OU Bisharp

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Free Gliscor
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Bisharp
Blades of Death​


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Bisharp Writeup

Overview
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Bisharp remains a top-tier threat in ORAS OU, as it sports numerous positive traits that allow it to take on many different team archetypes. Defiant, STAB Knock Off and Sucker Punch, and the ability to check many top-tier threats, such as Latios, Latias, and Fairy-types, make Bisharp a good choice for many offensive teams. Additionally, it can act as a great setup sweeper with Swords Dance or support the team by using Pursuit to trap Psychic- and Ghost-types, such as Latios and Gengar. However, it still has a few drawbacks, such as a nasty 4x weakness to Fighting-type attacks, average-at best-Speed, and the tendency to be setup bait for many Mega Evolutions. Additionally, Bisharp is often reliant on Sucker Punch to deal with faster Pokemon, which leads to many 50-50s that can sway the game in either side's favor depending on the outcome.

Swords Dance
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name: Swords Dance
move 1: Knock Off
move 2: Swords Dance
move 3: Iron Head
move 4: Sucker Punch
ability: Defiant
item: Life Orb / Black Glasses / Lum Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

Knock Off is Bisharp's main STAB move, as it hits incredibly hard and has utility in removing items. Swords Dance boosts Bisharp's attack to insane levels and puts immediate pressure on a lot of offensive teams. Iron Head hits Fairy-types super effectively and is Bisharp's best bet against many Mega Evolutions, such as Mega Sableye and Mega Venusaur. Sucker Punch hits faster Pokemon that Bisharp would otherwise be unable to touch. However, it can be taken advantage of quite easily, so mindlessly spamming it is not recommended.

Set Details
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Maximum Attack and Speed investment is used to hit as hard and fast as possible, while a Jolly nature is preferred to outspeed key threats such as defensive Landorus-T and Rotom-W as well as Adamant Mega Altaria, Dragonite, Gyarados, and Diggersby. An Adamant nature can be used instead if this is unnecessary, as it gives Bisharp a noticeable power boost. For example, it ensures an OHKO on Choice Scarf Landorus-T after Stealth Rock damage, something that Jolly Bisharp cannot achieve. If this option is chosen, 52 EVs can be moved from Speed to Special Defense to avoid the OHKO from Life Orb Latios's Hidden Power Fire after Stealth Rock damage, which can help prevent Sucker Punch 50-50s. Life Orb is the preferred item, as it boosts the power of all of Bisharp's attacks, although Black Glasses can be used if the recoil from Life Orb is unappealing, which is the case when using the aforementioned EV spread. Additionally, a Lum Berry is an option to aid in setting up on bulky Water-types, as Bisharp will no longer have to worry about random Scald burns.

Usage Tips
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This variant of Bisharp is best used as a late-game sweeper against offensive teams, so consider saving it for after its checks and counters have been sufficiently weakened. However, Bisharp can act as a powerful wallbreaker early- or mid-game against more defensively oriented teams, so bringing it in early versus a Pokemon it can set up on, such as Stealth Rock Clefable, is advisable. Additionally, Bisharp makes for a good revenge killer thanks to its powerful Sucker Punch, which can be used to revenge kill certain sweepers such as Gengar, Mega Metagross, and Sand Rush Excadrill after prior damage.

Team Options
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Bisharp struggles immensely with Fighting-types, so teammates that can handle Pokemon such as Keldeo, Mega Lopunny, and Mega Gallade are appreciated. Such Pokemon include Clefable, Celebi, and Mega Metagross. Choice Band Azumarill also makes for a good teammate, as it can take on Pokemon that are able to stomach an unboosted Sucker Punch from Bisharp, such as Landorus, Garchomp, and Mega Charizard X. Pokemon that can capitalize on Bisharp's ability to remove Fairy-types also synergize well with it, such as Latios, Latias, Mega Gallade, and Keldeo. Lastly, Bisharp is able to deter the removal of entry hazards via Defog thanks to Defiant, so heavy offense suicide leads such as Garchomp, Azelf, Mamoswine, and Landorus pair well with Bisharp.

