Facility Battle Tree: かたわれ時

Only かたわれ時 and the current ref should be posting in this thread.
かたわれ時 will be challenging Floor 4 (no items) with Rara the Gardevoir (Trace) and Lulu the Lucario (Steadfast).
:sm/Gardevoir: :sm/Gardevoir-Mega:

Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!

Birthplace: Petalburg Woods
Caught at: Petalburg Woods


[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]

1583406117090.png


Body Slam
Draining Kiss
Facade

Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt


1583406137362.png


Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire

Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt


1583406155320.png


Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room
:sm/Lucario: :sm/Lucario-Mega:

Lulu [♂] Lucario [Stage: 3]
Type: Steel / Fighting
Hidden Power Type: Water

[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!

Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)


[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90

Size Class: 3
Weight Class: 4

[Moves]

1583406117090.png


Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade

Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack

Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw

Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt


1583406137362.png


Aura Sphere
Dark Pulse
Dragon Pulse

Final Gambit
Flash Cannon
Focus Blast
Hidden Power

Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse


1583406155320.png


Agility
Attract
Bulk Up
Calm Mind

Captivate
Confide
Copycat
Detect
Double Team
Endure

Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws

Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect

Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Work Up









Roll 17, 18: Steel and Fairy
Roll 5, 2: Lucario (Hidden Power Poison) and Grimmsnarl (Hidden Power Fire)
Roll 3, 1: Lucario has Justified, Grimmsnarl has Prankster

:ss/Lucario:

Lucario (♀)

Type: Fighting/Steel
Ability: Steadfast/Inner Focus/Justified

Item: Expert Belt

Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 80
Atk: 5
Def: 2 (-)
SpA: 5
SpD: 3
Spe: 104 (+)

Size: 3
Weight: 4

Moves:
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick
Hone Claws
Howl
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Life Dew
Low Kick
Low Sweep
Magnet Rise
Me First
Mega Kick
Mega Punch
Metal Claw
Metal Sound
Meteor Mash
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scary Face
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Steel Beam
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
:ss/Grimmsnarl:

Grimmsnarl (♀)

Type: Dark/Fairy
Ability: Prankster/Frisk/Pickpocket

Item: RageCandyBar

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 90
Atk: 6 (+)
Def: 3
SpA: 4
SpD: 4
Spe: 52 (-)

Size: 3
Weight: 4

Moves:
Assurance
Attract
Bite
Body Press
Body Slam
Brick Break
Bulk Up
Confide
Crunch
Dark Pulse
Darkest Lariat
Dazzling Gleam
Drain Punch
Draining Kiss
Endure
Facade
Fake Out
Fake Tears
False Surrender
Fire Punch
Flatter
Focus Blast
Focus Energy
Foul Play
Giga Impact
Hammer Arm
Hyper Beam
Ice Punch
Leech Life
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metronome
Nasty Plot
Play Rough
Power Swap
Power Whip
Power-Up Punch
Protect
Reflect
Rest
Retaliate
Revenge
Round
Scary Face
Shadow Claw
Sleep Talk
Snore
Spirit Break
Stomping Tantrum
Substitute
Sucker Punch
Superpower
Swagger
Taunt
Thief
Throat Chop
Thunder Punch
Thunder Wave
Torment
Trick
Uproar
Wonder Room


Sending out Lucario.

:sm/lucario:
Another day, another battle! Bring it on!

かたわれ時 to send out and order
 
:sm/Lucario:
“Oh hello, fellow Lucario. So nice to see another of my kind. Shall we Brawl?”

1583543126009.png

“Now now now Lulu, we have no idea what this Lucario is capable of. Let Gardevoir scout out a bit.”

:sm/Gardevoir:
“Wonderful.”


:sm/Gardevoir:
Focus Blast ~ Mystical Fire ~ Focus Blast
 
:sm/lucario:
Scouting won't help when you can't touch me!

Dig | Swords Dance | Dig


:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 80/80 | EN: 100
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: OK
:sm/lucario: @ nothing
Steel/Fighting | Justified
HP: 80/80 | EN: 100
5 / 2 / 5 / 3 / 104 | 3 / 4
Status: +10% accuracy​
Action 1
Lucario used Dig! -6 EN, 94 left.
Lucario burrowed underground!

