Bird vs Man (Archen vs Fighterman)

The Rules:
1v1 NFE Singles
2 Day DQ
5 Chills/2 Recoveries
2 Subs
All abilities
Training Items Only
Pick an arena as long as it's not too crazy
If I forgot anything, pick those too.
And let's meet the teams!

Team Fighterman481

Cyclohm [M] [Ducholm]

Types: Electric/Dragon

Abilities:: Shield Dust / Static / Overcoat (H) (Unlocked)

Nature: Mild (+1 SpA -1 Def)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2 [-]
SpA: Rank 4 [+]
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 7/9
MC: 0
AC: 5/5

Attacks:
Level Up
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Hurricane
Slack Off
Thrash

Egg
DragonBreath
Gust
Heal Bell
Hydro Pump
Shock Wave

TM/HM
Double Team
Flamethrower
Protect
Thunder
Dragon Claw
Surf


Team Archen

Porygon data (genderless)
Nature: Modest (+1 Spa -1 Atk
Type: Normal

Abilities: Trace|Download|Analytic (Locked)
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 3
EC: 2/9
MC: 2
DC: 1/5

Attacks:

Level-Up:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise

Tutor Moves:
Signal Beam
Trick
Gravity
Substitute
Thunder Wave

TM Moves:
Ice Beam
Thunderbolt
Solar Beam
Shadow Ball
Double Team

Fighterman equips items
Archen equips and issues orders
Fighterman issues orders.
Go!​
 
Pre Round Status
Fighterman481
0


HP: 100
Energy: 100
2|2|4|2|60
Lucky Egg
Shield Dust | Static | Overcoat
Rain Dance ~ Thunder ~ Hydro Pump

Archen
0


HP: 100
Energy: 100
1|3|4|3|40
Trace | Download
Ice Beam ~ Psybeam ~ Ice Beam
Round One
Action One

Porygon analyzed the enemy Ducholm, to determine any possible weaknesses. After the download was complete, Porygon raised its Special Attack to hit harder.
Nimbus started to dance! Following a precise stepping pattern, Nimbus moved left and right, forwards, but never backwards. A small drizzle started to fall from the sky as Nimbus' dance became more frantic. Slowly, the rain pattered down on the combatants.
Porygon pressed the attack when it generated a ball of ice in front of its face to shoot directly at the Ducholm. The beam of ice dealt massive damage to the dragon type pokemon.


Action One Conclusion
Porygon | Ducholm
N/A | -20 HP
-7 En | -10 En
Perm +1 SpA | N/A​
Action Two
Nimbus didn't stop dancing once the rain started. The Pokemon continued building static in his body. When enough electricity was built up, Nimbus shot the electricity into the clouds. The clouds took the boost in electricity and a massive clap of thunder was accompanied by a massive bolt of lightning, which directly struck the Porygon.
Porygon retaliated with a beam of shifting frequency. This psybeam distorted the time-space continuum and caused a rapid distortion in the field around Nimbus.

Action Two Conclusion
Porygon | Ducholm
-12.5 HP | -12 HP
-5 En | -8 En
Action Three
Nimbus pumped a large amount of water at an extreme pressure at the Porygon. This massive force directly hit the opposing Pokemon.
Porygon pressed the attack when it generated a ball of ice in front of its face to shoot directly at the Ducholm. The beam of ice dealt massive damage to the dragon type pokemon.

Action Three Conclusion
Porygon | Ducholm
-15.5 HP | -20 HP
-7 En | -8 En​
/Action One
Rain Dance
En Cost: 10

Ice Beam
En Cost: 7
Crit Roll: 3307 (no)
Effect Roll: Shield Dust
[9+6-3]*1.5+2
=12*1.5+2
=20

/Action Two
Thunder
En Cost: 8
Hit Roll: Rain
Crit Roll: 9018 (no)
Effect Roll: 9054 (no)
11+6-4.5
=12.5

Psybeam
En Cost: 5
Crit Roll: 6566 (no)
Effect Roll: Shield Dust
7+6-3+2
=12

/Action Three
Hydro Pump
En Cost: 8
Hit Roll: 3536 (yes)
Crit Roll: 6108 (yes)
11+6+3-4.5
=15.5

Ice Beam
En Cost: 7
Crit Roll: 8510
Effect Roll: Shield Dust
[9+6-3]*1.5+2
=12*1.5+2
=18


Post Round Status
Fighterman481
0

HP: 48
Energy: 74
2|2|4|2|60
Lucky Egg
Shield Dust | Static | Overcoat

Archen
0

HP: 72
Energy: 81
1|3|4|3|40
Trace | Download​

Fighterman481 orders first
Archen orders second
 
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Ow...

Thunder~Hydro Pump~Slack Off
Is Porygon is under the effects of a P/E move, use slack off and push back.
 
Ice beam on clouds to turn them into hail (if possible if not just a normel ice beam)-Shadow Ball-Ice beam
 
Pre Round Status
Fighterman481
0

HP: 48
Energy: 74
2|2|4|2|60
Lucky Egg
Shield Dust | Static | Overcoat
Thunder ~ Hydro Pump ~ Slack Off

Archen
0

HP: 72
Energy: 81
1|3|4|3|40
Trace | Download
Ice Beam (clouds) ~ Shadow Ball ~ Ice Beam
Round Two
Action One
Ducholm had been generating static electricity between rounds and shot it into the sky before Porygon could move. With this boost of electricity, it didn't take long for the clouds to generate enough electricity to shoot it at the Porygon. Along with this flash of intense heat came a deep roll of thunder.
Porygon, in response generated a small ball of frozen air in front of its face. However, instead of shooting this beam of ice at the Ducholm, it shot directly at the clouds. This small amount of freezing power caused the rain to slowly freeze up and hail started to fall.

