Engineer Pikachu
Good morning, you bastards!
Only The Royal Guard and Subway referees should post in this thread.
Challenge 1
Format: 1v1 Singles
Adjust: 0%
RNG Pokemon: 1/50
RNG Ability: 1/2
Lady Violet would like to fight!
"Can you smell the flowers?"
Servine (M)
Nature: Bold
+1 Def, -1 Atk
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Item:
Occa Berry
Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Glare
Mirror Coat
Iron Tail
Gastro Acid
Sleep Talk
Toxic
Taunt
Light Screen
Protect
Safeguard
Reflect
Torment
Rest
Energy Ball
Flash
Substitute
"Servine, why don't you show our challenger?"
Leech Seed - Toxic - Light Screen
IF (Kethyzal uses Dive) THEN (Light Screen the first time, Growth the others and push actions back)
IF (Your attack fails for whatever reason) THEN (Use it again and push actions back)
Challenge 1
Battle 1Ok lets get some extra training going!
Mode:Singles
Thread:None
Current Streak:0
Pokemon 1:Kethzyal (Starmie) @EXP.Share
Pokemon 2:Luna (Rapidash) @Nothing
Pokemon 3:Zephyr (Cyclohm) @Nothing
Abilities
Pokemon 1:Illuminate
Pokemon 2:Flash Fire
Pokemon 3:Overcoat
Kethzyal(Starmie) (Male)
Nature: Modest (+ to S.Attack, - to Attack)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Illuminate:(Activate) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Natural Cure:(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic:(Innate)(DW) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 90
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19
EC:6/6
MC:0
DC:3/5
Moves:(15)
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Hydro Pump
Power Gem
Light Screen
Confuse Ray
Protect
Ice Beam
Thunder
Psychic
Pain Split
Dive
Thunder Wave
Reflect
Rapidash- Luna (F)
Nature: Mild (SpA raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body (DW): (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
DC: 5/5
Attacks:(26)
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin
Agility
Flare Blitz
Inferno
Fire Blast
Poison Jab
Megahorn
Take Down
Fury Attack
Bounce
Low Kick
Morning Sun
Hypnosis
Drill Run
Flamethrower
Solarbeam
Hidden Power (Water, 7)
Protect
<Cyclohm> [Zephyr] (Male)
Nature: Modest
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Shield Dust:(Innate)This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat:(Innate)(DW UNLOCKED)This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(-)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 3
DC: 5/5
Attacks:(19)
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Slack Off
Hurricane
Dragon Dance
Dragon Breath
Mud-Slap
Thunder
Toxic
Protect
Thunder Wave
Blizzard
Format: 1v1 Singles
Adjust: 0%
RNG Pokemon: 1/50
RNG Ability: 1/2
Lady Violet would like to fight!
"Can you smell the flowers?"
Servine (M)
Nature: Bold
+1 Def, -1 Atk
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Item:
Occa Berry
Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15
Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Glare
Mirror Coat
Iron Tail
Gastro Acid
Sleep Talk
Toxic
Taunt
Light Screen
Protect
Safeguard
Reflect
Torment
Rest
Energy Ball
Flash
Substitute
"Servine, why don't you show our challenger?"
Leech Seed - Toxic - Light Screen
IF (Kethyzal uses Dive) THEN (Light Screen the first time, Growth the others and push actions back)
IF (Your attack fails for whatever reason) THEN (Use it again and push actions back)