Roleplay Battle Subway Challenge: The Wanderer

#52
The Wanderer (A)
84/100: 84%

Amelia (F)
@
Expert Belt
HP: 84
EN: 70
Spe: 127 [+19]
4 / 3 / 1 / 3
SC 3 / WC 4
Limber

VS.

Baker Bernice (A)
78/100: 78%

Dewott (M)
@
Wacan Berry [3]
HP: 78
EN: 86
Spe: 60
4 / 2 / 3 / 1
SC 2 / WC 2
Shell Armour
Taunted (4a)

RAIN (3 rounds)

Action 1:

Amelia used Torment
Dewott was tormented!
-10 EN

Dewott used Scald
CRIT [<=63] 95/1000: NO
BURN [<=300] 30/1000: YES
(8 + 3 + 3 + (3-3)*1.5) = 14
Amelia was burned!
14 DMG
-5 EN

Amelia is hurt by the burn!
2 DMG

Action 2:

Amelia used ThunderPunch
PARA [<=100] 407/1000: NO
(8 - 3 + 2 + (4-2)*1.5) = 10
Dewott's Wacan Berry was partially consumed!
10 DMG
-6 EN

Dewott used Hydro Pump
HIT [<=800] 374/1000: YES
CRIT [<=63] 748/1000: NO
(12 + 3 + 3 + (3-3)*1.5) = 18
18 DMG
-7 EN

Amelia is hurt by the burn!
2 DMG

Action 3:

Amelia used ThunderPunch
PARA [<=100] 86/1000: YES
(8 - 3 + 2 + (4-2)*1.5) = 10
Dewott's Wacan Berry was partially consumed!
Dewott's Wacan Berry prevented paralysis!
10 DMG
-10 EN

Dewott used Scald
CRIT [<=63] 138/1000: NO
(8 + 3 + 3 + (3-3)*1.5) = 14
14 DMG
-5 EN

Amelia is hurt by the burn!
2 DMG

The Wanderer (A)
32/100: 32%

Amelia (F)
@
Expert Belt
HP: 32
EN: 44
Spe: 127 [+19]
4 / 3 / 1 / 3
SC 3 / WC 4
Limber
Burned

VS.

Baker Bernice (A)
58/100: 58%

Dewott (M)
@
Wacan Berry [1]
HP: 58
EN: 69
Spe: 60
4 / 2 / 3 / 1
SC 2 / WC 2
Shell Armour
Taunted (1a)
Tormented (3a)

RAIN (2 rounds)

Turn Order:

Baker Bernice issues actions.
The Wanderer issues actions.
REFEREE

==============


"Salt helps with dough also."

Brine > Razor Shell > Brine
 
#54
The Wanderer (A)
32/100: 32%

Amelia (F)
@
Expert Belt
HP: 32
EN: 44
Spe: 127 [+19]
4 / 3 / 1 / 3
SC 3 / WC 4
Limber
Burned

VS.

Baker Bernice (A)
58/100: 58%

Dewott (M)
@
Wacan Berry [1]
HP: 58
EN: 69
Spe: 60
4 / 2 / 3 / 1
SC 2 / WC 2
Shell Armour
Taunted (1a)
Tormented (3a)

RAIN (2 rounds)

Action 1:

Amelia used Iron Head
FLINCH [<=300] 400/1000: NO
(8 + 3 - 3 + (4-2)*1.5)*0.67 = 7.37
7.37 DMG
-5 EN

Dewott used Brine
CRIT [<=63] 761/1000: NO
(13 + 3 + 3 + (3-3)*1.5) = 19
19 DMG
-7 EN

Amelia is hurt by the burn!
2 DMG

Action 2:

Amelia used Rock Slide
FLINCH [<=300] 746/1000: NO
(8 - 3 + (4-2)*1.5) = 8
8 DMG
-6 EN

Dewott used Razor Shell
HIT [<=950] 58/1000: YES
CRIT [<=63] 253/1000: NO
DEF DROP [<=500] 639/1000: NO
(8 + 3 + 3 + (4-3)*1.5) = 15.5
15.5 DMG
-5 EN

Amelia was knocked out!


