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Black & White Battle Subway Records (now with gen. 4 records!)

Discussion in 'Orange Islands' started by Peterko, Mar 23, 2011.

  1. NoCheese

    NoCheese It's not just a house...it's a maison!
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    Like many of us, he can be busy, so it can take a little while for him to update the streaks list. Relax and wait and he'll update eventually.
  2. CBManBearPig

    CBManBearPig

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    I'm working on a Super Double Team abusing Role Play Landorus, a new Tutor move that it gets. Basically, it uses Role Play on a Pure Power minimum defense Meditite with Helping Hand as well as Fake Out and Protect to help it live longer and then sweeps with Earthquake and Rock Slide. It is sort of based off of that team with Carvanha. I need some help finishing it though, I need a good user of Heat Wave. Here's what I have so far, Eelektoss is easily replacable though. I just wanted a Discharge user immune to Earthquake but not weak to Ice.

    Landorus (M) @ Earth Gem
    Trait: Sand Force
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd, -SAtk)
    - Substitute
    - Role Play
    - Rock Slide
    - Earthquake

    Meditite (M) @ Focus Sash
    Trait: Pure Power
    EVs: 255 Atk / 255 Spd
    IVs: 0 HP / 0 Def / 0 SDef
    Hasty Nature (+Spd, -Def)
    - Protect
    - Fake Out
    - Helping Hand
    - Light Screen

    Eelektross (M) @ Leftovers
    Trait: Levitate
    EVs: 244 HP / 4 Def / 252 SAtk / 4 SDef / 4 Spd
    IVs: 30 Atk / 30 Def
    Modest Nature (+SAtk, -Atk)
    - Discharge
    - Flamethrower
    - Hidden Power [Ice]
    - Grass Knot
  3. MB Espeon

    MB Espeon

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    Doesn't Landorus get Swords Dance? Which effectively gives you the same doubled attack that Pure Power does. Less reliant on a second Pokémon, too.
  4. CBManBearPig

    CBManBearPig

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    I guess it does, somehow I forgot that Landorus got SD. Back to the drawing board, I suppose.
  5. Level 51

    Level 51 getting worse at mons day by day
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    CBManBearPig: I tried a variant of this a while ago with Tauros/Togekiss. The idea was that Tauros Role Plays Togekiss (which uses Follow Me), and then Rock Slide. That was pretty cool, except Tauros was a bit weak.

    How about Tauros for this? Learns Role Play, fast, doesn't learn SD. Or, maybe Bisharp Role Play Machamp? No Guard Guillotine ^^
  6. sakuto3795

    sakuto3795

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    Hey, Im new to here, but I just earned a battle tower record in platinum amd I was told to post in this thread. Its a 145 win streak using:

    Uxie @ Choice Scarf
    Ability: Levitate
    EV's: 196 HP/252 Def/62 SpDef
    IV: 31/X/16/X/30/30
    Nature: Calm
    -Trick
    -Yawn
    -Memento
    -Stealth Rock

    Magnezone @ Leftovers
    Ability: Sturdy
    EV's: 6 HP/252 Def/252 SpDef
    IV's: 31/X/31/X/31/X
    Nature: Calm
    -Light Screen
    -Thunder Wave
    -Flash Cannon
    -Flash

    Salamence @ Lum Berry
    Ability: Intimidate
    EV's: 252 Atk/6 Def/ 252 Spd
    IV's: X/31/X/X/X/31
    Nature: Lonely
    -Substitute
    -Dragon Dance
    -Earthquake
    -Outrage

    Proof:
    http://imageshack.us/f/687/dsc01198k.jpg/
    Battle 100 Video#: 44-30009-52546
    Battle 146(Battle where I lost) Video#: 62-87645-83705
  7. feriokun

    feriokun

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    Roger that! :)
  8. Level 51

    Level 51 getting worse at mons day by day
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    Welcome to Smogon, sakuto3795!

    I notice a lot of your Pokemon's IVs (which actually matter) are replaced with 'X's. Why not display their full IVs?

    Also, Stealth Rock isn't too useful in the Subway; your streak may go higher if you do something like Thunder Wave/Flash.
  9. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    Stealth Rock breaks Focus Sash.
  10. Level 51

    Level 51 getting worse at mons day by day
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    Oh whoops that's right, there are a lot more sashes in Gen V >.>
    Sorry.
    But wouldn't Flash be useful? Frees up one of Magnezone's moves.
  11. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    Actually we're both idiots because that streak is for gen 4 lol
  12. Level 51

    Level 51 getting worse at mons day by day
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    *smacks face*
    DAMN.

    Technically, you're not an idiot; I am.
  13. sakuto3795

    sakuto3795

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    I dont exactly know all of the IV's, but they don't really matter. The ones that I actually put are the ones I bred for, or in Uxie's case, checked for.
  14. j0seph

    j0seph

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    theres something i dont understand about the trick scarf strategy, and that is why isnt everyone using shedninja with it? in theory wouldnt it be the best pokemon for such a team?

    btw could anyone rate my team for battle tower platinum? also any reasons why trick scarf hasnt been working really well for me? i sort of find just yawn + multiple flashes + yawn + memento far safer and effective for me..

    uxie @ choice scarf
    neutral nature, ivs pretty poor, ranging from 5 to 15s.
    evs are nearly evenly spread between hp, def, and special def.
    trick
    yawn
    flash
    memento

    gyarados@lum berry
    adamant, hp and attack perfect, def and special def close to perfect, speed 0-1 iv.
    evs: 4hp 252 attack 252 speed
    ice fang
    dragon dance
    waterfall
    earthquake

    garchomp@leftovers
    jolly , perfect attack, close to perfect def and special def and hp, around 15 speed ivs. ( i bred it from the above gyarados lol)
    substitute
    swords dance
    earthquake
    dragon claw.

    i choose to give uxie yawn, so that in the event that i trick the enemy into using a status, it will sleep first before switching to garchomp and setting up substitute to block the status moves. uxie has such poor nature/stats because i play using a fake catridge so i cant rng or anything. gyarados and garchomp are also both non-rng bred.

    garchomp is my main pokemon, because substitute makes every battle much safer from random quick claw/sash/band/bright powder/lax incense pokemon. in conjunction with flash and memento each substitute usually can last for 2-3 turns.

    then gyarados is my backup in case garchomp dies, as it can easily set up without assistance, only needs maybe 1-2 dragon dance to sweep.
  15. StarFisherX

    StarFisherX

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    Out of curiosity, how much a difference is there between the Super Doubles and Super Multi Trains with regard to how you build your teams?
  16. R Inanimate

    R Inanimate Grasp the earth, Grasp the World.
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    The CPU will switch out as soon as you switch Shedinja in on an immuned attack that they are locked into, making this pointless. If Shedinja isn't immune, then it's pointless in the other direction.

