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Bisharp [QC 3/3] [GP 2/2]

Discussion in 'Uploaded Analyses' started by Jukain, Aug 1, 2012.

  1. Jukain

    Jukain fuck redew
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    Bisharp​


    [​IMG]

    touched up tstef's writing a lot, but there are still the same main ideas and examples so tons of credit to him, i'm just pushing this through gp.

    [Overview]

    <p>Before reading this overview, please take a second to see that Bisharp looks like a complete and utter badass. After taking a minute to bask in his glory, we can get to the analysis. Looks aside, Bisharp boasts the coveted Steel typing, granting him resistances to many common attacks. This is a major advantage for Bisharp, as we have seen many times before that a Steel typing can take a bad Pokemon and make it good, and take a good Pokemon and make it great. A high base Attack of 125 makes Bisharp an offensive powerhouse, which when combined with Swords Dance makes him even more menacing. Add a STAB Sucker Punch, one of the strongest priority moves in the game, and Bisharp is a force to be reckoned with.</p>

    <p>That being said, Bisharp does have his flaws. Bisharp's low base Speed makes it so that anything that is faster and takes little damage from Sucker Punch can revenge kill him. Sucker Punch, although somewhat making up for this low Speed stat, is fairly unreliable, with many Pokemon being able to avoid it and cripple Bisharp with status, restore their HP, and so on. Bisharp also has unfortunate weaknesses to Fighting, Ground, and Fire, very common types in the UU tier. Bisharp is further harmed by the ever-increasing popularity of Fighting-types in UU, as even the weakest of Fighting-type moves will send him running for cover. Despite these flaws, if a Swords Dance boost is obtained, Bisharp becomes a monster and is very hard to stop if his opponent is not prepared.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Sucker Punch
    move 3: Substitute
    move 4: Low Kick / Iron Head
    item: Leftovers
    ability: Defiant
    nature: Adamant
    evs: 52 HP / 252 Atk / 204 Spe

    [SET COMMENTS]

    <p>The goal of this set is simple. Begin by obtaining a Swords Dance boost. Throughout the following few turns, murder everything. It's really that simple. Swords Dance boosts Bisharp's Attack stat to legendary levels, allowing him to power through almost every Pokemon in the tier. Sucker Punch is used as Bisharp's main attack, boasting STAB and priority, as well as hitting extremely hard after a boost. While unreliable, it is an invaluable tool for Bisharp to threaten the many Pokemon that could otherwise revenge kill him.</p>

    <p>Substitute partners well with Sucker Punch, letting Bisharp take advantage of the turns where the opponent tries to avoid getting hit with Sucker Punch by using a non-damaging move, hence ending any mind games that may ensue after Bisharp has received a boost. In addition, having a Substitute up encourages the enemy to attack and break it, allowing for more opportunities to use Sucker Punch successfully. Low Kick is the best choice for the last move, achieving almost perfect neutral coverage in UU alongside Sucker Punch, missing out only on Heracross. Iron Head is a possibility for the last moveslot, being just as strong as Sucker Punch after STAB and much more reliable. In addition, after a Swords Dance, Iron Head obtains numerous KOs, assuming the opponent does not resist it and Bisharp outspeeds or is behind a Substitute.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum EVs are invested into Attack to allow Bisharp to obtain the highest possible damage output. An Adamant nature is chosen to hit even harder, especially considering that a Jolly nature does not allow Bisharp to outspeed anything noteworthy, and an Adamant nature achieves many OHKOs and 2HKOs that a Jolly nature does not. 204 Speed EVs are used to outspeed defensive Arcanine and other base 95s, which is a good benchmark to hit. The remaining EVs are thrown into HP so Bisharp can better take advantage of his 100 base Defense and numerous resistances. Alternatively, the Speed EVs can be dropped to 128, which outruns 4 Speed Gligar, or to none, allowing Bisharp to invest more in HP. However, this leaves Bisharp outsped by numerous Pokemon and thus much easier to revenge kill. Low Kick is a better move than Brick Break, as it hits almost all of the Pokemon Brick Break covers for the same or greater damage. Notably, it lets Bisharp OHKO Registeel and Cobalion after a Swords Dance.</p>

    <p>Life Orb is a decent item choice, allowing Bisharp to hit even harder than it already does, but Leftovers is usually the better option, as Bisharp will be using Substitute quite often, and Leftovers heals off some of the health lost by each use of Substitute. If Life Orb is used, Night Slash is a solid alternative to Substitute, hitting Pokemon that try to use non-damaging moves with zero risk, though the real reason it is used over Substitute is that Substitute would use up too much HP in conjunction with Life Orb. Crobat and Zapdos are good offensive partners, dealing with the Fighting-types that are troublesome to Bisharp with great ease. Roserade is also a good teammate, being able to deal with opposing bulky Water-types that give Bisharp issues and laying down Spikes that supplement Bisharp's sweep.</p>

    [Other Options]

