Being a King is Complicated: KS vs. Complications!

Challenging King Serperior to a 6 vs. 6 LC Doubles!
Switch=OK
2 Subs (Per mon)
2 Recoveries/5 Chills
All Items
2 Day DQ
All Abilities
Arena: Time-Space Distortion
A rock floating through space... What's so special about it? Well, on one side of this gigantic meteor, there is an ancient, delapidated stone temple. When Palkia, Dialga, and Giratina were born, this is supposedly where. As the dimensions around the meteor are twisted, all the materials one might need for any move are available, and there is a sun, although distant, that is still bright enough for sunny day. After every round, the dimensions will be distorted, causing either Trick Room, Magic Room, or Wonder Room to affect the arena for that round only. (Each has a 33% chance.) Note that for flavor-based actions, the star is distant and the trainers are in space, so it's pretty dark.
Mons:
Complications said:
Colloshale (Gluttony) Male


Nature: Lonely (+Atk, -Def)

Dark: Dark STAB; Immunity to all telepathic and telekinetic *attacks, better performance in all darkened and especially twilight *conditions. Can use any Dark-type attack regardless of Attraction.

Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Rebound
Type: (Innate)*
When this Pokemon is released into battle, it senses the hazards the *opponent has laid on the field and thrusts them to the other side of the *arena where they will affect the opponent's Pokemon. The Pokemon does *not suffer the effects of these hazards when it switches in.

Storm Drain
(Innate)*
This Pokemon lures all water attacks to itself, altering their course *away from partner Pokemon. It absorbs the water and increases its *Special Attack by one (1) stage. This boost is maintained at the end of *each round.

Flare Boost (DW)
Type: (Innate)*
This Pokemon's Body can harness the heat from a burn into internal *energy, fueling its mental capabilities. When Burned, the Pokemon's *special attacks do two (2) more damage.

Stats:
HP: 100
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 85
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 2/5

Attacks
Leer (*)
Tackle (*)
Mud Shot (*)
Rapid Spin (*)
BubbleBeam (*)
Mud Bomb (*)
Pursuit (*)
Dig
Bounce
Muddy Water

Fake Out (*)
Fire Fang (*)
Encore (*)

Earthquake (*)
Substitute (*)
U-Turn (*)

Dark Pulse


Corphish (Wrath) (M)

Nature: Brave (+Atk, -Spe, -10 Evasion)

Type:

Water: Water STAB; Can breathe and have excellent mobility when *underwater, are less capable on land unless they are entirely *amphibious.

Abilities:
Hyper Cutter
Type: Innate
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor
Type: Innate
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Adaptability (DW Locked)
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats
HP: 90
ATK: 4 (+)
DEF: 3
SATK: 2
SDEF: 2
SPE: 30 (35/1.15=30.4>31)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

Attacks:
Bubble (*)
Harden (*)
Vicegrip (*)
Leer (*)
BubbleBeam (*)
Protect (*)
Taunt
Crunch
Crabhammer

Superpower (*)
Dragon Dance (*)
Trump Card (*)

Waterfall (*)
X-Scissor (*)
Dig (*)
Rock Slide
Brick Break


Wingull (Greed) (M)*

Nature: Relaxed (+Def, -Spe, -10% Acc)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye
Innate
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.*

Rain Dish (DW, Locked)
Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats
HP: 90
Atk: 2
Def: 3 (+)
SAtk: 2
SDef: 2
Spe: 73 (73.91>74)
Height Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl (*)
Water Gun (*)
Supersonic (*)
Wing Attack (*)
Mist (*)
Water Pulse (*)
Quick Attack (*)
Roost*
Hurricane

Aqua Ring (*)
Gust (*)
Twister (*)

Ice Beam (*)
U-Turn (*)
Scald (*)
Rain Dance


Litwick (Seth) (M)*

Nature: Timid (+Spe, 5% Acc boost, -Atk

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.*

Flash Fire
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.*

Shadow Tag (DW Locked)
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.*

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (20x1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will-O-Wisp (*)
Flame Burst (*)
Imprison (*)
Overheat
Inferno
Hex
Shadow Ball

Acid Armor
Endure (*)
Clear Smog (*)

Fire Blast (*)
Solar Beam (*)
Protect (*)
Flame Charge


Hippopotas (Sloth) (M)*

Nature: Brave +Atk, -Spe, -10 Evasion

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream
Innate
When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.*