    Also, even at +6 Atk, Shedinja can still have plenty of trouble if the opponent does stuff like bring out a Tyranitar (or switch to one), Ferrothorn or something.

    I've been getting back to playing Battle Frontier in 4th gen, since I want to max out the game clock on my SoulSilver. That will probably take a while to go through. I decided to go for the Double Factor record, since I thought I had the 30 win record. Apparantly I didn't, but I have the record now.

    some notes on the run (open)
    Had some tough time in the 4th round, where my leads were heavily Water weak, and I had to run Rhyperior4 without any Flying Pokemon. there where times where I had to go for a risk with CB Earthquakes dispite my issues. I finally got a Flying Pokemon for my 7th battle, and moped the floor with the opponent because Aerodactyl3 is a troll, and flinched 3/3 Rock Slides.

    In the 5th round, had a Zapdos 1 in my starting set, which I pretty much used to dominate the entire round along with a fast sweeper that I cycled around, and a Flygon 4 in the back.
    Battle Video: 93-86274-15012, one of the matches I had in the 5th round where the RNG decided to be fickle.

    Starting the 6th round, I decided to go a bit more detailed, and write down my matches, and Pokemon selection:

    6th Round,
    Opening Selection:
    Politoed 3
    Raikou 1
    Mr. Mime 4
    Abomasnow 3
    Gengar 3
    Manectric 3

    Battle 36:
    No type specialty, Chose Raikou, Gengar, Abomasnow
    Sceptile 1, Houndoom ?, Lanturn 3

    Sceptile uses Crunch on Gengar for 80%, (Sceptile 1)
    Double up on Houndoom to KO with Thunderbolt and Focus Blast

    Opponent sends Lanturn

    Crunch KOs Gengar
    Raikou uses Shadow Ball on Lanturn
    Lanturn hits with Thunder, paralyze but cured with Lum

    Send out Abomasnow

    Sceptile Screeches and misses
    Shadow Ball on Lanturn
    Lanturn Blizzards for about 25% to both
    Blizzard KO Sceptile.

    I finish off Lanturn

    Battle 37:
    No specialty, No change in team
    Tauros ?, Ninetales 2, Absol 1

    Thunderbolt on Ninetales (60%)
    Ninetales uses Nasty Plot (Ninetales 2)
    Focus Blast KOs Tauros

    sent out Absol

    Thunderbolt KO Ninetales
    Focus Blast, activates Chople Berry (Absol 1)
    Absol uses Double Team
    finished off

    Battle 38
    :
    No type specialty, swap Abomasnow for Tauros 2
    Scizor2, Venusaur3, Staraptor?

    Switch Gengar for Tauros for Intimidate
    Thunderbolt on Scizor

    Scizor Night Slash CH on Tauros
    Venusaur uses Curse

    Thunderbolt and Rock Slide to finish off Scizor
    Venusaur finishes off Tauros

    Sends out Staraptor

    Thunderbolt KO Staraptor
    Psychic on Venusaur

    Finish off Venusaur

    Battle 39:
    Rock Types, no change
    Bastiodon4, Tyranitar4, Regigigas2

    Switch Gengar for Tauros
    Thunder Wave on Tyranitar
    Tyranitar uses Crunch (Tyranitar 4)
    Bastiodon uses Curse (Bastiodon 4)

    Switch Raikou for Gengar
    Earthquake, 45% to Tyranitar, 60% to Bastiodon
    Tyranitar is paralyzed
    Bastiodon uses Avalanche on Gengar for 25%

    EQ + Energy Ball KO both

    Send out Regigigas
    Finish off Regigigas

    Battle 40:
    No Type specialty, No change
    Skuntank4, Latias4, Electivire2

    Thunder Wave on Latias
    Focus Blast on Skuntank
    Latias was paralyzed
    Skuntank Night Slash KO Gengar (Skuntank 4)

    Raikou Light Screen
    Tauros Rock Slides
    Latias Draco Meteor on Tauros, CH (Latias 2)

    Sends out Electivire
    Shadow Ball to 3HKO Electivire as it misses with DynamicPunch 3 times and Latias (Elective 2)uses Thunderbolt to activate Motor Drive

    Finish off Latias

    Battle 41:
    Psychic Types, Gengar -> Latias
    Hypno4, Tentacruel1, Metagross1

    Double Thunderbolt KO Tentacruel through Wacan (Tentacruel 1)
    Hypno uses Shadow Ball on Latias for about 55% (Hypno 4)

    Sends Metagross
    Double target Hypno, survives with a sliver of health
    Metagross Zen Headbutt Raikou for 70% (Meta 1/4)
    Hypno Shadow Ball KOs Latias

    Miss Thunderbolt on Metagross (Metagross 1)
    Miss Earthquake on Metagross, KO Hypno, KO Raikou
    Metagross Zen Headbutts, then Bullet Punches Tauros

    The run ends with 40 wins, in a very Battle Frontieresque way of double BrightPowder miss. I'll get a picture for the record sometime later.


    I'll probably pop into the topic again if I do anything noteworthy in the 290 hours I have to play to max the clock.

    EDIT:
    Assuming you mean playing Super Multi with two players, there is a slight diference in that each trainer has only 2 Pokemon and you cannot switch Pokemon between trainers.
    While it does mean that you can gang up on one person and KO both of their Pokemon to turn things into a 2 vs 1 sooner, you only have a single Pokemon as your switch option which can be extremely restrictive.
  17. j0seph

    j0seph

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    you mean in 4th gen or 5th?
    i know that 5thgen battle subway the ai is more intelligent, but in 4th gen battle tower wont shedninja work?
  18. R Inanimate

    R Inanimate Grasp the earth, Grasp the World.
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    Both, last I remember. I'm pretty sure they'd switch out if they were stuck on an attack that your Pokemon was immune to. It's just that in 5th gen they'd also switch out if they were stuck on a non-damaging attack. Besides, if they start struggling, they'll kill Shedinja.
  19. sakuto3795

    sakuto3795

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    In Gen 4, I could set up while an opponent was using a poison type move on my magnezone. Just so you know
  20. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
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    @j0seph: I can only speak from experience, but I used to play the 4th gen factory a lot, in level 50 singles. I frequently used the Shedinja that appears there, and I found that if the opponent had a pokemon out that was completely blocked by Shedinja, and they also had an back-up that COULD kill Shedinja, they would always switch to that pokemon. I actually used this to my advantage. Not only was I able to predict a switch, I could even predict what the opponent was switching to (because Shedinja only appears during the first 2 sets of 7, where you are told about all (or 2/3) of the pokemon on the opponent's team). So if they had Wailmer out against my Shedinja and they had Ponyta as their only back-up that could even touch Shedinja, then I could predict a switch to Ponyta and act accordingly. If I ever came across a team where all 3 pokemon could kill Shedinja, I would just dump it for something else.

