You skipped over a couple things I mentioned to add.
Firstly, when you write about the moves, you should talk about them in the order they're slashed. So don't start talking about knock off before you mention Drill Run.
Before i mentioned adding stealth rock support to team options and still think it should be implemented.
I'll go back to it for ease:
I still think substitute should be added to other options, it's niche but the oo's are pretty limited and meh right now. Again, going back to what i said before:
Mention that all of beedrills moves make contact when you talk about recoil damage in C&C, this is kind of important cause it means beedrill really doesnt have any counterplay against rocky helmet users.
When you talk about salamence in C&C, mention intimidate.
Once all that's done, lemme know and i'll give you a third check.
Firstly, when you write about the moves, you should talk about them in the order they're slashed. So don't start talking about knock off before you mention Drill Run.
Im sorry but this couldnt be more wrong. Poison only hits two types super effective. Not several. And one of those two is already hit SE by bug. Poison Jab hits Fairy for super-effective damage, that's the only important thing. It also hits some of bugs resistances neutrally, like fire and flying, which is good but it definitely doesnt hit them super effectively.Poison Jab is another powerful STAB move that hits several important types for super-effective damage.
Maybe it's just me, but this sentence sounds weird. It seems like you're saying beedrill is best at losing offensive momentum. I understand what you're trying to say though i think, so no big deal. Im not the best with sentence structures so GP can probably fix this a lot better than I ever can but im just bringing it to atteniton, maybe you can try to make it better before GP.Try not to lose offensive momentum, because that's what Beedrill does best.
Before i mentioned adding stealth rock support to team options and still think it should be implemented.
I'll go back to it for ease:
Mention rocks in team options. The chip damage is cool alongside beedrill's power and it hits talon for a solid 50% so that's always great. And with beedrill, you can sometimes abuse u-turn+volt switch shit so having rocks punishes the switches another extra bit while you gain momentum as well, it's a solid combination. Plus most rock setters are actually pretty good against talonflame. Garchomp with skin damage/rock tomb, helmet landorus-t deals with a lot of physical mons that scare beedrill and it has a slow u-turn which is amazing with beedrill, rocky helmet mamo w/ toxic while uncommon can annoy talon, helmet hippo(especially with rock tomb) takes on talon too.
I still think substitute should be added to other options, it's niche but the oo's are pretty limited and meh right now. Again, going back to what i said before:
Mention Substitute in other options. It only gets like 2.something usage but it's used more than some other things in OO right now. It can help against predicted twave/will-o. And if you're behind a sub, some mons that normally could revenge kill can't afford to cause you can probably just ko them, most importantly talon when rocks are up.
Mention that all of beedrills moves make contact when you talk about recoil damage in C&C, this is kind of important cause it means beedrill really doesnt have any counterplay against rocky helmet users.
When you talk about salamence in C&C, mention intimidate.
Once all that's done, lemme know and i'll give you a third check.