Round Six
Ooraloo
Sneasel (M) [George Washington]
Type: Ice/Dark
Ability: Inner Focus/Keen Eye
Item: Amulet Coin
HP: 60
EN: 55
Stats: 3/2/1/3/133 (+30% Accuracy)
S/W/BRT: 2/3/16
Status: OK
Gligar (F) [Tanzanite]
Type: Ground/Flying
Ability: Hyper Cutter/Sand Veil
Item: Exp Share
HP: 100
EN: 68
Stats: 3/4/1/3/98 (+22% Accuracy)
S/W/BRT: 2/4/18
Status: OK
Riolu (M) [Lamarck]
Type: Fighting
Ability: Steadfast/Inner Focus
Item: Exp Share
HP: 90
EN: 100
Stats: 4/2/2/2/52 (-10% Evasion)
S/W/BRT: 1/2/13
Status: OK
VS
Yoshiblaze
Minccino (M) [Off Knock]
Type: Normal
Ability: Cute Charm/Technician
Item: Lucky Egg
HP: 70
EN: 74
Stats: 2/2/1/2/87 (+15% Accuracy)
S/W/BRT: 1/1/13
Status: OK
Round Six
Ooraloo
Sneasel (M) [George Washington]
Type: Ice/Dark
Ability: Inner Focus/Keen Eye
Item: Amulet Coin
HP: 60
EN: 55
Stats: 3/2/1/3/133 (+30% Accuracy)
S/W/BRT: 2/3/16
Status: OK
Gligar (F) [Tanzanite]
Type: Ground/Flying
Ability: Hyper Cutter/Sand Veil
Item: Exp Share
HP: 100
EN: 68
Stats: 3/4/1/3/98 (+22% Accuracy)
S/W/BRT: 2/4/18
Status: OK
Riolu (M) [Lamarck]
Type: Fighting
Ability: Steadfast/Inner Focus
Item: Exp Share
HP: 70
EN: 82
Stats: 4/2/2/2/52 (-10% Evasion)
S/W/BRT: 1/2/13
Status: OK
VS
Yoshiblaze
Minccino (M) [Off Knock]
Type: Normal
Ability: Cute Charm/Technician
Item: Lucky Egg
HP: 1
EN: 48
Stats: 2/2/1/2/87 (+15% Accuracy)
S/W/BRT: 1/1/13
Status: Cannot Endure (1r)
Yoshiblaze orders
I order and ref
-
"In the last round, you dealt 20 damage and took 74 damage. Flail's power is generally pretty underwhelming if you aren't at 10% HP or less. Your A2 Flail was especially weak because of Minccino's high HP, and Facade would've outdamaged it. I can't really see any moves that would be much better, though, which shows the importance of controlling your matchups to ensure that your Pokemon never end up in a very bad situation. If you aren't familiar with the damage formula, you should take a look at it.
Final Damage = [(Base Attack Power + STAB (3, if applicable) + Critical Hit (3, if applicable) + Attack Rank Bonus (1.5 * Attack Rank) - Defense Rank Bonus (1.5 * Defense Rank) * Type Effectiveness [Multiplies or divides by 1.5 for every level of weakness/resistance] + (Stage Boost Difference * 2)
It might seem a bit convoluted at first, but it's really quite intuitive after a while. If you use the damage formula to calculate the damage that my attacks and your attacks will do before you order, it can really boost your battling skills. That way, you won't just order randomly and hope that it kills. You'll know exactly how the round will go when you make your orders."
Ooraloo

Sneasel (M) [George Washington]
Type: Ice/Dark
Ability: Inner Focus/Keen Eye
Item: Amulet Coin
HP: 60
EN: 55
Stats: 3/2/1/3/133 (+30% Accuracy)
S/W/BRT: 2/3/16
Status: OK

Gligar (F) [Tanzanite]
Type: Ground/Flying
Ability: Hyper Cutter/Sand Veil
Item: Exp Share
HP: 100
EN: 68
Stats: 3/4/1/3/98 (+22% Accuracy)
S/W/BRT: 2/4/18
Status: OK

Riolu (M) [Lamarck]
Type: Fighting
Ability: Steadfast/Inner Focus
Item: Exp Share
HP: 90
EN: 100
Stats: 4/2/2/2/52 (-10% Evasion)
S/W/BRT: 1/2/13
Status: OK
VS
Yoshiblaze