    Point is, based on my own experiences, I'd have to agree with R Inanimate. Take that as you will. Just so you know, I've see other random instances of switching out, for example where a pokemon with only Fighting attacks is out against a Ghost type. However, if you're so sure that Shedinja can work... then go ahead and prove it by building a team and getting a streak with it. :)
  21. sakuto3795

    sakuto3795

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    I end up making my opponents struggle so much in my battles I would die in the first few battles with a shedinja. Ive never really battled with one, so I believe you since you have battled with a shedinja :P
  22. Jumpman16

    Jumpman16 np: Michael Jackson - "Mon in the Mirror" (DW mix)
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    I always hated Heatran. Ever since it was first announced as this one-off Gen IV Legendary with middling speed and a glaring 4x weakness to the most reliable and popular physical move in the game, I didn't like it. That wasn't the worst part, though. I could never, ever get past the fact that it was this legendary fire pokemon born deep inside a volcano, and it didn't learn Eruption. How the fuck? How doesn't this thing learn Eruption? It never made sense to me at all, as it seemed that the move itself should be Heatran's signature, if anything. But that was the final nail in its coffin for me—I never used it online or ingame, and scoffed at its competitive prowess whenever I felt the need to knock it down a peg.

    Then Pokemon Ranger: Shadows of Almia changed things a bit. A special, "Oblivia" Heatran that was a forced Quiet nature indeed learned Eruption. This got my attention, as Heatran's inability (unwillingness?) to learn this move was its biggest strike in my eyes. It seemed rather fitting that this pokemon had a locked hindering Speed nature, one that did not mesh very well with a move whose efficacy hinged on maintaining high HP, which is of course best accomplished the faster you are. But Heatran still managed to catch my attention with this new toy, forgiving itself for half a generation of spite.

    Of course, I would never use this competitively, and even in the Battle Tower it would be difficult to make it work out, on either a traditional goodstuffs team or a Trick Room team thanks to a rather "no man's land" 77 Base Speed. But there's one place where it occurred to me that this smoldering steely sexpot could really shine. That was the Doubles Battle Hall.

    Think about it for a sec. Eruption is a 100% accuracy, 150 base power move that hits both opponents. That in itself was reason enough for me to give it a long, hard look. And thanks to Flash Fire, it didn't take long to find the second part of a laughably potent 1-2 punch in Lava Plume, itself also 100% accuracy and boasting a 30% burn chance while hitting all other pokemon. You can almost stop here—Eruptran deserves a shot in the Doubles Battle Hall. No question. And so born was The Eruptran Project.

    Now, take a gander at this, if you will: http://www.smogon.com/forums/showpost.php?p=1850704&postcount=42

    This is the list of all the pokemon you will find in the Hall. Obvious place to start when trying to devise two Heatran sets that can reliably walk up and down that Battle Hall without tripping itself up. Water types are the logic place to start, and there are 39 of them after battle 170 (17 types + 10 battles per round) to prepare for. Obviously I can't expect Heatran to just power through everything with some kind of Flash Fire–boosted Specs Eruption, even though, for some numbers:

    Naive Salac Berry Feraligatr

    vs. 252 Quiet Choice Scarf Heatran 2v2 Lava Plume : 25.5% - 29.9%
    vs. 252 Quiet Choice Specs Heatran 2v2 Eruption : 71.1% - 83.7%

    Heatran has a decent shot of "OHKO"ing a not-so-weak Water-type in Feraligatr with just that combo. Of course, of utmost concern is the fact that Quiet Specs Heatran cannot outpace Feraligatr, or much of anything at all: the fastest a Quiet Heatran can be without Choice Scarf is 227 speed. It was this number that I had to keep in mind, and its Scarfed compliment: 340.

    Speed kills. I had to sit on this idea for quite some time, since the two Oblivia Heatran I was able to get my hands on had a 0 Speed IV for Trick Room purposes. Even though I was able to get to 180 with to such pokemon, I knew that I wouldn't be able to excel with a further speed hindrance. So I shelved the idea in the summer of 2010, and focused my attention on the upcoming Black and White I knew that I may have to use not one but two Choice Scarf Eruptran if I wanted to beat the Doubles Hall with it, but that was no big deal, especially given the ability to stagger sets for whichever purpose you needed them most. This list here conveniently lists the game speeds and other stats of all the Hall pokes:

    http://members.shaw.ca/teamrocketelite/BattleHallSpeedList.txt

    Scanning to the top there, I noticed one pokemon in particular that made my heart drop:
    Starmie 246 155 193 282 193 342
    H388 | Starmie | Timid | BrightPowder | Hydro Pump | Psychic | Recover | Double Team | Spd/SpA

    Two points? Why oh why does one of the five pokemon that Scarf Eruptran can't outspeed have to be a Water type that can OHKO? Given that there are 39 Water-types and 25 Psychic-types (only normal and flying have more with ~30 and ~29 respectively [probably 30 and 29 unless I miscounted who cares]), I was actually willing to kind of "ignore" Starmie given the very slim chance I'd ever see it, plus the fact that timid Hydro Pump doesn't always OHKO 0/0 Eruptran (87-103%). Given that I really didn't want to have to totally change everything for a poke I was not likely to see, here was my thought process:

    as far as starmie's concerned you just need it to be stupid or not get max damage, boom kills. besides adding like 32 SpD EVs you can't really do anything...boom means you lose no matter what lol (unless they miss or use dt and you hit both). face it, you're not beating starmie very easily, it can double target either one and then lock you into sunny day or make you blow up your only live poke. maybe i can get it in a recover loop, basically first LP does 26-31% then FF specsplume does 60-70%, so if they split target maybe they're dumb enough to start using recover? lol wishful thinking indeed. best thing to do is probably drop "340" down to "332"

