rules said:3v3 FE Doubles
1 Day DQ/2 Day Ref
2 Subs
All Abilites
Training Items
2 Recover/1 Chill
Arena: ASB Arena
Team Ragnarokalex

*Thanks to Matezoide the sprite*
Pyroak (Garakesh) Male
Nature:
Brave
Type:
Grass: STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Leaf Guard:
Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor:
Innate
This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll(DW):
Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 3
DC: 5/5
Attacks: 30 Total
Aromatherapy
Block
Bullet Seed
Counter
Double Team
Earth Power
Earthquake
Ember
Endure
Fire Spin
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Growth
Heat Wave
Inferno
Lava Plume
Leech Seed
Light Screen
Protect
Sand Tomb
Seed Bomb
Stealth Rock
Sunny Day
Sweet Scent
Synthesis
Toxic
Will o Wisp
Wood Hammer

*Thanks to Toast Tyrant for the sprite*
Aggron (Malthir) Male
Nature:
Adamant
Type:
Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal(DW):
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 7
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 4
Weight Class: 8 (360kg) (10 with Heavy Metal)
Base Rank Total: 20
EC: 9/9
DC: 5/5
MC: 0
Attacks: 57 Total
Aerial Ace
Aqua Tail
Avalanche
Brick Break
Body Slam
Bulldoze
Counter
Defense Curl
Dig
Double Team
Dragon Rush
Dragon Tail
Earthquake
Earth Power
Endeavor
Endur\e
Fire Blast
Fire Punch
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Hone Claws
Icy Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Magnet Rise
Metal Burst
Metal Claw
Mud-Slap
Protect
Roar
Rock Polish
Rock Slide
Rock Tomb
Rollout
Sandstorm
Shadow Claw
Smack Down
Stealth Rock
Stone Edge
Substitute
Superpower
Tackle
Take Down
Taunt
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Swagger
Whirlpool

*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
DC: 5/5
MC: 1
Attacks: 71 Total
Acrobatics
Aerial Ace
Assist
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Close Combat
Counter
Covet
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Ice 7)
Hyper Beam
Leer
Low Kick
Low Sweep
Mach Punch
Nasty Plot
Overheat
Protect
Punishment
Rest
Retaliate
Rock Slide
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Vacuum Wave
Will o Wisp
Team Birkal
Infernape (M)
Nature:
Naive (+15% Speed, +18% Accuracy, -1 SpD)
Typing:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-2)
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DW: 5/5
Attacks:
47 / 100
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power Psychic (7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
Uproar
U-turn
Vacuum Wave
Will-O-Wisp
Work Up
Gallade (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks:
64 / 123
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Fire (7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt
Conkeldurr (F)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
EC: 9/9
MC: 0
DW: 5/5
Attacks:
44 / 68
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
DynamicPunch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Sleep Talk
Smack Down
SmellingSalt
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up

Infernape (M)
Nature:
Naive (+15% Speed, +18% Accuracy, -1 SpD)
Typing:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-2)
Spe: 125 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
DW: 5/5
Attacks:
47 / 100
Acrobatics
Aerial Ace
Assist
Attract
Blast Burn
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Counter
Covet
Cut
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endeavor
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Gunk Shot
Headbutt
Heat Wave
Helping Hand
Hidden Power Psychic (7)
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Kick
Low Sweep
Mach Punch
Mud-Slap
Nasty Plot
Natural Gift
Overheat
Poison Jab
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Snore
SolarBeam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Taunt
ThunderPunch
Torment
Toxic
Uproar
U-turn
Vacuum Wave
Will-O-Wisp
Work Up

Gallade (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 9 / 9
MC: 0
DC: 5 / 5
Attacks:
64 / 123
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Defense Curl
Destiny Bond
Disable
Double-Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Fire (7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Conkeldurr (F)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
EC: 9/9
MC: 0
DW: 5/5
Attacks:
44 / 68
Attract
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Double Team
Drain Punch
DynamicPunch
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Frustration
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Hidden Power
Hyper Beam
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Protect
Rain Dance
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scary Face
Sleep Talk
Smack Down
SmellingSalt
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
ThunderPunch
Toxic
Wake-Up Slap
Wide Guard
Work Up
Order of Operations:
Ragnarokalex sends out mons
Birkal sends out mons with orders
Ragnarokalex gives orders
I Ref