    <p>Bisharp has a fairly sparse movepool. That being said, he still has a few other tricks up his sleeve. Pursuit is a move that stands out, allowing Bisharp to trap and KO opposing Ghost- and Psychic-types. With access to Stealth Rock, a support set is a viable option. Bisharp should then use a more defensive EV spread along with the moves Stealth Rock, Sucker Punch, and Thunder Wave, among other useful support moves. This sort of set would allow Bisharp to showcase his high Defense stat and many resistances. Psycho Cut might be considered to deal with Fighting-types, but Iron Head deals around as much damage to them. A Choice set might seem a good idea for immediate power, however, a Choice-locked Sucker Punch is never a good idea due to its unreliability.</p>

    [Checks and Counters]

    <p>Cobalion stands out as Bisharp's greatest counter, as it can come in on any move, outspeed, and murder Bisharp with its STAB Close Combat. Bisharp can only OHKO in return if he is at +2 and carries Low Kick. Bulky Water-types, such as Swampert and Milotic, can switch in on Swords Dance, take any one of Bisharp's boosted attacks, and hit hard in return with their attacking move of choice or, alternatively, use Haze or Dragon Tail to get rid of any boosts. Most Fighting-types in the UU tier can outspeed Bisharp or at least use Mach Punch, their super effective STAB moves dealing easily with Bisharp. Notable examples include the aforementioned Cobalion and Heracross. Hitmontop seems like another good choice but needs to be careful, however, as Defiant causes Intimidate to boost Bisharps's Attack rather than dropping it.</p>
  2. Upstart

    Upstart Copy Cat

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    QC Approved 1/3
  3. PK Gaming

    PK Gaming Pursuing My True Self
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    http://www.smogon.com/forums/showpost.php?p=4324591&postcount=4

    I didn't OK Bisharp getting a revamp, so this thread shouldn't have been made. That said, the original analysis is a little more outdated than I thought so i'll let it slide for now. In future though, you should consult the UU QC Assignments Compendium before posting a Pokemon.

    QC APPROVED (2/3)
  4. DestinyUnknown

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    @PK Gaming: Kokoloko listed it on the Analyses reservation thread so it's not TSTEF fault... plus that compendium was up after this thread was made (I know because I made the list) so yeah...

    QC Approved (3/3)
  5. PK Gaming

    PK Gaming Pursuing My True Self
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    My apologies.
  6. GatoDelFuego

    GatoDelFuego Damn son, where'd ya find this?
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    Amateur Check
    REMOVE CHANGE COMMENTS

    Show Hide
    [Overview]
    <p>Before reading this overview, please take a second to see that Bisharp looks like a complete and utter badass. After taking a minute to bask in his glory, we can get to the analysis. Looks aside, Bisharp has the coveted steel typing that grants it resistances to many very common attacking types. This is huge, and we have seen many times before that steel typing can take a bad Pokemon from good, and a good Pokemon to great. A great base 125 Attack makes Bisharp an offensive powerhouse, and Swords Dance will make its Attack stat even more menacing. Sucker Punch is one of the strongest priority moves in the game, and Bisharp rocks STAB on it, making it a very hard threat to face.</p>

    <p>That being said, Bisharp also has its flaws, and some of them can easily make players turn it away. Bisharp's low Speed allows anything that takes little damage from Sucker Punch to easily outspeed and KO. Sucker Punch, even though it circumnavigates Bisharp's Speed, is often very unreliable and many things are able to avoid it and cripple Bisharp with a status or healing. It also has unfortunate weaknesses to Fighting, Ground, (AC) and Fire, very common types in the tier. Bisharp got nerfed with the increasing popularity of Fighting-types in UU, as even the weakest of Fighting-type moves will send it running. However, considering those flaws, if a Swords Dance boost is obtained, Bisharp becomes a monster and can be very hard to stop if the opponent isn't prepared.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Sucker Punch
    move 3: Substitue
    move 4: Iron Head / Low Kick
    item: Leftovers
    ability: Defiant
    nature: Adamant
    evs: 128 HP / 252 Atk / 128 Spe

    [SET COMMENTS]
    <p>The goal of this set is simple: (colon) step one, obtain a 2+ Attack boost, and step 2, kill everything. Swords Dance will boost Bisharp's Attack stat to legendary levels, and allows it to break almost anything in the tier. Sucker Punch is used as the main STAB move, and will be hit very hard after a boost. Its priority somewhat makes up for Bisharp's lackluster Speed, but it can be quite unreliable at times, and many Pokemon can easily avoid it or take little damage from it.</p>

    <p>Substitute works great alongside Sucker Punch, allowing Bisharp to take advantage of turns where the opponent tries to avoid a hit from Sucker Punch by forcing the opponent to use damaging move. Also, with a Substitute up, it encourages the enemy to attack and break it, allowing for more opportunities to use Sucker Punch successfully. Iron Head is a possibility for the last moveslot as it is just as strong as Sucker Punch after STAB, and is more reliable. After a Swords Dance, Iron Head can net many KOs, granted the opponent doesnt resist it and Bishard can outspeed. Low Kick is another alternative for the last moveslot, achieving perfect neutral coverage in UU alongside Sucker Punch, barring Heracross.</p>