Minccino (M) [Off Knock]
Type: Normal
Ability: Cute Charm/Technician
Item: Lucky Egg
HP: 70
EN: 74
Stats: 2/2/1/2/87 (+15% Accuracy)
S/W/BRT: 1/1/13
Status: OK
Action One
Minccino used Endure! (14 EN)
Minccino is preparing to brace itself.
Riolu used High Jump Kick! (7 EN)
Hit: 44/100 YES
Crit: 15/16 NO
Damage: (13 + 3 + 6 - 3) * 1.5 = 28.5
Action Two
Minccino used Flail! (3 EN)
Crit: 2/16 NO
Damage: (6 + 3 + 3 - 3) = 9
Riolu used Force Palm! (4 EN)
Crit: 2/16 NO
Effect: 46/100 NO
Damage: (6 + 3 + 6 - 3) * 1.5 = 18
Action Three
Minccino used Flail! (9 EN)
Crit: 11/16 NO
Damage: (8 + 3 + 3 - 3) = 11
Riolu used High Jump Kick! (7 EN)
Hit: 17/100 YES
Crit: 56/16 NO
Damage: (13 + 3 + 6 - 3) * 1.5 = 28.5
Mincinno endured the hit.
Minccino used Endure! (14 EN)
Minccino is preparing to brace itself.
Riolu used High Jump Kick! (7 EN)
Hit: 44/100 YES
Crit: 15/16 NO
Damage: (13 + 3 + 6 - 3) * 1.5 = 28.5
Action Two
Minccino used Flail! (3 EN)
Crit: 2/16 NO
Damage: (6 + 3 + 3 - 3) = 9
Riolu used Force Palm! (4 EN)
Crit: 2/16 NO
Effect: 46/100 NO
Damage: (6 + 3 + 6 - 3) * 1.5 = 18
Action Three
Minccino used Flail! (9 EN)
Crit: 11/16 NO
Damage: (8 + 3 + 3 - 3) = 11
Riolu used High Jump Kick! (7 EN)
Hit: 17/100 YES
Crit: 56/16 NO
Damage: (13 + 3 + 6 - 3) * 1.5 = 28.5
Mincinno endured the hit.
Round Six
Ooraloo

Sneasel (M) [George Washington]
Type: Ice/Dark
Ability: Inner Focus/Keen Eye
Item: Amulet Coin
HP: 60
EN: 55
Stats: 3/2/1/3/133 (+30% Accuracy)
S/W/BRT: 2/3/16
Status: OK

Gligar (F) [Tanzanite]
Type: Ground/Flying
Ability: Hyper Cutter/Sand Veil
Item: Exp Share
HP: 100
EN: 68
Stats: 3/4/1/3/98 (+22% Accuracy)
S/W/BRT: 2/4/18
Status: OK

Riolu (M) [Lamarck]
Type: Fighting
Ability: Steadfast/Inner Focus
Item: Exp Share
HP: 70
EN: 82
Stats: 4/2/2/2/52 (-10% Evasion)
S/W/BRT: 1/2/13
Status: OK
VS
Yoshiblaze

Minccino (M) [Off Knock]
Type: Normal
Ability: Cute Charm/Technician
Item: Lucky Egg
HP: 1
EN: 48
Stats: 2/2/1/2/87 (+15% Accuracy)
S/W/BRT: 1/1/13
Status: Cannot Endure (1r)
Yoshiblaze orders
I order and ref
-

"In the last round, you dealt 20 damage and took 74 damage. Flail's power is generally pretty underwhelming if you aren't at 10% HP or less. Your A2 Flail was especially weak because of Minccino's high HP, and Facade would've outdamaged it. I can't really see any moves that would be much better, though, which shows the importance of controlling your matchups to ensure that your Pokemon never end up in a very bad situation. If you aren't familiar with the damage formula, you should take a look at it.
Final Damage = [(Base Attack Power + STAB (3, if applicable) + Critical Hit (3, if applicable) + Attack Rank Bonus (1.5 * Attack Rank) - Defense Rank Bonus (1.5 * Defense Rank) * Type Effectiveness [Multiplies or divides by 1.5 for every level of weakness/resistance] + (Stage Boost Difference * 2)
It might seem a bit convoluted at first, but it's really quite intuitive after a while. If you use the damage formula to calculate the damage that my attacks and your attacks will do before you order, it can really boost your battling skills. That way, you won't just order randomly and hope that it kills. You'll know exactly how the round will go when you make your orders."
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