    "332" would have been to still outpace Gengar, which could be a dick with Hypnosis/Nightmare. Anyway, I was considering a Scarf/Specs combo as alluded to above, but it became obvious though my REAL bane why this wouldn't work out:

    H422 | Suicune | Bold | Sitrus Berry | Mirror Coat | Facade | Hydro Pump | Reflect | Def/SpD

    This thing. This THING. This is basically the Weavile of the Hall as far as Heatran is concerned: I had to be able to beat this reliably or the Eruptran Project would be cancelled before it ever got going. But how? HP Grass/Electric isn't even a guaranteed OHKO, doing 39.8% and 59.6% minimum from two 252 SpA Quiet Heatran, respectively. This of course would not have been a true dealbreaker, for the same reason I could have "taken my chances" with Starmie: there are 39 Water types. If I actually lose because I roll absolute literal min damage with both Heatran on Suicune, then "lol pokemon". The *actual* issue was that, with Specs, Heatran2 could only be a maximum of 227 speed. That would definitely be a problem when trying to beat these pokemon:

    H404 | Feraligatr | Naive | Salac Berry | Aqua Tail | Slash | Endure | Rain Dance | Atk/Spd, 264 speed
    H416 | Kingdra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Yawn | Brine | Spd/SpA, 253 Speed

    It wouldn't really matter how much SpA I have if I could only move first with one Heatran, and then have both foes able to do whatever they wanted. Here's some of my unedited and contiguous notes as I was theorymonning this (important reference stuff in [brackets] to save you time, and click the jump tags for easy reference):

    starmie is whatever, pump does 87-102.5...more worried about its dumbass evading boom

    [jump=Floatzel]floatzel's[/jump] a dickhead, lp does 34-41 then 51-61, at least WF doesnt ohko. sure glad that a 31 spe iv would have me at 340 and not 298 to floatzel's 311 [this was in 2010 when I still only had the 0 IV that only got to 298 with scarf]

    so okay:
    Tran298@Scarf: Eruption/Lava Plume/Earth Power/"HP Ice"
    Tran297@Scarf: Eruption/Lava Plume/Earth Power/Explosion

    okay, [jump=Poliwrath]poliwrath[/jump] is a problem. seemingly only scarf plume then specs eruption will kill it. which is pretty appetizing in itself...but can that beat all the other waters? you were already "hoping" on starmie and floatzel, specs actually helps your case with those. faster one MUST have explosion if you need to use the scarf/specs tandem, so you can boom on kingdra and feraligatr...but this doesn't help you with [jump=Sharpedo]sharpedo[/jump] [272 Speed]...or does it?

    if you lead with scarf eruption/specs plume, you'll do 84-99% to both (which is almost perfect for a poke that's sashed anyway). now, it does 72-85% with WF. if it double targets scarf, then specs will win out (if scarf doesnt get CHed by the first WF). if it splits targets, scarf will be at 15% min, which would do 12.5-14.7% on turn 2...except specs used lava plume and gave FF to scarf, so turn two scarf eruption is actually 18.5-21.9% and "i win" (if specstran didn't get ched or flinched). if they double target specs then i dont care and will launch another scarf eruption and win.

    not sure if i can worry about suicune. there are still 39 waters, and it may be an idiot and reflect on my scarfplume/specseruption

    You get the gist. I knew that my faster one 100% needed to have Explosion in order to beat Kingdra and Feraligatr if I still wanted to use Scarf/Specs, but besides that, I still felt pretty good about my chances...no major kinks yet, I mean. Around here is where I actually put it in action and got to 180 as mentioned, but stopped because I really didn't want to lose because of 0 Speed IVs. I picked it up again this May during a solo eight-hour drive home from school (I was bored) and realized why I had actually stopped my Eruptran Project (I did 20 battles anyway).

    Here's me readdressing the Suicune thing:

    217 atk boom actually does 52.8-62.4% to it, but first it would be taking a scarf eruption from 340 [speed, my planned 252 Speed EV Heatran] for 23.6-28%. doesnt look too hot lol, especially since boom will make eruption "35-42%" worse on turn two.

    i mean scarf sunny day would beat them with specs solarbeam on 339, does 102 min to a cune that basically needs to both double target 339 [planned 248 Speed EV Tran] and CH it with a high roll, sunny hydro pump does 31.6-37.8%. but dont you lose to "feraligatr" then? well, no cause beaten the same way, aqua tail does 34-41% in the sun and specs solarbeam obv OHKOs. you do need this though cause gatr takes only 89-105 from 0 Atk boom and with salac and torrent you'd be fucked

    you DO need specs for suicune because you can't ohko one without it, opening yourself up for mirror coat/hydro pump bs on 339 that will guarantee a loss. even with double scarf.

    So I finally decided on these two sets:

    heatran@choice scarf: eruption/lava plume/sunny day/explosion, Lv100, 30HP/252SpA/228Spe (333 speed stat with scarf)
    heatran@choice specs: eruption/lava plume/solarbeam/explosion, Lv100, 4Atk/252SpA/252Spe (227 speed stat)


    Dropped down to 333 speed to better survive Starmie and Gyarados' attacks, since I would have to take them. Felt pretty good about these sets cause they seemed to address everything within reason.

    game on.


    181: Water, [jump=Kingdra]Kingdra[/jump]. boom, both dead (boom does exactly 100% min to kingdra with 4 Atk EVs)
    182: Rock, [jump=Aerodactyl]Aerodactyl[/jump]. sandstorm/sandstorm|plume/plume, fourth hit burned. se, 40%/se, 20%|plume/plume, dead (SE only does 40-47% to heatran so i essentially always win despite my scarf being slower)
    183: Dragon, [jump=Salamence]Salamence[/jump]. plume, one burn
    184: Fighting, [jump=Hitmontop]Hitmontop[/jump]. one intim. eruption, 96%, salac, CH, dead/plume, dead
    185: Flying, [jump=Honchkrow]Honchkrow[/jump]. QC, drill peck on sunnytran, 20%/QC, drill peck on maxtran, 20%|plume/plume, dead
    186: Steel, [jump=Steelix]Steelix[/jump]. lol.
    187: Fire, [jump=Magmortar]Magmortar[/jump]. protect/protect|plume/plume. protect, fail/protect, fail|plume/plume, both like 10%, rinse repeat
    188: Water, [jump=Suicune]Suicune![/jump] sunny day/solar beam, one dead|pump, 35%. sunny day, fail/solarbeam, dead.
    189: Psychic, [jump=Exeggutor]Exeggutor[/jump]. plume/plume, dead
    190: Fighting, [jump=Toxicroak]Toxicroak[/jump]. rupt/rupt, dead


