Hello everyone, this is Serp with a fire stall team featuring the based lord *cue drumroll pls* Articuno. Articuno has the base stats and movepool to really work well in the tier, however its crippling weakness to stealth rocks make it unusable. I also found Moltres to be a good partner to Articuno lol (I'll explain this later.) This team is built around removing hazards at all costs to defeat the opposition and keep the birds ready to fly. As such, the team has 3 hazard removers and three pressure users (pressure works on hazard moves). I was holding off on this RMT because I wanted to peak #1 with it but that seems like a pipe dream now (curse you pif ;-;) So I'll just have my proof of peak at #2 with 1716 elo which can be found with this replay --->http://replay.pokemonshowdown.com/uu-253175309
The articuno+moltres core can check a lot of the tier but most importantly can defog on any hazard setter bar aerodactyl
The next natural choice is to have something that can beat Mega-Aerodactyl and can also remove hazard hazard from it and others like Rhyperior
Blissey is my obligatory special wall which can wall stuff that articuno couldn't : think Heliolisk
Suicune is the universal counter to almost everything and is used to patchup whatever holes I have and also still functions even if I screw up and let rocks enter my field
I round off the team with a fairy type with cleric abilities to ease the load of blissey. Its also a good way to deal with annoying dragons like Salamence or Haxorus and is also untauntable which is nice.
One thing I want to note is that my hazard removers can switch into the entire relevant tier's rock setters and remove hazards. So it doesn't matter that Articuno and Moltres are 4x weak to rocks, because they are switching in while the rocks are set and can defog it away.
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Defog
- Roost
- Haze
- Freeze-Dry Articuno is my primary defogger against special attackers and is also my Reuncilus, Suicune, and Snorlax check. It beats pretty much any bulky sweeper with haze and pressure is really nice because it makes the enemy pay for trying to fish for a scald burn or body slam para. Freeze-dry is a really nice stab move which can suprise a lot of waters who try and switch in to take advantage of Articuno's passitivity. It can defog on Nidoqueen, Empoleon, and other specially attacking rock setters
Moltres @ Leftovers
Ability: Pressure
EVs: 240 HP / 52 Def / 216 Spe
Timid Nature
- Will-O-Wisp
- Roost
- Defog
- Air Slash
Part two of the dynamic duo, Moltres can defog on physical attackers much like Articuno can defog on the special setters. Krookodile, Mamoswine, and Coballion all get defogged and fear the willo wisp burns. Willospam is in general a great tactic for Moltres as it can cripple would be counters like Empoleon or other steel types like Magneton. It also functions as a secondary fighting type switchin, although it is scared of stray stone edges. Pressure again shows its influence as Close Combat cannot be spammed because of its limited pp. Air Slash is an obligatory stab with a juicy flinch chance. Much like Articuno it still has relatively powerful attacks even though it is uninvested. Assuming, Moltres can get a burn on rhyperior, it can pp stall rhyperior stone edge and defog rhyp's rocks. Pressure <3.
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball
Forretress can remove hazards from the rest of the tier like Mega-Aerodactyl and and unburnt rhyperior. It's my slurpuff counter, my spike stacker, and carries a poisonous suprise for Jellicent and Chandelure who think they're getting a free switchin. Spikes because hazard stack with triple hazard control is obviously a good strategy.
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Roar
Is there something that this beast does not check :x. Scald is an OP move and foregoing the standard cm set, Suicune becomes a huge pain in the neck for the opponent. It can phaze almost anything and scares away physical attackers as well. 16 speed because it hits some cool stealth rock numbers and because I'm a mainstream hipster and refuse to get caught in the Suicune speedcreep wars.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss
The best special wall in the tier, which more than makes up for its passitivitety. A pretty standard set here although its moves are pretty much interchangeable depending on your tastes. I don't run wish on blissey because it has too many good moves which are more valuable than what wish gives you imo.
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
Fairy types are never bad, and Aromatisse lets me free up some moveslots on Blissey. Standard wishtect set with heal bell for maximum cleric responsibilty. Its a really nice when I'm under the duress of a taunt rooster like Mandibuzz for example.
THREATLIST
- This refers to Volturners in general, but Rotom heat is the most relevant of them all. Like all teams I make, I neglect a ground type and strong electric types can run amok if left unheld. Facilitating is more dangerous than it looks and makes the fact that I have a blissey irrelvant even though Blissey can wall it.