Sand Force (DW Locked)
Innate
This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (27.8>27)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle (*)
Sand-Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)

Slack Off (*)
Revenge (*)
Body Slam (*)

Rock Slide (*)
Protect (*)
Toxic (*)


Budew (Lust) (F)*

Nature: Bold (+Def, -Atk)

Type:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure
Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.*

Poison Point
Can be Disabled
This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).*

Leaf Guard (DW Locked)
Innate
In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Absorb (*)
Growth (*)
Water Sport (*)
Stun Spore (*)
Mega Drain (*)
Worry Seed (*)

Leaf Storm (*)
Spikes (*)
Synthesis (*)

Sludge Bomb (*)
Shadow Ball (*)
Solarbeam (*)
Toxic
King Serperior said:
Thanks for reffing ^_^

Nidoran (Queen) [Female]
Nature: Quiet (+1Sp.Atk, -15% Speed, -10% evasion)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:
Poison Point: (Can be Disabled)This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle: (DW-Locked)(Can be Enabled)This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 2/9
DC: 2/5
MC: 5
KOC: 0

Moves:
1). Growl
2). Scratch
3). Tail Whip
4). Tackle
5). Double Kick
6). Poison Sting
7). Fury Swipes
8). Bite
9). Helping Hand
10). Counter
11). Pursuit
12). Endure
13). Sludge Bomb
14). Thunderbolt
15). Venoshock


Aron (Darth Vader) [Male]
Nature: Adamant (+Attack, -Special Attack)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (Dream World):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.


HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4

EC: 4/9
MC: 10
DC: 4/5

Attacks:

1). Tackle
2). Harden
3). Mud Slap
4). Headbutt
5). Metal Claw
6). Iron Defense
7). Roar
8). Take Down
9). Iron Head
10). Protect
11). Metal Burst
12). Double Edge
13). Head Smash
14). Endeavor
15). Dragon Rush
16). Earthquake
17). Shadow Claw
18). Rock Polish


Wailmer- Del Lago (M)
Nature: Quiet (Raise SpA by 1, decrease Spe by 15%)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

Hp: 120
Atk: 3
Def: 2
SpA(+): 4
SpD: 2
Spe(-): 52 (60/1.15=52.2)
SC: 4
WC: 5
BRT: 17

EC: 3/6
MC: 9
DC: 3/5
KOC: 0

Attacks:
1). Splash
2). Growl
3). Water Gun
4). Rollout
5). Whirlpool
6). Astonish
7). Water Pulse
8). Mist
9). Soak
10). Body Slam
11). Aqua Ring
12). Ice Beam
13). Earthquake
14). Surf


Graboid (Onix) [Male]
Adamant (-Sp.Atk, +Atk)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Rock Head: (Innate)This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate)This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor: (DW - Locked)(Can be Enabled)The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 2/6
DC: 2/5
MC: 4
KOC: 0

Moves:
1). Mud Sport
2). Tackle
3). Harden
4). Bind
5). Curse
6). Screech
7). Rock Throw
8). Rage
9). Rock Tomb
10). Stealth Rock
11). Rock Polish
12). Smack Down
13). Dragonbreath
14). Sandstorm
15). Block
16). Heavy Slam
17). Explosion
18). Bulldoze
19). Protect
20). Substitute


Cassie (Electrike) [Female]
Naughty (+Atk, -Sp.Def)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Static: (Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod: (Innate)These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Minus: (DW-Locked)(Innate)This Pokemon possesses a negative electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Plus, this Pokemon’s special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
1). Tackle
2). Thunder Wave
3). Leer
4). Howl
5). Quick Attack
6). Spark
7). Odor Sleuth
8). Crunch
9). Flame Burst
10). Shockwave
11). Rain Dance
12). Thunder
13). Flamethrower


Tobias (Scratchet) [Male]
Modest (-Atk, -Sp.Atk)

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW-Locked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
DC: 0/5
MC: 0
KOC: 0

Moves:
1). Scratch
2). Fury Swipes
3). Harden
4). Focus Energy
5). Rock Smash
6). Roar
7). Roost
8). Yawn
9). Nature Power
10). Bulldoze
11). Brick Break
12). Grass Knot


Total Move Average for the team: 15.3
Comp sends first.
 

"Hello again, Comp. Shall we continue our friendly rivalry? Will you chalk up another victory against me again? Time will tell."