    At this point I paused my efforts, and after talking with ET I realized that I didn't *have to* use Quiet for both Heatran. Obviously using Double Eruption whenever possible would be ideal because well lol, but pokes like Gyarados and Starmie would be better addressed with a different set. Here's what I came up with after quite a bit of thought:

    Set 2:

    heatran@choice scarf: lava plume/leer/hp grass/explosion, naive, 156Atk/252SpA/100Spe (feraligatr/everything/alakazam) [why i needed x number of EVs respectively]

    heatran@choice scarf: eruption/lava plume/earth power/explosion, quiet, 232Atk/16Def/164SpA/96Spe (suicune/ally boom/leftovers lol/garchomp)


    Set 2 Requirements:


    Water (Suicune), tran 1 leer tran 2 boom

    Psychic (Starmie) tran 1 boom game over

    Flying (Gyarados) tran 1 leer tran 2 boom

    Ground (Gliscor) tran 1 boom tran 2 plume

    Dragon (Garchomp) tran 1 boom tran 2 plume

    Rock (Omastar) tran 1 hp grass tran 2 earth power


    "Set 2" here means that I could do any types besides the above six with two Eruptran, then reserve a Naive/Quiet Set for these six plus whatever other type that dies to basically any Tran I'd use. I'd realized that [jump=Omastar]Omastar[/jump] basically required HP Grass on one of my Tran, and I had to retrain a Tran to do that but whatever. I did that, and then I realized this:

    you also lose if you ch yourself with boom, really hate suicune right about now lol. maybe gliscor and garchomp both use sandstorm first turn, aerodactyl sure does. that allows me to not have to scarf water i guess...but dont forget you dont have to kill everything with just two sets. you can use specs and sunny day for water and ice for suicune and walrein...though does that have hp elec for gyarados?

    So I realized this relatively early in my theorymon but didn't "feel like" doing anything about it for a reason I haven't really gone into yet: Hall doesn't autolevel, so you have to train all your pokemon up to Lv100 yourself (unless you like giving the AI the huge advantage of tying you in level all the time and having better stats relative to your pokes). To add to that annoyance, Generation IV doesn't allow you to re-EV Lv100 pokes beyond vitamin usage. But I didn't re-EV, so obviously it cost me at Battle 201 against a Walrein that necessitated a Leer/Boom. So even though I realized this:

    really seems like 88 def EVs is doable...except for the part where have fun dropping SpA!

    ...or not? lol how convenient, 100 Atk EVs on heatran does 100% min to gatr.

    I'd been loathe to want to train ANOTHER Heatran, especially since the Explosion TM (TM64) was one-off and I had only GTS clone glitched four additional ones in May (lol "only", I'd only needed two extra at the time). Plus the fact that even though I could afford the Rare Candies with all the BP I'd won in Pearl and Platinum, I couldn't very well Train a dozen Heatran up from Lv50 just like that without using up a ton of time that may have been in vain if I never saw the one or two threats that called for a slight EV-tweak.

    So I did re-EV, again, to these set with this explanation:

    heatran@choice scarf: lava plume/leer/hp grass/explosion, naive, 100Atk/56Def/252SpA/100Spe (feraligatr[exactly now lol]/ally ch boom/everything/alakazam)

    heatran@choice scarf: eruption/lava plume/earth power/explosion, quiet, 16HP/232Atk/164SpA/96Spe (whatever/suicune/leftovers lol/garchomp)


    you do 87-102% with ch boom now, can only sanely get to 262 def as a stat, not the 270 that ensures you can survives all CH booms. cutely, the 44 EVs required to make lv96 heatran have a 248 Defense stat at lv96 turn into 100 EVs when you subtract the 56 Atk EVs from 156 to 100 and add them to Defense for the 262 stat. better than 92-108.4 right (cant wait for this to fuck me anyway woo)


    That didn't fuck me, but [jump=Gastrodon]Gastrodon[/jump] and its Lax Incense sure did at Battle 191! This was really frustrating to lose to because doing Ground type almsot every time made me face Gastrodon or Whiscash or Swampert which all have BP or Lax Incense, and let me tell you, there's no more deflating feeling than losing in the Hall because of missing a Pokemon due to these items. I almost wanted to quit after that when added to the fact that I knew that having HP Grass on my *second* Heatran would insure against Lax hax if my first one could kill both with boom and the second one, if needed, could kill with a properly EVed HP Grass. So this in essence would necessitate a retraining just to swap Earth Power and Hidden Grass, but after being annoyed about "having to" do this I did it, having to trade for a 31/31/30/30/31/31 Quiet Heatran (thanks Hozu) to do it.

    So after yet another retain I'd come to the conclusion that these were the best two sets:

    tran1 (naive): lava plume/earth power/leer/explosion, 100atk/88def/220spa/100spe. atk is locked (gastrodon), def is locked (ally boom), spa is whatever, spe is locked (alakazam).
    tran2 (quiet): eruption/lava plume/hp grass/explosion, 232atk/180spa/96spe. atk is locked (suicune), spa is serendipitously locked (gastrodon), spe is locked (garchomp).

    Suicune's ridiculous ass required a Leer/Boom that would prove foolproof against most anything with the requisite Def EVs, and everything else seemed to fall neatly into place, with 100atk resulting in 100% min damage on Gastrodon and Quietran's EVs being minimum perfect for everything it needed to hit. And so I went off on another saunter down the hall, hoping not to run into any trouble.