Pursuit Trapper
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name: Pursuit Trapper
move 1: Knock Off
move 2: Iron Head
move 3: Sucker Punch
move 4: Pursuit
ability: Defiant
item: Black Glasses / Life Orb
evs: 252 Atk / 52 SpD / 204 Spe
nature: Adamant / Jolly

Moves
========

Knock Off is Bisharp's main STAB move, as it hits insanely hard and has utility in removing items. Iron Head is Bisharp's secondary STAB move and is used to hit Fairy-types, such as Clefable and Sylveon, and Tyranitar hard. Sucker Punch is used to hit faster threats that Bisharp would otherwise be unable to touch. Pursuit allows Bisharp to trap Psychic- and Ghost- types such as Gengar, Latios, and Latias.

Set Details
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The EV spread, while specific, serves two key roles. Maximum Attack investment increases Bisharp's damage output, while the Special Defense EVs allow Bisharp to survive Life Orb Latios's Hidden Power Fire after Stealth Rock damage from full health, which is crucial as it prevents Sucker Punxh and Pursuit 50-50s. An Adamant nature is preferred to maximize Bisharp's damage output, although a Jolly nature can be used if the extra Speed is beneficial. If running a Jolly nature, an EV spread of 204 Atk / 52 SpD / 252 Spe should be used, as it preserves Bisharp's Speed while achieving the same bulk benchmark. The preferred item for this set is Black Glasses, as it boosts the power of Bisharp's Dark-type STAB moves and doesn't cause recoil, which is important because this variant of Bisharp will be switching into attacks more often. A Life Orb can be used to hit harder with all moves; however, the recoil limits Bisharp's switch-in opportunities. Defiant punishes foes that use Defog and turns Intimidate and Sticky Web into a liability for the opponent.

Usage Tips
========

The primary function of this set is to Pursuit trap targets such as Latios and Gengar to allow a teammate to set up a sweep. To do this, keeping Bisharp around until its targets have been removed should be a number one priority. Double switches or switching Bisharp in after the target has KOed one of its teammates is the safest way to do this, although a manual switch works just as well. However, if the opposing team lacks a target for Bisharp to Pursuit trap, Bisharp can still function as a wallbreaker or late-game cleaner thanks to its powerful Knock Off and Sucker Punch. Additionally, it can be used to deter the use of Defog, as the opponent risks giving Bisharp a free Attack boost.

Team Options
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Teammates that appreciate the removal of Pokemon such as Latios and Latias make excellent partners for Bisharp. Such teammates include Landorus and Keldeo. Additionally, Latios, Latias, and Azumarill make good teammates, as they can take on the Fighting-types that give Bisharp trouble. Pokemon that appreciate the removal of Fairy-types, such as Keldeo, Garchomp, and Mega Gallade, make for good partners, as they can capitalize on Bisharp's ability to remove these threats from play. Lastly, Bisharp appreciates entry hazard support to ensure more OHKOs and 2HKOs, so Stealth Rock setters such as Garchomp and Landorus-T pair well with it.

Bulky Assault Vest
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name: Bulky Assault Vest
move 1: Knock Off
move 2: Iron Head
move 3: Sucker Punch
move 4: Pursuit
ability: Defiant
item: Assault Vest
evs: 192 HP / 220 Atk / 96 Spe
nature: Adamant

Moves
========

Knock Off is Bisharp's main STAB move, as it hits incredibly hard and has utility in removing items from opposing Pokemon. Iron Head is Bisharp's secondary STAB move and is used to hit opposing Fairy- and Rock-types such as Clefable and Tyranitar super effectively. Sucker Punch is Bisharp's much-needed priority move, as it allows Bisharp to hit faster Pokemon before they can move. Pursuit is used in the last slot to trap Pokemon such as Latios, Latias, and Gengar.