Rara used Focus Blast! -8 EN, 92 left.
But it missed!

Lucario used Dig! -5 EN, 89 left.
110% accuracy. Roll 20/24: no crit.
[(8 + 2) * 1] = 10 damage to Rara, 70 HP left.

Action 2
Lucario used Swords Dance! -7 EN, 82 left.
Lucario's attack rose sharply!

Rara used Mystical Fire! -6 EN, 86 left.
100% accuracy. Roll 19/24: no crit. 100% effect chance.
[(8 + 3) * 1.5] = 17 damage to Lucario, 63 HP left.
Lucario's special attack fell!

Action 3
Lucario used Dig! -6 EN, 76 left.
Lucario burrowed underground!

Rara used Focus Blast! -8 EN, 78 left.
But it missed!

Lucario used Dig! -5 EN, 71 left.
110% accuracy. Roll 11/24: no crit.
[(8 + 2) * 1] + (2 * 2) = 14 damage to Rara, 56 HP left.
:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 56/80 | EN: 78
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: OK
:sm/lucario: @ nothing
Steel/Fighting | Justified
HP: 63/80 | EN: 71
5 / 2 / 5 / 3 / 104 | 3 / 4
Status: +10% accuracy, +2 attack, -1 special attack​

:sm/lucario:
And now, I reap the fruit of my labors!

Meteor Mash | Meteor Mash | Meteor Mash
IF Meteor Mash is Disabled when Lucario is to act THEN replace all future instances of Meteor Mash with Iron Tail
IF Rara is to use a P/E move THEN Swords Dance first instance, Hone Claws second instance, Bulk Up third instance
IF Rara is to use Will-o-wisp THEN Substitute (15)


かたわれ時 to order
 
1583556496434.png

*panics*

:sm/Lucario:
*calmly taps*

:sm/Gardevoir:
“Lucario, this is a crisis, and all you’re doing is tapping at some wired gadget?”

:sm/Lucario:
“It’s this new snazzy gadget I bought at the Pokemart. It’s called a calculator. Come and have a look.”

*beeping sounds with taps to a background of me screaming*

:sm/Lucario:
“Nope, not going to work. You’ll fail to kill him. This is the only way.”

:sm/Gardevoir:
“Well
must we do this?”

:sm/Lucario:
“It’s our best chance.”


:sm/Gardevoir:
Destiny Bond + Hypnosis ~ cooldown (Wish) ~ Wish
IF
Hypnosis A1 hits, THEN replace Wish A3 with Focus Blast + Focus Blast and push back.
 
:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 56/80 | EN: 78
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: OK
:sm/lucario: @ nothing
Steel/Fighting | Justified
HP: 63/80 | EN: 71
5 / 2 / 5 / 3 / 104 | 3 / 4
Status: +10% accuracy, +2 attack, -1 special attack​
Action 1
Lucario used Meteor Mash! -6 EN, 65 left.
100% accuracy. Roll 18/24: no crit. Roll 87/100: no effect.
[(9 + 3 + 2) * 1.5] + (2 * 2) = 21 damage to Rara, 35 HP left.

Rara used... Struggle. -5 EN, 73 left.
100% accuracy. Roll 4/24: no crit.
[(5 + 1) * 1] = 6 damage to Lucario, 57 left.
Rara took 2 recoil damage! 33 HP left.

Action 2
Lucario used Meteor Mash! -10 EN, 55 left.
100% accuracy. Roll 10/24: no crit. Roll 40/100: no effect.
[(9 + 3 + 2) * 1.5] + (2 * 2) = 21 damage to Rara, 12 HP left.

Rara used Wish! -12 EN, 61 left.
Rara made a wish!

Action 3
Lucario used Meteor Mash! -14 EN, 41 left.
100% accuracy. Roll 4/24: no crit. Roll 84/100: no effect.
[(9 + 3 + 2) * 1.5] + (2 * 2) = 21 damage to Rara, -9 HP left.
Rara fainted!