- Banded Headsmash tears holes. Granbull over Aromatisse is the obvious solution for it and is definitely more sound. But I like aromatisse because it frees moveslots on Blissey. Tyrantrum is just not seen enough (even though it should be) for me to get over my stubborn preferences and tendencies.
Use granbull over Aromatisse and wish on Blissey if you want to be more solid.
Last mon Sub-sd fml. Nascar Moltres can get a burn on it prior to set up, Articuno can live a hit to remove the sub with freeze dry, and suicune can scald if no sub and roar if its not the last mon. But last mon is a shit but can be dealt with by sacking articuno so Moltres can get a burn on it.
Shoutouts
Teambuilding Process
The articuno+moltres core can check a lot of the tier but most importantly can defog on any hazard setter bar aerodactyl
The next natural choice is to have something that can beat Mega-Aerodactyl and can also remove hazard hazard from it and others like Rhyperior
Blissey is my obligatory special wall which can wall stuff that articuno couldn't : think Heliolisk
Suicune is the universal counter to almost everything and is used to patchup whatever holes I have and also still functions even if I screw up and let rocks enter my field
I round off the team with a fairy type with cleric abilities to ease the load of blissey. Its also a good way to deal with annoying dragons like Salamence or Haxorus and is also untauntable which is nice.
One thing I want to note is that my hazard removers can switch into the entire relevant tier's rock setters and remove hazards. So it doesn't matter that Articuno and Moltres are 4x weak to rocks, because they are switching in while the rocks are set and can defog it away.
THE SQUAD
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Defog
- Roost
- Haze
- Freeze-Dry
Moltres @ Leftovers
Ability: Pressure
EVs: 240 HP / 52 Def / 216 Spe
Timid Nature
- Will-O-Wisp
- Roost
- Defog
- Air Slash
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Roar
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
THREATLIST
Use granbull over Aromatisse and wish on Blissey if you want to be more solid.
Shoutouts
beppityboopbop Being a bro
LeoLancaster Being a cool friend in chat
Bhris Brown Being bad at fantasy football
Sacri' Ladder friends n_n
DaSpoofy Cool innovation friend n-n
LilOu Helping me make cool names for the rmt
Pinkin Lark For being realistic and helping my team
Cyndequil. Not sure if you died but still a friend
Master Sunny-EX Always been really supportive.
Terrashock For your crazy mad skill and friendship
Hogg I think you're a good player and want you to notice me
Euphonos I like your innovation.
I_Derpy Don't see you that often but still appreciate our friendshipe
Cynthia's Chomp Hello Laurens n_n
Lilligant for OU Why can't I be as good as you :(
NV someone I look upto in the UU community n_n
Pak Good friend n_n
shiny sparrow FOR being a bro
Killintime Because youre cool
If i forgot you just tell me n_n
LeoLancaster Being a cool friend in chat
Bhris Brown Being bad at fantasy football
Sacri' Ladder friends n_n
DaSpoofy Cool innovation friend n-n
LilOu Helping me make cool names for the rmt
Pinkin Lark For being realistic and helping my team
Cyndequil. Not sure if you died but still a friend
Master Sunny-EX Always been really supportive.
Terrashock For your crazy mad skill and friendship
Hogg I think you're a good player and want you to notice me
Euphonos I like your innovation.
I_Derpy Don't see you that often but still appreciate our friendshipe
Cynthia's Chomp Hello Laurens n_n
Lilligant for OU Why can't I be as good as you :(
NV someone I look upto in the UU community n_n
Pak Good friend n_n
shiny sparrow FOR being a bro
Killintime Because youre cool
If i forgot you just tell me n_n
Articuno @ Leftovers
Ability: Pressure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Defog
- Roost
- Haze
- Freeze-Dry
Moltres @ Leftovers
Ability: Pressure
EVs: 240 HP / 52 Def / 216 Spe
Timid Nature
- Will-O-Wisp
- Roost
- Defog
- Air Slash
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Roar
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
Ability: Pressure
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
- Defog
- Roost
- Haze
- Freeze-Dry
Moltres @ Leftovers
Ability: Pressure
EVs: 240 HP / 52 Def / 216 Spe
Timid Nature
- Will-O-Wisp
- Roost
- Defog
- Air Slash
Forretress @ Leftovers
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Spikes
- Toxic
- Rapid Spin
- Gyro Ball
Suicune @ Leftovers
Ability: Pressure
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Roar
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Soft-Boiled
- Stealth Rock
- Seismic Toss
Aromatisse @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Moonblast
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