Set Details
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The Attack investment hits the last available jump point, while the Speed EVs let Bisharp outspeed maximum Speed Azumarill. The rest of the EVs go into HP to help Bisharp better tank hits. Alternatively, these EVs can go into Special Defense to further boost Bisharp's special bulk along with Assault Vest, although this sacrifices a notable amount of physical bulk and is usually not worth it. An alternative EV spread of 192 HP / 252 Atk / 64 SpD can be run, as it gives Bisharp more power and bulk overall. However, it risks being outsped by Pokemon near its Speed tier running Speed investment, so it may not be worth it. Additionally, a more offensive EV spread of 252 Atk / 4 Def / 252 Spe with a Jolly nature can be used to outspeed certain threats while still having the benefit of the added special bulk provided by its Assault Vest. Assault Vest improves Bisharp's special bulk significantly. For example, it no longer risks being 2HKOed by Life Orb Latios's Draco Meteor, which allows it to Pursuit trap Latios more reliably. Defiant is the ability of choice because it punishes opponents that use Defog and turns Intimidate and Sticky Web into a liability for the opponent.

Usage Tips
========

This variant of Bisharp is better able to switch into special attackers such as Latios and Gengar, and can either threaten them out with a super effective move or trap them with Pursuit. It also acts as a more reliable check to Fairy-types such as Clefable and Sylveon, as it takes much less damage from their Fairy-type STAB moves. Lastly, Bisharp can deter the use of Defog thanks to Defiant, and this variant can put it to good use by surviving hits it would otherwise fall to thanks to its good bulk.

Team options
========

Keldeo and Landorus make for good teammates, as they appreciate the Pursuit support Bisharp provides. Additionally, Bisharp appreciates Pokemon that are able to take on Fighting-types, such as Latios, Latias, and Clefable. Pokemon that appreciate the removal of Fairy-types, such as Mega Gallade, Latios, Latias, and Keldeo, pair well with Bisharp. Additionally, this variant of Bisharp appreciates VoltTurn support to get in safely, as it better allows Bisharp to preserve it's bulk for when its needed. Landorus-T, Rotom-W, and Raikou are good options for this role. Lastly, entry hazard setters such as Landorus-T and Garchomp appreciate Bisharp's ability to deter Defog, while Bisharp appreciates the entry hazards to secure more KOs.

Other Options
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Taunt can be used on the Pursuit or Swords Dance set to help stallbreak better, but using it forces Bisharp to give up up one of its important STAB moves. A Stealth Rock set with a Focus Sash can be used as a good hazard setter that beats most Defoggers and Rapid Spinners one-on-one, although there are usually better options out there for laying down entry hazards. Finally, Low Kick allows Bisharp to take on opposing Ferrothorn and opposing Bisharp more reliably, while also 2HKOing Heatran.

Checks & Counters
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**Fighting-types**: Many Fighting-types, such as Mega Lopunny, Terrakion, Breloom, and Conkeldurr, are able to check Bisharp, as they resist Knock Off and can score an easy OHKO with one of their STAB moves. Keldeo, Cobalion, Lucario, and Infernape also resist Iron Head, which makes them reliable checks that are able to switch into Bisharp repeatedly.

**Opposing Dark-types**: Many opposing Dark-types take little damage from Iron Head and resist Knock Off, which allows them to switch into Bisharp quite reliably. Mandibuzz, Mega Gyarados, and Mega Sableye can switch into Bisharp without fearing any of its attacks. Mandibuzz can Roost stall and wear Bisharp down with Foul Play, Mega Gyarados can set up a Dragon Dance on it, and Mega Sableye can burn it with Will-O-Wisp. Additionally, opposing Bisharp carrying Low Kick can check Bisharp well. Choice Scarf Tyranitar also deserves a mention, as it resists Sucker Punch and can OHKO Bisharp with Superpower.

**Mega Evolutions**: Mega Evolutions take reduced damage from Knock Off, and many either resist Iron Head or take little damage from it. Mega Charizard X, Mega Gyarados, Mega Venusaur, Mega Scizor, and Mega Sableye all fear very little from Bisharp. Additionally, many of them can use Bisharp as setup bait, as Bisharp's only way of dealing notable damage to them is with Sucker Punch, which can be taken advantage of.