The Wanderer (X)
0/100: 0%

Amelia (F)
@
Expert Belt
HP: -5
EN: 33
Spe: 127 [+19]
4 / 3 / 1 / 3
SC 3 / WC 4
Limber
Burned

VS.

Baker Bernice (A)
43/100: 43%

Dewott (M)
@
Wacan Berry [1]
HP: 43
EN: 57
Spe: 60
4 / 2 / 3 / 1
SC 2 / WC 2
Shell Armour
Tormented (1a)

RAIN (1 round)

Baker Bernice was victorious!

=================


"And that's what you get for trying the same dirty trick twice!"

=================

Sorry The Wanderer, your Battle Subway challenge is over.

Prizes:

Streak: 1
Continuable: NO
The Wanderer: 1 CC
Amelia the Kitsunoh: 6 MC, 1 KO
deadfox081: 2+2+2 = 6 UC

You may rechallenge in one weeks time.
 
#55
It's been far too long since I've done this.
Name: Ben Lad
Format: Singles
Thread: Here
Mon 1: Lucario (Steadfast, Soothe Bell
Mon 2: Haxorus (Mold Breaker, Rare Candy)
Mon 3: Colossoil (Guts, Expert Belt)

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to Ben's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (58/101):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility
Crunch

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide
Focus Blast
Dig
Toxic
Poison Jab
Roar
Flash Cannon
Hyper Beam
Rest

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk
Focus Punch
Low Kick
Water Pulse
Bonemerang

Haxorus [Anonicus] (Male)
"<Vae victus!>"
A Haxorus Ben met along with Fion the Necturine, and for reasons unknown, something of a surrogate father to her. Noble and charismatic, Anonicus finds himself in a leader role more often than not.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Rivalry, Mold Breaker, Unnerve (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (22/68):
Level Up:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Swords Dance
Taunt
Dragon Dance
Outrage

Egg:
Focus Energy
Reversal
Counter

TM:
Dig
Aerial Ace
Protect
Dragon Tail
Earthquake

Other:
Aqua Tail
Superpower

Colossoil [Charles] (Male)
"<I ain't no role model.>"
A Colossoil that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +14 accuracy, -1 SpD)
Type: Dark/Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities: Rebound, Guts, Pressure (DW)
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW, Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (27 total):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Stockpile
Swallow
Drill Run
Peck
Horn Attack
Megahorn
Horn Drill

Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
Fake Out

TM:
Protect
Taunt
U-Turn
Earthquake

Other:
Aqua Tail

Battle 1


Cowgirl Ellie wants to fight!
"Weeell howdieee!"

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll for Pokemon:
2/50


Boldore (M)

Nature:
Careful
+1 SpD, -1 SpA

Type: Rock
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sand Force (DW):
(Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Item:
Link Cable

Stats:
HP: 100
Atk: 4
Def: 4
SpA-: 1
SpD+: 3
Spe: 20
SC: 2
WC: 5
BST: 16

Attacks:
Tackle
Harden
Sand-Attack
Headbutt
Rock Blast
Mud-Slap
Iron Defense
Smack Down
Power Gem
Sandstorm

Autotomize
Gravity
Heavy Slam

Block

Protect
Frustration
Earthquake
Rock Tomb
Rock Polish
Bulldoze
Rock Slide
Substitute
Rock Smash


Turn Order:

Cowgirl Ellie sends out his Pokemon and issues actions.
The Wanderer sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
2/2

"He just loves the sand out here on the ranch."


Boldore (M)
Ability: Sand Force
Item: Link Cable


"Hurry this up would ya, I got ropin' to do!"

Earthquake > Sandstorm > Earthquake
IF Magnet Rise THEN Smackdown and push back
IF Counter AND you are using Earthquake THEN Mud Slap and push back
 
#57
The Wanderer (A)
100/100: 100%

Rico (M)
@
Soothe Bell
HP: 100
EN: 100
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Cowgirl Ellie (A)
100/100: 100%

Boldore (M)
@
Link Cable
HP: 100
EN: 100
Spe: 20
45 / 45 / 1 / 3
SC 2 / WC 5
Sand Force

Action 1:

Rico used Me First
Rico copied Boldore's Earthquake!
CRIT [<=63] 837/1000: NO
(10*1.5 + (5-5)*1.5 + (6-5)*1)*1.5 = 24
24 DMG
8.75 EN

