Battle Subway Challenge: ZhengTann

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"Alright, now's your turn to go, Panther-"

"Not so fast, snout-head!"

Flash Cannon > Flash Cannon > Shadow Ball
IF Crustle uses damaging Ground-type moves, THEN replace that action with Magnet Rise ONCE, pushing remaining queue back.
IF Crsutle has any Double Team clones up, THEN replace that action with Rock Slide and push remaining queue back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Not your fight, Crustle"

Earthquake - Sand Tomb - Protect

- - -


Hp: 88
En: 63
6/2/6/3/112
Other: 15% paralysis
Item: mega stone


Hp: 47
En: 75
6/4/3/3/39
Other:
Item: Focus Sash


STEALTH ROCK


Hp: 100
En: 100
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 58
En: 85
4/3/1/3/75
Other:
Item: Black Sludge

PRE-ACTION

Crustle lost 15hp due to rocks

ACTION 1!


Crustle used Earthquake! (-7en)
Crit: 5 (no)
Damage: (10+3)*1.5 = 19.5hp

Full Paralysis: 81 (no)
Lucario used Magnet Rise! (-6en)

ACTION 2!

Crustle used Sand Tomb! (-5en)
Crit: 13 (no)
Damage: (4+3)*1.5= 10.5hp

Full Paralysis: 99 (no)
Lucario used Flash Cannon! (-5en)
Crit: 2 (no)
Effect: 6 (no)
Damage: (8+5+4.5)*1.5 = 26.25hp
-2hp due to sand tomb

ACTION 3!

Crustle used Protect! (-17.5en)

Full Paralysis: 91 (no)
Lucario used Flash Cannon! (-9en)
Damage: (8+5+4.5)*1.5 = 26.25hp
-2hp due to sand tomb

- - -


Hp: 54
En: 43
6/2/6/3/112
Other: 10% paralysis, Magnet Rise (4a)
Item: mega stone


Hp: 47
En: 75
6/4/3/3/39
Other:
Item: Focus Sash


STEALTH ROCK


Hp: 59
En: 70
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 58
En: 85
4/3/1/3/75
Other:
Item: Black Sludge

- - -



"Come back Garbordor"

Crustle OUT
Garbordor IN


Opponent can't counterswitch!

Drain Punch - Double Slap - Drain Punch
IF
Lucario is faster THEN Replace Double Slap with Drain Punch
IF Counter THEN Focus Blast
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 54
En: 43
6/2/6/3/112
Other: 10% paralysis, Magnet Rise (4a)
Item: mega stone


Hp: 47
En: 75
6/4/3/3/39
Other:
Item: Focus Sash


STEALTH ROCK

Hp: 59
En: 70
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 58
En: 85
4/3/1/3/75
Other:
Item: Black Sludge
STEALTH ROCK (-12hp)

ACTION 1!


Full Paralysis: 51 (no)
Lucario used Evasive Agility! (-7en)

Garbordor used Drain Punch! (-12en)
but it missed!

ACTION 2!

Garbordor used Double Slap! (-4en)
Hit: 45 (yes)
Hits: 4 (3 hits)
Crit: 6, 10, 14 (no no no)
Effect: 9, 4, 4 (no no no)
Damage: (3*2+3)*0.67= 6hp

Full Paralysis: 78 (no)
Lucario used Circle Throw! (-4en)
Hit: 63 (yes)
Crit: 3 (no)
Damage: (6.5+3+2+3)*0.67=9.715hp

ACTION 3!

Full Paralysis: 51 (no)
Lucario used Evasive Agility! (-7en)

Garbordor used Drain Punch! (-12en)
but it missed!

Black Sludge etc

Crustle is sent out!

- - -


Hp: 48
En: 25
6/2/6/3/112
Other: 5% paralysis, Magnet Rise (2a)
Item: mega stone


Hp: 47
En: 75
6/4/3/3/39
Other:
Item: Focus Sash


STEALTH ROCK

Hp: 59
En: 70
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 39
En: 57
4/3/1/3/75
Other:
Item: Black Sludge



"Go."
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Magnet Rise should have 1a duration left by now, I think. Not that it would affect your actions much, as Ingo.

"Alright! Alright! Now to give 'em one parting shot..."

