Beedrill

Changes implemented (I think).
Thank you Snobalt, I did not know you were on the GP team.

I was sad that you removed some of my "flourishes", but I went along with it nevertheless.
 

P Squared

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GP 2/2
snob-alt didn't leave much for me ^_^
[OVERVIEW]
Mega Beedrill possesses an impressive base 150 Attack that allows it to hit extremely hard as well as an amazing base 145 Speed, meaning it can outspeed the majority of the metagame, including Pokemon such as Choice Scarf Mollux. Beedrill also has access to U-turn, which allows it to give massive amounts of momentum to its teammates, and a powerful Poison-type STAB move in Poison Jab–an (no spaces) important weapon against the prominent Fairy-types in the CAP Metagame. In addition, Mega Beedrill is gifted with a great ability in Adaptability, which that boosts the power of its STAB moves to terrifying levels.

However, Mega Beedrill still bears many weaknesses that prevent it from truly shining–the (no spaces) most obvious of which is its uselessness before Mega Evolution, which that forces Beedrill to run Protect, limiting Beedrill's impact even before it begins. Furthermore, Beedrill has a limited movepool that causes it to be quite predictable, while a lack of priority leaves it weak to common priority users. This is compounded by its poor HP and Defense, making it unable to tank any kind of attack that it doesn't resist. To make matters worse, Beedrill is countered by common CAP threats such as Tomohawk and Cawmodore. Lastly, a weakness to Stealth Rock limits its ability to use its most powerful tool: a U-turn second only to that of Choice Band Scizor in terms of power.

[SET]
Offensive Pivot (name, move, item, ability, nature, and evs all have to be lowercase, as I've edited them to be)
name: Offensive Pivot
move 1: Protect
move 2: U-turn
move 3: Poison Jab
move 4: Drill Run / Knock Off
item: Beedrillite
ability: Swarm
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========
Protect is a necessity on Mega Beedrill, as it cannot Mega Evolve safely without it. It also allows Beedrill to block Fake Out from Mega Lopunny and scout the foe's moves to an extent. U-turn hits extremely hard after the Adaptability boost and Mega Beedrill's impressive base 150 Attack, as well as giving momentum to the team and allowing Mega Beedrill to act as a powerful offense offensive pivot. Poison Jab allows Mega Beedrill to KO common Fairy-types such as Mega Gardevoir and Sylveon, and the move also has a useful 30% chance to poison the foe. The last slot is a choice of which coverage move suits the team best; Drill Run allows Mega Beedrill to hit common checks such as Mollux and the Steel-types that resist Mega Beedrill's STAB attacks super effectively, while Knock Off gives Mega Beedrill the ability to remove items and to hurt Pokemon such as Cawmodore, which would otherwise not mind switching into Mega Beedrill.

Set Details
========
If Speed tieing tying with Mega Sceptile is not important, 176 Speed EVs with a Jolly nature allow Beedrill to outspeed fully invested base 135 Speed Pokemon, (AC) while 136 Speed EVs with a Jolly nature allow it to outspeed Stratagem. An alternative spread of 152 Atk / 112 Def / 244 Spe with an Adamant nature is also viable, sacrificing Mega Beedrill's ability to outspeed Stratagem, base 135 Speed Pokemon, and Choice Scarf Mollux in return for the bulk to survive some priority attacks and more power from an Adamant nature. 112 Defense EVs prevent Adamant maximum Attack Bisharp and Colossoil from OHKOing Mega Beedrill with Sucker Punch, while 244 Speed EVs let it outspeed a Talonflame that isn't taking advantage of Gale Wings, and the remaining EVs are put into Attack, guaranteeing an OHKO on Colossoil with U-turn.

Usage Tips
========
Mega Beedrill utilizes its powerful U-turns to give momentum to its teammates as well as being a extremely fast, hard-hitting revenge killer. It can also be used as a lure, forcing the foe to switch to physical walls such as Tomohawk or Skarmory, which can then be attacked by powerful specially offensive Pokemon or trapped.

However, its poor defenses mean that it does not like taking any attack that it doesn't resist, particularly physical attacks, so Mega Beedrill should be handled with care and usually should not be switched in on an attack. While Protect is useful for scouting, be aware that using it too much can lead to your Protects becoming obvious and easy to take advantage of, meaning that the opponent can predict it easily and obtain a free turn. Similarly, Mega Beedrill does not appreciate getting hit by priority attacks, so it is advisable to switch out when one is imminent. Using Protect on the turn that it Mega Evolves is extremely obvious and can result in giving the opponent a free turn. It can sometimes be advisable to predict the foe's prediction of your Protect and attack or U-turn away, although this carries a large risk due to Mega Beedrill's poor defenses. Beware of using U-turn against Static Cyclohm, which can cripple Mega Beedrill by paralyzing it, (RC) and thus quartering its Speed, as well as the chip damage from using U-turn against common Rocky Helmet users such as Skarmory and Tomohawk, although the risk of being paralyzed or the incurring chip damage can sometimes be worth it due to the momentum that U-turn brings.

