birkal vs rainman

Team Birkal:
ampharos.gif
ampharos-mega.gif
Fabio | Ampharos (M)

[Nature]
Brave (+Atk | -Spe | -10% Evasion)
[Type]
Electric | Dragon [Mega]
[Abilities]
Static
Plus (✓)
Mold Breaker [Mega]
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 4
Total: 18
[Mega Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 7
SpD: Rank 4
Spe: 39 (-)
S&W: 3 | 4
Total: 23​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 4
[Learned Moves]
[53 | 85]
Agility
Brick Break
Bulldoze
Charge
Charge Beam
Confuse Ray
Cotton Guard
Cotton Spore
Counter
Discharge
Double Team
Dragon Pulse
Eerie Impulse
Electric Terrain
Electro Ball
Endure
Facade
Fire Punch
Focus Blast
Focus Punch
Growl
Heal Bell
Hyper Beam
Ion Deluge
Iron Tail
Light Screen
Magnetic Flux
Magnet Rise
Mimic
Odor Sleuth
Outrage
Power Gem
Power-Up Punch
Protect
Rain Dance
Reflect
Rest
Safeguard
Shock Wave
Signal Beam
Sleep Talk
Substitute
Tackle
Take Down
Thunder
Thunderbolt
Thunder Punch
Thunder Shock
Thunder Wave
Toxic
Volt Switch
Wild Charge
Zap Cannon​
magmortar.gif
Vesuvius | Magmortar (M)

[Nature]
Docile
[Type]
Fire
[Abilities]
Flame Body
Vital Spirit (✓)
[Stats]
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 83
S&W: 3 | 4
Total: 20
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 8
[Learned Moves]
[47 | 98]
Barrier
Brick Break
Bulldoze
Clear Smog
Confuse Ray
Cross Chop
Double Team
Dual Chop
Earthquake
Ember
Endure
Feint Attack
Fire Blast
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Giga Impact
Heat Wave
Helping Hand
Hyper Beam
Iron Tail
Karate Chop
Lava Plume
Leer
Low Kick
Low Sweep
Mach Punch
Overheat
Power Swap
Protect
Psychic
Rock Slide
Smog
Smokescreen
Solar Beam
Substitute
Sunny Day
Taunt
Thunderbolt
Thunder Punch
Torment
Toxic
Will-O-Wisp​
frontnormal-mstratagem.png
Cragley Ho | Stratagem (-)

[Nature]
Modest (+SpA | -Atk)
[Type]
Rock
[Abilities]
Levitate
Technician
Mold Breaker (✓)
[Stats]
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
S&W: 2 | 3
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 14
[Learned Moves]
[44 | 75]
Acupressure
Ancient Power
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double-Edge
Double Team
Earth Power
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Head Smash
Heat Wave
Hyper Beam
Magnetic Flux
Magnet Rise
Metal Sound
Mud-Slap
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Protect
Rock Blast
Rock Polish
Rollout
Sandstorm
Shadow Ball
Stealth Rock
Substitute
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball​

Team Rainman:
142.png

Aerodactyl (Valefor) (M)
Type:
Rock:
Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC:
0
AC: 5/5
Attacks:
Level-Up:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Crunch
Giga Impact
Take Down

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly
Torment
Steel Wing
Protect
Reflect
Substitute

Move Tutors:
Sky Attack
Stealth Rock
Iron Tail
6.png

Charizard (Firaga) (Male)
Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

6-mega-x.png

Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Tough Claws This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

HP: 100
Atk: Rank 4 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 24

6-mega-y.png

Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Drought: When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Heat Wave
Shadow Claw
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Inferno

Egg Moves:
Air Cutter
Dragon Pulse
Ancient Power
Dragon Dance
Flare Blitz

TM Moves:
Fire Blast
Overheat
Will-o-Wisp
Substitute
Protect
Bide
Counter
Solar Beam
Roost
Earthquake
Endure

Move Tutor


Birkal sends out
Rainman Sends out and orders
Birkal orders
I ref
 
Charizard @ Charizardite Y @ Exp Share

Dragon Pulse-->Fire Blast-->Dragon Pulse
If Damaging Electric Combo, Roost and push actions back
If Double Team Clones are up when you would attack, Heat Wave and push actions back
 
Team Birkal:
ampharos-mega.gif

100 HP
100 EN
Status: None
4/4/7/4/39
S/W: 3/4
Static/Plus/Mold Breaker
Exp Share

Team Rainman:
6-mega-y.png

100 HP
100 EN
Status: None
3/3/7/4/115 (+15%ACC)
S/W: 3/4
Blaze/Solar Power/Drought
Exp Share

Round 1:
Charizard uses Dragon Pulse!
To Crit <625, 2107 no
9+4+2*1.5=22.5 Damage to Ampharos
-7 Energy

Ampharos uses Thunderbolt!
To crit <625, 398 yes
To Paralyze <1000, 2454 no
9+3+3+4*1.5=28.5 Damage to Charizard
-6 Energy

Round 2:
Charizard uses Fire Blast!
To Crit <625, 2486 no
To Burn <1000, 4025 no
11+3+3+2+4*.75=17.25 Damage to Ampharos
-7 Energy

Ampharos uses Thunderbolt!
To crit <625, 2372 no
To Paralyze <1000, 2310 no
9+3+4*1.5=24 Damage to Charizard
-10 Energy

Round 3:
Charizard uses Dragon Pulse!
To Crit <625, 1262 no
9+4+2*1.5=22.5 Damage to Ampharos
-7 Energy

Ampharos uses Crag Ray!
To Hit <9500, 4693 yes
To Crit <625, 1692 no
15+7+4*2.25=58.5 Damage to Charizard
-23 Energy

Charizard was KOed!

Ampharos: 22.5+17.25+22.5=62 Damage Taken
6+10+23=39 Energy Used
Charizard: 28.5+24+58.5+3=114 Damage Taken
7+7+7=21 Energy Used


Team Birkal:
ampharos-mega.gif

38 HP
61 EN
Status: None
4/4/7/4/39
S/W: 3/4
Static/Plus/Mold Breaker
Exp Share

Team Rainman:
6-mega-y.png

KO HP
79 EN
Status: None
3/3/7/4/115 (+15%ACC)
S/W: 3/4
Blaze/Solar Power/Drought
Exp Share


Birkal Wins!

Birkal:
1 CC
Ampharos: 4 MC, 1 KOC

Rainman: 1 CC
Charizard: 4 MC


Me: 3 UC
 
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