Tobias @ Rare Candy


Queen @ Quick Claw

Tobias: Grass Knot ~ Brick Break ~ Grass Knot (All Hippo)
Sub1: If Hippo uses a P/E move, target Colloshale instead

Queen: Poison Point Off Sludge Bomb ~ Poison Sting (Contact) ~ Sludge Bomb (All Colloshale)
Sub1: If Colloshale is Poisoned, change all remaining actions to Venoshock***.
Sub2: If Colloshale uses Earthquake, use Counter (Once) and push back.
***This sub takes priority.
 

"It appears a though we shall resume, although I'm not sure how we ended up here... Regardless, we are in this situation, and as I always say, capitalize. Gluttony, evasive manouvers are a must. Sloth you take a break and go on defense for a while, got it?"

Gluttony: Dig (Nidoran)-Bounce (Scratchet)-Dig (Nidoran)
Sloth: Protect-Revenge (Scratchet)-Protect
 
Round 1 Begin!
Team Complications!

100|100
100|100
Fine|Fine

Team King Serperior!

90|90
100|100
Fine|Fine​
Sand Stream activated! -10 en
Quick Claw: 7516 no
Hippopotas used Protect! -7 en
Colloshale used Dig! -10 en
Scratchet used Grass Knot! -8.5 en, miss
NidoranF used Sludge Bomb! -6 en, miss
Colloshale used Dig! 50 crit, -(8+3+1.5)*1.5=18.75 hp
-2 hp Colloshale, NidoranF, Scratchet

Quick Claw: 9281 no
Colloshale used Bounce! -12 en
Scratchet used Brick Break! -5 en, 94 crit, -(8+3+3+2+1.5)=17.5 hp
NidoranF used Poison Sting! -2 en, miss
Colloshale used Bounce! 431 hit, 8488 no crit, 3223 no para, -(11)*1.5=16.5 hp
Hippopotas used Revenge! -8 en, 1477 no crit, -(12+1.5)*1.5=20.25 hp
-2 hp Colloshale, NidoranF, Scratchet

Quick Claw: 7466 no
Hippopotas used Protect! -7 en
Colloshale used Dig! -10 en
Scratchet used Grass Knot! -8.5 en, miss
NidoranF used Sludge Bomb! -6 en, miss
Colloshale used Dig! 7258 no crit, -(8+1.5)*1.5=14.25 hp
-2 hp Colloshale, NidoranF, Scratchet
2=Trick Room

Round 1 End!
Team Complications!

94|84
68|78
Fine|Fine

Team King Serperior!

51|47
86|78
Fine|Fine​
 
Just a few things TIO:
1. Scratchet is Normal/Fighting, not Flying/Fighting, so Hippopotas' Revenge is actually Super-Effective to it rather than not very effective.
2. Scratchet's Atk is 2 (4 with Rare Candy), and Hippopotas' Def is 3, so Brick Break should have done 9+3+3+6-4.5=16.5 Damage, not 16.
3. Colossale is Dark/Water, not Dark/Ground, so his Digs do not receive STAB
4. Each Pokemon except Hippopotas should lose an additional 6 HP total from Sandstorm.
 
Sorry for missing this, will fix things.
Stupid type changes upon evo...
EDIT:
1. Fixed
2. You forgot about the STAB boost from Rare Candy. I added one point in Att, but forgot to add the second. Thus, it dealt (8 (BAP) + 3 (STAB) +3 (crit) + 2 (RC) + 1.5 (Stat diff))= 17.5 hp Fixed.
3. I didn't add STAB the first time, it critted. The second time I accidently added STAB to the attack damage. Fixed.
4. Fixed.
 
"Hmm... Trick Room is in effect... That makes Colosshale a virtual turtle and Hippopotas an Olympic-tier sprinter.

Gluttony: Earthquake-Muddy Water-Earthquake
If Tobias uses Roost, use Fake Out, but only once.
Sloth: Protect-Dig (Queen)-Protect
If Gluttony uses Fake Out on an action you would use Protect, change that action to Rock Slide.
 
Tobias: Roar (Glutton) ~ Grass Knot (Glutton) ~ Grass Knot (Glutton)
Queen: (Posion Point Off) Sludge Bomb X3 (All Shale)
Sub: If Shale is poisoned, change all remaining actions to Venoshock


"You left me without many options.......so few....."
 

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