GemOftheDay will be challenging the Singles Subway with Gallade @ EXP share / Justified, Skarmory @ Eviolite / Sturdy, and Gardevoir @ Gardevoirite / Trace and a streak of 0.
Nature: Adamant (+ Atk, -1 SpA)
Type: Psychic/Fighting
Abilities:
Steadfast
Justified (Hidden, unlocked)
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SAtk: 2 (-)
SDef: 4
Spe: 80
SC: 3
WC: 4
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
moves:
Stored power
Clos combat
Night slash
Leet
Growl
Confusion
Double Team
Teleport
Slash
Swords dance
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
imprison
Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak
telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
skill swap
ice punch
taunt
protect
Stone edge
Drain punch
Skarmory [Avion] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Flying
Abilities:
Keen eye (passive)
Sturdy (passive)
Weak armor (toggle)(locked)
HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 0
AC: 1/5
leer
peck
sand attack
swift
agility
fury attack
feint
air cutter
stealth rock
whirlwind
endure
sky attack
pursuit
fly
rock slide
protect
substitute
roost
double team
toxic
taunt
sandstorm
iron head
spikes
-->
Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic/Fairy
Abilities:
Synchronize (Passive)
Trace (trigger)
Telepathy (DW UNLOCKED)(Passive)
Pixilate (MEGA)
Stats
HP: 100 --> 100
Atk: Rank 3 --> 3
Def: Rank 2 --> 2(-)
SpA: Rank 6 --> 8(+)
SpD: Rank 4 --> 5
Spe: 80 --> 100
Size Class: 3 --> 3
Weight Class: 3 --> 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Moves
mistry terrain
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
moonblast
Confuse ray
Will-o-Wisp
Disable
icy wind
ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
protect
taunt
Stored power
destiny bond
encore
skill swap
Endure
light screen
reflect
trick room
Battle One
Pokemon: 43 Lampent.
Waiter Bert wants to battle.
"Hello, can I help you? Perhaps... Do you want some tea?
Lampent (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire:
(Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW):
(Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Item:
Life Orb
Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 4
SpD: 2
Spe: 55
SC: 1
WC: 2
BST: 13
Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Inferno
Acid
Acid Armor
Clear Smog
Endure
Heat Wave
Spite
Hidden Power Fighting 7
Sunny Day
Telekinesis
SolarBeam
Psychic
Shadow Ball
Fire Blast
Overheat
Psych Up
Trick Room
Ability: 2 Flame Body.
"This tea will be boiling hot!"
Shadow Ball ~ Fire Blast ~ Shadow Ball
If you are not Taunted when you would move a2 and Will-O-Wisp is not Imprisoned when you would move a2 and Encore is not issued a3 and Gallade is not burned when you would move a2 then Will-O-Wisp a2.
If Shadow Ball is Disabled when you would use it then Fire Blast.
GemOftheDay orders.

Type: Psychic/Fighting
Abilities:
Steadfast
Justified (Hidden, unlocked)
Stats:
HP: 100
Atk: 6 (+)
Def: 3
SAtk: 2 (-)
SDef: 4
Spe: 80
SC: 3
WC: 4
BRT: 21
EC: 9/9
MC: 0
AC: 5/5
moves:
Stored power
Clos combat
Night slash
Leet
Growl
Confusion
Double Team
Teleport
Slash
Swords dance
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
imprison
Confuse ray
Will-o-Wisp
Disable
encore
shadow sneak
telekinesis
theif
facade
thunder wave
toxic
zen headbutt
thunderpunch
skill swap
ice punch
taunt
protect
Stone edge
Drain punch

Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Flying
Abilities:
Keen eye (passive)
Sturdy (passive)
Weak armor (toggle)(locked)
HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 0
AC: 1/5
leer
peck
sand attack
swift
agility
fury attack
feint
air cutter
stealth rock
whirlwind
endure
sky attack
pursuit
fly
rock slide
protect
substitute
roost
double team
toxic
taunt
sandstorm
iron head
spikes


Gardevoir (castette) (f)
Nature: Mild (+1 SpA, -1 Def)
Type: Psychic/Fairy
Abilities:
Synchronize (Passive)
Trace (trigger)
Telepathy (DW UNLOCKED)(Passive)
Pixilate (MEGA)
Stats
HP: 100 --> 100
Atk: Rank 3 --> 3
Def: Rank 2 --> 2(-)
SpA: Rank 6 --> 8(+)
SpD: Rank 4 --> 5
Spe: 80 --> 100
Size Class: 3 --> 3
Weight Class: 3 --> 3
Base Rank Total: 21
EC: 9/9
MC: 0
DC: 5/5
Moves
mistry terrain
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
future sight
wish
moonblast
Confuse ray
Will-o-Wisp
Disable
icy wind
ally switch
psyshock
shadow ball
psychic
hypnosis
dream eater
imprison
focus blast
charm
signal beam
protect
taunt
Stored power
destiny bond
encore
skill swap
Endure
light screen
reflect
trick room
Pokemon: 43 Lampent.
Waiter Bert wants to battle.

"Hello, can I help you? Perhaps... Do you want some tea?

Lampent (F)
Nature: Modest
+1 SpA, -1 Atk
Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Flash Fire:
(Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW):
(Passive) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Item:
Life Orb
Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 4
SpD: 2
Spe: 55
SC: 1
WC: 2
BST: 13
Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Inferno
Acid
Acid Armor
Clear Smog
Endure
Heat Wave
Spite
Hidden Power Fighting 7
Sunny Day
Telekinesis
SolarBeam
Psychic
Shadow Ball
Fire Blast
Overheat
Psych Up
Trick Room
"This tea will be boiling hot!"
Shadow Ball ~ Fire Blast ~ Shadow Ball
If you are not Taunted when you would move a2 and Will-O-Wisp is not Imprisoned when you would move a2 and Encore is not issued a3 and Gallade is not burned when you would move a2 then Will-O-Wisp a2.
If Shadow Ball is Disabled when you would use it then Fire Blast.
GemOftheDay orders.