With 112 EVs in Defense, Mega Beedrill tanks Sucker Punch from Adamant maximum Attack Colossoil and Bisharp. However, prior damage can easily result in Mega Beedrill being unable to take those hits, so take care if you plan to stay in on these attacks.

Team Options
========
Mega Beedrill does not appreciate entry hazards, particularly Stealth Rock, as they can limit its ability to act as an offensive pivot and prevent it from tanking Adamant maximum Attack Colossoil's Sucker Punch. Therefore, an entry hazard remover such as Tomohawk or Scizor is very useful on Mega Beedrill's team. It also appreciates special attackers such as Choice Specs Sylveon, which can blast through the physical walls, such as Skarmory, Cyclohm, (AC) and Tomohawk, that Mega Beedrill draws in, while U-turn is also very useful for getting Pokemon such as Gothitelle and Magnezone into the field to trap these physical walls. Pokemon that don't mind taking the physical attacks (from foes with great physical bulk or those with a Choice Scarf) that trouble Mega Beedrill, such as Tomohawk or and Cyclohm, are good teammates, as are Pokemon that resist or are immune to common priority moves.

Mega Beedrill can be an excellent addition onto VoltTurn teams, which emphasize the momentum that Mega Beedrill is so good at giving and provide Mega Beedrill a chance to switch in without getting attacked, so common VoltTurn staples such as Rotom-W and Scizor are good partners and can also act as defensive pivots to absorb the attacks that Mega Beedrill cannot take. Baton Pass users such as Sylveon and Tomohawk can also fulfill this role.

[STRATEGY COMMENTS]
Other Options
=========
If you forgo Protect, Mega Beedrill has a few other options; Substitute allows Mega Beedrill to attack without fear of getting hurt, while Swords Dance boosts Beedrill's Attack to insane levels.

Pursuit is also an option for trapping Pokemon such as Kitsunoh and Gothitelle, while X-Scissor is a more powerful alternative to U-turn but comes with the cost of losing momentum.

Checks & Counters
===========
**Physical Walls(remove space)**: Pokemon such as Cyclohm, Skarmory, and Tomohawk can wall Mega Beedrill with relative ease and can respond with super effective attacks.

**Cawmodore**: Due to its typing and impressive base 130 Defense, Cawmodore completely walls Mega Beedrill; it resists U-turn and is immune to Poison Jab and Drill Run. The most Mega Beedrill can do is Knock Off Cawmodore's Sitrus Berry, dealing a maximum of 44.2%, while Cawmodore has Bullet Punch and a super effective Acrobatics to deal with Mega Beedrill.

**Faster Pokémon**: Choice Scarf users can outspeed Mega Beedrill and take advantage of its weak defensive stats, although it does outspeed Choice Scarf Mollux. Similarly, sweepers that have boosted their Speed such as Gyarados or and Necturna can outspeed Mega Beedrill and OHKO it with their powerful STAB attacks. Mega Alakazam and Mega Aerodactyl are more obscure threats that outspeed Mega Beedrill, while Mega Sceptile outspeeds if Mega Beedrill doesn't run maximum Speed and Speed ties if it does.

**Priority Attacks**: While 112 Defense EVs save Mega Beedrill from some potential OHKOs, Mega Beedrill still takes a lot of damage from powerful priority users such as Scizor and Talonflame, which can use their priority moves to ignore Mega Beedrill's impressive base 145 Speed and take advantage of its meager Defense. Prankster users such as Sableye and Thundurus can burn or paralyze Mega Beedrill with priority Will-O-Wisp or Thunder Wave, respectively, crippling its sweep.

**Status**: Like many revenge killers, Mega Beedrill abhors being hit with status, particularly burns (which cripple its powerful offensive capacity) and paralysis (which halves its impressive Speed).

**Residual Damage**: Entry hazards, particularly Stealth Rock, abilities such as Iron Barbs and Rough Skin, and items such as Rocky Helmet are all forms of residual damage that limit Beedrill's ability to pivot, punishing its uses of U-turn by wearing it down more quickly.
 
Thank you everyone.
Mega Bee is now finished, albeit a little late due to me being "dead" on weekdays for the last two weeks and next week too.
 

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