Here is a look at my Gravity Trick Room team, Gravi-Room for short. Its my last team before Black and White comes out, so I want this to be good, but used in my own way. I want 3 Psychic pokemon on my team for Tarot Maniac title on PBR.
My 3 Psychic pokemon that I choose, best attempt to cover each others weakness. (slowking is actually slowbro)
Weak against Ground, Bug, Ghost, Flying... need something bulky to cover it. Spiritomb should do the job.
Still weak in those 4 categories, maybe another bulky thing. We need gravity again.
We need something to pull off in a Gravi-Room team, also bulky, strong against rock and fire, can knock out bug and flying. Rhyperior.
And there is the team...
Bronzong@Lum Berry
Nature: Sassy
Ability: Heatproof(because of gravity)
252 HP/152 Def/104 SpDef
~Trick Room
~Gyro Ball
~Gravity
~Hypnosis
The replenisher of the team, it, if taunt dosen't look obvious, will use Trick Room or Gravity while(on doubles)the other teammate uses Trick Room or Gravity. On singles, it would not be counted in because Regice should be good with pulling off gravity. Bronzong however should be more bulky than Regice in defense.
In gravity Bronzong's hypnosis always hits, like a Choice Scarf breloom but a lot more bulky. Gyro Ball is for those speedies who come to sweep on the other team. Bronzong is also here to avoid massive damage brought to Rhyperior.
Medicham@Expert Belt(i dont want 2 of same item)
Nature: Brave
252 Atk/HP SpDef/4 Def
~DynamicPunch
~Fake Out
~Zen Headbutt
~Thunderpunch
Focus Sash just in case something criticals and almost knocks it out. Brave Medicham with 252 Atk EVs add up to a whoppnig 240 attack stat at Lv.100 being 480 Attack with pure power.
DynamicPunch, as you should know, is good in gravity, dosen't always hit but has pretty good accuracy and power. Fake out will try to flinch any Taunter in doubles.
Just realized, you cant have Psycho cut and DynamicPunch on Medicham.
Slowbro@Leftovers
Nature: Relaxed
252 HP/252 Def/4 SpDef
~Trick Room
~Slack Off
~Surf
~Ice Beam
Sets up Trick Room. This poke' has pretty high Def, so to add a lot more defense to it makes it pretty strong... along with its high HP.
It has Surf and Ice Beam, which are just 2 things to use... against maybe a Heracross, and a Roserade. Slack off to heal itself along with its Leftovers making it almost unstoppable.
Spiritomb@Spell Tag(dont want 2 of same item)
Nature: Quiet
252 HP/100 Def/100 SpDef/56 SpAtk
~Hypnosis
~Nasty Plot
~Dark Pulse
~Pain Split
Another wall, not being weak against any type, its pretty good at getting the name wall in a Trick room team. Its HP wont go down as fast as others, so its good to have Pain Split as its source of healing. Shadow ball and Dark Pulse work well as a stab move.
Hypnosis is just like Bronzongs... Hypnosis is most likely going to be changed with Will-o-wisp.
Regice@Chople Berry
Nature: Quiet
252 HP/200 Def/56 SpAtk
~Blizzard
~Gravity
~Focus Blast
~Thunder
Regice has a pretty high SpDef stat so its good to be Quiet with all that SpAtk. Curse is mainly of course to increase its Defense from those Rock/Fighting types who are mostly Physical with the exeption of Power Gem, Aura Sphere, and Focus Blast.
Sets up Gravity. Focus Blast works well in Gravity, along with Blizzard as a stab move.
Rhyperior@Life Orb
Nature: Brave
Ability: Solid Rock
252 HP/252 Atk/4 Def
~Aqua Tail
~Stone Edge
~Earthquake
~Megahorn
Rhyperior is here to rumble. Its moves are something else, all of them working with Gravity, and a low speed to be ultimately fast in Trick Room.
Aqua Tail i like way better than Dragon Rush because Dragon Rush requires high leveled Garchomp. While stone edge are for those fast Bugs/Ices/Flyers like Frosslass,Yanmega,Togekiss. Earthquake for Gengar which hurts it in Gravity. Megahorn for Dark/Psychic types that look like a threat.