Lucario's special attack returned to normal.
Lucario's attack decayed one stage.
:ss/gardevoir: @ nothing
Status: KO
Wish incoming for Lulu
:sm/lucario: @ nothing
Steel/Fighting | Justified
HP: 57/80 | EN: 41
5 / 2 / 5 / 3 / 104 | 3 / 4
Status: +10% accuracy, +1 attack​

Be sure to check your combo classes in the data audit! Destiny Bond outside of a combo would have helped a lot more here (even if the combo had worked), as it would have taken a big chunk of HP off of Lucario and also let you attack me once more action 2.

かたわれ時 to order with Lulu
 
Last edited:
:sm/Lucario:
“So much for big brain time. This tree is downright terrible. What does Twilight think he’s doing bringing me here?”

:sm/Lucario:
Dig ~ Dig ~ Dig
IF
P/E move, THEN use Swords Dance and push back.
 
:sm/lucario:
It pains me to be forced to strike a fellow Lucario...

Screech | Screech | Revenge + High Jump Kick


:ss/lucario: @ nothing (Lulu)
Steel/Fighting | Steadfast
HP: 80/80 | EN: 100
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: Wish incoming (from Rara)
:sm/lucario: @ nothing
Steel/Fighting | Justified
HP: 57/80 | EN: 41
5 / 2 / 5 / 3 / 104 | 3 / 4
Status: +10% accuracy, +1 attack​
Action 1
Lucario used Screech! -6 EN, 35 left.
Roll 80/100: hit.
Lulu's defense fell sharply!

Lulu used Dig! -6 EN, 94 left.
Lulu burrowed underground!

Lulu used Dig! -5 EN, 89 left.
100% accuracy. Roll 18/24: no crit.
[(8 + 3) * 1.5] = 17 damage to Lucario, 40 HP left.

Rara's wish came true!
Lulu's HP is already full!

Action 2
Lucario used Screech! -10 EN, 25 left.
Roll 37/100: hit.
Lulu's defense fell sharply!

Lulu used Dig! -8 EN, 81 left.
Lulu burrowed underground!

Lulu used Dig! -7 EN, 74 left.
100% accuracy. Roll 21/24: no crit.
[(8 + 3) * 1.5] = 17 damage to Lucario, 23 HP left.

Action 3
Lulu used Dig! -10 EN, 64 left.
Lulu burrowed underground!

Lulu used Dig! -9 EN, 55 left.
100% accuracy. Roll 15/24: no crit.
[(8 + 3) * 1.5] = 17 damage to Lucario, 6 HP left.

Lucario used Vengeful Leaping Strike! -23 EN, 2 left.
105% accuracy. Roll 22/24: no crit.
[(25 + 3 + 2) * 1.5] + (5 * 2) = 55 damage to Lulu, 25 HP left.

Lucario's attack returned to normal.
:ss/lucario: @ nothing (Lulu)
Steel/Fighting | Steadfast
HP: 25/80 | EN: 55
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: -4 defense
:sm/lucario: @ nothing
Steel/Fighting | Justified
HP: 6/80 | EN: 2
5 / 2 / 5 / 3 / 104 | 3 / 4
Status: +10% accuracy, Cooldown​

:sm/lucario:
Hitting you just... feels wrong...

Cooldown (Bullet Punch) | Bullet Punch | Bullet Punch
IF Lulu is to use a P/E move THEN Chill
IF Lulu is in the evasive state of Dig THEN Bulldoze
IF Lulu is to use Extreme Speed outside of a combination THEN Extreme Speed


かたわれ時 to kill Lucario
 
Last edited:
:sm/Lucario:
“Indeed it doesn’t feel right to fight. Then and again, what is right in this weird tree?”