    291 streak (open)
    171: Water, [jump=Feraligatr]Feraligatr[/jump]. Leer/Boom
    172: Psychic, [jump=Espeon]Espeon[/jump]. 2Plume: hit, burn, hit, burn; dt, dt; plume, hit, hit
    173: Fighting, [jump=Hitmonlee]Hitmonlee[/jump]. Boomplume: ch on tran2, ~15%
    174: Ground, [jump=Gastrodon]Gastrodon[/jump] (lol). Boom, hit, hit (tran 2 had used HP grass, fuck gastrodon so much)
    175: Flying, [jump=Salamence]Salamence[/jump]. 2Plume: hit hit; hit/burn, hit; dc, dc. 2plume: hit/burn, sala1 dead, hit
    176: Rock, [jump=Lunatone]Lunatone[/jump]. Boomplume: hit/ch, hit...kill? smogon damage calc says it's only supposed to do 78-93% wth...the ONLY reason i have 232 atk EVs on tran2 is because it says
    177: Dragon, [jump=Dragonite]Dragonite[/jump]. Boomplume
    178: Normal, [jump=Lickilicky]Lickilicky[/jump]. Leer/Boom, ch on tran1, ~15%
    179: Electric, [jump=Luxray]Luxray[/jump] (one Intim). Plumerupt
    180: Dark, [jump=Umbreon]Umbreon[/jump]. Plumerupt: burn; confuse ray on tran1

    181: Fire, [jump=Camerupt]Camerupt[/jump]. Boom
    182: Ice, [jump=Glalie]Glalie[/jump]. Plumerupt
    183: Steel, [jump=Probopass]Probopass[/jump]. 2Plume: hit, hit/burn; hit/burn, hit; SANDSTORM SANDSTORM. 2Plume
    184: Ghost, [jump=Banette]Banette[/jump]. Plumerupt
    185: Grass, [jump=Exeggutor]Exeggutor[/jump]. Plumerupt
    186: Poison, [jump=Venusaur]Venusaur[/jump]. Plumerupt: Protect, Protect whatever
    187: Bug, [jump=Forretress]Forretress[/jump]. Plumerupt
    Hallmark II
    188: Water, [jump=Swampert]Swampert[/jump]. Boom/HP Grass: hit, hit.
    189: Psychic, [jump=Espeon]Espeon[/jump]. 2Plume, no misses
    190: Fighting, [jump=Gallade]Gallade[/jump]. Boom

    191: Ground, [jump=Steelix]Steelix[/jump]. Plumerupt
    192: Flying, [jump=Mantine]Mantine[/jump]. Boom
    193: Dragon, [jump=Flygon]Flygon[/jump]. Boom
    194: Normal, [jump=Snorlax]Snorlax[/jump]. Leer/Boom
    195: Rock, [jump=Golem]Golem[/jump]. Earth Power/HP Grass
    196: Fire, [jump=Rapidash]Rapidash[/jump]. Boom (QA)
    197: Electric, [jump=Rotom]Rotom[/jump]. Plumerupt: 60% to both; TB/TB on Tran1, 30%; Eruption
    198: Ice, [jump=Abomasnow]Abomasnow[/jump]. Plumerupt
    199: Dark, [jump=Sharpedo]Sharpedo[/jump]. 2Plume (because I can)
    200: Ghost, [jump=Banette]Banette[/jump]. Plumerupt

    201: Steel, [jump=Steelix]Steelix[/jump]. Plumerupt
    202: Poison, [jump=Roserade]Roserade[/jump]. Plumerupt
    203: Bug, [jump=Venomoth]Venomoth[/jump]. Plumerupt
    204: Grass, [jump=Bellossom]Bellossom[/jump]. Plumerupt
    Hallmark III
    205: Water, [jump=Slowbro]Slowbro[/jump]. Leer/Boom
    206: Psychic, [jump=Hypno]Hypno[/jump]. Boom (ch)
    207: Fighting, [jump=Toxicroak]Toxicroak[/jump] (one Anticipation). Plumerupt
    208: Ground, [jump=Swampert]Swampert[/jump] (why not). Boom: hit, hit
    209: Flying, [jump=Fearow]Fearow[/jump]. Plumerupt.
    210: Normal, [jump=Kangaskhan]Kangaskhan[/jump]. Plumerupt

    211: Dragon, [jump=Altaria]Altaria[/jump]. Boom
    212: Rock, [jump=Lunatone]Lunatone[/jump]. Boomplume: 10%/20%, Plume
    213: Fire, [jump=Flareon]Flareon[/jump]. Earth Power/HP Grass
    214: Electric, [jump=Raikou]Raikou[/jump]. Boom (352 > 342)
    215: Dark, [jump=Sharpedo]Sharpedo[/jump]. 2Plume: one burn
    216: Ghost, [jump=Dusknoir]Dusknoir[/jump]. 2Plume: one burn; BB/BB split target. QC Rest, 2Plume, whatever
    217: Ice, [jump=Weavile]Weavile[/jump]. Plumerupt: no burn; NS/NS on Tran1; Eruption
    218: Steel, [jump=Probopass]Probopass[/jump]. 2Plume: one burn; SANDSTORM SANDSTORM. 2Plume
    219: Poison, [jump=Swalot]Swalot[/jump]. Plumerupt
    220: Bug, [jump=Yanmega]Yanmega[/jump]. Plumerupt

    221: Grass, [jump=Bellossom]Bellossom[/jump]. Plumerupt
    Hallmark IV
    222: Water, [jump=Octillery]Octillery[/jump]. Boom
    223: Psychic, [jump=Exeggutor]Exeggutor[/jump]. Plumerupt
    224: Fighting, [jump=Primeape]Primeape[/jump]. Boom (CH on Tran 2)
    225: Ground, [jump=Gliscor]Gliscor[/jump]. Plumerupt
    226: Flying, [jump=Golbat]Golbat[/jump]. 2Plume
    227: Dragon, [jump=Altaria]Altaria[/jump]. Boom
    228: Normal, [jump=Porygon2]Porygon2[/jump]. (Probably a Trace here, wasn't looking). Boom
    229: Rock, [jump=Rampardos]Rampardos[/jump]. Leer/Boom (101.3% min)
    230: Fire, [jump=Entei]Entei[/jump]. Boom

    231: Electric, [jump=Lanturn]Lanturn[/jump]. Boom
    232: Dark, [jump=Shiftry]Shiftry[/jump]. Plumerupt
    233: Ice, [jump=Abomasnow]Abomasnow[/jump]. Plumerupt
    234: Steel, [jump=Steelix]Steelix[/jump]. Plumerupt
    235: Ghost: [jump=Mismagius]Mismagius[/jump]. 2Plume: 47% on both; TB/TB on Tran1.
    236: Poison, [jump=Drapion]Drapion[/jump]. Plumerupt
    237: Bug, [jump=Forretress]Forretress[/jump]. Plumerupt
    238: Grass, [jump=Cacturne]Cacturne[/jump]. Plumerupt.
    Hallmark V
    239: Water, [jump=Lumineon]Lumineon[/jump]. Earth Power/HP Grass (one was dumb and used ominous wind)
    240: Psychic: [jump=Eggy]Eggy[/jump]. Plumerupt

