I had a similar strategy before, and from what I know, I think Jumpluff will actually work much better. Having Jumpluff with that nice speed, Memento, and ground immunity for Snorlax to Earthquake totally outweigh the advantages of 30% chance of effect spore and a slow Spore. EDIT: Oh, but definitely don't have a BOLD nature for Snorlax. It's probably just a typo. You might want more Def EVs too (in fact, move a lot of the HP EVs to Def), because Rockslides and Earthquakes WILL KO Snorlax after it Belly Drums faster than you'd like from my experience. For reference, this was my team that ran a similar strategy back in D/P Tower: http://www.smogon.com/forums/showpost.php?p=1804900&postcount=1644 Notes: - Used Togekiss to Follow Me instead of Jumpluff Rage Powder since Rage Powder doesn't exist back then (I think Jumpluff > Togekiss for this type of strategy, though who knows) - Used Bronzong for Trick Room as opposed to Scarf After You. Both have their positives and negatives. Trick Room means Bronzong can then Psych Up and start attacking also, while Scarf After You is kind of cool because it requires 0 set up turns for Snorlax. I.e. with Trick Room, Snorlax will usually have to Protect as Bronzong Trick Rooms on that turn. That one turn of set up could end up bad if it fails somehow (Bronzong flinches or faints from a crit or double target). After You is good but it means Snorlax will be the only one attacking. Rockslide + EQ will not be OHKOing everything.