:sm/Lucario:
Extreme Speed ~ Drain Punch ~ Swords Dance
 
Last edited:
:ss/lucario: @ nothing (Lulu)
Steel/Fighting | Steadfast
HP: 25/80 | EN: 55
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: -4 defense
:sm/lucario: @ nothing
Steel/Fighting | Justified
HP: 6/80 | EN: 2
5 / 2 / 5 / 3 / 104 | 3 / 4
Status: +10% accuracy, Cooldown​
Action 1
Lulu used Extreme Speed! -6 EN, 49 left.
100% hit. crit doesn't matter.
(8 + 3) / 1.5 = 7 damage to Lucario
Lucario fainted!
Lulu's defense decayed to -3.​
:ss/lucario: @ nothing (Lulu)
Steel/Fighting | Steadfast
HP: 25/80 | EN: 49
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: -3 defense
:sm/lucario: @ nothing
Status: KO​
Sending out Grimmsnarl.

かたわれ時 to order
 
:sm/Lucario:
“I still have a bad feeling about this...”

:sm/Lucario:
Meteor Mash ~ Meteor Mash ~ Meteor Mash
IF
Fire-type OR Fighting-type move, THEN Dig and push back.
IF Ground-type move, THEN High Jump Kick and push back.
IF P/E, THEN Swords Dance first instance, chill second instance, Life Dew third instance, pushing back each instance.
 
:ss/grimmsnarl:
Watch, as I call upon the power of the gods themselves!

Fake Out | Metronome (Precipice Blades, Sacred Sword, V-Create, Bolt Strike, Behemoth Bash, Shadow Force, Photon Geyser, Relic Song, Spacial Rend, Origin Pulse) | Metronome (Land's Wrath, Fusion Bolt, Fusion Flare, Secret Sword, Sunsteel Strike, Spectral Thief, Psystrike, Dragon Ascent, Hyperspace Fury, Fleur Cannon)


:ss/lucario: @ nothing (Lulu)
Steel/Fighting | Steadfast
HP: 25/80 | EN: 49
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: -3 defense
:ss/grimmsnarl: @ nothing
Dark/Fairy | Prankster
HP: 90/90 | EN: 100
6 / 3 / 4 / 4 / 52 | 3 / 4
Status: -10% evasion​
Action 1
Grimmsnarl used Fake Out! -4 EN, 96 left.
100% hit. Roll 11/24: no crit. 100% effect chance.
[(4 + 3) / 1.5] + (3 * 2) = 11 damage to Lulu, 14 HP left.

Lulu flinched!

Action 2
Grimmsnarl used Metronome! -7 EN, 89 left.
Roll 1/10: Precipice Blades. -8 EN, 81 left.
Roll 96/100: miss.

Lulu used Meteor Mash! -6 EN, 43 left.
100% accuracy. Roll 4/24: no crit. Roll 5/100: effect activates!
[(9 + 3 + 2) * 1.5] = 21 damage to Grimmsnarl, 69 left.
Lulu's attack rose!

Action 3
Grimmsnarl used Metronome! -11 EN, 70 left.
Roll 3/10: Fusion Flare. -7 EN, 63 left.
100% accuracy. Roll 16/24: no crit.
[(10 + 1) * 1.5] = 17 damage to Lulu, -3 HP left.
Lulu fainted!
:ss/lucario: @ nothing (Lulu)
Status: KO
:ss/grimmsnarl: @ nothing
Dark/Fairy | Prankster
HP: 69/90 | EN: 63
6 / 3 / 4 / 4 / 52 | 3 / 4
Status: -10% evasion​
:ss/grimmsnarl:
I'm gonna beat up Groudon for that Precipice Blades miss.


Too bad, challenger! Your run ends here.
You may return whenever you'd like!


かたわれ時 2 TC | 2 RC | -12 JC
Sivanandi 4 TC | 2 RC | 6 JC
 
Please make the Tree easy Megas are awesome


Only かたわれ時 and the current ref should be posting in this thread.
かたわれ時 will be challenging Floor 4 (no items) with Rara the Gardevoir (Trace) and Lulu the Lucario (Inner Focus).
:sm/Gardevoir: :sm/Gardevoir-Mega:

Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!

Birthplace: Petalburg Woods
Caught at: Petalburg Woods


[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]

1583406117090.png


Body Slam
Draining Kiss
Facade

Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt


1583406137362.png


Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire

Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt


1583406155320.png


Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room
:sm/Lucario: :sm/Lucario-Mega:

Lulu [♂] Lucario [Stage: 3]
Type: Steel / Fighting
Hidden Power Type: Water

[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!

Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)


[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90

Size Class: 3
Weight Class: 4

[Moves]

1583406117090.png


Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade

Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack

Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw

Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt


1583406137362.png


Aura Sphere
Dark Pulse
Dragon Pulse

Final Gambit
Flash Cannon
Focus Blast
Hidden Power

Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse


1583406155320.png


Agility
Attract
Bulk Up
Calm Mind

Captivate
Confide
Copycat
Detect
Double Team
Endure

Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws

Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect

Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Work Up









Roll 3/18: Fighting. Roll 5/5: Breloom. Roll 1/3: Effect Spore. Hidden Power Ghost.
Roll 7/17: Electric. Roll 1/5: Caribolt. Roll 2/2: Galvanize. Hidden Power Ghost.

:ss/Caribolt:

Caribolt (♀)

Type: Grass/Electric
Ability: Overgrow/Galvanize

Item: Miracle Seed

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 5
Def: 4
SpA: 3 (-)
SpD: 4
Spe: 122 (+)

Size: 4
Weight: 5

Moves:
Attract
Body Slam
Boomburst
Brick Break
Bulk Up
Bullet Seed
Charge Beam
Confide
Confuse Ray
Double Kick
Double Team
Double-Edge
Echoed Voice
Electric Terrain
Electroweb
Endeavor
Energy Ball
Facade
Flash
Flash Cannon
Frenzy Plant
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Pledge
Grassy Terrain
Helping Hand
Hidden Power
Horn Leech
Hyper Voice
Knock Off
Leafage
Leech Seed
Leer
Magnet Rise
Natural Gift
Nature Power
Power Whip
Present
Protect
Quick Attack
Rapid Spin
Razor Leaf
Rest
Return
Round
Seed Bomb
Shock Wave
Signal Beam
Sleep Talk
Snore
Solar Beam
Spark
Spotlight
Substitute
Sunny Day
Swagger
Swords Dance
Synthesis
Tackle
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Uproar
Volt Switch
Wild Charge
Work Up
Worry Seed
Zap Cannon
:ss/Breloom:

Breloom (♂)

Type: Grass/Fighting
Ability: Effect Spore/Poison Heal/Technician

Item: Ring Target

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 80
Atk: 6
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 81 (+)

Size: 3
Weight: 3

Moves:
Absorb
Attract
Body Slam
Brick Break
Bulk Up
Bullet Seed
Captivate
Charm
Confide
Counter
Cut
Double Team
Double-Edge
Drain Punch
Dynamic Punch
Endure
Energy Ball
Facade
Fake Tears
False Swipe
Feint
Flash
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Growth
Headbutt
Helping Hand
Hidden Power
Hyper Beam
Iron Tail
Laser Focus
Leech Seed
Low Sweep
Mach Punch
Mega Drain
Mega Kick
Mega Punch
Mimic
Mind Reader
Mud-Slap
Natural Gift
Poison Powder
Power-Up Punch
Protect
Refresh
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Seed Bomb
Seismic Toss
Sky Uppercut
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spore
Stone Edge
Strength
Stun Spore
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Synthesis
Tackle
Thunder Punch
Toxic
Vacuum Wave
Venoshock
Wake-Up Slap
Work Up
Worry Seed

_____________

You are challenged by Kalos Gym Leader Ramos!



"Well then, whippersnapper! Let's see if yeh can beat these two potential additions to my team, starting with Caribolt!"​
 
When I’m items off, the opposing Pokemon can’t hold items too, right?

1592175650524.png

“Go go go!”

:sm/lucario:
“Why are you so happy even though we have such a high chance to lose?”
Ice Punch ~ Blaze Kick ~ Ice Punch
IF
P/E, THEN Swords Dance and push back.
[2 subs] IF Leech Seed OR Fighting-type combo, THEN Protect and push back.
 
Yep! These opponents have no items.
:ss/caribolt:


"Well... My old age has given me patience, sprout!"