Boldore used Earthquake
CRIT [<=63] 289/1000: NO
(10 + (5-3)*1.5)*1.5 = 19.5
19.5 DMG
7 EN

Action 2:

Rico used Hi Jump Kick
HIT [<=900] 478/1000: YES
CRIT [<=63] 616/1000: NO
(13 + 3 + (5-5)*1.5 + (6-5)*1)*1.5 = 25.5
25.5 DMG
7 EN

Boldore used Sandtorm
A sandstorm brewed!
9 EN

Action 3:

Rico used Me First
Rico copied Boldore's Earthquake!
CRIT [<=63] 399/1000: NO
(10*1.5 + (5-5)*1.5 + (6-5)*1)*1.5 = 24
24 DMG
8.75 EN

Boldore used Earthquake
CRIT [<=63] 70/1000: NO
(10 + 2 + (5-3)*1.5)*1.5 = 22.5
22.5 DMG
7 EN

The Wanderer (A)
58/100: 58%

Rico (M)
@
Soothe Bell
HP: 58
EN: 75
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Cowgirl Ellie (A)
26/100: 26%

Boldore (M)
@
Link Cable
HP: 26
EN: 77
Spe: 20
45 / 45 / 1 / 3
SC 2 / WC 5
Sand Force

SAND (3 rounds)

Turn Order:

The Wanderer issues actions.
Cowgirl Ellie issues actions.
REFEREE
 
#60
The Wanderer (A)
58/100: 58%

Rico (M)
@
Soothe Bell
HP: 58
EN: 75
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Cowgirl Ellie (A)
26/100: 26%

Boldore (M)
@
Link Cable
HP: 26
EN: 77
Spe: 20
45 / 45 / 1 / 3
SC 2 / WC 5
Sand Force

SAND (3 rounds)

Action 1:

Boldore used Protect
7 EN

Rico used Swords Dance
Rico's Attack sharply rose!
7 EN

Action 2:

Rico used Earthquake
CRIT [<=63] 180/1000: NO
(10 + (5-5)*1.5 + (6-5)*1)*1.5 + 2*1.75 = 20
20 DMG
7 EN

Boldore used Mud Slap
CRIT [<=63] 572/1000: NO
(4 + 2 + (1-2)*1.5)*1.5 = 6.75
Rico's Accuracy fell!
6.75 DMG
3 EN

Action 3:

Rico used Hi Jump Kick
HIT [<=675] 946/1000: NO
Rico kept going and crashed!
((13 + 3 + (5-5)*1.5 + (6-5)*1)*1.5 + 2*1.75)*0.5 = 14.5
14.5 RECOIL
7 EN

Boldore used Earthquake
CRIT [<=63] 761/1000: NO
(10 + 2 + (5-3)*1.5)*1.5 = 22.5
22.5 DMG
7 EN

The Wanderer (A)
21/100: 21%

Rico (M)
@
Soothe Bell
HP: 21
EN: 54
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast
+1 Atk, -1 Acc

VS.

Cowgirl Ellie (A)
6/100: 6%

Boldore (M)
@
Link Cable
HP: 6
EN: 60
Spe: 20
45 / 45 / 1 / 3
SC 2 / WC 5
Sand Force

SAND (2 rounds)

Turn Order:

Cowgirl Ellie issues actions.
The Wanderer issues actions.
REFEREE

========================


"Hey it's kinda workin'!"

Earthquake x3
IF
Aura Sphere THEN Protect
 
#62
The Wanderer (A)
21/100: 21%

Rico (M)
@
Soothe Bell
HP: 21
EN: 54
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast
+1 Atk, -1 Acc

VS.

Cowgirl Ellie (A)
6/100: 6%

Boldore (M)
@
Link Cable
HP: 6
EN: 60
Spe: 20
45 / 45 / 1 / 3
SC 2 / WC 5
Sand Force

SAND (2 rounds)

Action 1:

Boldore used Protect
16.75 EN

Rico used Aura Sphere
CRIT [<=63] 95/1000: NO
(9 + 3 - 2 + (5-3)*1.5)*1.5 = 19.5
Boldore was protected!
6 EN

Action 2:

Boldore used Protect
The move failed!
11 EN

Rico used Aura Sphere
CRIT [<=63] 978/1000: NO
(9 + 3 - 2 + (5-3)*1.5)*1.5 = 19.5
19.5 DMG
10 EN

Boldore was knocked out!

