I have put up some tables and information. I used them in the run below, so figured I may as well share it. Subway Pokemon Table - Table with information on Pokemon found in the Subway, with a basic search feature. Subway Pokemon Table (Printable PDF) - Easily printable version of the list with Subway Pokemon. Subway Pokemon Table (Alternative Printable PDF) - Alternative easily printable version of the list with Subway Pokemon, lacking ratings but with a bigger font size. Downloadable Spreadsheets - Subway Pokemon information in Excel/Numbers for Windows/Mac, downloadable in a ZIP folder. I don't know how useful some of this is with the tons of other information out there; I made it to try and make playing a bit easier for me with the full stats and so on, so it might help somebody else! The PDFs aren't exactly short, but if you do back-to-back printing then it's not too bad. If people find some of it useful then I might polish it up a bit and make it a bit nicer, perhaps add some other stuff. ... Rotom-H @ Choice Scarf ** Sebastian Ability: Levitate EVs: 252HP / 4Def / 252Spe Nature: Timid ~ Trick ~ Thunder Wave ~ Flash ~ Reflect Sebastian has the tools to lead from the front, being able to set up win situations. Outclassed by other Trick users in terms of defensive stats, Rotom-H more than makes up for it with its unique typing. Rotom-H is the only Trick/Switcheroo user to resist Fire, Electric, and Ice. All others are either neutral to all three types or resistant to two and weak to one, the exceptions being Heatproof Bronzong, Thick Fat Grumpig, Rotom, Rotom-W, and Manectric (but none importantly take all three for NVE). By reducing the usage of Electric/Ice/Fire moves, the threat of getting paralyzed, frozen, or burnt is also reduced. That alone should be a great testament to Rotom-H's typing, without considering its other resistances and rather exploitable weaknesses. In actuality, developing the final product of this team was not quite that simple. Having chosen Bronzong for the team first, I had narrowed it down to the Fire-resistant Rotom-H and Rotom-W, but did not decide between the two until after I had chosen Salamence. I felt as though Rotom-h's extra Electric resistance would allow me to get away without a resistance elsewhere, as I could generally either Trick the opponent into a non-Electric move or get time to use Thunder Wave/Flash. The moveset is pretty simple and standard really. Trick the opponent, either switch out and set up or use my other moves to help aid the set up down the line. Max Speed with Timid allows Rotom-h to beat Pinsir4 by one point. I tried Pain Split over Reflect first, but didn't find it very helpful so I swapped it with Reflect pretty early on. Reflect has been more useful in terms of allowing me to pull a couple of games out of nowhere by bolstering the team's defensive side for a few turns, allowing Bronzong and Salamence to have some vital set up time. Bronzong @ Leftovers ** Jenson Ability: Levitate EVs: 244HP / 52Def / 52SpA / 132SpD / 28Spe Nature: Calm ~ Iron Defense ~ Calm Mind ~ Substitute ~ Flash Cannon Jenson may be slower but is also a very reliable choice, something which quickly became evident over a few games. Bronzong is "the other Steel-type", masked by its lack of legendary status. It was the first Pokemon I picked for the team. I knew that I wanted something different, but I also knew that I didn't want to use something that is completely outclassed for that same reason. These were the two main (and rather obvious) reasons for picking Bronzong over Registeel: Immunity to Ground-type moves - This is primarily useful against Pokemon that the opponent switches in after Trick. With Levitate I have three Ground immunes and therefore Levitate may seem a bit pointless, but I believed that it would help me take on Pokemon that use the popular "QuakeEdge" combination much better. I wouldn't have to fear critical hits from them once set up (or when I am setting up) because they would not be able to do enough damage to faint Bronzong anyway, which means that Bronzong can secure victory regardless. Lack of Speed reducing move - Unlike Registeel with Curse, Bronzong's Speed is not lowered through the use of any of its moves. This means that I can avoid situations where my Pokemon would be naked without a Substitute on the turn the opposing Pokemon then outspeeds. For example, if Registeel is facing a slower Pokemon, it may Substitute turn1 and then Curse turn2 whilst the Sub is broken; suddenly it's slower due to Curse, and therefore susceptible to a CH or OHKO move. There were a couple of other small reasons (eg. flinch of Iron Head vs. SpD drop of Flash Cannon), but of course I don't have any experience of actually using Registeel so a lot of this was pure theorymon, but I felt comfortable with this idea so ran with it. The EV spread is orientated towards Special Defense because of how Bronzong can boost its Defense a lot quicker. It is also designed to lean towards the special side to allow Bronzong to take Ice Beam and Blizzard attacks a bit better. 