    241: Fighting, [jump=Infernape]Infernape[/jump] (lol). Boom, No FO
    242: Ground, [jump=Gastrodon]Gastrodon[/jump] (lol). Boom, no BP
    243: Flying, [jump=Honchkrow]Honchkrow[/jump]. Plumerupt
    244: Dragon, [jump=Dragonite]Dragonite[/jump]. Boom
    245: Normal, [jump=Stantler]Stantler[/jump]. Plumerupt
    246: Rock, [jump=Tyranitar]Tyranitar[/jump]. 2plume (because I can), one burn; burned Tyra hits with SE, other misses (surprise). No burn or QC turn 2, focus on tran1: ch ap, tran1 at 2hp, tran1 at like 80%. No QC Turn 3, burn, whatever
    247: Dark, [jump=Umbreon]Umbreon[/jump]. Plumerupt: one burn, both at 5% confuse ray/confuse ray, umby dies to burn. Hit self whatever other one didn't
    248: Electric, [jump=Luxray]Luxray[/jump] (one Intimidate). Plumerupt
    249: Fire, [jump=Magmortar]Magmortar[/jump]. Earth Power/Eruption: protect/protect, double protect works on one, whatever
    250: Ghost, [jump=Banette]Banette[/jump]. Plumerupt

    251: Ice, [jump=Dewgong]Dewgong[/jump]. Boomplume: CH Dewgong1, Dewgong2 dies (boom does 87.5-103% according to SDC)
    252: Steel, [jump=Bronzong]Bronzong[/jump]. Protect shit etc
    253: Poison, [jump=Skuntank]Skuntank[/jump]. Plumerupt.
    254: Bug, [jump=Scyther]Scyther[/jump]. Plumerupt.
    255: Grass, [jump=Roserade]Roserade[/jump]. Plumerupt
    Hallmark VI
    256: Water, [jump=Slowbro]Slowbro[/jump]. Leer/Boom
    257: Psychic, [jump=Gardevoir]Gardevoir[/jump] (one Trace):
    258: Fighting, [jump=Breloom]Breloom[/jump]. Plumerupt
    259: Ground, [jump=Donphan]Donphan[/jump]. Plumerupt: One Protect
    260: Flying, [jump=Tropius]Tropius[/jump]. Plumerupt

    261: Normal, [jump=Clefable]Clefable[/jump]. Plumerupt
    262: Rock, [jump=Aerodactyl]Aerodactyl[/jump]. 2Plume (i can, etc) CH Burn first time. second time 44% with SE on tran 1, burn with tran2 second time on 10% Aero, dies to burn
    263: Dragon, [jump=Altaria]Altaria[/jump]. Boom
    264: Ghost, [jump=Banette]Banette[/jump]. Plumerupt
    265: Dark, [jump=Shiftry]Shiftry[/jump]. Plumerupt
    266: Fire, [jump=Camerupt]Camerupt[/jump]. Boom
    267: Electric, [jump=Luxray]Luxray[/jump]. Plumerupt
    268: Ice, [jump=Piloswine]Piloswine[/jump]. 2Plume, one BP
    269: (60-47238-13140) Steel, [jump=Bastiodon]Bastiodon[/jump]. Plumerupt: QC Par Thunder on Tran2 (since I didn't 2Plume like normal), double burn, eruption from 70% Tran2 takes both to 14/10%...Metal Burst on Tran2 kills, one Bastiodon dies. No QC, Plume
    270: Poison, [jump=Crobat]Crobat[/jump]. 2Plume: DT/DT, hit/hit, hit/hit

    271 Bug, [jump=Forretress]Forretress[/jump]. Plumerupt
    272 Grass, [jump=Cradily]Cradily[/jump]. Plumerupt
    Hallmark VII
    273: Water, [jump=Empoleon]Empoleon[/jump]. Plumerupt
    274: Psychic, [jump=Espeon]Espeon[/jump]. 2Plume
    275: Fighting, [jump=Toxicroak]Toxicroak[/jump] (one Anticipation). Plumerupt
    276: Ground, [jump=Torterra]Torterra[/jump]. 2Plume: first two hit and burned, second two hit
    277: Flying, [jump=Gyarados]Gyarados[/jump] (finally!). Leer/Boom. if gyara were adamant like its supposed to be, id need 252atk, which still only does 99.4% min. thanks for being dumb, game!
    278: Normal: [jump=Lickilicky]Lickilicky[/jump]. Leer/Boom
    279: Rock, [jump=Lunatone]Lunatone[/jump]. Boomplume: CH on Luna2,
    280: Dragon, [jump=Dragonite]Dragonite[/jump]. Boomplume

    281: Dark, [jump=Shiftry]Shiftry[/jump]. Plumerupt
    282: Electric, [jump=Rotom]Rotom[/jump]. Plumerupt: 60% to both, TB/TB on Tran2, 30%; Eruption still kills both
    283: Ghost [jump=Banette]Banette[/jump]. Plumerupt
    284: Fire [jump=Flareon]Flareon[/jump]. Earth Power/HP Grass
    285: Ice, [jump=Dewgong]Dewgong[/jump]. Boomplume 3% 6%
    286: Steel, [jump=Bastiodon]Bastiodon[/jump]. QC thunder par, ch plume, eruption cleans up
    287: Poison, [jump=Roserade]Roserade[/jump]. Plumerupt
    288: Bug, [jump=Yanmega]Yanmega[/jump]. Plumerupt
    289: Grass, [jump=Exeggutor]Exeggutor[/jump]. Plumerupt
    Hallmark VIII
    290: Water, [jump=Politoed]Politoed[/jump] fuck this


    [jump=Politoed]Politoed[/jump] you bitch. The combination of Damp (always on one pokemon) and Lax Incense made the Earth Power/HP Grass combo I was forced to use on very, very poor: I even dropped Toed1's SpD with the first Earth Power and was able to kill it, and still lost to the other one's two-turn Surf. Back the the drawing board I had to go, but I was somehow less deterred this time than in previous forays. I still believe in Heatran, and was not about to scrap the Eruptran Project just yet.

