18 damage
It's super effective!
-8 energy
RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 117/1000 (Audino)
Audino used Reflect!
A barrier was constructed!
-8 energy
Frank used Ice Punch on Maractus!
RNG Roll (To-Crit) [<=63 Crit]: 88/1000 (No)
RNG Roll (To-Freeze) [<=100 Yes]: 893/1000 (No)
(8-5+1.5) x 1.5 = 6.75 ~ 7 damage
It's super effective!
-6 energy
Maractus used SolarBeam on Jason!
RNG Roll (To-Crit) [<=63 Crit]: 279/1000 (No)
(12+3+6+3) x 1.5 = 36+1.5 = 37.5 ~ 38 damage
It's super effective!
-9 energy

Action 3:

Audino used Helping Hand!
Audino is ready to help Maractus!
-7 energy
Maractus is taking in sunlight!
Jason used Fire Blast on Maractus!
RNG Roll (To-Hit) [<=950 Hit]: 821/1000 (Yes)
RNG Roll (To-Crit) [<=63 Crit]: 967/1000 (No)
RNG Roll (To-Burn) [<=100 Burn]: 830/1000 (No)
(12+0) x 1.5 = 18 damage
It's super effective!
-12 energy
Frank used Double Team!
Three clones were created!
-12 energy
Maractus used SolarBeam on Jason!
RNG Roll (To-Crit) [<=63 Crit]: 279/1000 (No)
((12+5)+3+6+3) x 1.5 = 43.5+1.5 = 45 damage
It's super effective!
-11 energy
Jason's Oran Berry activates! +10 HP!


Audino (F) | Maractus (F)
HP: 110 | 39
EN: 78 | 73
SPE: 50 | 51
ABIL: Regenerator | Storm Drain
ITEM: Leftovers | Choice Specs
STAT: N/A | +1 SpA (perm)
OTHR: Reflect (4a) | Reflect (4a)

Jason (M) | Frank (M)
HP: 12 | 95
EN: 68 | 75
SPE: 58 | 50
ABIL: Mold Breaker | Shed Skin
ITEM: Oran Berry (0) | Oran Berry (1)
STAT: N/A | N/A
OTHR: N/A | Double Team (3 clones remaining)

Arena: N/A

Turn Order:

DFrog issues actions.
Pilot Phil issues actions.
REFEREE
 
#17
"Can't I ever catch a break?"
Jason: Fire Blast*3 (Maractus)
Frank: Dragon Dance > Brick Break (Maractus) > Hi Jump Kick Maractus (sub HJK with Brick Break if Reflect is used this action)
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#18

"In flight, sir, we never catch a break! Well, except me."

Audino:
Heal Pulse (Maractus) - Incinerate (Frank) - Heal Pulse (Maractus)
If Maractus faints on or before the third action, switch to Thunderbolt (Frank)

Maractus:
Mega Drain (Jason)
Move to Frank if Jason faints
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#19

Audino (F) | Maractus (F)
HP: 110 | 39
EN: 78 | 73
SPE: 50 | 51
ABIL: Regenerator | Storm Drain
ITEM: Leftovers | Choice Specs
STAT: N/A | +1 SpA (perm)
OTHR: Reflect (4a) | Reflect (4a)

Jason (M) | Frank (M)
HP: 12 | 95
EN: 68 | 75
SPE: 58 | 50
ABIL: Mold Breaker | Shed Skin
ITEM: Oran Berry (0) | Oran Berry (1)
STAT: N/A | N/A
OTHR: N/A | Double Team (3 clones remaining)

Arena: N/A

Action 1:

Jason used Fire Blast on Maractus!
RNG Roll (To-Hit) [<=950 Hit]: 210/1000 (Yes)
RNG Roll (To-Crit) [<=63 Crit]: 487/1000 (No)
RNG Roll (To-Burn) [<=100 Burn]: 353/1000 (No)
(12+0) x 1.5 = 18 damage
It's super effective!
-16 energy
Maractus used Mega Drain on Jason!
RNG Roll (To-Crit) [<=63 Crit]: 483/1000 (No)
(6+3+6+3) x 1.5 = 22.5 + 1.5 ~ 24 damage
Maractus recovered 12 HP!
It's super effective!
-8 energy
Jason fainted!
RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 646/1000 (Frank)
Frank used Dragon Dance!
Frank's Atk and Spe were raised! +1 Atk/Spe!
-7 energy
Audino used Heal Pulse on Maractus!
Maractus restored 20 HP!
-14 energy