Endure > Flash Cannon > Chill
IF Crustle uses Rest, THEN replace that action with Flash Cannon instead.
IF Crsutle has any Double Team clones up, THEN replace that action with Bulldoze and push remaining queue back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"What an annoying prick."

Sand Tomb - Dig - Earthquake

- - -

Hp: 48
En: 25
6/2/6/3/112
Other: 5% paralysis, Magnet Rise (1a)
Item: mega stone


Hp: 47
En: 75
6/4/3/3/39
Other:
Item: Focus Sash


STEALTH ROCK

Hp: 59
En: 70
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 39
En: 57
4/3/1/3/75
Other:
Item: Black Sludge

ACTION 1!

Paralysis: 58 (no)
Lucario used Endure! (-15en)

Crustle used Sand Tomb! (-4en)
Hit: 56 (yes)
Crit: doesn't matter
Damage: (4+3)*1.5= 10.5hp

Lucario lost 2hp due to sand tomb

ACTION 2!

Crustle dug a hole! (-10en)

Lucario used Flash Cannon! (-5en)
But it missed!
-2hp due to sand tomb

Crustle used Dig!
Crit: 2 (no)
Damage: 16.5hp

ACTION 3!

Crustle used Earthquake! (-7en)
Crit: 9 (no)
Damage: (10+3)*1.5= 19.5hp

Lucario used Chill! (+12en)
-2hp due to sand tomb

Lucario fainted!

- - -


Hp: KO
En: 25
6/2/6/3/112
Other: 5% paralysis, Magnet Rise (1a)
Item: mega stone


Hp: 47
En: 75
6/4/3/3/39
Other:
Item: Focus Sash


STEALTH ROCK

Hp: 59
En: 49
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 39
En: 57
4/3/1/3/75
Other:
Item: Black Sludge




"Choose the next pokemon."

ZhengTann
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Have it your way. Attack, Crustle"

Rock Blast - Rock Blast - Rock Blast
IF
Armaldo is Underground when Crustle is to attack THEN Earthquake
IF Rock Blast AND not in a combo AND Crustle has 25hp or more THEN Counter
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Just checked back, and you missed SR damage on Crustle, resulting in 44 HP left for it. If that would mean you wanting to change orders, then it's fine by me - just drop me an IRC ping or a VM.

"A gamble, huh? Well you're not getting away with it!"

Rock Slide > Rock Slide + Smack Down {Musica's Slam!!} > combo cooldown (Rock Slide + Smach Down)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 47
En: 75
6/4/3/3/39
Other:
Item: Focus Sash

STEALTH ROCK

Hp: 44
En: 49
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 39
En: 57
4/3/1/3/75
Other:
Item: Black Sludge

ACTION 1!

Armaldo used Rock Slide! (-5en)
Hit: 99 (no)
But it missed!

Crustle used Rock Blast! (-7en)
Hits: 1/4 (3 hits)
Crit: battle armor
Damage: (3*3+3)*1.5= 18hp

ACTION 2!

Crustle used Rock Blast! (-11en)
Hits: 3/4 (4 hits)
Damage: (4*3+3)*1.5= 22.5hp

Armaldo used Rock Slide + Smack Down! (-14en)
Hit: 40 (yes)
Crit: 8 (no)
Damage: (7+5+3+1.5-1)*1.5= 23.25hp

ACTION 3!

Crustle used Rock Blast! (-15en)
Hits: 1/4 (3 hits)
Damage: (3*3+3)*1.5= 18hp

Armaldo fainted!

- - -



Hp: KO
En: KO
6/4/3/3/39
Other:
Item: Focus Sash

STEALTH ROCK

Hp: 21
En: 16
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 39
En: 57
4/3/1/3/75
Other:
Item: Black Sludge



"Go."

ZhengTann
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"The hell are you doing losing to that Crustle?"

"Guh, overestimated!"

"Oh come on, now I have to help you clean up?!"

Gajeel the Honchkrow @ Life Orb: Dark Pulse > Heat Wave > Heat Wave
IF Crustle uses a damaging Rock-type combo, THEN replace that action with Fly (suspend) and the next with Fly (hit) instead, pushing remaining queue back.
IF Crustle uses Endure, THEN that action with Toxic instead, pushing remaining queue back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Crush this foe, Crustle"

Rock Tomb - Rock Wrecker - Rock Slide

- - -


Hp: 110
En: 100
5/1/5/2/71
Other:
Item: Life Orb

STEALTH ROCK

Hp: 21
En: 16
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 39
En: 57
4/3/1/3/75
Other:
Item: Black Sludge

- - -

ACTION 1!