    [ADITIONAL COMMENTS]
    <p>EVs in Attack are maximized to allow Bisharp to hit as hard as possible, especially after Swords Dance. An Adamant nature is chosen to hit even harder than that, considering that Jolly won't allow Bisharp to outspeed anything important, and Adamant will net Bisharp a few more much needed KOs. (period) 128 Speed EVs are used to outspeed the standard 4 Speed EV Gligar, which is a good benchmark to meet. while the rest of the EVs are thrown into HP so Bisharp can take advantage of its base 100 Defense and great resistanses. Low Kick is a better option than Brick Break, (AC) as it hits almost all of the things Brick Break was designed to hit for about the same damgage, and netting a few more OHKOs after a Swords Dance, namely Registeel (Low Kick: 107.69 - 126.92%, Brick Break: 67.58 - 79.67%) at +2) and Cobalion, (Low Kick: 138.27 - 162.96%, Brick Break: 87.03 - 102.46% at +2)</p>

    <p>Life Orb is an option, as it allows Bisharp to hit even harder, but Leftovers is usually the better option as Bisharp will be using Substitute and Leftovers will heal off some of the damage from that. If Life Orb is used, Night Slash is a good alternative to Substitute, (RC) for more reliable attacking, as Substitute would use up too much HP that Bisharp won't be getting back through Leftovers. Crobat and Zapdos are good offensive partners, dealing with the Fighting-types that Bisharp hates easily. Roserade is also a good teamate, as it can deal with opposing bulky waters that Bisharp has trouble with, and can lay down Spikes to give Bisharp a few extra chances to KO</p>

    [Other Options]
    <p>Bisharp has a pretty sparse movepool. That being said, it still has a few tricks up its sleeve. Pursuit is a move that stands out, allowing Bisharp to trap and kill opposing Ghost- and Psychic-types. With Stealth Rock now being legal with Sucker Punch, an interesting support set is an option. Bisharp can use a more defensive EV spread, utilizing Stealth Rock, Sucker Punch, or Thunder Wave. This allows Bisharp to showcase its great Defense stat and many resistances. Psycho Cut can be considered to deal with Fighting-types, but Iron Head can usually deal just as much damage to them. A Choice set might seem good for immidiate power, but being locked into Sucker Punch is almost never a good idea.</p>

    [Checks and Counters]
    <p>Cobalion is a big counter, as it can come in on any move, outspeed, and murder Bisharp with a Close Combat. Bisharp can only OHKO on the switch if it is at +2 and is carrying Low Kick. Bulky Waters such as Swampert or Milotic can switch in on a Swords Dance, take any of Bisharp's boosted attacks, (AC) and hit hard in return with Earthquake or Haze/Dragon Tail to get rid of the boost, respectively. Any Fighting-type in the tier that can outspeed Bisharp(most of them) or use Mach Punch(Hitmontop) are obvious counters and have no problem dealing with Bisharp. Hitmontop needs to be careful, however, because with Defiant, Intimidate will only boost Bisharps's Attack rather than dropping it.</p>
  7. kokoloko

    kokoloko genius cannot be contained
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    TSTEF has gone inactive, so I need someone to take over this analysis to put it through GP. Let me know over PM/VM if you're willing to do that.

    EDIT: Got someone.
  8. Jukain

    Jukain fuck redew
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    do you want me to check it over myself and make any changes i see fit?
  9. kokoloko

    kokoloko genius cannot be contained
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    Sure, but don't edit them into the OP. Do it in a separate post so QC can y/n it.
  10. Jukain

    Jukain fuck redew
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    i apologize for my tardiness with this, i have been consumed with writing two other analyses and implementing amateur gp checks on ou dragonite

    i will edit my suggested version of the current writing into this post sometime this night just after i deal with a few am checks on other analyses

    sorry again
  11. Jukain

    Jukain fuck redew
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    my version of tstef's writing (open)

    [Overview]

    <p>Before reading this overview, please take a second to see that Bisharp looks like a complete and utter badass. After taking a minute to bask in his glory, we can get to the analysis. Looks aside, Bisharp boasts the coveted Steel typing, granting him resistances to many common attacks. This is a major advantage for Bisharp, and we have seen many times before that Steel typing can take a bad Pokemon and make it good, a good Pokemon and make it great. A high base Attack of 125 makes Bisharp an offensive powerhouse, complemented by Bisharp's access to Swords Dance to make him even more menacing. Add Sucker Punch, one of the strongest priority moves in the game, Bisharp being one of the few recipients that boasts STAB on it, and Bisharp is a force to be reckoned with.</p>

