Best of the Rest Round 1: Lady Salamence vs SubwayJ

The Rules said:
ASB Arena.
Strict 3 day Disqualification.
2 Substitutions.
Turn Order: Coin Flip
8 Recoveries, 20 Chills
All Abilities
All Items
Switch=OK
Mega Clause: 1

Lady Salamence's mons:

373.png
Nature:
Lonely (+1 Atk, -1 Def)
Type: Dragon/Flying
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.


Type: Innate
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

HP: 100
Atk: Rank 6[+]
Def: Rank 2[-]
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 11
DC: 5/5


Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
Fire Fang
Thunder Fang
Toxic
Dragon Tail
Earthquake
Wish
Hydro Pump
Flamethrower
Draco Meteor
Move Total: 25

Spr_5b_068.png
Adamant (+1 Atk, -1 SpA)
Type: Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Steadfast
Type: Innate [DW]
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

Weight Class: 5

EC: 9/9
MC: 3
DC: 5/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
Scary Face
DynamicPunch
Earthquake
Retaliate
Smack Down
Rock Slide
Stone Edge
Protect
Substitute
Close Combat
Encore
Bullet Punch
Meditate
return
Poison Jab
Total Moves: 24

Spr_5b_500.png
Type: Fire/Fighting
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 8
DC: 5/5

Abilities:
Blaze
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Hammer Arm
Tackle
Ember
Odor Sleuth
Tail Whip
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Roar
Flare Blitz
Arm Thrust
Heat Crash
Double Team
Wild Charge
Sunny Day
Stone Edge
Earthquake
Protect
Endeavor
Yawn
Magnitude
Superpower
Overheat
Will-O-Wisp
Head Smash
Fire Blast
Solarbeam
Move Total: 29

SubwayJ's mons:

mawile.gif
303-m.png

Venus the Mawile (♀)

Type:
steel.gif
fairy.gif


While traversing through Glittering Cave, Subway came across Venus hiding in a corner, afraid that Subway or another Pokemon would harm her. Subway showed her his hand, and she accepted, joining Subway on his adventure through Kalos. Later on, in Shabboneau Castle, Subway was lucky to find a Mawilite, which meant that Venus never had to fear again. Despite this, she kept her shy ways, and is never one to boast about her strength. The hardest to find in the group.

Nature: Sassy (+Special Defence, -Speed)

Abilities:

Hyper Cutter: (Passive)
Intimidate: (Trigger)
Sheer Force: (Toggle) (HA)
Huge Power: (Passive) (Mega-Evo)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 2
Special Defense: Rank 3 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 1


Stats: (Mega)

HP: 90
Attack: Rank 4 (8)
Defence: Rank 5
Special Attack: Rank 2
Special Defense: Rank 4 (+)
Speed: 43 (-)
Size Class: 1
Weight Class: 2


Ability Counters: 5/5
Move Counters: 0

Moves:

Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Crunch
Sucker Punch
Stockpile
Spit Up
Swallow
Iron Defense
Feint Attack
Baton Pass

Rock Slide
Brick Break
Power-Up Punch
Protect
Facade
Giga Impact
Torment
Substitute
Focus Punch
Grass Knot
Sleep Talk
Toxic

Ice Fang
Fire Fang
Thunder Fang
Poison Fang
Metal Burst

Counter
Foul Play
Ice Punch
Thunder Punch
Steath Rock
Endure
Knock Off
Magnet Rise
Snatch
Dynamic Punch​
134.png


Nature: Bold (+Def, -Atk)

Type: Water

Abilities:

Water Absorb : (Passive)
Hydration: (Passive)

Stats:

HP: 120
Atk: Rank 2(-)
Def: Rank 3 (+)
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC:
AC:
5/5

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Covet
Quick Attack
Trump Card
Water Gun
Water Pulse
Aurora Beam
Aqua Ring
Hydro Pump
Bite
Muddy Water
Acid Armor
Haze
Double-Edge
Baton Pass
Charm
Focus Energy
Take Down
Mist
Last Resort
Baby-Doll Eyes

Wish
Stored Power
Yawn
Endure
Fake Tears
Detect
Flail
Synchronoise

Protect
Work Up
Round
Shadow Ball
Toxic
Hidden Power (Electric 6)
Ice Beam
Blizzard
Hyper Beam
Mimic
Rain Dance
Double Team
Surf
Scald
Brine
Bide
Reflect
Roar
Dig
Dive
Swagger
Substitute
Facade
Echoed Voice
Whirlpool
Rock Smash
Rest
Hail
Sunny Day

Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Signal Beam
Sleep Talk
Iron Tail
Aqua Tail
Swift
Mud-Slap
Bubble Beam
Skull Bash

Total Moves: 74
shinyaurumoh.png

Sterling the Aurumoth (♀)
Type:
bug.png
psychic.png


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:
bug.png
psychic.png


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Total Moves: 81

And here's the flip (heads = Lady Salamence will send out first, tails = SubwayJ will send out first):

(I can't get the damn version of a picture from random.org but it's heads)

Lady Salamence sends out
SubwayJ sends out, equips, and orders
Lady Salamence orders
I ref
 
Spr_DP_Volkner.png

"It appears that our training has led us up to this moment... Who is willing to take on this beast?"
134.png

<"Sir, I believe I would be well suited for this task!">

Spr_DP_Volkner.png

"You have been doing better in your training as of late. Perhaps that bodes well for us... Alright, Mrs. Peacock, you can have the battle, do not let me down!"