Honchkrow used Dark Pulse! (-5en)
Crit: 16 (no)
Flinch: 4 (no)
Damage: (8+3+3+3-1)= 16hp
-2hp

Crustle used Rock Tomb! (-4en)
Hit: 71 (yes)
Crit: 2 (no)
Damage: (6+3+4.5)*1.5=20.25hp

Honchkrow's speed was lowered!

ACTION 2!

Crustle used Rock Wrecker! (-9en)
Hit: 77 (yes)
Crit: 4 (no)
Damage: (15+3+4.5)*1.5= 33.75hp

Honchkrow used Heat Wave! (-7en)
Hit: 86 (yes)
Damage: 10+3+3= 16hp
-2hp

Crustle fainted!

- - -



Hp: 52
En: 88
5/1/5/2/40
Other: -1spe
Item: Life Orb

STEALTH ROCK

Hp: KO
En: KO
4/5/2/3/45
Other:
Item: Rocky Helmet


Hp: 39
En: 57
4/3/1/3/75
Other:
Item: Black Sludge



"Finish this, Garbordor."

Rock Blast - Rock Blast - Rock Blast
ONCE ONLY IF Endure THEN Toxic
IF Sucker Punch THEN Stockpile

ZhengTann
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
52 HP Honchkrow, against 27 HP Garbodor after SR. I can do this. I can do this.

"Oh no you don't!"

Psychic + Psychic {Iron Dragon's Club!} > combo cooldown (Psychic + Psychic) > Psychic + Psychic {Iron Dragon's Club!}
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 52
En: 88
5/1/5/2/40
Other: -1spe
Item: Life Orb

STEALTH ROCK​


Hp: 39
En: 57
4/3/1/3/75
Other:
Item: Black Sludge
PRE-ACTION!

Garbordor lost 12hp due to Stealth Rocks!

ACTION 1!

Garbordor used Rock Blast! (-7en)
Hit: 48 (yes)
Hits: 3/6 (3 hits)
NOTE: From Bulbapedia: http://bulbapedia.bulbagarden.net/wiki/Multi-hit_moves says that since Gen V there is a 33% chance of 2, 33% of 3 hits, 16.7% chance of 4 and the same for 5. So 1-2 out of six = 2 hits; 3-4 = 3 hits; 5=4 hits; 6=5 hits.
Crit: 11, 13, 10
Stench: 7, 3, 1 (no no yes)
Damage: (3*3+4.5)*1.5= 20.25hp

Honchkrow flinched!

ACTION 2!


Garbordor used Rock Blast! (-11en)
Hit: 81 (thank god gen vi acc boost)
Hits: 6 (5 hits)
Crit: 13, 12, 14, 6, 5
Stench: 10, 10, 7, 10, 8 (no no no no no)
Damage: (5*3+4.5)*1.5= 29.25hp

Honchkrow used Psychic + Psychic! (-33.25en)
Damage: (11*2.25+3+3)*1.5=46.125hp

Garbordor fainted!

Honchkrow lost 2hp due to life orb!

Honchkrow fainted!

Its_A_Tie! Which means, according to the rules, thaaaat:

rules said:
Ties in the Subway count as a loss for the challenger and end the challenge.
Ingo is the winner!

- - -


Hp: KO
En: KO
5/1/5/2/40
Other: -1spe
Item: Life Orb

STEALTH ROCK​


Hp: KO
En: KO
4/3/1/3/75
Other:
Item: Black Sludge​

- - -



"For your first challenge, that was a great performance. But you left your guard down at the end and that was you downfall. Now leave this train and only return when your mind is as ready as your pokemon!

Most Unfortunate, ZhengTann, that was really really close. Better luck next time!

Prizes:
Zhengtann: 1+2+3= 6CC

Lucario: 12MC, 4KOC
Armaldo: 3MC
Honchkrow: 3MC, 2KOC (garbordor counts here as you did get the KO)

Frosty: 2+3+3+3+10= 21UC

You may rechallenge in 3 days.
 