28 Speed EVs allow Bronzong to outspeed a paralyzed Pinsir4. Salamence (F) @ Lum Berry ** Fernando Ability: Intimidate EVs: 244HP / 116Atk / 4Def / 68SpD / 76Spe Nature: Adamant ~ Dragon Dance ~ Roost ~ Substitute ~ Outrage Fernando doesn't care of the situation; he has a desire to win and will often muscle his way through regardless. The team kind of suddenly came together when I decided on Salamence, as it knocked on to me choosing Rotom-H over Rotom-W. The balance between Salamence's power and bulk is truly incredible, both naturally and through the EV spread. Full props to Jibaku for the latter, I actually started out running the exact set he had (with Earthquake over Roost), but I quickly made the decision to swap it to what I have now. I really like Roost, it really makes the set work. In only a few scenarios have I really felt that I wanted Earthquake. I find that Roost is so much better in general that the few scenarios where I miss Earthquake aren't common enough to warrant its use. I mostly hate not having Earthquake when I face a Defiant Bisharp that switches in after the Trick, but normally I manage to muddle by. Roost helps with the set up against Tricked Water-types, and to be honest it just makes it much easier to use as I don't have to rely on Thunder Wave/Flash quite so much. Roost is also useful for setting up by after PP stalling against 5PP moves. For example, if I only have Salamence left against a crippled Pokemon with Blizzard/Surf or whatever, I can keep Subbing and go for the miss/paralyze. One miss will allow me to Roost, and suddenly the Pokemon doesn't have enough PP to KO Salamence, so I can just use Roost on the NVE Surf and set up. Salamence covers Bronzong's weaknesses (and vice versa) which is now pretty common to hear now, but it really does help to get me out of tight situations, especially with Intimidate. I use Salamence over Multiscale Dragonite for Intimidate, which is useful for when I juggle between Pokemon to secure wins. Otherwise, I would use Dragonite. Salamence notes (Move your mouse to reveal the content) Salamence notes (open) Salamence notes (close) The defensive rating listed is the that of the last Pokemon that fits the criteria. For example, +5 Salamence has a percentage chance of OHKOing everything up to and including Metagross2 (def. rating 56.76, but it resists), although it "actually" has a chance against anything with a rating of 58.92 (assuming it resists still). However, because there are no Pokemon between 56.76 and 58.92 that resist the move, the lower threshold of 56.76 is used. +6: 100% OHKO on everything with a defensive rating of 113.52 or less (56.76 if 0.5x resist) [up to and inc. Metagross2] >0% OHKO on everything with a defensive rating of 134.90 or less (67.45 if 0.5x resist) [up to and inc. Cobalion2] +5 100% OHKO on everything with a defensive rating of 99.66 or less (49.83 if 0.5x resist) [up to and inc. Escavalier1-4] >0% OHKO on everything with a defensive rating of 113.52 or less (56.76 if 0.5x resist) [up to and inc. Metagross2] +4 100% OHKO on everything with a defensive rating of 85.32 or less (42.66 if 0.5x resist) [up to and inc. Suicune1,3] >0% OHKO on everything with a defensive rating of 100.90 or less (50.45 if 0.5x resist) [up to and inc. Rhyperior3] +3 100% OHKO on everything with a defensive rating of 71.51 or less (35.755 if 0.5x resist) [up to and inc. Shuckle1] >0% OHKO on everything with a defensive rating of 82.10 or less (41.05 if 0.5x resist) [up to and inc. Klinklang3,4] +2 100% OHKO on everything with a defensive rating of 57.15 or less (28.575 if 0.5x resist) [up to and inc. Tangrowth2] >0% OHKO on everything with a defensive rating of 67.45 or less (33.725 if 0.5x resist) [up to and inc. Conkeldurr1] +1 100% OHKO on everything with a defensive rating of 42.77 or less (21.385 if 0.5x resist) [up to and inc. Samurott1] >0% OHKO on everything with a defensive rating of 50.42 or less (25.21 if 0.5x resist) [up to and inc. Mamoswine2] +0 100% OHKO on everything with a defensive rating of 28.72 or less (14.36 if 0.5x resist) [up to and inc. Archeops1,3,4] >0% OHKO on everything with a defensive rating of 33.77 or less (16.885 if 0.5x resist) [up to and inc. Charizard2] ... I haven't really had many close calls to be honest. If I have a close call, it tends to be a really close call... more to do with the team nature, though. I've pretty much "learnt" to be careful of Electrics (especially those with Thunder) and the strong Dark Pulse users. A few other things have been "annoying", but nothing that has broken straight through me with ease yet. Anyway here's proof of my streak so far: 168 and still going, I just wanted to post because I want to theorymon and get some teams before I start uni where I won't have DS WiFi access. I didn't want to leave it and forget everything I meant to write. I am still going to continue with the streak until I lose though, and use other teams after that. I'm looking forwards to running some more offensive teams though, and maybe trying my hand at Doubles again, though I don't really just want to use my VGC team. All that said, this streak has been amazing fun, but a little tiring. So yeah, I'm not sure what I have more of after this streak: love of the Subway and a real desire to stop playing OU, or a newfound admiration for anybody who has had the patience to do more than one streak with a Trick team..