Leech Seed | Volt Switch | Leech Seed

:ss/lucario: @ nothing
Steel/Fighting | Inner Focus
HP: 80/80 | EN: 100
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: OK
:ss/caribolt: @ nothing
Grass/Electric | Galvanize
HP: 90/90 | EN: 100
5 / 4 / 3 / 4 / 122 | 4 / 5
Status: OK​
Action 1
Lulu used Protect! -7 EN, 93 left.

Caribolt used Leech Seed! -9 EN, 91 left.
Lulu protected himself!

Action 2
Caribolt used Volt Switch! -4 EN, 87 left.
100% accuracy. Roll 23/24: no crit.
[(7 + 3) * 1] = 10 damage to Lulu, 70 HP left.
Caribolt is heading back to Ramos!

Lulu used Ice Punch! -6 EN, 87 left.
100% accuracy. Roll 21/24: no crit. Roll 49/100: no effect.
[(8 + 1) * 1.5] = 14 damage to Caribolt, 76 HP left.

Action 3
Lulu used Protect! -7 EN, 80 left.

Caribolt used Leech Seed! -9 EN, 78 left.
Lulu protected himself!
:ss/lucario: @ nothing
Steel/Fighting | Inner Focus
HP: 70/80 | EN: 80
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: OK
:ss/caribolt: @ nothing
Grass/Electric | Galvanize
HP: 76/90 | EN: 78
5 / 4 / 3 / 4 / 122 | 4 / 5
Status: Volt Switching to Breloom​
:ss/breloom:


"And now my patience pays off! Take this, whippersnapper!"

Sky Uppercut | Drain Punch | Sky Uppercut
IF Lulu is to use an unsuspended D/E move outside of a combination AND Lulu is faster THEN Mach Punch and restart queue
IF Lulu is to use Counter THEN Focus Blast and restart queue
IF Lulu has Double Team clones THEN Rock Slide and restart queue

かたわれ時
 
1592191176325.png

“Patience... is a virtue. And something we don’t have.”

:sm/lucario:
“Though Young whippersnapper I am, I still learn quickly! I merely don’t have the experience that an elder like you have.”
Blaze Kick ~ Roar ~ Double Team [1 clone]
 
:ss/lucario: @ nothing
Steel/Fighting | Inner Focus
HP: 70/80 | EN: 80
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: OK
:ss/breloom: @ nothing
Grass/Fighting | Effect Spore
HP: 80/80 | EN: 100
6 / 4 / 2 / 3 / 81 | 2 / 3
Status: OK​
Action 1
Lulu used Blaze Kick! -7 EN, 73 left.
Roll 97/100: miss. (sorry)

Breloom used Sky Uppercut! -5 EN, 95 left.
100% accuracy. Roll 15/24: no crit.
[(9 + 3 + 3) * 1.5] = 23 damage to Lulu, 47 HP left.

Action 2
Breloom used Drain Punch! -11 EN, 84 left.
100% accuracy. Roll 20/24: no crit.
[(8 + 3 + 3) * 1.5] = 21 damage to Lulu, 26 HP left.

Lulu used Roar! -7 EN, 66 left.
Breloom will switch out at the end of the round!

Action 3
Lulu used Double Team! -4 EN, 62 left.
Lulu created a clone!

Breloom used Sky Uppercut! -5 EN, 79 left.
Roll 2/2: clone.

Breloom was forced out!
:ss/lucario: @ nothing
Steel/Fighting | Inner Focus
HP: 26/80 | EN: 62
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: OK
:ss/breloom: @ nothing
Grass/Fighting | Effect Spore
HP: 80/80 | EN: 79
6 / 4 / 2 / 3 / 81 | 2 / 3
Status: Forced out to Caribolt​

:ss/caribolt:


"Let that be a lesson to yeh, sprout! Don't use Blaze Kick when yeh have... eh? Yeh don't have Fire Punch? Huh..."

かたわれ時
 
1592347644853.png

“How could you miss the lil mushroom, neh?”

:lucario:
“Don’t tell me your starting to use the boy’s slang Graff.”

:sm/lucario:
“Not what I really wanted, but eh.”