The Wanderer (A)
21/100: 21%

Rico (M)
@
Soothe Bell
HP: 21
EN: 38
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Cowgirl Ellie (X)
0/100: 0%

Boldore (M)
@
Link Cable
HP: -14
EN: 32
Spe: 20
45 / 45 / 1 / 3
SC 2 / WC 5
Sand Force

SAND (1 round)


Turn Order:

Cowgirl Ellie issues actions.
The Wanderer issues actions.
REFEREE

========================

Cowgirl Ellie was defeated!


"I only said kinda.."

========================

Battle 2


Veteran Harvey wants to fight!
"I have trained many moons for this."

Format: 1v1 Singles
RNG Adjust: 0%

RNG roll for Pokemon:
41/50


Eelektrik (M)

Nature: Brave
+1 Atk, -15% Speed, -10% Evasion

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Item:
Expert Belt

Stats:
HP: 100
Atk+: 4
Def: 3
SpA: 3
SpD: 3
Spe-: 34
SC: 2
WC: 2
BST: 17

Attacks:
Tackle
Headbutt
Thunder Wave
Spark
Charge Beam
Bind
Acid
Crunch
Coil

Aqua Tail
Bounce
Iron Tail

Hidden Power Ice 7
Thunderbolt
Acrobatics
Flash Cannon
Wild Charge


Turn Order:

Veteran Harvey sends out his Pokemon and issues actions.
The Wanderer sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
N/A

"I one day hope to reach a state of enlightenment where I can Levitate like Eelektrik."


Eelektrik (M)
Ability: Levitate
Item: Expert Belt


"Concentration is the key here."

Spark > Bounce > Spark
IF Counter THEN Thunderbolt
 
#64
The Wanderer (A)
100/100: 100%

Rico (M)
@
Soothe Bell
HP: 100
EN: 100
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Veteran Harvey (A)
100/100: 100%

Eelektrik (M)
@
Expert Belt
HP: 100
EN: 100
Spe: 34 [-10]
4 / 3 / 3 / 3
SC 2 / WC 2
Levitate

Action 1:

Rico used Substitute
Rico made a 15 HP substitute!
-15 HP
12 EN

Eelektrik used Spark
CRIT [<=63] 651/1000: NO
(7 + 3 + (4-3)*1.5) = 11.5
The substitute took the hit!
4 EN

Action 2:

Rico is tightening its focus!

Eelektrik sprung into the air!
5 EN

Eelektrik used Bounce
HIT [<=850] 866/1000: NO
The attack missed!
5 EN

Rico used Focus Punch
CRIT [<=63] 640/1000: NO
(15 + 3 + (5-3)*1.5 + (6-5)*1) = 22
22 DMG
9 EN

Action 3:

Rico used Bone Rush
Rico copied Boldore's Earthquake!
NUM HITS [2:2:3:3:4:5] 288/1000: 2
CRIT [<=63] 179/1000: NO
CRIT [<=63] 783/1000: NO
(3*2 + (5-3)*1.5 + (6-5)*1)*1.5 = 15
15 DMG
7 EN

Eelektrik used Spark
CRIT [<=63] 777/1000: NO
(7 + 3 + (4-3)*1.5) = 11.5
The substitute broke!
4 EN

The Wanderer (A)
85/100: 85%

Rico (M)
@
Soothe Bell
HP: 85
EN: 72
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Veteran Harvey (A)
63/100: 63%

Eelektrik (M)
@
Expert Belt
HP: 63
EN: 84
Spe: 34 [-10]
4 / 3 / 3 / 3
SC 2 / WC 2
Levitate

Turn Order:

The Wanderer issues actions.
Veteran Hector issues actions.
REFEREE
 
#65

You know what I like? Smacking my enemies around with a flaming blue sword three times my size!
Bone Rush -> Bonemerang -> Bone Rush
*If Eelektrik uses Thunder Wave, use Substitute (15), but only once
 