    <p>That being said, Bisharp also has his flaws, some of them having the potential to make players turn away from it. Bisharp's low base Speed makes it so anything that is faster and takes little damage from Sucker Punch can revenge kill him. Sucker Punch, although somewhat making up this low Speed stat, is fairly unreliable, many Pokemon being able to avoid it and cripple Bisharp with a status, restore their HP, and so on. Bisharp also has unfortunate weaknesses to Fighting, Ground and Fire, very common types in the UU tier. Bisharp is nerfed by the ever-increasing popularity of Fighting-types in UU, as even the weakest of Fighting-type moves will send him running for cover. Having considered those flaws, however, if a Swords Dance boost is obtained, Bisharp becomes a monster and is very hard to stop if his opponent is not prepared.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Sucker Punch
    move 3: Substitue
    move 4: Iron Head / Low Kick
    item: Leftovers
    ability: Defiant
    nature: Adamant
    evs: 128 HP / 252 Atk / 128 Spe

    [SET COMMENTS]

    <p>The goal of this set is simple. Begin by obtaining a Swords Dance boost. Throughout the following few turns, murder everything. It's really that simple. Swords Dance boosts Bisharp's Attack stat to legendary levels, allowing him to power through almost every Pokemon in the tier. Sucker Punch is used as Bisharp's main attack, boasting STAB and prirority, as well as hitting extremely hard after a boost. While unreliable, it is an invaluable tool for Bisharp to threaten the many Pokemon that could otherwise revenge kill him.</p>

    <p>Substitute partners well with Sucker Punch, granting Bisharp the ability to take advantage of the turns where the opponent tries to avoid getting hit with Sucker Punch by using a non-damaging move, hence ending any mind games that may ensue after Bisharp has received a boost. In addition, having a Substitute up encourages the enemy to attack and break it, allowing for more opportunities to use Sucker Punch successfully. Iron Head is a possibility for the last moveslot, being just as strong as Sucker Punch after STAB and more reliable. After a Swords Dance, Iron Head obtains many crucial KOs, assuming the opponent does not resist it and Bisharp outspeeds or is behind a Substitute. Low Kick is another choice for the last move, achieving perfect neutral coverage in UU alongside Sucker Punch, missing out only on Heracross.</p>

    [ADITIONAL COMMENTS]

    <p>Maximum EVs are invested into Attack to allow Bisharp to obtain the highest possible damage output. An Adamant nature is chosen to hit even harder, especially considering that a Jolly nature does not allow Bisharp to outspeed anything noteworthy, and an Adamant nature achieves many OHKOs and 2HKOs that a Jolly nature does not. 128 Speed EVs are used to outspeed 4 Speed Gligar, which is a good benchmark to hit. The remaining EVs are thrown into HP so Bisharp can better take advantage of his 100 base Defense and numerous resistances. Low Kick is a better move than Brick Break, as it hits almost all of the things Brick Break was designed to hit for about the same damage or more soecifically for OHKOing Registeel and Cobalion after a Swords Dance.</p>

    <p>Life Orb is a decent item choice, allowing Bisharp to hit even harder than it already does, but Leftovers is usually the better option, as Bisharp will be using Substitute quite often, and Leftovers heals off some of the health lost by each use of Substitute. If Life Orb is used, Night Slash is a solid alternative to Substitute, hitting Pokemon that try to use non-damaging moves with zero risk, though the real reason is that Substitute would use up too much HP in conjunction with Life Orb that Bisharp would not be able to get back. Crobat and Zapdos are good offensive partners, dealing with the Fighting-types that are troublesome to Bisharp with great ease. Roserade is also a good teammate, being able to deal with opposing bulky Water-types that give Bisharp issues and laying down Spikes that supplement Bisharp's sweep.</p>

    [Other Options]

    <p>Bisharp has a fairly sparse movepool. That being said, he still has a few other tricks up his sleeve. Pursuit is a move that stands out, allowing Bisharp to trap and KO opposing Ghost- and Psychic-types. With access to Stealth Rock, a support set is a viable option. Bisharp should then use a more defensive EV spread, along with the moves Stealth Rock, Sucker Punch, and Thunder Wave, among other useful support moves. This sort of set would allow Bisharp to showcase his high Defense stat and many resistances. Psycho Cut might be considered to deal with Fighting-types, but Iron Head deals around as much damage to them. A Choice set might seem a good idea for immediate power, however, Choice-locked Sucker Punch is never a good idea due to its unreliability.</p>

    [Checks and Counters]

    <p>Cobalion stands out as Bisharp's greatest counter, as it can come in on any move, outspeeds, and murders Bisharp with STAB Close Combat. Bisharp can only OHKO in return if he is at +2 and carries Low Kick. Bulky Water-types such as Swampert and Milotic can switch in on Swords Dance, take any one of Bisharp's boosted attacks, and hit hard in return with their attacking move of choice or, alternatively, use Haze or Dragon Tail to get rid of any boosts. Most Fighting-types in the UU tier can outspeed Bisharp or at least use Mach Punch, with their STAB moves being super effective making them obvious counters and them having no problem dealing with Bisharp. Notable examples include the aforementioned Cobalion and Heracross. Hitmontop needs to be careful, however, as Defiant causes Intimidate to boost Bisharps's Attack rather than dropping it.</p>

    this was a little ugly my version is much better imo koko/other uu qc do you approve?

    sorry for taking so long, i was busy with other projects.

    do not gp until this has received approval (or not i suppose) and is in the op.
  12. kokoloko

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    We're just trying to get something sorted out with the EVs, hold tight!
  13. Jukain

    Jukain fuck redew
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  14. Nas

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    Sorry for the delay, but we decided on the following changes:

    -The EV Spread should be 52 HP / 252 Atk / 204 Spe Adamant
    -Low Kick should be slashed before Iron Head

    The new EV spread hits 227 Speed, which lets Bisharp outrun defensive Arcanine and other min spe neutral-natured base 95's. In AC, you should mention alternative spreads of max HP/max Atk or enough Speed for defensive Gligar/max Atk/rest in HP if using Iron Head.