**Will-O-Wisp and Substitute**: Rotom-W, Heatran, defensive Mega Charizard X, Bulky Talonflame, and fast variants of Mew, can all burn Bisharp with Will-O-Wisp, which effectively renders Bisharp useless if it is not carrying a Lum Berry. Additionally, Substitute blocks Sucker Punch, giving the user a free turn against Bisharp. Users of Substitute such as Gyarados, Excadrill, Gardevoir, and Thundurus are able to defeat or cause significant damage to Bisharp with a free turn.

**Physically Bulky Pokemon**: Bulky Ground-types such as Gliscor, bulky Garchomp, Quagsire, and physically defensive Hippowdon fear little from Bisharp's attacks and can KO it back with STAB Earthquakes, while the latter two also have reliable recovery. Additionally, Pokemon such as Chesnaught, Mega Slowbro, Ferrothorn, Heatran, and Counter Skarmory can defeat Bisharp if it lacks Swords Dance.
 
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AM

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I know this is a WIP but I would definitely at the very least put in OO Taunt somewhere in moves as it allows you to slow down Ferro, Skarmory, and any defensive builds that fall below its speed threshold that it can't immediately take out but don't threaten Bisharp. Lum Berry slashed after Life Orb on SD set as well.
 

Albacore

sludge bomb is better than sludge wave
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Honestly? I don't know if this is just me, but I usually run Blackglasses with SD and Life Orb with Pursuit, as opposed to the other way round. Of course, bith are very good items for either set, but on the SD set, I feel like you kinda don't really want the recoil of Life Orb, since after the damage you potentially take while SDing you can easily get KO'd by recoil+potential Rogh Skin/Iron Barbs damage before you manage to clean the opposing team. On the other hand, Life Orb on the All-Out Attacker set gives you a more powerful Pursuit as well as more immediate power with Iron Head.

Also this calc :
252+ Atk Life Orb Bisharp Sucker Punch/Pursuit vs. 252 HP / 4 Def Jirachi: 361-429 (89.3 - 106.1%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Black Glasses Bisharp Sucker Punch vs. 252 HP / 4 Def Jirachi: 336-396 (83.1 - 98%) -- 25% chance to OHKO after Stealth Rock

This is just my personal opinion though, if people prefer glasses on Pursuit and LO on SD that's fine by me.
 

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Free Gliscor
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Noted AM.

Albacore I don't like glasses on SD because iron head loses a pretty good chunk of power that it would otherwise want against certain targets, while on the pursuit set glasses boost 3/4 moves and he doesn't need the power boost on iron head as much. Also, Bisharp doesn't really like the recoil on the pursuit set because he wants to be able to switch into the things he's pursuit ing more reliably. The difference is small, but it definitely comes into play. I could mentioned each for the other set tho.

Edit @ Below: was planning on it. thx 4 the reminder tho
 
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even though this is WIP (i know) imo Low Kick could be mentioned at least somewhere to prevent it from being MegaGyara bait like you mention in the overview;

252+ Atk Life Orb Bisharp Low Kick (120 BP) vs. 0 HP / 4 Def Mega Gyarados: 338-398 (102.1 - 120.2%) -- guaranteed OHKO

Aside from that, its coverage is excellent; it hits steel-types bettter than dark-type attacks, hits mamoswine and kyu-b harder, etc
 
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TheEnder

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lo and glasses should be slashed on both sets, they have different merits. idk about order, though. probably lo first on sd, and glasses first on pursuit.

slash or at at least mention jolly on pursuit (ik you havent got here yet, i'm just pointing it out). outspeeding 240 spe creeps can be huge even if you aren't gonna sweep with sd.

psycho cut (and aerial ace?) in oo (for sd set), or even mentioned in moves.

scarf in oo? haven't really used it much, but outspeeding lati / gar can let you avoid mindgames.

also agreeing with am and soulblaster on taunt, low kick and lum berry mentions
 

AM

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Stealth Rock isn't bad on Bisharp if it's a necessity since Bisharp by virtue forces a lot of switches at times and it can be used successfully. Even if that was mentioned the mention should be extremely small if at all since Bisharp already pairs with efficient SR setters such as Azelf, Garhcomp, and Lando-T anyways to name a few.
 

alexwolf

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Focus Sash + SR is a decent option on Bisharp and should be mentioned in OO.