#67
The Wanderer (A)
85/100: 85%

Rico (M)
@
Soothe Bell
HP: 85
EN: 72
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Veteran Harvey (A)
63/100: 63%

Eelektrik (M)
@
Expert Belt
HP: 63
EN: 84
Spe: 34 [-10]
4 / 3 / 3 / 3
SC 2 / WC 2
Levitate

Action 1:

Rico used Bone Rush
NUM HITS [2:2:3:3:4:5] 911/1000: 5
CRIT [<=63] 985/1000: NO
CRIT [<=63] 783/1000: NO
CRIT [<=63] 330/1000: NO
CRIT [<=63] 256/1000: NO
CRIT [<=63] 257/1000: NO
(3*5 + (5-3)*1.5 + (6-5)*1)*1.5 = 28.5
28.5 DMG
11 EN

Eelektrik used Spark
CRIT [<=63] 83/1000: NO
PARA [<=300] 214/1000: YES
(7 + 3 + (4-3)*1.5) = 11.5
Rico was paralyzed (20%)!
8 EN

Action 2:

Eelektrik sprung into the air!
5 EN

PARA [<=200] 41/1000: YES
Rico was fully paralyzed!
Rico's paralysis stage fell!

Eelektrik used Bounce
HIT [<=850] 808/1000: NO
CRIT [<=63] 993/1000: NO
PARA [<=200] 892/1000: NO
(8 + (4-3)*1.5) = 9.5
9.5 DMG
5 EN

Action 3:

Eelektrik sprung into the air!
9 EN

PARA [<=150] 612/1000: NO
Rico used Bone Rush
The attack missed!
7 EN

Eelektrik used Bounce
HIT [<=850] 272/1000: NO
CRIT [<=63] 953/1000: NO
PARA [<=200] 241/1000: YES
(8 + (4-3)*1.5) = 9.5
Rico was paralyzed (20%)!
9.5 DMG
5 EN

The Wanderer (A)
56/100: 85%

Rico (M)
@
Soothe Bell
HP: 56
EN: 54
Spe: 9022.5
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast
Paralyzed (15%)

VS.

Veteran Harvey (A)
34/100: 34%

Eelektrik (M)
@
Expert Belt
HP: 34
EN: 52
Spe: 34 [-10]
4 / 3 / 3 / 3
SC 2 / WC 2
Levitate

Turn Order:

Veteran Hector issues actions.
The Wanderer issues actions.
REFEREE

================

.
"I know, parahax is the key."

Thunderbolt > Charge Beam > Thunderbolt
 
#69
The Wanderer (A)
56/100: 85%

Rico (M)
@
Soothe Bell
HP: 56
EN: 54
Spe: 9022.5
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast
Paralyzed (15%)

VS.

Veteran Harvey (A)
34/100: 34%

Eelektrik (M)
@
Expert Belt
HP: 34
EN: 52
Spe: 34 [-10]
4 / 3 / 3 / 3
SC 2 / WC 2
Levitate

Action 1:

Eelektrik used Thunderbolt
CRIT [<=63] 33/1000: YES
(10 + 3 + 3 + (3-2)*1.5) = 17.5
17.5 DMG
6 EN

PARA [<=150] 242/1000: NO
Rico used Bone Rush
NUM HITS [2:2:3:3:4:5] 450/1000: 3
CRIT [<=63] 548/1000: NO
CRIT [<=63] 682/1000: NO
CRIT [<=63] 480/1000: NO
(3*3 + (5-3)*1.5 + (6-5)*1)*1.5 = 19.5
19.5 DMG
11 EN

Action 2:

Eelektrik used Charge Beam
CRIT [<=63] 412/1000: NO
SPA RAISE [<=500] 600/1000: NO
(5 + 3 + (3-2)*1.5) = 9.5
9.5 DMG
3 EN

PARA [<=150] 408/1000: NO
Rico used Bonemerang
CRIT [<=63] 183/1000: NO
CRIT [<=63] 683/1000: NO
(5*2 + (5-3)*1.5 + (6-5)*1)*1.5 = 21
21 DMG
7 EN

Eelektrik was knocked out!

The Wanderer (A)
29/100: 29%

Rico (M)
@
Soothe Bell
HP: 29
EN: 36
Spe: 9022.5
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast
Paralyzed (10%)

VS.