    After you add this content, this can go into G/P again.
  15. Jukain

    Jukain fuck redew
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    ty rt, this is now (finally) ready for gp checks
  16. RitterCat

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    gp (open)
    [Overview]

    <p>Before reading this overview, please take a second to see that Bisharp looks like a complete and utter badass. After taking a minute to bask in his glory, we can get to the analysis. Looks aside, Bisharp boasts the coveted Steel typing, granting him resistances to many common attacks. This is a major advantage for Bisharp, ands we have seen many times before that Steel typing can take a bad Pokemon and make it good, and take a good Pokemon and make it great. A high base Attack of 125 makes Bisharp an offensive powerhouse, complemented by Bisharp's access towhich when combined with Swords Dance to makes him even more menacing. Add a STAB Sucker Punch, one of the strongest priority moves in the game, Bisharp being one of the few recipients that boasts STAB on it, and Bisharp is a force to be reckoned with.</p>

    <p>That being said, Bisharp also has his flaws, some of them having the potential to make players turn away from itdoes have his flaws. Bisharp's low base Speed makes it so that anything that is faster and takes little damage from Sucker Punch can revenge kill him. Sucker Punch, although somewhat making up for this low Speed stat, is fairly unreliable, with many Pokemon being able to avoid it and cripple Bisharp with a status, restore their HP, and so on. Bisharp also has unfortunate weaknesses to Fighting, Ground and Fire, very common types in the UU tier. Bisharp is nerffurther harmed by the ever-increasing popularity of Fighting-types in UU, as even the weakest of Fighting-type moves will send him running for cover. Having considered those flaws, however, if a Swords Dance boost is obtained, Bisharp becomes a monster and is very hard to stop if his opponent is not prepared.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Sucker Punch
    move 3: Substitue
    move 4: Iron Head / Low Kick
    item: Leftovers
    ability: Defiant
    nature: Adamant
    evs: 128 HP / 252 Atk / 128 Spe

    [SET COMMENTS]

    <p>The goal of this set is simple. Begin by obtaining a Swords Dance boost. Throughout the following few turns, murder everything. It's really that simple. Swords Dance boosts Bisharp's Attack stat to legendary levels, allowing him to power through almost every Pokemon in the tier. Sucker Punch is used as Bisharp's main attack, boasting STAB and prirority, as well as hitting extremely hard after a boost. While unreliable, it is an invaluable tool for Bisharp to threaten the many Pokemon that could otherwise revenge kill him.</p>

    <p>Substitute partners well with Sucker Punch, granletting Bisharp the ability to take advantage of the turns where the opponent tries to avoid getting hit with Sucker Punch by using a non-damaging move, hence ending any mind games that may ensue after Bisharp has received a boost. In addition, having a Substitute up encourages the enemy to attack and break it, allowing for more opportunities to use Sucker Punch successfully. Iron Head is a possibility for the last moveslot, being just as strong as Sucker Punch after STAB and much more reliable. After a Swords Dance, Iron Head obtains many crucial KOs, assuming the opponent does not resist it and Bisharp outspeeds or is behind a Substitute. Low Kick is another choice for the last move, achieving almost perfect neutral coverage in UU alongside Sucker Punch, missing out only on Heracross.</p>

    [ADITIONAL COMMENTS]

    <p>Maximum EVs are invested into Attack to allow Bisharp to obtain the highest possible damage output. An Adamant nature is chosen to hit even harder, especially considering that a Jolly nature does not allow Bisharp to outspeed anything noteworthy, and an Adamant nature achieves many OHKOs and 2HKOs that a Jolly nature does not. 128 Speed EVs are used to outspeed 4 Speed Gligar, which is a good benchmark to hit. The remaining EVs are thrown into HP so Bisharp can better take advantage of his 100 base Defense and numerous resistances. Low Kick is a better move than Brick Break, as it hits almost all of the things Brick Break was designed to hit for about the same damage or more soecifically forPokemon Brick Break covers for the same or greater damage. Notably, it lets Cobalion OHKOing Registeel and Cobalion after a Swords Dance.</p>