With Mew dropping a lot in popularity, i don't know if Lum Berry is still worth of a Set Details mention, maybe OO is a better place for it.

Also, i see no reason to mention Psycho Cut when Aerial Ace exists, which takes care of Chesnaught and Mega Heracross too, not only Keldeo. OO or Set Details of either set is fine for Aerial Ace, but it should always used with LO.

Finally, a bulky spread and AV should be mentioned on the Set Details of the Pursuit set.
 

Clone

Free Gliscor
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Finally, a bulky spread and AV should be mentioned on the Set Details of the Pursuit set.
agree with all but this^. wouldnt it be best to have pursuit separate from AV? The reason I say this is because unless i slap av onto the standard fast spread (which actually has uses such as not being 2hkoed by Latios's Draco Meteor 252 SpA Life Orb Latios Draco Meteor vs. 4 HP / 0 SpD Assault Vest Bisharp: 123-146 (45.2 - 53.6%) -- 40.2% chance to 2HKO), they really play differently in that bulky AV takes on different things due to the loss of speed. for example you no longer have a chance of outspeeding rotom, lando t, gliscor, etc. I feel that the speed loss really separates the bulky AV set from the fast pursuit set and that either bulky AV goes in OO, or it gets its own set. Im fine with either but I really dont think that they should be lumped together.
 

alexwolf

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When i said bulky spread and AV, i didn't necessarily mean together. Fast AV and slow BlackGlasses are both viable options, as is bulky + AV. I am fine with creating a separate bulky AV set though, but OO is too little mention for such a viable option. So, either make a new set or mention it in the set details of the second set.
 

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Free Gliscor
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When i said bulky spread and AV, i didn't necessarily mean together. Fast AV and slow BlackGlasses are both viable options, as is bulky + AV. I am fine with creating a separate bulky AV set though, but OO is too little mention for such a viable option. So, either make a new set or mention it in the set details of the second set.
ill make a new set then. any input on the spread for slow glasses? ive never really used that set (ive used bulky av, and offensive sd and pursuit). idk if there are any benchmarks worth hitting or not speed wise.
 

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Free Gliscor
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Apologies for the lack of updates lately; I've been sick and hasn't really been on my computer.

That beig said though, I went ahead and got most of what's left done. I still have a few things to do such as finish C&Cs and possibly expand on a few points.

Also, since I'll be leaving for vacation tomorrow I won't move this to QC until I get back, so any other feedback would be appreciated.
 

Karxrida

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I believe that old Grass Knot set ran 16 Special Attack EVs and a Life Orb so it could 2HKO with Knock Off on switch-in + Grass Knot. Or something like that.

Also, maybe put Thunder Wave in OO? Offensive counters like Keldeo, Cobalion, and Mega Gyarados (post-mega only) DO NOT like getting hit by it and doubles as nice team support.
 

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Free Gliscor
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I'll leave those up to QC as neither are things I've ever considered a good option for sharp.

Moving to QC since I'm back btw
 
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TheEnder

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mention that low kick / aerial ace is used over sd or pursuit, not any of the other moves. knock off + iron head + sucker punch is necessary on all sets (at least in my opinion)

remove av mention on pursuit set, av has its own set

mention bulky ground types in c&c. hippowdon, bulky chomp, and quagsire are examples

looks fine, QC 1/3
 

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^did this, tho I honestly think AV deserves a mention on the pursuit set as it checks Latios better by always avoiding the 2HKO from Draco Meteor. Same EV spread (Max Atk / Spe), but with an AV equipped. I've been using it on the suspect ladder on my team and I can't tell you how clutch it is being able to freely switch in on Latias and Latios, while only fearing HP Fire / Fighting on the switch. For reference LO. Latios does 48% Max to uninvested AV Bisharp, while otherwise it strips off a clean 70% from non AV variants.
 