Ice Punch ~ Blaze Kick ~ Ice Punch
IF
Volt Switch, THEN Dig and push back.
IF Fighting-type combo, THEN Dig (Suspend) that action, Dig (Attack) the following action.
 
:ss/caribolt:


"I'm not sure why yeh wrote that sub, sprout, but I'll be sure to abuse it!"

Volt Switch | Boomburst | Volt Switch
:ss/lucario: @ nothing
Steel/Fighting | Inner Focus
HP: 26/80 | EN: 62
5 / 3 / 5 / 3 / 90 | 3 / 4
Status: OK
:ss/caribolt: @ nothing
Grass/Electric | Galvanize
HP: 76/90 | EN: 78
5 / 4 / 3 / 4 / 122 | 4 / 5
Status: OK​
Action 1
Caribolt used Volt Switch! -4 EN, 74 left.
100% accuracy. Roll 5/24: no crit.
[(7 + 3) * 1] = 10 damage to Lulu, 16 HP left.
Caribolt is heading back to Ramos!

Lulu used Dig! -6 EN, 56 left.
Lulu dug underground!

Lulu used Dig! -5 EN, 51 left.
100% accuracy. Roll 16/24: no crit.
[(8 + 1) * 1] = 9 damage to Caribolt, 67 HP left.

Action 2
Caribolt used Boomburst! -9 EN, 65 left.
100% accuracy. Roll 16/24: no crit.
[(14 + 3 + 1) * 1] = 18 damage to Lulu, -2 HP left.
Lulu fainted!
:ss/lucario: @ nothing
Status: KO
:ss/caribolt: @ nothing
Grass/Electric | Galvanize
HP: 67/90 | EN: 65
5 / 4 / 3 / 4 / 122 | 4 / 5
Status: Volt Switching to Breloom
:ss/breloom:


"Shucks. This Breloom against your Gardevoir is what I was hopin' to avoid."

Iron Tail | Iron Tail | Iron Tail
IF Iron Tail is disabled THEN Sludge Bomb
[2 subs] IF Rara is to use a damaging fairy-type or psychic-type combination THEN Protect


かたわれ時
 
Last edited:
1592434147525.png

“Well, this was the exact matchup I was hoping for, but I didn’t expect to have Lucario KOed in the back. Regardless, sub abuse.”

:sm/Gardevoir:
“Let’s play a bit with Fire!”
Mystical Fire + Mystical Fire ~ cooldown (Hypnosis + Draining Kiss) ~ Moonblast
 
:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 80/80 | EN: 100
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: OK
:ss/breloom: @ nothing
Grass/Fighting | Effect Spore
HP: 80/80 | EN: 79
6 / 4 / 2 / 3 / 81 | 2 / 3
Status: OK​
Action 1
Breloom used Iron Tail! -7 EN, 72 left.
Roll 82/100: miss.

Rara used Mysterious Blowtorch! -28 EN, 72 left.
100% accuracy. Roll 14/24: no crit.
[(18 + 3) * 1.5] = 32 damage to Breloom, 48 HP left.
Breloom's special attack sharply fell!

Action 2
Rara cooled down.

Breloom used Iron Tail! -11 EN, 61 left.
Roll 17/100: hit! Roll 23/24: no crit. Roll 16/100: effect activates!
[(10 + 3) * 1.5] = 20 damage to Rara, 60 HP left.
Rara's defense fell!

Action 3
Rara used Moonblast! -6 EN, 66 left.
100% accuracy. Roll 7/24: no crit. Roll 9/100: effect activates!
[(10 + 3 + 3) * 1.5] = 24 damage to Breloom, 24 HP left.
Breloom's special attack fell!

Breloom used Iron Tail! -15 EN, 46 left.
Roll 54/100: hit! Roll 18/24: no crit. Roll 27/100: effect activates!
[(10 + 3) * 1.5] + (1 * 2) = 22 damage to Rara, 38 HP left.
Rara's defense fell!
:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 38/80 | EN: 66
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: -2 defense
:ss/breloom: @ nothing
Grass/Fighting | Effect Spore
HP: 24/80 | EN: 46
6 / 4 / 2 / 3 / 81 | 2 / 3
Status: -3 special attack​
 
(Note: The reason I didn't protect A2 is because, first of all, you were on cooldown, so anything you would've used then doesn't matter to Breloom who knows you're cooling down. Second of all, Draining Kiss + Hypnosis isn't a valid combo anyways. Be sure to check combo classes in the data audit!)
 
