My hyper speed and offense doubles team. Pushing 60+. I only play 2-3 battles a day, so this is a slow and steady record. I found that playing too many in a day usually ends in a misplay or just flat out bad luck. Cloyster @ Focus Sash Ability: Skill Link Nature: Jolly EV's: 20 HP / 252 Atk / 236 Spe -Shell Smash -Icicle Spear -Rock Blast -Razor Shell You're standard Shell Smash Cloyster. 236 Spe EV's gives it 132 Spe, which lets it outspeed everything in the subway after a Shell Smash. Yes, I know 232 Spe EV's gives it 130 Spe, which still lets it outspeed everything. You'll see why I need more speed below. Magneton @ Air Balloon Ability: Sturdy Nature: Timid EV's: 28 HP / 252 SpA / 228 Spe -Psych Up -Thunderbolt -Flash Cannon -Hidden Power [Ground] Yep, I'm using Psych Up. I think only one other person has used it in this entire thread. Psych Up lets less fortunate Pokemon grab powerful, exclusive boosts like Quiver Dance or in this case, Shell Smash. In my search to find a suitable Shell Smash candidate, I came across this hidden gem. Not only does it have good stats to work with, it has Sturdy. This lets me use Focus Sash on Cloyster, which means I have a very good chance to have at least one Shell Smashed Pokemon ready to wreck havoc. Between the two of them I get 'BoltBeam' coverage too. 228 Spe EV's lets me hit 130 Spe, just enough to outspeed everything in the subway. That's why my Cloyster needed more Spe EV's; it needs to go first in order for Magneton to copy its boost. You're probably wondering why I'm not using Magnezone or why I'm not using Eviolite on Magneton. Well, I'm not using Magnezone simply because he can't outspeed everything even with full speed investment. Being the fastest is more important than a bit of extra power to me (for this team anyways). As for why I'm not using Eviolite, I'll only gain 17% to my defenses after a Shell Smash. That's not worth losing a x4 weakness in my opinion. Sure, I have Sturdy, but I'd rather save it if I can completely negate a weakness. Plus, this lets me use Eviolite on someone else. The skills are self explanatory. Thunderbolt and Flash Cannon for dual STAB and HP Ground to kill Electrics that resists its STAB's and threaten Cloyster. Porygon2 @ Eviolite Ability: Trace Nature: Bold EV's: 252 HP / 100 Def / 156 SpD -Thunderbolt -Ice Beam -Toxic -Recover Digital duck is back. Since my leads are hyper offense, I need something bulky in the rafters to fall back on. Porygon2 does the job perfectly. Great defensive stats, a recovery move, good coverage and only one weakness. The only thing I wish it had was Analytic. I've found Trace to be completely useless in the subway so far and since this thing is so slow and doesn't really pack a punch it would greatly benefit from the boost Analytic provides. Since it's hard to predict sets and sometimes even mixed sets show up, I opted for an even defense spread rather than a pure physical or special one. Latias @ Leftovers Ability: Levitate Nature: Bold EV's: 252 HP / 252 Def / 4 Spe -Calm Mind -Recover -Dragon Pulse -Psychic I've never used Latias before, in the subway or real battle. I've always favored Latios if I wanted offense, and other bulky Pokemon if I wanted a defensive Pokemon. This time however, it fit this team perfectly. It resists nearly all of this team's weaknesses and provides a SE STAB attack to cover this team's major weakness. It also gets a Calm Mind and Recover. Because this is suppose to function as a wall much like Porygon2, I decided to ditch Spe EV's in favor of Def. I picked Psychic over something to hit Steels with because of this team's glaring weakness to Fighting. Not many Steels aren't going to be 2HKO'd by a +2 STAB Dragon Pulse anyways. Some changes I'm considering are Lum Berry in place of Leftovers because paralysis is just as bad as being frozen in subway. Or Substitute over Psychic. Or implement both just to be safe. I'll see how this streak pans out first. What kills this team: -Priority can pick off both my leads at 1 HP. -Fake Out can really screw things up. I don't even bother boosting if I suspect a Fake Out. -Sandstorm/Hail that negates Sturdy/Focus Sash. -Attacks that hit both leads. -Cloyster dying before I get a boost.