I can't believe that it has already been almost four months since I posted my Trick team that I lost with just a few days after posting. In those four months, my previous record has slipped from 10th to 15th, and I was disappointed with that position in the first place. It's pretty close up in that range, and I guess that streak helped as a sighter, learning a lot about the Subway and how it works. Anyway, this is the team I have used so far in my second Singles streak. I did do a Doubles streak in between these runs but I will probably post that some other time, if at all (it didn't do amazingly well, lost the 101st battle). ... Plans (Machamp) @ Focus Sash Trait: No Guard EVs: 4 HP / 252 Atk / 252 Spd Adamant Nature (+Atk, -SAtk) - DynamicPunch - Stone Edge - Bullet Punch - Ice Punch Machamp! My strong physical attacker that I lead with to potentially get early guaranteed kills. If I can't kill without being damaged, I will switch out (unless it is something that Machamp really needs to take out, which is rare). Although I probably switch out 75%+ of the time on the first turn, it is still worth leading with Machamp. This is because switching to Chansey/Zapdos is generally quite a safe move, but if I led with Chansey and had a poor turn one matchup, switching directly to Machamp and losing his Focus Sash would often put me on the back foot for the whole match. That is also why Machamp has 252 Speed EVs—to broaden the amount of things he can take out early on. Those Speed EVs also come in handy if I need to rely on that frankly awesome 50% confusion chance. I can't deny that it has turned a few matches from close to comfortable. The moveset choice is quite obvious and takes advantage of No Guard by having DynamicPunch and Stone Edge, while Bullet Punch finishes things off to save Machamp or his Focus Sash. Ice Punch is over Payback because of Gliscor, Garchomp, and Torterra. It is also helpful in some other cases, such as against Venusaur. Payback would still be better for the Latis and some other bulky Psychics/Ghosts, but generally they are either too frail to cope with Stone Edge, or too slow to be hit for double power (and so Stone Edge is a better move with the critical hit chance). I find that the team copes with these types very well regardless of this move choice, so I am happy to stick by it. Machamp will often get an early kill and then sit out the rest of the match, whereas other times he will switch out early and come in handy later on with his Focus Sash. The most important thing is to not waste the Sash, it can often turn out to be vital later on, and wasting it to get an early lead often turns out to be a poor choice. Note: if you listen to any of the songs shown through the nicknames, pick this one. Imo it is the best of the three by a decent margin. Witchcraft (Chansey) @ Eviolite Trait: Natural Cure EVs: 252 Def / 236 SDef / 20 Spd Bold Nature (+Def, -Atk) - Seismic Toss - Toxic - Softboiled - Substitute Chansey walls a ridiculous amount of Pokemon. The moveset choice is tailored towards abusing her massive bulk. Substitute is in the fourth slot to help her cope with recharge attackers, Swagger, Flatter, general status, critical hits, Trick, Switcheroo, OHKO moves, Explosion, and Mean Look. It also gives me a safeguard against the opponent's next Pokemon once one faints, and can help Toxic stall. Her Substitutes are so tough that even Glaceon's Blizzard will fail to break them, which is flat out incredible. Not being able to touch Gengar is pretty frustrating, but Substitute has been so useful that I doubt if I could ever switch to something like Shadow Ball or Psychic. Satellite (Zapdos) @ Leftovers Trait: Pressure EVs: 252 HP / 4 Def / 252 Spd Timid Nature (+Spd, -Atk) - Substitute - Protect - Roost - Thunderbolt Zapdos is designed to PP stall me out of tough situations, and I have to admit I completely underestimated how useful and effective this set would be. Protect, Substitute, and Pressure is a stunning combination that allows Zapdos to wear out so many opponents. It's Speed and general bulk is backed up by a powerful STAB Thunderbolt, which really does make Zapdos one electric bird. Chansey's insane bulk undeniably wins me most of my matches, but it is Zapdos that tends to steal the limelight in close battles. Sure, sometimes I wish I had Toxic, Heat Wave, or Hidden Power instead of Protect. Zapdos does still help against Ground-types though, and the simple fact is I adore the ability to just waste attacks and then heal up. It's important to mention that when those attacks are wasted, I will often get the opportunity to also heal up Chansey to really put me in firm control of the battle. Zapdos is huge in outstalling those 2 attacks/stat-up/Rest Pokemon, and helps me win those battles. It is vital to keep track of how much attacking PP has been wasted, so I know when I can just switch in and out to waste PP. It is also imperative to keep enough Substitute PP to deal with Cursers who are hitting hard with those +6 Struggles. Protect is also helpful against Custap abusers, as well as Salac users who are taking heavy damage from poison. It also helps if I need to juggle between two Pokemon to stall PP (by luring the specific attack and taking no damage with Protect Zapdos, I can remove 3PP over the switch in/out period, instead of 1PP). ... There have been some problems, and several close calls. I certainly would have lost to the Wacan Gyarados if the AI did not play it so poorly. Gyarados should have KOed me and won the game, but instead used Dragon Dance, allowing Zapdos to get up a Substitute and PP stall for the match. For sure, Gyarados is one of the biggest threats. Another problem is Rapidash, who is faster than Zapdos and has a strong Flare Blitz to boot (and Horn Drill, in one case). Haxorus and Gallade are probably next on the annoying list, with Feraligatr, Flygon, Aerodactyl, Nidoking, Infernape, Arcanine, and Scope Lens Sceptile in there somewhere too. There are quite a few more "annoying" threats, but these guys tend to straight up damage my team. Tbh, I had no problem whatsoever until I got close to the 100 mark, where there seemed to be a large increase in the probability of the AI having problematic Pokemon. I had to leave Machamp in to get important early KOes far more often, which always makes me play the rest of the match slightly on-edge. The AI also acted weird in the situations that it was (almost) certain to win. The aforementioned Gyarados situation is the first example, but it also happened against Dragon Dance EB Salamence. Salamence was at +4 with Machamp and Zapdos out of the way, with no Rock Slide or Dragon Claw PP left. Salamence proceeded to Dragon Dance twice against Chansey while I used Toxic and Substitute, allowing me to win the game from there. Interestingly that was actually in the 225th battle, so the pretty lucky victory was sweeter as it meant I could still clamber into sixth spot with another two wins (as opposed to being in eighth). In matches where the AI was unlikely to win, they seemed to play far more predictably and pattern like—I noticed Exeggutor would barely ever use Explosion on Chansey, but would almost always use it against Zapdos on its first chance (provided Trick Room was already up). With a kind of "bulky" team like this, little things like that really have helped deal with several Pokemon. Currently the streak stands at 231 and I wanted to post it now as I don't know how much time I will have after this upcoming week. I will try to continue it as much as I can this week, and see what happens.