Action 2:

Frank used Brick Break on Maractus!
RNG Roll (To-Crit) [<=63 Crit]: 915/1000 (No)
(8+3+1.5) = 12.5 + 1.5 ~ 14 damage
The Reflect shattered!
-5 energy
Maractus used Mega Drain on Frank!
RNG Roll (To-Hit Real Jason) [<=250 Hit]: 893/1000 (No)
Maractus hit a clone!
-10 energy
Audino used Incinerate on Frank!
RNG Roll (To-Hit Real Jason) [<=334 Hit]: 780/1000 (No)
Audino hit a clone!
-3 energy

Action 3:

Frank used Hi Jump Kick on Maractus!
(Accuracy roll unnecessary due to the Quiet nature)
RNG Roll (To-Crit) [<=63 Crit]: 735/1000 (No)
(13+3+1.5) = 17.5 + 1.5 ~ 19 damage
-7 energy
Maractus used Mega Drain on Frank!
RNG Roll (To-Hit Real Jason) [<=500 Hit]: 934/1000 (No)
Maractus hit a clone!
-12 energy
Audino used Heal Pulse on Maractus!
Maractus restored 20 HP!
-14 energy


Audino (F) | Maractus (F)
HP: 110 | 40
EN: 47 | 43
SPE: 50 | 51
ABIL: Regenerator | Storm Drain
ITEM: Leftovers | Choice Specs
STAT: N/A | +1 SpA (perm)
OTHR: N/A | N/A

Jason (M) | Frank (M)
HP: 0 | 95
EN: 0 | 56
SPE: 58 | 50
ABIL: Mold Breaker | Shed Skin
ITEM: Oran Berry (0) | Oran Berry (1)
STAT: N/A | +1 Atk/Spe
OTHR: N/A | N/A

Arena: N/A

Turn Order:

Pilot Phil issues actions.
DFrog issues actions.
REFEREE
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#20

"Let's take this bad boy for an air drop!"

Audino:
Thunderbolt - Ice Beam - Thunderbolt

Maractus:
Energy Ball x3
 
#21
wait what, Brick Break shatters reflect.
Floraedit: Oh it did, I just forgot to mention it's gone. Edited.

Regardless,
"Frank, time to bust out the pistol whip!"
Hi Jump Kick (Maractus) > Drain Punch (Maratcus) > Hi Jump Kick (Maractus)
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#22

Audino (F) | Maractus (F)
HP: 110 | 40
EN: 47 | 43
SPE: 50 | 51
ABIL: Regenerator | Storm Drain
ITEM: Leftovers | Choice Specs
STAT: N/A | +1 SpA (perm)
OTHR: N/A | N/A

Jason (M) | Frank (M)
HP: 0 | 95
EN: 0 | 56
SPE: 58 | 50
ABIL: Mold Breaker | Shed Skin
ITEM: Oran Berry (0) | Oran Berry (1)
STAT: N/A | +1 Atk/Spe
OTHR: N/A | N/A

Arena: N/A

Action 1:

Frank used Hi Jump Kick on Maractus!
(Accuracy roll unnecessary due to the Quiet nature)
RNG Roll (To-Crit) [<=63 Crit]: 130/1000 (No)
(13+3+1.5) = 17.5 + 1.5 ~ 19 damage
-11 energy
Maractus used Energy Ball on Frank!
RNG Roll (To-Crit) [<=63 Crit]: 136/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 783/1000 (No)
(8+3+1.5+3) = 15.5 + 1.5 ~ 17 damage
-5 energy
Audino used Thunderbolt on Frank!
RNG Roll (To-Crit) [<=63 Crit]: 725/1000 (No)
RNG Roll (To-PAR) [<=100 Yes]: 290/1000 (No)
(10-3) = 7 damage
-7 energy

