Battle Subway Singles Streak: 509 Team: Gengar, Garchomp, Suicune Yeah, finally I managed to successfully not misplay a streak after ~100 battles or even before. (though I lost due to misplay in battle 510, but that didn't matter that much, as I had reached all I wanted to reach and even more). As you can see, this is still my old team, or at least a slight variation of it. In fact, the only change is, that Garchomp now has Fire Fang instead of Dragon Claw. Though Fire Fang has proven to be (slightly) more useful than Dragon Claw, I'm sure that this wasn't the key difference between this streak and the ones before, but the way I used this team. As I tried 6 oder 7 streaks with the new team before, plus those with older versions of the team, I became more familiar with it, and knew when I could safely setup with Suicune and when I could not, as well as how I could handle special foes the best way. Due to this, and that I probably played more concentrated at least after I had beaten my old record, I didn't lose to misplay, as I always did with this team before (sometimes it was not that severe, but when re-thinking the lost battles, I always found a way how I could have won them). In addition to this, I did not encounter extremely bad luck. Although my team is pretty hax-proof (explanation later), in some closer situations I had to hope that the opponent's Dark Pulse won't flinch or his Thunderbolt won't crit this turn. That, of course, didn't happen too often, but often enough, that it could have ended my streak much earlier. Although the team is almost identical to its previous version, I'll post it again, just for completeness: Gengar@Focus Sash Timid 4/0/0/252/0/252 Levitate - Shadow Ball - Thunderbolt - Focus Blast - Destiny Bond Garchomp@Choice Band Jolly 4/252/0/0/0/252 Sand Veil - Outrage - Earthquake - Fire Fang - Rock Slide Suicune@Chesto Berry Bold 252/0/252/4/0/0 Pressure - Calm Mind - Scald - Substitute - Rest The movesets shouldn't need much explanations, their not really special and I already explained most things in my previous post. Probably Chesto Berry on Suicune may seem a bit surprising, as none of my other teammembers needs and holds Leftovers, but I used Chesto Berry since my first try (initially because I didn't have Leftovers, haha) and I never found a reason to remove it, because it's really a huge plus if Suicune is not unable to attack when it had just begun to setup, that makes setting up on stronger moves much easier, because Suicune can get enough Calm Mind boosts relatively easy, and then, when the attack doesn't do enough damage any more, it can put up a sub and then the opponent's chances to kill it are (almost) 0. I chose Gengar as a lead, because it wins lots of matchups, and loses almost none thanks to Destiny Bond. So if I face a problematic foe, Gengar can usually safely remove him by just using Destiny Bond. Furthermore, Gengar outspeeds and 2HKOs lots of opponents, and after that, I can usually achieve another KO with Destiny Bond. That means, Gengar can often bring me in a very good 2-1 situation. Gengar is a very reliable pokemon, since few things can really stop him from achieving a KO; Weather is a bit tricky, but Tyranitar can be dealt with by Garchomp, Hippowdon usually curses first turn (so I can Destiny Bond him without problems) and faints to a combination of Shadow Ball and Choice Band Outrage, and Abomasnow can be killed by switching to Suicune, setting up, if it's one of the movesets Suicune can set up on, and switching back and Destiny Bond it, if not. Priority moves I usually can expect, because of my many tries before. (Oh, and the AI seems to strangely use Sucker Punch: If Gengar is at full health, opponents like Bisharp attack Gengar with Sucker Punch, then, when both Gengar and Bisharp are at 1 HP due to their sashes, he tries to finish me off with Iron Head (I know that, because I initially switched to Suicune in this situation) instead of using Sucker Punch again, so I can just finish him off with Shadow Ball). Paralysis can stop Gengar from getting a kill, but I mostly expect those moves and switch to Garchomp, which can almost always reliably kill those pokemon (because most are electric types and OHKOed by Earthquake and/or Outrage). Flinches can be a problem, but few foes outspeed Gengar and those who do usually use Rock Slide and can be dealt with by Garchomp with relative ease. Quick Claw is rare and doesn't always work; additionaly, Suicune can deal with many Quick Claw users like Glaceon or Vaporeon easily. All in all, Gengar is very reliable, hard to stop and almost always gets a kill, if not two, so it's a great choice for my lead. Garchomps job is to remove electric and many grass types, which are usually problematic for Suicune and sometimes also for Gengar. Of course, there are also other pokemon it takes care of, but mostly the group above mentioned is important because Suicune has problems with them. But with its raw power, Garchomp can easily outright OHKO lots of foes, and 2HKO almost everything. Garchomp basically has only problems with faster foes that can hit it hard and bulky foes with an ice-type move. The latter ones are usually setup fodder for Suicune, while the further ones can often be beaten