Birkal and Pwnemon having sexy times

Texas Cloverleaf

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RoAPL Champion
1v1 Singles FE Flash
2c/5r
All Abilities
Training Items
2 subs
ASB Arena

Birkal Mon
frontnormal-mrevenankh.png

Revenankh (M)

Nature: Adamant (+Atk, -SpA)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin
: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 2/5

Moves:
28 / 90

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate

Counter
Curse
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop

Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch

Force Palm
Frustration
Giga Impact

Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power
Hyper Beam

Ice Punch
Knock Off
Low Sweep

Mach Punch
Mean Look
Memento
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback

Poison Jab
Power Whip
Protect
Psych Up
Psychic

Punishment
Rest
Retaliate
Return

Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard

Sand Tomb
Sandstorm
Secret Power
Shadow Ball

Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute

Sucker Punch
Sunny Day
Superpower
Swagger

Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave

Vital Throw
Wide Guard
Work Up

Wrap
Wring Out

Pwnemon
frontnormal-mcolossoil.png

(Colossoil) Sid (M)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)
Type: Dark/Water
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

EC: FULL
MC: 0
DC: FULL

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110+
Size Class: 5
Weight Class: 10
Base Rank Total: 22
14% flat acc boost

moves:
Bite
Body Slam
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift

Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

79 moves

Pwnemon attaches and orders
Birkal attaches and orders
ref
 
soil @ exp share
bounce bounce bounce
if revenge and no clones up then use double team (4) that action
if counter and no clones up then use toxic the first time, double team (4) the second
 
Revenankh is storing energy!

Colossoil used Bounce twice! (-12-16=28 EN)
hit twice (99, 43)
no para (49, 76)
no crit (11, 11)
(11+3)*1.5=21*2=42

Revenankh released Bide! (-43 EN)
42*1.75=73.5

Colossoil used Bounce again! (-20 EN)
hit (30)
no para (39)
no crit (5)
21

Revenankh
frontnormal-mrevenankh.png

HP: 37
EN: 57

Colossoil
frontnormal-mcolossoil.png

HP: 46
EN: 52

Birkal, Pwnmeon, Me
 
Power Whip | Power Whip | Mach Punch

If damaging evasive non-combo, AND not under Taunt, use Counter.
If Double Team, AND not under Taunt, use Earthquake.​
 
Colossoil used Earthquake! (-6 EN)
no crit (15)
10+3+3=16

Revenankh used Power Whip! (-8 EN)
hit (48)
no crit (2)
(12+3)*1.5=22.5

Colossoil used Sucker Punch combo! (-27 EN)
no crit (7)
((8*2.25)+3+3)=24

Revenankh fainted!

2 UC me

1 CC Birkal and Pwnemon

4 MC Revenankh
4 MC+1 KOC Colossoil
 
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