RAGE! I got over 49 the first time in doubles. the very effing first time, was already at sixty-something with relative ease... When my NDS froze. ARGH! Whatever, this is what I'm running, will breed Garchomp for better Nature though - or outright learn to RNG to get near flawless stuff, because this here... sucks.. :D Will post the full roster now so I'll just copy and paste when I get a valid record. Also, please read this somewhat RMT-ish, thank you. :D Kingdra "NEREIDE" (F) @ Life Orb Nature: Modest Ability: Swift Swim IVs: Don't know exactly, something like 30/31/31/x/14/27 EV: 252/0/0/252/0/4 L50: 181/103/115/158/106/103 Moves: - Surf - Ice Beam - Dragon Pulse - Protect He's MVP obviously. Due to only being weak to Dragon and considerable bulk, he is sure to take town at least two Pokemon. Protect on the first turn if something outspeeds and has a chance to K.O. (which is likely with all the Dragons), otherwise attack right away with the appropriate move. He usually dies to a few hits from something neutral as I can take out most Dragons before they commence destroying me. Plus Life Orb recoil. Used to run Lum Berry as the enemy likes to status, but if I face a status user, Kingdra is alomst exclusively burned and rarely Toxiced. I've been Paralyzed twice in those 60 battles. Of course, Kingdra is dead once it's paralyzed, but when I get lucky, I can still use protect while the opponent tries to get rid of the weakened Kingdra, which allows my Jellicent to dish out a small but imporant amount of damage. His problem is: even with Swift Swim, he's outsped by a lot. Haven't faced OHKO users until now - except for Scarf Pinsir which used X-Scizor for whatever reason. Probably will change this so he can outspeed Garchomp 4 which will need some Speed investment, but will leave enough to get a little bit of extra bulk. Jellicent "PURUPURU" (F) @ Damp Rock Nature: Bold Ability: Water Absorb IVs: Don't know really. EV: Not sure about those anymore either. Something like 252HP and rest between Def and SpD L50: 205/66/134/105/124/78 Moves: - Recover - Energy Ball - Scald - Rain Dance Thought about replacing Scald with Water Spout, but everytime I seriously contemplated that, Scald Burn kicked in and "saved the day". Also Storm Drain Gastrodon will laugh at me if I do. It's bulk is pretty good, though of course with my mediocre IVs, 205/134/124 is just enough to get Rain Dance up, at least it always has been. It has never been knocked out before doing so. It got killed on second turn occasionaly, usually to Strong Grass types and once to Shadow Sneak Spritomb which wouldn't have been able to KO if Shadow Sneak wasn't a priority move. Energy Ball is to cover Seismitoad (pops up very often), Gastrodon (occasionally) and Swampert (once). While not being able to OHKO, it helps because I would be totally walled by these guys. I still hate Empoleon's guts though. Garchomp "KAUGUMMI" (M) @ Lum Berry/Choice Scarf Nature: Naive (lol) Ability: Sand Veil IVs: 31/31/11/x/31/31 EV: 104/252/0/0/0/152 L50: 196/182/105/93/94/155 Moves: - Outrage - Earthquake - Protect/Aerial Ace - Swords Dance/Stone Edge Yeah, this Garchomp was bred to be a Garchomp that could outspeed and OHKO Garchomp 4 with Scarf and Draco Meteor, but I've had better plans for him it seems. Scarf saved my ass once, Lum Berry SD several times, so I'll be working on this guy I think. apart from that, he's good and dragging his own weight. Will still go with Jolly 4/252/0/0/0/252 or something, will take a look at the speed tiers first to determine its actual speed EVs. Kabutops "KABUKA" (F) @ Focus Sash Nature: Adamant Ability: Swift Swim IVs: 23/31/25/x/27/31 EV: 16/252/0/0/0/240 L50: 133/183/122/64/88/130 Moves: - Hone Claws - Stone Edge - Waterfall - Brick Break If it gets close, he either becomes MVP or goes down without doing crap. :D Hone Claws to ensure Stone Edge hits, Focus Sash to get that Hone Claws in if there's no priority user. Speed EVs ensure to outspeed the whole subway in rain. Hits hard, especially after a Hone Claws. Being part rock sucks, being quad weak to grass even more. Still he's the one to take on most Grass types for some reason, probably because +1 Stone Edge can take most of them out. Would be replaced by Swift Swim Poliwrath immediately if I had access to it. Problems obviously are Water and Grass types, as Ice Beam only packs enough power to kill stuff quad weak to it and most grass types are way too bulky to go down easily. Legendary teams have only been a problem twice, both times because of damn Suicune and its freeze hax. I also hate Spiritomb and Gengar, as they severely dent Jellicent. And last but not even to close least steeltypes, Empoleon, Magnezone - and especially one guy: Ferrothorn. This thing rapes me. Backwards downwards upwards and from every other direction imaginable. Seriously, the only thing I can do is muscle my way through with +4 Outrage or pray to dent it with Brick break. Faced it only once luckily and I needed a combination of Outrages and Brick Breaks to do shit. @Orange Peel: You will lure out Water and Ice types a lot, I would really suggest replaying either Tyranitar or Gliscor. My personal opinion is: Get rid of Tyranitar, it is way to prone to Priority. Why don't you get a water type or something?