Action 2:

Frank used Drain Punch on Maractus!
RNG Roll (To-Crit) [<=63 Crit]: 658/1000 (No)
(8+3+1.5) = 12.5 + 1.5 ~ 14 damage
Frank recovered 7 HP!
-11 energy
Maractus used Energy Ball on Frank!
RNG Roll (To-Crit) [<=63 Crit]: 667/1000 (No)
RNG Roll (To-Lower SpD) [<=100 Yes]: 917/1000 (No)
(8+3+1.5+3) = 15.5 + 1.5 ~ 17 damage
-7 energy
Audino used Ice Beam on Frank!
RNG Roll (To-Crit) [<=63 Crit]: 231/1000 (No)
RNG Roll (To-FRZ) [<=100 Yes]: 211/1000 (No)
(10-3) = 7 damage
-7 energy

Action 3:

Frank used Hi Jump Kick on Maractus!
(Accuracy roll unnecessary due to the Quiet nature)
RNG Roll (To-Crit) [<=63 Crit]: 55/1000 (Yes)
(13+3+3+1.5) = 20.5 + 1.5 ~ 22 damage
A critical hit!
-7 energy
Maractus fainted!
Audino used Thunderbolt on Frank!
RNG Roll (To-Crit) [<=63 Crit]: 38/1000 (Yes)
RNG Roll (To-PAR) [<=100 Yes]: 108/1000 (No)
(10+3-3) = 10 damage
A critical hit!
-7 energy


Audino (F) | Maractus (F)
HP: 110 | 0
EN: 26 | 0
SPE: 50 | 51
ABIL: Regenerator | Storm Drain
ITEM: Leftovers | Choice Specs
STAT: N/A | N/A
OTHR: N/A | N/A

Jason (M) | Frank (M)
HP: 0 | 37
EN: 0 | 27
SPE: 58 | 50
ABIL: Mold Breaker | Shed Skin
ITEM: Oran Berry (0) | Oran Berry (1)
STAT: N/A | N/A
OTHR: N/A | N/A

Arena: N/A

Turn Order:

DFrog issues actions.
Pilot Phil issues actions.
REFEREE
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#25

Audino (F)
HP: 110
EN: 26
SPE: 50
ABIL: Regenerator
ITEM: Leftovers
STAT: N/A
OTHR: N/A

Frank (M)
HP: 37
EN: 27
SPE: 50
ABIL: Shed Skin
ITEM: Oran Berry (1)
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 591/1000 (Frank)
Frank chilled out!
+12 energy
Audino used Incinerate on Frank!
RNG Roll (To-Crit) [<=63 Crit]: 579/1000 (No)
(4-3) = 1 damage
Frank's Oran Berry was toasted!
-3 energy

Action 2:

RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 403/1000 (Audino)
Audino chilled out!
+6 HP (Regenerator)
+12 energy
Frank used Hi Jump Kick on Audino!
RNG Roll (To-Hit) [<=900 Hit]: 674/1000 (Yes)
RNG Roll (To-Crit) [<=63 Crit]: 8/1000 (Yes)
(13+3+3+0) x 1.5 = 28.5 ~ 29 damage
A critical hit!
-7 energy

Post-action
+1 HP due to Leftovers (Audino)

Action 3:

RNG Roll (Speed-Tie) [<=500 Audino | Frank 501 =>]: 718/1000 (Frank)
Frank chilled out!
+12 energy
Audino used Flamethrower on Frank!
RNG Roll (To-Crit) [<=63 Crit]: 830/1000 (No)
RNG Roll (To-BRN) [<=100 Yes]: 605/1000 (No)
(10-3) = 7 damage
-7 energy

Post-action
+1 HP due to Leftovers (Audino)

Audino (F)
HP: 89
EN: 28
SPE: 50
ABIL: Regenerator
ITEM: Leftovers
STAT: N/A
OTHR: N/A

Frank (M)
HP: 29
EN: 44
SPE: 50
ABIL: Shed Skin
ITEM: Oran Berry (0)
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:

Pilot Phil issues actions.
DFrog issues actions.
REFEREE