    <p>Life Orb is a decent item choice, allowing Bisharp to hit even harder than it already does, but Leftovers is usually the better option, as Bisharp will be using Substitute quite often, and Leftovers heals off some of the health lost by each use of Substitute. If Life Orb is used, Night Slash is a solid alternative to Substitute, hitting Pokemon that try to use non-damaging moves with zero risk, though the real reason it is used over Substitute is that Substitute would use up too much HP in conjunction with Life Orb that Bisharp would not be able to get back. Crobat and Zapdos are good offensive partners, dealing with the Fighting-types that are troublesome to Bisharp with great ease. Roserade is also a good teammate, being able to deal with opposing bulky Water-types that give Bisharp issues and laying down Spikes that supplement Bisharp's sweep.</p>

    [Other Options]

    <p>Bisharp has a fairly sparse movepool. That being said, he still has a few other tricks up his sleeve. Pursuit is a move that stands out, allowing Bisharp to trap and KO opposing Ghost- and Psychic-types. With access to Stealth Rock, a support set is a viable option. Bisharp should then use a more defensive EV spread, along with the moves Stealth Rock, Sucker Punch, and Thunder Wave, among other useful support moves. This sort of set would allow Bisharp to showcase his high Defense stat and many resistances. Psycho Cut might be considered to deal with Fighting-types, but Iron Head deals around as much damage to them. A Choice set might seem a good idea for immediate power, however, a Choice-locked Sucker Punch is never a good idea due to its unreliability.</p>

    [Checks and Counters]

    <p>Cobalion stands out as Bisharp's greatest counter, as it can come in on any move, outspeeds, and murders Bisharp with its STAB Close Combat. Bisharp can only OHKO in return if he is at +2 and carries Low Kick. Bulky Water-types such as Swampert and Milotic can switch in on Swords Dance, take any one of Bisharp's boosted attacks, and hit hard in return with their attacking move of choice or, alternatively, use Haze or Dragon Tail to get rid of any boosts. Most Fighting-types in the UU tier can outspeed Bisharp or at least use Mach Punch, with their STAB moves being super effective making them obvious counters and them having no problem dealingsuper effective STAB moves dealing easily with Bisharp. Notable examples include the aforementioned Cobalion and Heracross. Hitmontop seems like another good choice but needs to be careful, however, as Defiant causes Intimidate to boost Bisharps's Attack rather than dropping it.</p>

    c/p (open)
    [Overview]

    <p>Before reading this overview, please take a second to see that Bisharp looks like a complete and utter badass. After taking a minute to bask in his glory, we can get to the analysis. Looks aside, Bisharp boasts the coveted Steel typing, granting him resistances to many common attacks. This is a major advantage for Bisharp, as we have seen many times before that Steel typing can take a bad Pokemon and make it good, and take a good Pokemon and make it great. A high base Attack of 125 makes Bisharp an offensive powerhouse, which when combined with Swords Dance makes him even more menacing. Add a STAB Sucker Punch, one of the strongest priority moves in the game, and Bisharp is a force to be reckoned with.</p>

    <p>That being said, Bisharp does have his flaws. Bisharp's low base Speed makes it so that anything that is faster and takes little damage from Sucker Punch can revenge kill him. Sucker Punch, although somewhat making up for this low Speed stat, is fairly unreliable, with many Pokemon being able to avoid it and cripple Bisharp with status, restore their HP, and so on. Bisharp also has unfortunate weaknesses to Fighting, Ground and Fire, very common types in the UU tier. Bisharp is further harmed by the ever-increasing popularity of Fighting-types in UU, as even the weakest of Fighting-type moves will send him running for cover. Having considered those flaws, however, if a Swords Dance boost is obtained, Bisharp becomes a monster and is very hard to stop if his opponent is not prepared.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Sucker Punch
    move 3: Substitue
    move 4: Iron Head / Low Kick
    item: Leftovers
    ability: Defiant
    nature: Adamant
    evs: 128 HP / 252 Atk / 128 Spe

    [SET COMMENTS]

    <p>The goal of this set is simple. Begin by obtaining a Swords Dance boost. Throughout the following few turns, murder everything. It's really that simple. Swords Dance boosts Bisharp's Attack stat to legendary levels, allowing him to power through almost every Pokemon in the tier. Sucker Punch is used as Bisharp's main attack, boasting STAB and prirority, as well as hitting extremely hard after a boost. While unreliable, it is an invaluable tool for Bisharp to threaten the many Pokemon that could otherwise revenge kill him.</p>

    <p>Substitute partners well with Sucker Punch, letting Bisharp take advantage of the turns where the opponent tries to avoid getting hit with Sucker Punch by using a non-damaging move, hence ending any mind games that may ensue after Bisharp has received a boost. In addition, having a Substitute up encourages the enemy to attack and break it, allowing for more opportunities to use Sucker Punch successfully. Iron Head is a possibility for the last moveslot, being just as strong as Sucker Punch after STAB and much more reliable. After a Swords Dance, Iron Head obtains many crucial KOs, assuming the opponent does not resist it and Bisharp outspeeds or is behind a Substitute. Low Kick is another choice for the last move, achieving almost perfect neutral coverage in UU alongside Sucker Punch, missing out only on Heracross.</p>

    [ADITIONAL COMMENTS]