Action One Conclusion
Porygon | Ducholm
-17.5 HP | -2 HP
-7 En | -7 En
Weather: Hail (1r)​
Action Two
Fighterman's Ducholm pumped a large amount of water at an extreme pressure at the Porygon. However, being struck by the hail hampered his ability to aim and he missed with his hydro attack by a large margin.
Porygon collected shadows from around the arena and fashioned them into a ball in front of itself. It hurled the ball directly at Ducholm.

Action Two Conclusion
Porygon | Ducholm
-2 HP | -13 HP
-6 En | -8 En
N/A | -1 SpD
Action Three
Ducholm started to slack off and fell asleep!
Porygon, infuriated, generated a small ball of frozen air in front of its face. It used this to freeze the air around it and shoot a beam of ice directly at the Ducholm.

Action Three Conclusion
Porygon | Ducholm
-2 HP | +4 HP
-7 En | -12 En​

/Action One
Thunder
En Cost: 7
Hit Roll: Rain
Crit Roll: 1209 (no)
Effect Roll: 5944 (no)
11+3+6-4.5
=15.5

Ice Beam
En Cost: 7

/Action Two
Hydro Pump
En Cost: 8
Hit Roll: 8303 (no)

Shadow Ball
En Cost: 6
Crit Roll: 4881 (no)
Effect Roll: 1784 (yes)
-1SpD
8+6-3
=11

/Action Three
Slack Off
En Cost: 12
Sleep Counters: 1
+20 HP

Ice Beam
En Cost: 7
Crit Roll: 7910 (no)
Effect Roll: Shield Dust
[9+6-3+2]*1.5
=14


Post Round Status

Fighterman481
0

HP: 37
Energy: 47
2|2|4|2|60
Lucky Egg
Shield Dust | Static | Overcoat
Asleep (1)
Archen
0

HP: 50
Energy: 61
1|3|4|3|40
Trace | Download

Archen
Fighterman481
 
Last edited:
Nap~Thunder + Thunder Combination~Cooldown
If the Thunder + Thunder combination misses, push actions back.
 
I made a mistake calculating Ice Beam's damage last round, It should have indeed dealt 21 damage to Ducholm, leaving it with 30 HP. This means the Ducholm's sleep counter was at 0 at the end of action 3, so it will wake in action one of round 3. Before I post the next round, I would like you to both post here stating any changes to your orders, or if you would like to keep them the same. Sorry about this.

Archen
Fighterman481
 
Then I do
Thunder + Thunder Combo ~ Cooldown~ Slack Off
If you attack A1 misses, push actions back, and if that misses, push actions back.
 
Once again, sorry about the calculation errors.

Pre Round status

Fighterman481
0

HP: 30
Energy: 47
2|2|4|2|60
Lucky Egg
Shield Dust | Static | Overcoat
Asleep (0)
Thunder + Thunder ~ Cooldown ~ Slack Off

Archen
0

HP: 50
Energy: 61
1|3|4|3|40
Trace | Download
Ice Beam ~ Psybeam ~ Ice Beam

Round Three
Action One

Ducholm woke up!
Porygon generated a small ball of frozen air in front of its face. It used this to freeze the air around it and shoot a beam of ice directly at the Ducholm.
Ducholm had been generating static electricity between rounds and shot it into the sky before Porygon could move. With this boost of electricity, it didn't take long for the clouds to generate enough electricity to shoot it at the Porygon. Along with this flash of intense heat came a deep roll of thunder.

Action One Conclusion
Porygon | Ducholm
-29.25 HP | -20 HP
-7 En | -31.5 En
Action Two
Ducholm was too exhausted to move this action and thus had to cool down.
Porygon retaliated with a beam of shifting frequency. This psybeam distorted the time-space continuum and caused a rapid distortion in the field around Nimbus.

Action Two Conclusion
Porygon | Ducholm
N/A | -12 HP
-5 En | N/A​


/Action One
Ice Beam
En Cost: 7
Crit Roll: 9533 (god no)
Effect Roll: Shield Dust
[9+6-3]*1.5+2
=12*1.5+2
=20

Thunder + Thunder
En Cost: 7+2*3.5
=9*3.5
=31.5
BAP: 11*2.25
=24.75
Hit Roll: Rain
Effect Roll: 8727 (no)
24.75+3+6-4.5
=29.25

/Action Two
Psybeam
En Cost: 5
Crit Roll: doesn't matter
Effect Roll: Shield Dust
7+6-3+2
=12


Post Round Conclusion
Fighterman481
X

HP: KO
Energy: KO
2|2|4|2|60
Lucky Egg
Shield Dust | Static | Overcoat

Archen
0

HP: 21
Energy: 49
1|3|4|3|40
Trace | Download

That's all, folks! Congratulations, Archen on your victory!

Rewards:​
Archen: 1CC
PORYGON: 1 EC, 2 MC, 1 AC, 1 KOC
Fighterman481 : 1CC
DUCHOLM: 1 AC, 2 MC, 1 Lucky Egg Counter​
CorruptedCheese
3 UC​
 
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