Veteran Harvey (X)
0/100: 0%

Eelektrik (M)
@
Expert Belt
HP: -7
EN: 43
Spe: 34 [-10]
4 / 3 / 3 / 3
SC 2 / WC 2
Levitate​

========================

Veteran Harvey was defeated!


"I don't actually have any idea what the key is."

========================

Battle 3


Ninja Boy Daniel Son wants to fight!
"Mr Myagi said I was ready to take you on."

Format: 1v1 Singles
RNG Adjust: 1%

RNG roll for Pokemon:
43/50


Lampent (F)

Nature:
Modest
+1 SpA, -1 Atk

Type: Ghost / Fire
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire:
(Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body:
(Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Item:
Life Orb

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 4
SpD: 2
Spe: 55
SC: 1
WC: 2
BST: 13

Attacks:

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Inferno

Clear Smog
Endure
Heat Wave

Spite

Hidden Power Fighting 7
Sunny Day
Telekinesis
SolarBeam
Psychic
Shadow Ball
Fire Blast
Overheat
Psych Up
Trick Room


Turn Order:

Ninja Boy Daniel Son sends out his Pokemon and issues actions.
The Wanderer sends out the first Pokemon in his challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
3/3

"Awwwh that's not the one I wanted!"


Lampent (F)
Ability: Shadow Tag
Item: Life Orb


"Are you from the Cobra Kai?"

Heat Wave > Fire Blast > Heat Wave
[ONCE] IF damaging evasive move THEN Trick Room
 
#71
The Wanderer (A)
100/100: 100%

Rico (M)
@
Soothe Bell
HP: 100
EN: 100
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Ninja Boy Daniel Son (A)
90/90: 100%

Lampent (F)
@
Life Orb
HP: 90
EN: 100
Spe: 55
1 / 2 / 4 / 2
SC 1 / WC 2
Shadow Tag

Action 1:

Rico used Rock Slide
HIT [<=890] 641/1000: YES
CRIT [<=53] 215/1000: NO
FLINCH [<=290] 579/1000: NO
(8 + (5-2)*1.5 + (6-5)*1)*1.5 = 20.25
20.25 DMG
6 EN

Lampent used Heat Wave
HIT [<=910] 839/1000: YES
CRIT [<=73] 248/1000: NO
BURN [<=110] 461/1000: NO
(10 + 3 + 3 + (4-2)*1.5)*1.5 = 28.5
28.5 DMG
2 RECOIL
6 EN

Action 2:

Rico used Bone Rush
HIT [<=890] 866/1000: YES
NUM HITS [2:2:3:3:4:5] 50/1000: 2 HITS
CRIT [<=53] 311/1000: NO
CRIT [<=53] 473/1000: NO
(3*2 + (5-2)*1.5 + (6-5)*1)*1.5 = 17.25
17.25 DMG
7 EN

Lampent used Fire Blast
HIT [<=860] 700/1000: YES
CRIT [<=73] 588/1000: NO
BURN [<=110] 633/1000: NO
(12 + 3 + 3 + (4-2)*1.5)*1.5 = 31.5
31.5 DMG
2 RECOIL
7 EN

Action 3:

Rico used Rock Slide
HIT [<=890] 345/1000: YES
CRIT [<=53] 412/1000: NO
FLINCH [<=290] 105/1000: YES
(8 + (5-2)*1.5 + (6-5)*1)*1.5 = 20.25
20.25 DMG
6 EN

Lampent flinched!

The Wanderer (A)
40/100: 40%

Rico (M)
@
Soothe Bell
HP: 40
EN: 81
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Ninja Boy Daniel Son (A)
28/90: 31%

Lampent (F)
@
Life Orb
HP: 28
EN: 87
Spe: 55
1 / 2 / 4 / 2
SC 1 / WC 2
Shadow Tag

Turn Order:

The Wanderer issues actions.
Ninja Boy Daniel Son issues actions.
REFEREE
 
#74
The Wanderer (A)
40/100: 40%

Rico (M)
@
Soothe Bell
HP: 40
EN: 81
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Ninja Boy Daniel Son (A)
28/90: 31%