    <p>Maximum EVs are invested into Attack to allow Bisharp to obtain the highest possible damage output. An Adamant nature is chosen to hit even harder, especially considering that a Jolly nature does not allow Bisharp to outspeed anything noteworthy, and an Adamant nature achieves many OHKOs and 2HKOs that a Jolly nature does not. 128 Speed EVs are used to outspeed 4 Speed Gligar, which is a good benchmark to hit. The remaining EVs are thrown into HP so Bisharp can better take advantage of his 100 base Defense and numerous resistances. Low Kick is a better move than Brick Break, as it hits almost all of the Pokemon Brick Break covers for the same or greater damage. Notably, it lets Cobalion OHKO Registeel and Cobalion after a Swords Dance.</p>

    <p>Life Orb is a decent item choice, allowing Bisharp to hit even harder than it already does, but Leftovers is usually the better option, as Bisharp will be using Substitute quite often, and Leftovers heals off some of the health lost by each use of Substitute. If Life Orb is used, Night Slash is a solid alternative to Substitute, hitting Pokemon that try to use non-damaging moves with zero risk, though the real reason it is used over Substitute is that Substitute would use up too much HP in conjunction with Life Orb. Crobat and Zapdos are good offensive partners, dealing with the Fighting-types that are troublesome to Bisharp with great ease. Roserade is also a good teammate, being able to deal with opposing bulky Water-types that give Bisharp issues and laying down Spikes that supplement Bisharp's sweep.</p>

    [Other Options]

    <p>Bisharp has a fairly sparse movepool. That being said, he still has a few other tricks up his sleeve. Pursuit is a move that stands out, allowing Bisharp to trap and KO opposing Ghost- and Psychic-types. With access to Stealth Rock, a support set is a viable option. Bisharp should then use a more defensive EV spread along with the moves Stealth Rock, Sucker Punch, and Thunder Wave, among other useful support moves. This sort of set would allow Bisharp to showcase his high Defense stat and many resistances. Psycho Cut might be considered to deal with Fighting-types, but Iron Head deals around as much damage to them. A Choice set might seem a good idea for immediate power, however, a Choice-locked Sucker Punch is never a good idea due to its unreliability.</p>

    [Checks and Counters]

    <p>Cobalion stands out as Bisharp's greatest counter, as it can come in on any move, outspeed, and murder Bisharp with its STAB Close Combat. Bisharp can only OHKO in return if he is at +2 and carries Low Kick. Bulky Water-types such as Swampert and Milotic can switch in on Swords Dance, take any one of Bisharp's boosted attacks, and hit hard in return with their attacking move of choice or, alternatively, use Haze or Dragon Tail to get rid of any boosts. Most Fighting-types in the UU tier can outspeed Bisharp or at least use Mach Punch, their super effective STAB moves dealing easily with Bisharp. Notable examples include the aforementioned Cobalion and Heracross. Hitmontop seems like another good choice but needs to be careful, however, as Defiant causes Intimidate to boost Bisharps's Attack rather than dropping it.</p>

    [gp]1/2[/gp]
  17. Nas

    Nas real
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    Maybe it's because I'm tired, but I'm having trouble spotting the changes I mentioned.
  18. Jukain

    Jukain fuck redew
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
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    sorry rt somehow when i edited the post it didnt save wtf implemented ritter's check and the proper changes.
  19. Oglemi

    Oglemi I ask consent before I thrash anuses.
    is a Tournament Directoris a member of the Site Staffis a Community Contributoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor to Smogonis an Administratoris a Tiering Contributor Alumnus
    C&C Leader

    Joined:
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    Messages:
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    add
    remove
    comments

    Show Hide
    [Overview]

    <p>Before reading this overview, please take a second to see that Bisharp looks like a complete and utter badass. After taking a minute to bask in his glory, we can get to the analysis. Looks aside, Bisharp boasts the coveted Steel typing, granting him resistances to many common attacks. This is a major advantage for Bisharp, as we have seen many times before that a Steel typing can take a bad Pokemon and make it good, and take a good Pokemon and make it great. A high base Attack of 125 makes Bisharp an offensive powerhouse, which when combined with Swords Dance makes him even more menacing. Add a STAB Sucker Punch, one of the strongest priority moves in the game, and Bisharp is a force to be reckoned with.</p>

    <p>That being said, Bisharp does have his flaws. Bisharp's low base Speed makes it so that anything that is faster and takes little damage from Sucker Punch can revenge kill him. Sucker Punch, although somewhat making up for this low Speed stat, is fairly unreliable, with many Pokemon being able to avoid it and cripple Bisharp with status, restore their HP, and so on. Bisharp also has unfortunate weaknesses to Fighting, Ground, and Fire, very common types in the UU tier. Bisharp is further harmed by the ever-increasing popularity of Fighting-types in UU, as even the weakest of Fighting-type moves will send him running for cover. Having considered those flaws, however, Despite the flaws, keep in mind that if a Swords Dance boost is obtained, Bisharp becomes a monster and is very hard to stop if his opponent is not prepared.</p>