by Garchomp, even if it has to take a hard hit, because it almost always can OHKO back then. Faster foes, that can OHKO Garchomp, and even worse, not only outspeed Garchomp but also Gengar, are one of the biggest problems of this team, especially Starmie, Latios, Latias and Froslass. All of those can also hit Suicune hard with Thunderbolt oder STAB Draco Meteor. To beat them, I often have to sacrifice something, at least if they come in when Garchomp is in play. If I face them, when I have a +6/+6 Suicune with a sub up, things go easier, of course. But if not, I usually let either Garchomp or Gengar die and then try to setup with Suicune (which is often not so difficult then, because Lati@s aren't so dangerous after a SpA-drop from Draco Meteor and Froslass doesn't hit so hard even if it has Thunderbolt. Those Starmie with Thunderbolt (the most annoying ones, with King's Rock having chances to flinch Gengar and Garchomp) are dealt with on a different way: If Gengar flinched, or is at 1 HP when Starmie is sent out, I sacrifice it and send in Suicune. Then I repeatedly switch between Suicune and Garchomp until it runs out of Ice Beam PP and then kill it with Garchomp. But yeah, i don't want to go too much into detail, because that's not really important. Garchomp is an important member of my team, because it can deal with the majority of pokemon my other team members have problems with, and also is in a very good position against many opponents due to his good speed and bulk and immense attacking power. When Suicune first entered a spot into my team, I was unsure, if such a defensive pokemon (I had preferred an all-out-attacking playstyle before) could work, and at the beginning, it seemed to be good, but too vulnerable to crits; but since I traded Ice Beam for Sub, this pokemon absolutely convinced me in any way. Even without support helpers, Suicune can set up on so many pokemon without any notable risks. Status can stop it, since it has Sub, Rest as well as Scald against freezes and the Berry, that helps occasionally against fast sleep inducers. Strong attacks often can't stop it, because it can PP stall them. Critical Hits usually can't stop it, as it can hide itself safely under a Sub and put that up before many foes in addtion to this. Due to its decent speed and Substitute, OHKO users are also no problem with few exceptions. Physical attackers often can't break its sub because of its enormous defenses and special attacks have even worse chances to do so after one or tho Calm Mind boosts. After 6 boosts, it's Subsitute (!) even survives most super effective STAB moves like Zapdos' or Magnezone's Thunderbolt. Due to that, there is almost no attack that can directly OHKO Suicune, even a STAB SE Leaf Blade crit from Leafeon couldn't take it down (it survived with 1 HP, haha). Defensive foes cannot kill Suicune because the Sub blocks both status and their weak attacks, and even if Suicune can't kill them in return (e.g. because they are very bulky and/or resist water, or because they have Water Absorb, Storm Drain or Dry Skin), it basically always wins PP stallwars (even without maxed PP on all moves). The only one I ever lost with Suicune was against Acid Armor Vaporeon, but I learned out of that and now only PP stall its attacking moves, and then it's easy to kill for my other pokemon. But Suicune can not only setup easy, it also hugely benefits from a full setup, since that often basically means a safe win. Special attackers - with very few exceptions - can't touch Suicune behind its sub and were killed by one ore a few Scalds. Physical attackers have better chances to break Suicune's Sub, but even then they almost always have no chance because they can't hit Suicune hard enough and faint fast to +6 Scald. Additionally, due to Suicune's 85 Base Speed, many foes are even easier to beat, because they either were killed before they can attack or they cannot break Suicune's Sub (and if they get a crit, I can safely set up a new sub), and if they can, they are very rarely able survive two +6 Scalds. The third pokemon is usually also no problem for Suicune, because most times, the second one couldn't even break its Sub, and even if Suicune loses against the third pokemon, I usually still have Gengar and Garchomp (because I always switch them out and Suicune in, if I know I can set up with it; that also means, that if I have already lost one of my pokemon and set up with Suicune, I almost always have already killed one foe, and so Suicune sets up on the second one, it only has to beat the third 1vs1 with a sub and +6/+6, which also is an almost guaranteed win, especially as I still have another pokemon left), and there are next to no foes that have chances to kill both of them, Gengar's Destiny Bond can stop pretty much everything. Suicune is probably the most important member of my team, and probably also the best one I've ever used in the subway, but without its teammates, it would also be relatively useless. If it can not setup, which is the case against some boosters and many pokemon with super effective (STAB) moves, it's basically a wasted slot, because it cannot really hurt those opponents. But of course, every pokemon needs some support, and with the proper one, Suicune