Lampent (F)
@
Life Orb
HP: 28
EN: 87
Spe: 55
1 / 2 / 4 / 2
SC 1 / WC 2
Shadow Tag

Action 1:

Rico used Rock Slide
HIT [<=890] 570/1000: YES
CRIT [<=53] 255/1000: NO
FLINCH [<=290] 420/1000: NO
(8 + (5-2)*1.5 + (6-5)*1)*1.5 = 20.25
20.25 DMG
6 EN

Lampent used Flame Burst + Overheat
HIT [<=960] 48/1000: YES
CRIT [<=73] 105/1000: NO
(21 + 3 + 3 + (4-2)*1.5)*1.5 = 45
Lampent's Special Attack harshly fell!
45 DMG
2 RECOIL
23 EN

Rico was knocked out!

The Wanderer (X)
0/100: 0%

Rico (M)
@
Soothe Bell
HP: -5
EN: 75
Spe: 90
56 / 3 / 45 / 2
SC 3 / WC 4
Steadfast

VS.

Ninja Boy Daniel Son (A)
6/90: 7%

Lampent (F)
@
Life Orb
HP: 6
EN: 64
Spe: 55
1 / 2 / 4 / 2
SC 1 / WC 2
Shadow Tag
Cooldown (1a)
-2 SpA​

======================


"Get him a body bag!"

======================

Sorry The Wanderer, your Battle Subway challenge is over.

Prizes:


Streak: 2
Continuable: NO
The Wanderer: 3 CC
Rico the Lucario: 9 MC, 2 KO
deadfox081: 2+2+2+2 = 8 UC

You may rechallenge in one weeks time.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#75
Challenge 6
Sup.

Thread: Heya
Format: Singles

Mollux [Harya] (Female)
"<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
Elise's Mollux. Everything Harya says is cryptic, confusing, and just plain nonsense.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Dry Skin
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW, locked): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks (26 total):
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Eruption
Recover
Acid Armor

Egg:
Aqua Ring
Stealth Rock
Heal Bell
Fire Spin
Heal Pulse

TM:
Protect
Thunderbolt
Hidden Power (Grass, power 7)
Thunder Wave
Substitute
Rain Dance
Thunder
Sludge Wave

Other:
Iron Defense

Cupra [Teleia] (Female)
"<I'M the leader while that she-bitch is gone, so I'M the one who gets to give our strategies ominous sounding names! Got it?!>"
El's Cupra. A bit of a glory seeker, Teleia's a bit pissed now that Auroch's back in the spotlight...

Nature: Quiet (+1 SpA, -15% speed, -10 evasion)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Shield Dust, Keen Eye
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW, locked): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 38 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-wisp
Ancientpower
Zen Headbutt

Egg:
Bug Buzz
Counter
Hydro Pump

TM:
Psyshock
Protect
Shadow Ball

Other:
Electroweb

Zoroark [Auroch] (Female)
"<Hook, line and sucker!>"
A shiny Zoroark that belongs to El. Doesn't like Ben much at all (and Rico even less), but the sudden return of her real trainer after an unusually prolonged absence has left her questioning her allegiance...

Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (24/73):
Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-Turn
Hone Claws
Nasty Plot
Agility
Night Daze
Imprison

Egg:
Extrasensory
Dark Pulse
Counter

TM:
Dig
Shadow Ball
Toxic
Focus Blast
Hidden Power (Electric, Power 7)
Protect

Other:
Bounce
Battle 1
RNG Adjust:

Janitor Geoff would like to fight!
"I'm not blind. I can see your Pokemon quite clearly."

RNG PKMN: 30
RNG ABIL: 1/1

Archen (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.

Item:
Flying Gem

Stats:
HP: 90
Atk+: 5
Def: 2
SpA-: 2
SpD: 2
Spe: 70
SC: 1
WC: 1
BST: 16

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Head Smash
Knock Off

Aqua Tail
Bounce

Hone Claws
Dragon Claw
Taunt
Earthquake
Dig
Sandstorm
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide


"That Mollux is getting slime all over the floor. Get it out of here!"

Earthquake – Earthquake – Earthquake
IF (Bide is used A1) THEN (Use Quick Guard A3)
IF (Rain Dance is ordered exactly once) THEN (Use Sandstorm on that action instead)