    [SET]
    name: Swords Dance
    move 1: Swords Dance
    move 2: Sucker Punch
    move 3: Substitute
    move 4: Low Kick / Iron Head
    item: Leftovers
    ability: Defiant
    nature: Adamant
    evs: 52 HP / 252 Atk / 204 Spe

    [SET COMMENTS]

    <p>The goal of this set is simple. Begin by obtaining a Swords Dance boost. Throughout the following few turns, murder everything. It's really that simple. Swords Dance boosts Bisharp's Attack stat to legendary levels, allowing him to power through almost every Pokemon in the tier. Sucker Punch is used as Bisharp's main attack, boasting STAB and priority, as well as hitting extremely hard after a boost. While unreliable, it is an invaluable tool for Bisharp to threaten the many Pokemon that could otherwise revenge kill him.</p>

    <p>Substitute partners well with Sucker Punch, letting Bisharp take advantage of the turns where the opponent tries to avoid getting hit with Sucker Punch by using a non-damaging move, hence ending any mind games that may ensue after Bisharp has received a boost. In addition, having a Substitute up encourages the enemy to attack and break it, allowing for more opportunities to use Sucker Punch successfully. Low Kick is the best choice for the last move, achieving almost perfect neutral coverage in UU alongside Sucker Punch, missing out only on Heracross. Iron Head is a possibility for the last moveslot, being just as strong as Sucker Punch after STAB and much more reliable. In addition, after a Swords Dance, Iron Head obtains numerous KOs, assuming the opponent does not resist it and Bisharp outspeeds or is behind a Substitute.</p>

    [ADDITIONAL COMMENTS]

    <p>Maximum EVs are invested into Attack to allow Bisharp to obtain the highest possible damage output. An Adamant nature is chosen to hit even harder, especially considering that a Jolly nature does not allow Bisharp to outspeed anything noteworthy, and an Adamant nature achieves many OHKOs and 2HKOs that a Jolly nature does not. 204 Speed EVs are used to outspeed defensive Arcanine and other base 95s, which is a good benchmark to hit. The remaining EVs are thrown into HP so Bisharp can better take advantage of his 100 base Defense and numerous resistances. Alternatively, the Speed EVs can be dropped to 128, which outruns 4 Speed Gligar, or to none, allowing Bisharp to invest more in HP. However, this leaves Bisharp outsped by numerous Pokemon and thus much easier to revenge kill. Low Kick is a better move than Brick Break, as it hits almost all of the Pokemon Brick Break covers for the same or greater damage. Notably, it lets Bisharp OHKO Registeel and Cobalion after a Swords Dance.</p>

    <p>Life Orb is a decent item choice, allowing Bisharp to hit even harder than it already does, but Leftovers is usually the better option, as Bisharp will be using Substitute quite often, and Leftovers heals off some of the health lost by each use of Substitute. If Life Orb is used, Night Slash is a solid alternative to Substitute, hitting Pokemon that try to use non-damaging moves with zero risk, though the real reason it is used over Substitute is that Substitute would use up too much HP in conjunction with Life Orb. Crobat and Zapdos are good offensive partners, dealing with the Fighting-types that are troublesome to Bisharp with great ease. Roserade is also a good teammate, being able to deal with opposing bulky Water-types that give Bisharp issues and laying down Spikes that supplement Bisharp's sweep.</p>

    [Other Options]

    <p>Bisharp has a fairly sparse movepool. That being said, he still has a few other tricks up his sleeve. Pursuit is a move that stands out, allowing Bisharp to trap and KO opposing Ghost- and Psychic-types. With access to Stealth Rock, a support set is a viable option. Bisharp should then use a more defensive EV spread along with the moves Stealth Rock, Sucker Punch, and Thunder Wave, among other useful support moves. This sort of set would allow Bisharp to showcase his high Defense stat and many resistances. Psycho Cut might be considered to deal with Fighting-types, but Iron Head deals around as much damage to them. A Choice set might seem a good idea for immediate power, however, a Choice-locked Sucker Punch is never a good idea due to its unreliability.</p>

    [Checks and Counters]

    <p>Cobalion stands out as Bisharp's greatest counter, as it can come in on any move, outspeed, and murder Bisharp with its STAB Close Combat. Bisharp can only OHKO in return if he is at +2 and carries Low Kick. Bulky Water-types, such as Swampert and Milotic, can switch in on Swords Dance, take any one of Bisharp's boosted attacks, and hit hard in return with their attacking move of choice or, alternatively, use Haze or Dragon Tail to get rid of any boosts. Most Fighting-types in the UU tier can outspeed Bisharp or at least use Mach Punch, their super effective STAB moves dealing easily with Bisharp. Notable examples include the aforementioned Cobalion and Heracross. Hitmontop seems like another good choice but needs to be careful, however, as Defiant causes Intimidate to boost Bisharps's Attack rather than dropping it.</p>


    [gp]2/2[/gp]
  20. Jukain

    Jukain fuck redew
    is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
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    upload this shit, ty oglemi!!!
  21. kokoloko

    kokoloko genius cannot be contained
    is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogonis a Past SPL Winner
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