Geodude6

Look at my shiny CT!
Let's get a streak on here before I start Arcade.

Mode: Singles
Thread: Here
Current Streak: 0

Chosen Abilities:
Lucario: Steadfast / Adaptability
Haxorus: Mold Breaker
Armaldo: Swift Swim

Chosen Items:
Lucario: Lucarionite
Haxorus: Rare Candy
Armaldo: Claw Fossil

Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Attract
Aura Sphere
Bite
Blaze Kick (*)
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch (*)
Calm Mind
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Cross Chop
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm (*)
Foresight (*)
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Slide (*)
Rock Tomb
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Haxorus(*) Natsu (M)

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Learning to fight with a clear mind, even in the midst of battle rage, is not easy - but Natsu is now one of the few that did it. Through rigorous training, he bridged the gap between instinct and thought, acting on cues his opponent didn't even realise to counter and parry at precisely the same time they make their move. Broadening his mind's eye also allows Natsu to make use of the environment more efficiently, as well as track his opponents battle habits - something only Gajeel can match, which became a newfound reason they keep coming to blows.


Nature: Jolly (+15% Speed, -1 SpA, +14% Acc)

Type:
Dragon Type: Dragon STAB; Thrash or Outrage will not be disrupted by oncoming damage.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+14% Acc)
Size Class: 3
Weight Class: 5

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Aqua Tail
Assurance (*)
Brick Break
Bulldoze
Counter
Cut
Dig (*)
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage (*)
Dragon Tail
Dual Chop (*)
Earthquake
Endeavour
Endure
Facade
False Swipe (*)
Fling
Focus Energy
Frustration
Giga Impact
Guillotine
Harden
Hone Claws
Incinerate
Iron Tail (*)
Leer (*)
Low Kick
Night Slash (*)
Outrage
Payback
Poison Jab
Protect
Razor Wind
Rest
Return
Reversal (*)
Roar
Rock Slide
Rock Smash (*)
Rock Tomb
Scary Face (*)
Scratch (*)
Shadow Claw
Slash (*)
Sleep Talk
Snore
Strength
Substitute
Superpower
Surf
Sunny Day
Swagger
Swords Dance
Taunt
Toxic
X-Scissor (*)
Armaldo - Pantherlily (M)

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Pantherlily's much larger size now meant that he would no longer be the protected fossiling now, but a respected fighter in his own right. Swinging his claws with the strength of a shield bash, Pantherlily trains everyday by felling trees for firewood and clearing debris around the monastery backyard. Often in the evenings, the only sounds there are the rustling of his claws as no fallen leaf ever touches the ground.


Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4

EC: 6/6 Next Evolution at 6
MC: 0
AC: 5/5

Attacks:
Aerial Ace
AncientPower
Aqua Jet
Aqua Tail
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Cross Poison
Crush Claw
Cut
Dig
Double Team
Double-Edge
Earthquake
Endure
Facade
Fury Cutter
Giga Impact
Harden
Hone Claws
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud Sport
Mud-Slap
Protect
Rapid Spin
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Sand-Attack
Sandstorm
Scratch
Screech
Seismic Toss
Slash
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Queue:
P2X7 (Doubles, First-timer)
Frosty (Doubles, Super)
Zt (Singles)
(RNG for mon: 19 Sawk)
(ABIL: Sturdy)
Battle #1:

You are challenged by Crush Girl Billie!

"Hiyah!"


Sawk (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Inner Focus:
(Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Muscle Band

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 98
SC: 3
WC: 4
BST: 19

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Block
Dual Chop
Fire Punch
Ice Punch
ThunderPunch

Toxic
Bulk Up
Earthquake
Brick Break
Return
Facade
Payback
Stone Edge
Substitute


Brick Break~Earthquake~Brick Break
IF Zen Headbutt THEN Counter and push actions back.
 

Geodude6

Look at my shiny CT!
Good lord this is atrociously late.

