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Camerupt @ Cameruptite Earth Power > Solar Beam > Earth Power
IF Kingdra is to use a damaging Water-type combo THEN use Protect and restart queue. IF Kingdra is in the evasive stage of a D/E move THEN Chill and restart queue. IF Kingdra is under the effects of P/E THEN Chill and restart queue.
Camerupt (M) Lavarge
Type: Fire/Ground Ability: Magma Armor/Solid Rock/Anger Point/Sheer Force Item: Cameruptite HP: KO EN: KO Stats: 5/4/7/4/17 (-10% Evasion) S/W/BRT: 3/7/23 Status: KO
Throh @ Everstone Thunder Punch | Knock Off | Thunder Punch
If Slowking is under P/E, then Chill.
If Slowking is under D/E, then Dig.
If Slowking under Endure and not poisoned and not behind a substitute, then Toxic.
Slowking (M) Malladus
Type: Water/Psychic Ability: Oblivious/Own Tempo/Regenerator Item: None HP: KO EN: KO Stats: 3/3/5/4/26 (-10% Evasion) S/W/BRT: 3/4/19 Status: KO
"I'd like to congratulate you on a job well done. You've shown a great understanding of the game mechanics and of basic singles strategy in ASB, and I couldn't ask for anything more in a tutee.
Let's go step-by-step:
Round One
Sending out Slowking was a bit odd. Tyrantrum would've done a little better there: it has good means of match-up control through Dragon Tail and Roar and the like, has a pretty good match-up against Kingdra, and it lets you save Slowking for its optimal match-up against Throh.
Overall, Slowking's substitutions were good, but in the future, you should add a "and X is not behind a substitute" when you're subbing a move that can be blocked. (PS: You should go teach Slowking Psychic, and Whirlpool.)
Round Two
There wasn't much you could have done there really. You did the best you could in that situation.
Round Three
Great substitutions. That really drained my EN! x.x
(PS: You should teach Camerupt Fire Spin and Stealth Rock).
Round Four
Awesome job abusing my substitutions. I'd completely overlooked Damp. (Also I messed up the reffing for that round but oh well, it worked out to your benefit anyhow so I don't really care.)
Round Five
Good, you're getting a good grasp on the match-up control game.
Round Six
Always be sure to run calculations on your opponent's moves. You might have a better match-up, but your opponent can still do some serious damage.
Round Seven, Eight, and Nine
You did the best you could.
Overall, you performed admirably despite having a rough time in the first few rounds. You never made any big mistakes. Honestly, you could probably beat a large portion of ASBers who are older than you with the skills you've shown here. Keep battling. You're on your road to greatness. Congratulations on graduating from Starting ASB.
PS: If you have any comments/criticisms about the Starting ASB tutoring system, be sure to let me know.
PTPlatinum; 3 CC
Slowking: 5 MC
Tyrantrum: 5 MC
Camerupt: 5 MC
Me: 2 CC, 15 UC
Syclant: 3 MC
Kingdra: 3 MC
Throh: 3 MC