The reason I didn't protect A2 is because, first of all, you were on cooldown, so anything you would've used then doesn't matter to Breloom who knows you're cooling down.
I didn’t expect you to protect A2
Second of all, Draining Kiss + Hypnosis isn't a valid combo anyways.
oh whoops wanted to say Dream Eater + Hypnosis. Good thing my earlier combo worked.

1592521057098.png

“I... think we’re still not ready for the Tree.”

:Gardevoir:
“Indeed... we have a long way to go before we can truly take on the Tree. Megas can wait I guess. We can’t even beat Floor 1...”


:sm/Gardevoir:
Moonblast ~ Wish ~ Chill
[Once] IF
Mach Punch, THEN Protect and push back.
IF Endure THEN Taunt and push back.
 
:ss/breloom:


"Breloom can brace himself faster than yeh can taunt 'im, sprout!"

Endure | Power-Up Punch | Mach Punch
:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 38/80 | EN: 66
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: -2 defense
:ss/breloom: @ nothing
Grass/Fighting | Effect Spore
HP: 24/80 | EN: 46
6 / 4 / 2 / 3 / 81 | 2 / 3
Status: -3 special attack​
Action 1
Breloom used Endure! -15 EN, 31 left.
Breloom is bracing itself!

Rara used Taunt! -10 EN, 56 left.
Breloom fell for the Taunt! (3a)

Action 2
Rara used Moonblast! -6 EN, 50 left.
Roll 39/100: no effect.
Breloom hung on with 1 HP!

Breloom used Power-up Punch! -3 EN, 28 left.
100% accuracy. Roll 22/24: no crit.
[(4 + 3 + 3) / 2.25] + (2 * 2) = 8 damage to Rara, 30 HP left.
Breloom's attack rose!

Action 3
Rara used Protect! -7 EN, 43 left.

Breloom used Mach Punch! -3 EN, 25 left.
[(4 + 3 + 3) / 2.25] + (3 * 2) = 10 damage to Rara Rara protected herself! -4 EN, 39 left.

:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 30/80 | EN: 39
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: -1 defense
:ss/breloom: @ nothing
Grass/Fighting | Effect Spore
HP: 1/80 | EN: 25
6 / 4 / 2 / 3 / 81 | 2 / 3
Status: -2 special attack, +1 attack​

:ss/breloom:


"All right, sprout! We're almost there!"

Vacuum Wave + Poison Powder x 3
[2 subs] IF Rara is to use Rest OR Wish A1 THEN Iron Tail + Wake-Up Slap
IF Rara is to use a damaging priority move THEN Feint + Sky Uppercut

かたわれ時
 
Last edited:
:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 30/80 | EN: 39
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: -1 defense
:ss/breloom: @ nothing
Grass/Fighting | Effect Spore
HP: 1/80 | EN: 25
6 / 4 / 2 / 3 / 81 | 2 / 3
Status: -2 special attack, +1 attack​
Action 1
Rara used Protect! -11 EN, 28 left.
But it failed! (consecutive)

Breloom used Vacuum Wave + Poison Powder! -16 EN, 9 left.
Roll 37/100: hit! Roll 19/24: no crit.
[(4 + 3 - 3) / 2.25] + (-2 * 2) = 1 damage to Rara, 29 HP left.
Rara was poisoned!

Rara was hurt by poison! -2 HP, 27 HP left.

Action 2
Rara used Shadow Sneak! -4 EN, 24 left.
Breloom fainted!

Rara was hurt by poison! -2 HP, 25 HP left.
:ss/gardevoir: @ nothing
Psychic/Fairy | Trace
HP: 25/80 | EN: 24
3 / 3 / 6 / 5 / 85 | 3 / 3
Status: Poisoned
:ss/breloom: @ nothing
Status: KO

かたわれ時
 

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