Here's a pokepaste to the team: https://pokepast.es/896fdbdcbcc5a144
Performance:
Weavile (F) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance
I remembered the terror Weavile was in gen 8 and wanted to use it again. This is the team's main wall breaker. Knock-off synergizes well with the hazards Samurott-H sets up. I chose to put swords dance instead of low kick, as I thought I already had a decent enough match-up against Kingambit thanks to Skarmory.
Samurott-Hisui (F) @ Choice Scarf
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Flip Turn
- Sacred Sword
Choice Scarf is mainly for a better match-up against Cinderace (who I find especially problematic for the team). I slot in Sacred Sword mainly for opposing Samurott-H, but Choice Scarf has allowed me to get surprise kills against Meowscarada and Roaring Moon. I don't like missing so I put in Aqua Cutter instead of Razor Shell. This set gets worn down very quickly due to the team's lack of hazard removal. As a result, I rarely see myself clicking Knock-Off (since my goal is usually to set up spikes the few times Samurott-H enters the field), so I decided to put Flip-Turn for momentum instead. I didn't really bother thinking about the Tera so I just put in Ghost for emergency spin-blocking.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Recover
- Dazzling Gleam
No hazard stack is complete without Gholdengo. Air Balloon's for a better match-up against Great-Tusk and Kyurem. I chose a more defensive set with for a better match-up against Iron Valiant and Zamazenta, as well as a last resort against scary physical attackers, such as Iron Boulder. Tera Fairy and dazzling gleam helps against Dark types and allows it to sweep at times.
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
Tera Type: Dragon
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Roost
- Stealth Rock
This is for checking set-up physical sweepers, such as Kingambit and Roaring Moon. Tera Dragon is for beating Ogerpon-W and Gouging Fire. Overall a pretty standard set, so not much to explain.
Clodsire (F) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic
- Rock Tomb
This is for countering Raging Bolt/ Volcarona/ Gholdengo. I put Rock Tomb to beat Air Balloon Gholdengo because the other team members already lay down hazards. I have no idea what its Tera should be, so I chose steel.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Shadow Ball
- Encore
I wanted some more speed control and a special attacker with more immediate power than Gholdengo, so I chose Iron Valiant. This mon usually sweeps late game and Tera Ghost helps against Slowking-G and Gholdengo. Encore has been useful in so many unexpected situations so I never dropped it.
Problems:
- Cinderace, who can court change all the hazards. My only fire resist is Samurott-H, who's already so prone to being worn down.
- Hatterene; my only real counter is Gholdengo, who can get crippled by nuzzle and mystical fire.
- Ogerpon-W: this thing is impossible to switch into, and I often need to burn my Tera on Skarmory to beat it.
- Rain Teams: Raging Bolt with Weather Ball absolutely destroys my team, my team doesn't have a reliable way to kill Pelipper, either.
- Sun Teams: Walking Wake destroys this team, no reliable way to kill Torkoal, either.
- I also feel like my team also lacks a source of immediate power. Weavile requires set-up to break through Corviknight, Skarmory, Garganacl, etc. The same problem lies with Iron Valiant, and I'm usually hesitant to bring it in because I don't want to burn the Booster Energy.
Any advice would be greatly appreciated, thank you for reading.
Performance:
Weavile (F) @ Heavy-Duty Boots
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Triple Axel
- Knock Off
- Ice Shard
- Swords Dance
I remembered the terror Weavile was in gen 8 and wanted to use it again. This is the team's main wall breaker. Knock-off synergizes well with the hazards Samurott-H sets up. I chose to put swords dance instead of low kick, as I thought I already had a decent enough match-up against Kingambit thanks to Skarmory.
Samurott-Hisui (F) @ Choice Scarf
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ceaseless Edge
- Aqua Cutter
- Flip Turn
- Sacred Sword
Choice Scarf is mainly for a better match-up against Cinderace (who I find especially problematic for the team). I slot in Sacred Sword mainly for opposing Samurott-H, but Choice Scarf has allowed me to get surprise kills against Meowscarada and Roaring Moon. I don't like missing so I put in Aqua Cutter instead of Razor Shell. This set gets worn down very quickly due to the team's lack of hazard removal. As a result, I rarely see myself clicking Knock-Off (since my goal is usually to set up spikes the few times Samurott-H enters the field), so I decided to put Flip-Turn for momentum instead. I didn't really bother thinking about the Tera so I just put in Ghost for emergency spin-blocking.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Recover
- Dazzling Gleam
No hazard stack is complete without Gholdengo. Air Balloon's for a better match-up against Great-Tusk and Kyurem. I chose a more defensive set with for a better match-up against Iron Valiant and Zamazenta, as well as a last resort against scary physical attackers, such as Iron Boulder. Tera Fairy and dazzling gleam helps against Dark types and allows it to sweep at times.
Skarmory (F) @ Rocky Helmet
Ability: Sturdy
Tera Type: Dragon
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Roost
- Stealth Rock
This is for checking set-up physical sweepers, such as Kingambit and Roaring Moon. Tera Dragon is for beating Ogerpon-W and Gouging Fire. Overall a pretty standard set, so not much to explain.
Clodsire (F) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Earthquake
- Recover
- Toxic
- Rock Tomb
This is for countering Raging Bolt/ Volcarona/ Gholdengo. I put Rock Tomb to beat Air Balloon Gholdengo because the other team members already lay down hazards. I have no idea what its Tera should be, so I chose steel.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Ghost
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Shadow Ball
- Encore
I wanted some more speed control and a special attacker with more immediate power than Gholdengo, so I chose Iron Valiant. This mon usually sweeps late game and Tera Ghost helps against Slowking-G and Gholdengo. Encore has been useful in so many unexpected situations so I never dropped it.
Problems:
- Cinderace, who can court change all the hazards. My only fire resist is Samurott-H, who's already so prone to being worn down.
- Hatterene; my only real counter is Gholdengo, who can get crippled by nuzzle and mystical fire.
- Ogerpon-W: this thing is impossible to switch into, and I often need to burn my Tera on Skarmory to beat it.
- Rain Teams: Raging Bolt with Weather Ball absolutely destroys my team, my team doesn't have a reliable way to kill Pelipper, either.
- Sun Teams: Walking Wake destroys this team, no reliable way to kill Torkoal, either.
- I also feel like my team also lacks a source of immediate power. Weavile requires set-up to break through Corviknight, Skarmory, Garganacl, etc. The same problem lies with Iron Valiant, and I'm usually hesitant to bring it in because I don't want to burn the Booster Energy.
Any advice would be greatly appreciated, thank you for reading.
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