----------------------------------------


Sending out Mrs. Peacock the Vaporeon @ Expert Belt

Mrs Peacock's orders: Blizzard - Icy Wind - Blizzard
***IF Salamence is under the effects of a Protective/Evasive action when you are to act, use Reflect the first instance and Chill all remaining instances.
 
ItwzOx7.gif

"Heh, it's been a while since I've been here... Let's get destroyed whip this upstart, k?"

373.png

"We were once the best of the best, we still are."


ItwzOx7.gif

"This might hurt a bit, but overall you should be fine."

Thunder Fang || Dragon Tail || Protect
 
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(Alright if that's what you want.)

373.png

6/2/4/3/100
Hp: 100
En: 100
Size: 4
Weight: 5
Status: None

134.png

2/2/4/3/65
Hp: 120
En: 100
Size: 2
Weight: 3
Status: None

Flavor:

To come.

The round starts as Salamence leaps forth and bites its aquatic foe with its wicked fangs, but as it connects Vaporeon seems to flicker a bit, and then dissipate as Aurumoth's true identity is revealed, leaving the bug cringing in pain, unable to act. Salamence then swings its mighty tail, knocking back Aurumoth, who retaliates with a gust of wind that chills Salamence to the bone, leaving it moving quite sluggishly. Salamence then takes the opportunity to erect a protective barrier, and possibly to sun itself as well, being a reptile and all that, just in time to block a storm of ice and wind from Aurumoth, who retreats into its pokeball as another Vaporeon hits the field, or is this another trick as well, who knows?

A1

Salamence used Thunder Fang. (-5 en)
Crit: 4358 no
Effect: 8127/283 no/yes
Damage: (7 + 9 - 6) = - 10 Hp
Vaporeon's illusion faded
Aurumoth flinched

Aurumoth flinched

A2

Aurumoth used Icy Wind. (-5 en)
Crit: 1818 no
Effect: yes
Damage: (6 + 2 + 7.5 - 4.5) x 2.25 = - 24.75 Hp
Salamence's speed fell. (-1)

Salamence used Dragon Tail. (-4 en)
Crit: 9459 no
Effect: N/A
Damage: (6 + 3 + 9 - 6) = - 12 Hp
Aurumoth will be switched

A3

Salamence used Protect. (-tbd en) (-24.1 en)
Salamence is protecting itself.

Aurumoth used Blizzard. (-8 en)
Crit: 353 yes
Effect: N/A
Damage: (11 + 2 + 3 + 7.5 - 4.5) x 2.25 = - 42.75 Hp
Salamence protected itself.

373.png

6/2/4/3/100
Hp: 75
En: 67
Size: 4
Weight: 5
Status: -1 speed

shinyaurumoh.png

5/4/5/3/81
Hp: 88
En: 87
Size: 2
Weight: 3
Status: -10% evasion

Switch roll: 7942 Aurumoth --> Vaporeon

Lady Salamence orders
SubwayJ orders
I ref
 
134.png

<"Okay this time can you actually send me out, and not just say you're going to?">

Spr_DP_Volkner.png

"Ugh, fine, but you still better not let me down, and not just not fake let me down."

134.png

<"What?">

Spr_DP_Volkner.png

"Just go..."

-------------------------------------

Mrs. Peacock the Vaporeon @ Water Stone
Bag_Water_Stone_Sprite.png
 
ItwzOx7.gif

"Dumb illusions."


Thunder Fang || Dragon Tail || Protect

if protect then push all actions down, but only once
 
Spr_DP_Volkner.png

"Mrs. Peacock, I will need you to muster all the strength you can. We're destroying ourselves a Dragon!"
134.png

<"As you wish sir.">

----------------------------------------

Vaporeon's Orders: Aurora Beam - Ice Beam+Ice Beam - Cooldown (Work Up)
 
373.png

6/2/4/3/100
Hp: 75
En: 67
Size: 4
Weight: 5
Status: -1 speed

134.png

2/3/5/3/65
Hp: 120
En: 100
Size: 2
Weight: 3
Status: +1 Hp per action

Flavor:

To come.