is a beast! As mentioned in the introduction, the team is also pretty hax-proof: Gengar does not care about crits because of Focus Sash, has not so much problems with misses due to Destiny Bond, and is immune to 3/4 OHKO-moves. Garchomp seems to not be hax-proof in any way on the first view (maybe besides his immunity against almost all paralyzing moves), but when equipped with Choice Band, it can OHKO may foes directly, so they don't have any chances to get lucky. That's also my most important reason to use CB over other items like Yache Berry, because if Garchomp survives an Ice Beam thanks to the latter on, there always is a ~14% chance that it is killed by a critical hit or frozen for at least one round (and so killed in the next one). But Suicune is the most reliable Pokemon in my team (and it is the main reason, why this team works so solid), as it has protection against almost all variants of hax: Freezes can be removed by Scald immediately (mainly due to this, I decided to not replace Scald with Surf), critical hits can be taken by the substitute (and Suicune is so bulky that it can often even take a CH when it's not under a sub), Paralysis is blocked by sub and removed by Rest, Bright Powder and Lax Incense are unimportant in most cases because Suicune almost always fully sets up first, and then, the opponent often cannot do anything even if Scald misses. Quick Claw users often cannot hurt Suicune anyway, although it can sometimes be annoying, when they break the sub the turn I kill them and only move first due to QC, or when they break the sub and QC CH next turn, but those situations occure very rarely and even then, Suicune usually wins. OHKO moves from slower foes (and almost all OHKO-users are slower) can be PP-stalled easily with Sub and Pressure. I'm sure I forgot to mention some things, but that list should show, how reliable Suicune works and that's what makes it so great. How I lost: Like all my other streaks: due to misplay. I lost to Regice, Regirock and Thundurus. Gengar vs. Regice I didn't want to switch to Suicune, because I feared Thunderbolt, so I left Gengar in and Focus Blast missed, while Regice striked back with Ice Beam. Then I had no other option than using Destiny Bond, which led to a 2-2. I send in Garchomp, the opponent sends in Regirock. EQ brings it down to ~20%, Stone Edge does some damage. Here I should have looked in the moveset list, but I was to lazy and so just tried to attack again, which allowed Regirock to KO Garchomp with a Custap Berry Explosion (there is only one Regirock with Stone Edge, so I should've seen that coming). Then it's Suicune vs. Thundurus and it's basically over, only the physical THundurus can possibly lose against Suicune. But it was a special one and killed Suicune with two hits. Ironically, Suicune got a Scald crit + burn in that situation, but it didn't help any more... Videos: #500: 15-28740-34133 [Not really interesting, but hey, it's #500!] #510: 36-03894-80750 Picture Proof: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide (it's 504 (and ongoing), because I stopped continueing the streak at that point (no good idea, I always lost streaks soon after I did a longer break...) and already posted the unfinished streak in a German forum with this proof (since quite a while (that I needed to write this post or to motivate me to do so, haha) also the complete streak, but without a new pic), because I had reached my highest "aim" and there was no real reason to go on, and I had no motivation anyway after playing for so many hours at those days. I didn't make a new picture from the new record yet, but I'll probably do so as soon as I have access to a camera. I probably won't try another singles run for a long time, because I don't have enough motivation with such a high record to break, an anyways, Doubles are nice, so I'll probably try something there, but it'll be hard to find enough time the next months (school, I miss you ;_;). @ashez: I would think about giving Snorlax a Sitrus Berry rather than Lefties, as the berry heals more HP than Lefties the first three turns, and Snorlax will rarely be in battle longer than 4 turns. Also, than there will be a lower chance that Snorlax is KOed by multi-target moves without doing anything, since they have to do 75% damage and not only 50%. Additionally, what about using Follow Me on Togekiss? If Snorlax flinches from Rock Slide, for example, an Jumpluff faints that turn, you have to set up Snorlax without any help; that could be difficult, but if you give Togekiss Follow Me, you would have some kind of a second chance, if something goes wrong. If you're mainly using After You, the loss of one coverage move shouldn't be that problematic, but I haven't tested the team, so it's hard to say if that's necessary or not. @BeastMode: If he wanted to go that way, I think Latias would be the better choice: It also has Heal Pulse and Thunder Wave, but much better speed, better typing synergy with Snorlax and an immunity to Earthquake. Though it doesn't have Simple Beam, it has lots of other support options like Helping Hand or Safeguard (and even the possibility to Psych Up Snorlax' boosts and then go physical with Dragon Claw or Outrage, but that's too gimmicky, I guess).