P.S.:Sorry for those Mis-Sized Pictures
You think this is hard... try thinking of Gravi-Trick-Hail/Storm which i tried to do, but didn't.
My 3 Psychic pokemon that I choose, best attempt to cover each others weakness. (slowking is actually slowbro)
Weak against Ground, Bug, Ghost, Flying... need something bulky to cover it. Spiritomb should do the job.
Still weak in those 4 categories, maybe another bulky thing. We need gravity again.
We need something to pull off in a Gravi-Room team, also bulky, strong against rock and fire, can knock out bug and flying. Rhyperior.
Bronzong@Lum Berry
Nature: Sassy
Ability: Heatproof(because of gravity)
252 HP/152 Def/104 SpDef
~Trick Room
~Gyro Ball
~Gravity
~Hypnosis
The replenisher of the team, it, if taunt dosen't look obvious, will use Trick Room or Gravity while(on doubles)the other teammate uses Trick Room or Gravity. On singles, it would not be counted in because Regice should be good with pulling off gravity. Bronzong however should be more bulky than Regice in defense.
In gravity Bronzong's hypnosis always hits, like a Choice Scarf breloom but a lot more bulky. Gyro Ball is for those speedies who come to sweep on the other team. Bronzong is also here to avoid massive damage brought to Rhyperior.
Medicham@Expert Belt(i dont want 2 of same item)
Nature: Brave
252 Atk/HP SpDef/4 Def
~DynamicPunch
~Fake Out
~Zen Headbutt
~Thunderpunch
Focus Sash just in case something criticals and almost knocks it out. Brave Medicham with 252 Atk EVs add up to a whoppnig 240 attack stat at Lv.100 being 480 Attack with pure power.
DynamicPunch, as you should know, is good in gravity, dosen't always hit but has pretty good accuracy and power. Fake out will try to flinch any Taunter in doubles.
Just realized, you cant have Psycho cut and DynamicPunch on Medicham.
Slowbro@Leftovers
Nature: Relaxed
252 HP/252 Def/4 SpDef
~Trick Room
~Slack Off
~Surf
~Ice Beam
Sets up Trick Room. This poke' has pretty high Def, so to add a lot more defense to it makes it pretty strong... along with its high HP.
It has Surf and Ice Beam, which are just 2 things to use... against maybe a Heracross, and a Roserade. Slack off to heal itself along with its Leftovers making it almost unstoppable.
Spiritomb@Spell Tag(dont want 2 of same item)
Nature: Quiet
252 HP/100 Def/100 SpDef/56 SpAtk
~Hypnosis
~Nasty Plot
~Dark Pulse
~Pain Split
Another wall, not being weak against any type, its pretty good at getting the name wall in a Trick room team. Its HP wont go down as fast as others, so its good to have Pain Split as its source of healing. Shadow ball and Dark Pulse work well as a stab move.
Hypnosis is just like Bronzongs... Hypnosis is most likely going to be changed with Will-o-wisp.
Regice@Chople Berry
Nature: Quiet
252 HP/200 Def/56 SpAtk
~Blizzard
~Gravity
~Focus Blast
~Thunder
Regice has a pretty high SpDef stat so its good to be Quiet with all that SpAtk. Curse is mainly of course to increase its Defense from those Rock/Fighting types who are mostly Physical with the exeption of Power Gem, Aura Sphere, and Focus Blast.
Sets up Gravity. Focus Blast works well in Gravity, along with Blizzard as a stab move.
Rhyperior@Life Orb
Nature: Brave
Ability: Solid Rock
252 HP/252 Atk/4 Def
~Aqua Tail
~Stone Edge
~Earthquake
~Megahorn
Rhyperior is here to rumble. Its moves are something else, all of them working with Gravity, and a low speed to be ultimately fast in Trick Room.
Aqua Tail i like way better than Dragon Rush because Dragon Rush requires high leveled Garchomp. While stone edge are for those fast Bugs/Ices/Flyers like Frosslass,Yanmega,Togekiss. Earthquake for Gengar which hurts it in Gravity. Megahorn for Dark/Psychic types that look like a threat.
P.S.:Sorry for those Mis-Sized Pictures
You think this is hard... try thinking of Gravi-Trick-Hail/Storm which i tried to do, but didn't.