ZT-Human:

Lucario
Type: Fighting/Steel
Status: Healthy
HP: 100
EN: 100
Item: Lucarionite
Stats: 6/2/6/3/112
Ability: Adaptability
SC: 3
WC: 4
Other: None
Billie:

Sawk
Type: Fighting
Status: Healthy
HP: 100
EN: 100
Item: Muscle Band
Stats: 5/3/1/3/98
Ability: Sturdy
SC: 3
WC: 4
Other: +10% Acc​

A1
Lucario's Psychic
-7 EN
Crit: (<625)
[10+6(1.5)-3(1.5)-1]*1.5=20.25
Effect: (<1000)
Sawk's Brick Break
-5 EN
Crit: (<625)
[8+3+5(1.5)-2(1.5)+1]*1.5=24.75

A2
Lucario's Magnet Rise
-7 EN
Sawk's Earthquake
-7 EN
cockblocked

A3
Lucario's Psychic
-7 EN
Crit: (<625)
[10+6(1.5)-3(1.5)-1]*1.5=20.25
Effect: (<1000)
Sawk's Brick Break
-5 EN
Crit: (<625)
[8+3+5(1.5)-2(1.5)+1]*1.5=24.75

ZT-Human:

Lucario
Type: Fighting/Steel
Status: Magnet Rise (4a)
HP: 51
EN: 79
Item: Lucarionite
Stats: 6/2/6/3/112
Ability: Adaptability
SC: 3
WC: 4
Other: None
Billie:

Sawk
Type: Fighting
Status: Healthy
HP: 60
EN: 83
Item: Muscle Band
Stats: 5/3/1/3/98
Ability: Sturdy
SC: 3
WC: 4
Other: +10% Acc​
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Err why didn't I just Counter... Definitely not at my best.

"Wait, what?"

Endure > Psychic > Psychic
IF Sawk is under the effects of Substitute, THEN replace the remaining action queue with Psychic > Dual Chop instead.
 

Geodude6

Look at my shiny CT!

"Get around him!"

Karate Chop~Brick Break~Substitute (15)

===

Good lord this is atrociously late.
ZT-Human:

Lucario
Type: Fighting/Steel
Status: Magnet Rise (4a)
HP: 51
EN: 79
Item: Lucarionite
Stats: 6/2/6/3/112
Ability: Adaptability
SC: 3
WC: 4
Other: None
Billie:

Sawk
Type: Fighting
Status: Healthy
HP: 60
EN: 83
Item: Muscle Band
Stats: 5/3/1/3/98
Ability: Sturdy
SC: 3
WC: 4
Other: +10% Acc​

A1
Lucario's Endure
-15 EN
Sawk's Karate Chop
-2 EN
Crit: (<1250) 793
[5+3+3+5(1.5)-2(1.5)+1]*1.5=24.75

A2
Lucario's Psychic
-7 EN
Crit: (<625) 7437
[10+6(1.5)-3(1.5)-1]*1.5=20.25
Effect: (<1000) 8531
Sawk's Brick Break
-5 EN
Crit: (<625) 1376
[8+3+5(1.5)-2(1.5)+1]*1.5=24.75

A3
Lucario's Psychic
-11 EN
Crit: (<625) 7853
[10+6(1.5)-3(1.5)-1]*1.5=20.25
Effect: (<1000) 6369
Sawk's Substitute
-12 EN
-15 HP

ZT-Human:

Lucario
Type: Fighting/Steel
Status: Magnet Rise (1a), Cannot Endure (1r)
HP: 2
EN: 46
Item: Lucarionite
Stats: 6/2/6/3/112
Ability: Adaptability
SC: 3
WC: 4
Other: None
Billie:

Sawk
Type: Fighting
Status: Substitute (15)
HP: 5
EN: 64
Item: Muscle Band
Stats: 5/3/1/3/98
Ability: Sturdy
SC: 3
WC: 4
Other: +10% Acc​

===


"Now finish it!"

Rock Smash~Rock Smash~Rock Smash
 

Geodude6

Look at my shiny CT!
Update:

We're moving Subway to Leethoof's control, which will entail us creating a new thread on the principle that this thread is getting old - and Leet can't edit this thread. If Engineer Pikachu could send me and Leethoof any updated he had already worked on I'd be much obliged.

Ongoing runs (Including runs that have started and are in need of a subref) are to be immediately ended, providing rewards as appropriate.

Runs that have yet to start are cancelled and removed from the queue.

Stay tuned for Subway MK II!
 

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