Alright, my Super Doubles team is hardly record-worthy so far, as I've only made it to battle 44. I recently made some changes to try to sort out issues I had with hail teams, and I think I should actually be able to make it far this time. Adamant Terrakion @ Life Orb Justified 252 Atk/ 252 Spd/4 HP -Protect -Earthquake -Rock Slide -Close Combat Leading with Whimsicott, depending on the speed of what I'm facing, I'll either lead with a Protect from Terrakion coupled with a Tailwind from Whimsicott, or go straight for the Beat Up on Terrakion coupled with whatever attack move I need. This has worked extremely well so far, and there are only a few matchups that I have issues with. Terrakion doesn't like taking a hit, but Latios and Heatran can generally clean up whatever Terrakion leaves behind. Timid Whimsicott @ Air Balloon Prankster 252 HP/ 252 Spd/ 4 Def -Tailwind -Beat Up -Charm -Helping Hand Air Balloon keeps Terrakion from hitting it with a +4 Earthquake after Beat Up, giving me a more accurate multi-hit move to work with. Earthquake takes out about 60% of my health otherwise, and I'd rather not just waste the potential Tailwind or Helping Hand if I can help it. Beat Up also helps me take out Sturdy/focus sashes, so Whimsicott stays fairly useful even with a Tailwind up and Terrakion at +4 Attack. Helping Hand is always nice to give Latios or Heatran the little boost they need to OHKO. Modest Latios @ Choice Specs Levitate 252 Sp. Atk/252 Speed/ 4 HP - Psychic - Thunderbolt - Ice Beam - Draco Meteor Latios is meant to clean up whatever Terrakion can't handle, though I can also switch it in if I predict an Earthquake that will KO Terrakion without me being able to get a hit off. Unfortunately, Latios being Modest makes it slower than I'd like, but the added power is really helpful, and I figured that after a Tailwind, speed generally won't be much of an issue. I tend to pick Ice Beam and Thunderbolt more often than I should, and that often gets me into trouble, as I keep forgetting that a Draco Meteor is still stronger than a neutral Boltbeam even after -2. The accuracy factor is also a deterrent, as one wrong miss often spells disaster for my team. Timid Heatran @ Power Herb Flash Fire 252 Sp. Atk/ 252 Spd/ 4 HP -Overheat -Flamethower -Solarbeam -Earth Power Since Explosion got nerfed, I figured there wasn't any reason to bother still running it. Heatran should help out a lot against the hail teams that gave me trouble when I was using Scizor instead, as its quadruple resistance to Ice combined with powerful STAB Fire attacks gives it the durability I need to plow through Ice teams. After Tailwind, it's fast enough to outspeed anything in the Subway. Power Herb gives it more coverage in Solarbeam, but I'm not sure if I should just ditch either Flamethrower or Overheat in favor of Protect, so I can guard myself from Earthquakes from Terrakion and opponents alike. Having the last-ditch overkill option in Overheat is nice, but I find myself not needing the extra power often. I'm currently at the 21st battle, though I've gotten to ~40 numerous times before using Scizor instead of Heatran and losing to just about the same thing every time. Suggestions? I'm looking to at least beat Emmet this time around, though after all this effort it'd be a shame if I didn't try to refine this team to make it past 70 for a spot on the list. Is the Terrakion + Beat Up combo just too gimmicky to safely get me far? EDIT: I managed to beat Emmet! However, I promptly lost my 50th battle. I got lazy and didn't Tailwind for some reason, and a speedy Arcanine destroyed me because Intidmidate made Terrakion too weak to even finish Arcanine off. Latios was easy pickings for the Arcanine's speedy Crunch, and the last two Pokemon were Tentacruel and Kingdra, soundly destroying my poor Heatran. Ah well, I got as far as I wanted to anyway.