TheEnder

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^did this, tho I honestly think AV deserves a mention on the pursuit set as it checks Latios better by always avoiding the 2HKO from Draco Meteor. Same EV spread (Max Atk / Spe), but with an AV equipped. I've been using it on the suspect ladder on my team and I can't tell you how clutch it is being able to freely switch in on Latias and Latios, while only fearing HP Fire / Fighting on the switch. For reference LO. Latios does 48% Max to uninvested AV Bisharp, while otherwise it strips off a clean 70% from non AV variants.
then the proper thing to do is mention that spread on the av set, not the other way around :)
 

Jukain

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not really a fan of the ev spread on av. when i ran av i used 192 hp / 220 atk / 96 spe on av which outspeeds max azumarill while hitting the last attack jump point, which it overshoots by 1 point but you want odd hp. outspeeding azu is nice because it gives you the opportunity to flinch or at least get off damage against bd variants (usually they're still faster than min sharp even if they drop speed). what this also does is prevent you from being outsped by clefable, which is really silly to say the least. you may be better served shifting some hp evs to sdef but there's a cost; by shifting all of the hp evs to sdef you gain 7.5% special bulk but lose 17.7% physical bulk, which really helps in tanking a hit from opp sharp, gives you a chance to live defensive lando-t earthquake, ensures you live gross eq, makes latios eq do significantly less including a ~50% chance to live draco + eq, and gives you a 62.5% chance to survive beak talon blitz.

if you're willing to drop another attack jump point then there's 240 hp / 176 atk / 96 spe, which improves the chance to live those hits by quite a bit. 87.5% for talon blitz, 62.5% for defensive lando-t eq, and 67.1% for latios draco + eq. if you don't mind missing the attack jump point then 248 hp gives you a 93.7% chance to survive talon blitz.

obviously things like rocks and residual come into play and make these defensive benchmarks moot, but the way av sharp is played it doesn't really accrue damage quickly...and a chance is better than no chance, especially when these scenarios can absolutely come into play.

also 72 hp is pretty useful on the pursuit set to guarantee living latios hp fire after rocks.
 

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not really a fan of the ev spread on av. when i ran av i used 192 hp / 220 atk / 96 spe on av which outspeeds max azumarill while hitting the last attack jump point, which it overshoots by 1 point but you want odd hp. outspeeding azu is nice because it gives you the opportunity to flinch or at least get off damage against bd variants (usually they're still faster than min sharp even if they drop speed). what this also does is prevent you from being outsped by clefable, which is really silly to say the least. you may be better served shifting some hp evs to sdef but there's a cost; by shifting all of the hp evs to sdef you gain 7.5% special bulk but lose 17.7% physical bulk, which really helps in tanking a hit from opp sharp, gives you a chance to live defensive lando-t earthquake, ensures you live gross eq, makes latios eq do significantly less including a ~50% chance to live draco + eq, and gives you a 62.5% chance to survive beak talon blitz.

if you're willing to drop another attack jump point then there's 240 hp / 176 atk / 96 spe, which improves the chance to live those hits by quite a bit. 87.5% for talon blitz, 62.5% for defensive lando-t eq, and 67.1% for latios draco + eq. if you don't mind missing the attack jump point then 248 hp gives you a 93.7% chance to survive talon blitz.

obviously things like rocks and residual come into play and make these defensive benchmarks moot, but the way av sharp is played it doesn't really accrue damage quickly...and a chance is better than no chance, especially when these scenarios can absolutely come into play.

also 72 hp is pretty useful on the pursuit set to guarantee living latios hp fire after rocks.
Would you rather me use the 192 / 220 / 96 EV spread as the main spread or put it in set details?
 

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