A1

Salamence used Thunder Fang. (-5 en)
Hit: 7579 yes
Crit: 1982 no
Effect: 1147/1071 no/no
Damage: (7 + 9 - 4.5) x 1.5 = - 17.25 Hp

Vaporeon used Aurora Beam. (-5 en)
Crit: 6305 no
Effect: 8102 no
Damage: (7 + 7.5 - 4.5) x 2.25 = - 22.5 Hp

+ 1 Hp Vaporeon

A2

Vaporeon used Ice Beam + Ice Beam. (-31.5 en)
Crit: 2608 no
Effect: 9577 no
Damage: (9 x 2.25 + 7.5 - 4.5) x 2.25 = - 52.3125 Hp
Salamence fainted

Salamence used Dragon Tail. (-4 en)
Hit: 1146 yes
Crit: 7255 no
Effect: N/A
Damage: (6 + 3 + 9 - 4.5) = - 13.5 Hp
Vaporeon will be switched


+ 1 Hp Vaporeon

Switch Roll: 4390 = Mawile

373.png

6/2/4/3/100
Hp: 0
En: 58
Size: 4
Weight: 5
Status: fainted

134.png

2/3/5/3/65
Hp: 105
En: 63
Size: 2
Weight: 3
Status: +1 Hp per action, must cool down

Lady Salamence sends out and equips
SubwayJ sends out, equips, and orders
Lady Salamence orders
I ref
 
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Not that it matters anymore, but Salamence should've been slower than Vaporeon that round (100/1.75 < 65).
What does matter is that Dragon Tail has a priority of -6, and the ice beam combo should've had a Priority of -2, meaning Vaporeon shouldn't have been hit by the tail and would thus not be switching out and have more HP! Thanks for the quick reffings too Gold!
 
Spr_DP_Volkner.png

"Very well done, you have earned yourself a slight break, but after that, right back to the action"
134.png

<"I can do this...">

Vaporeon's Orders: Cooldown - Reflect - Hydro Pump
***IF Encore is used A2, change that action to Hydro Pump
***IF Machamp is under the effects of a Protective/Evasive action when you are to act, change that action to Work Up
 
ItwzOx7.gif

"How do I play this game?"

Spr_5b_068.png

Kill the thing before it kills me?

DynamicPunch || Substitute (15 HP) || ThunderPunch
 
Spr_5b_068.png

6/3/2/3/55
Hp: 100
En: 100
Size: 3
Weight: 5
Status: None

134.png

2/3/5/3/65
Hp: 105
En: 63
Size: 2
Weight: 3
Status: +1 Hp per action, must cool down

Flavor:

To come.

Our fight continues as Lady Salamence sends out their Machamp, hoping its reckless fighting style may turn the tide for the better. As Vaporeon takes the chance to rest up, catching its breath after that last powerful attack, Machamp hauls off and punches Vaporeon square in the face, knocking the aquatic animal backwards, who groggily stands back up, dizzy from the attack and wildly swaying back and forth, appearing unable to stand still or even up for very long at one time. Vaporeon then erects a powerful reflective barrier to dampen incoming attacks from its foe, who with a small cry glows slightly, creating a small light within it, which exits the bodybuilder and floats forwards, manifesting itself into a small doll, which seems irresistible to Vaporeon. In its inexplicable anger at the small toy, Vaporeon releases a massive jet of water, soaking the doll. As the substitute foe falls to pieces, Machamp appears from behind and punches Vaporeon in the spine with an electrified hand, leaving the creature yelping in pain, and leaving both combatants at about equal ground.

A1

Vaporeon cooled down.

Machamp used DynamicPunch. (-7 en)
Crit: 7219 no
Effect: yes
Damage: (10 + 3 + 9 - 4.5) = - 17.5 Hp
Vaporeon became confused. Severity: 4195 severe 3

+ 1 Hp Vaporeon

A2

Vaporeon was confused. 2394

Vaporeon used Reflect. (-10 en)
Reflect was Constructed. (6a)

Machamp used Substitute. (-12 en)
Machamp put in for a substitute. (15 Hp Remaining)

+ 1 Hp Vaporeon

A3

Vaporeon was confused. 1415

Vaporeon used Hydro Pump. (-7 en)
Crit: 9235 no
Effect: N/A
Damage: (11 + 3 + 7.5 - 4.5) = - 17 Hp
Machamp's substitute shattered.

Machamp used Thunder Punch. (-6 en)
Crit: 4075 no
Effect: 5024 no
Damage: (4 + 9 - 4.5) x 1.5 = - 12.75 Hp

+ 1 Hp Vaporeon


Reflect SubwayJ's field. (3a)


Spr_5b_068.png

6/3/2/3/55
Hp: 85
En: 75
Size: 3
Weight: 5
Status: None
134.png

2/3/5/3/65
Hp: 78
En: 46
Size: 2
Weight: 3
Status: +1 Hp per action
(lucked out on that one [the confusion roll] as, considering I lost my past draft, it used to be two actions instead of three, but without the numbers to back me up you'd never believe me on that one.) also, huzzah, the flavor is back.

Lady Salamence orders
SubwayJ orders
I ref
 
Lady Salamence, FOR FAILURE TO COMPLY WITH THE RULES, PLUS I SEE YOU ON IRC A LOT, YOU HAVE BEEN DISQUALIFIED FROM THE TOURNEY.

Prizes:

Me:

6 UC

SubwayJ:

7 CC

Aurumoth:

N/A

Vaporeon:

3 MC

Mawile:

3 MC

Lady Salamence:

Nada
 
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