    I knew I hadn't yet devised a "sideboard" like TRE had using Gyarados and Kingdra[/quote], and that was perhaps the most encouraging thing. If I could just make two sets that could reliably beat the 39 Water types and still not lose to at least nine other sets, then I could reliably have that sideboard and use these original sets for everything but Water as I knew they could handle already. I tried to remain logical about my options:

    say you need scarf. say you can keep your current one, or whatever, hp electric over earth power. maybe that's enough for this? if you miss politoed once out of four hits you lose, whereas with sunny day over earth power, for a lava plume/sunny day/explosion set that may not need leer, you can afford to miss against poli. it's still probably best to explode with tran1 and hp grass with tran2 because of gastro (your current 374 SpA only does 98.2 min to it, btw) because sunny day does not help you with them due to earth power.

    you could do modest specs tran 2, 253 speed:


    tran1: lp/boom/sd...something for omastar/kabutops. hp electric (needed for gyara and because you need hp grass on tran2 for water/ground insurance)


    tran2: lp/solarbeam/hp grass, because you still need insurance against the water/ground crew


    if you run hp elec/specs hp grass, you can take out gyarados pretty reliably. you always kill gyara1, then gyara2 has to target tran1 to even have a chance. specs hp grass does 42.8-50.5%, and if the lone live gyarados touches tran1 then LO recoil will beat it most of the time since you do 46.7% on average and "only need" 45%. also the lone live gyara can just not target tran1 and you win there too on turn 2, so i can definitely deal with that.


    So "finally" I came up with this for my sideboard:

    tran1@scarf: lp/boom/sunny day/hp electric, rash, 100Atk/226SpA/184Spe
    tran2@specs: lp/solarbeam/hp grass/earth power, modest, 4HP/252Spa/252Spe


    Best part about this was not needing that shitload of Atk EVs for Suicune anymore, which really freed Heatran up to play to its strengths. The last thing I needed to do what determine which types required which sets. I've nicknamed my original two sets "Big Bang" because of the considerable Attack investment my Quiet Scarf one still needed to beat things like Snorlax, and my sideboard was given a rather fitting "Sunsets" nickname:

    ok so what sets 100% NEED to be done with Big Bang Sets? Ironically not Water now in spite of Suicune cause of Politoed but definitely Normal cause of Lax...and this is mainly a speed issue anyway

    Big Bang

    Normal
    ([jump=Snorlax]Snorlax[/jump]: Leer/Boom)
    Ground
    ([jump=Gliscor]Gliscor[/jump]/[jump=Garchomp]Garchomp[/jump]: Leer/Boom)
    Dragon
    (Garchomp: Leer/Boom)
    Flying
    (Gliscor: Leer/Boom)
    Fire
    and Fighting preferred for 100% [jump=Infernape]Infernape[/jump] beating
    Prefer Electric to outspeed and always beat [jump=Manectric]Manectric[/jump] and [jump=Rotom]Rotom[/jump]
    Dark
    preferred cause of [jump=Sharpedo]Sharpedo's[/jump] 272 speed (you must Lava Plume this no matter the set)


    Sunny Side

    Water
    (only reason I rererererevised)
    Mildly prefer Poison because of [jump=Tentacruel]Tentacruel[/jump] I guess


    Before re-EVing (again) I realized this serendipitous statistic:

    technically you dont need all that attack anymore and would be much better served by investing in speed for infernape, manectric and lumineon. do this etc. you literally never lose to infernape if you Boom/Boom (unless they fake out and you CH your tran with either boom especially tran2 on tran1, which well lol)

    get a new quietran with 144atk/238SpA/128Spe (Gyarados/everything/Infernape)


    lmao are you serious, the 144 attack that my big bang tran2 needs is the absolute maximum that it can have and not kill big bang tran1 with a CH. "maybe it's a sign"


    Maybe. The Eruptran Project has been arduous but rewarding thus far. Right now, I'm sitting on 300, and things have been going swimmingly. Here's my latest logs, which I will format like my first few when I feel like it:


    Hallmark I

    Sunsets
    171: Water, [jump=Dewgong]Dewgong[/jump]. boomplume
    172: Psychic, Grumpig. Boomplume
    173: Electric, Ampharos. 2plume
    174: Rock, Aerodactyl. HP Elec/Plume: 90% to aero1, sandstorm/sandstorm, plume kills aero1, 35% to aero2, burn
    175: Ghost, Drifblim. 2plume: 50% to both, one burn
    176: Steel, Scizor. 2plume: sash/sash, no burn, no care
    177: Poison, Roserade. 2plume (both double protect)
    178: Bug, Forretress. 2plume
    179: Grass, Venusaur. 2plume double protect, then 1/2
    180: Dark, Shiftry. 2plume
    Big Bang

    181: Normal togekiss boom hit hit
    182: Flying Gyarados leer boom
    183: Ground, Claydol boom
    184: Fighting, Toxicroak.
    185: Dragon Dragonite
    186: Fire Magmortar. Earth Power/HP Grass
    187: Ice Piloswine
    Hallmark II
    188: Normal Zangoose Plumerupt
    189: Flying Honchkrow Plumerupt
    190: Steel Steelix

    Big Bang (wrong set but only an issue in Water)

    191: Water, Seaking. Plume/HP Grass: hit, hit/burn Seaking2, HP Grass hits and kills Seaking1|Waterfall from burned Seaking2 CHes Tran1. Plume/HP Grass: hit/miss|WF on Tran1, dead, Seaking at ~25% after burn damage. HP Grass: miss|Waterfall, 30%, Seaking at ~12.5% after burn damage. HP Grass: hit, dead. Anyway, Plume does 23.6-27.8%, while HP Grass does 75.4-88.7% for a total of 99.9% min. if I hadn't re-EVed i would have had no chance to even use this safest option even given that I used the wrong set (and ran into one of the like four pokemon i didnt want to see in Lumineon, Politoed, Seaking and ironically Suicune which i would not have been able to beat with just 252 Attack (stat) Leer/Boom. Glad I let Seaking waste this much of my time but happy it wasn't more, fuck Brightpowder so much in the Hall
    192: Dragon, Dragonite. Boom (CH on Tran1)
    193: Fire, Magmar. Boom
    194: Electric, Rotom. Plumerupt
    195: Dark, Umbreon. Plumerupt
    196: Ice, Regice! Most satisfying Plumerupt ever
    197: Fighting, Hitmontop. Plumerupt
    198: Psychic, Bronzong. Plumerupt
    199: Ghost Banette
    200: Steel Forry

    Sunsets
    201: Poison Roserade 2Plume
    202: Rock Lunatone Boomplume
    203: Bug Yanmega 2Plume
    204: Grass Tropius 2Plume
    Hallmark III
    205: Water Milotic Boom
    206: Poison Swalot 2Plume
    207: Psychic Eggy 2Plume
    208: Ghost Drifblim 2Plume
    209: Steel Steelix
    210: Bug Scyther

    Big Bang
    211: Normal Tauros
    212: Fire Camerupt Boom
    213: Fighting Breloom
    214: Ground Donphan
    215: Flying Noctowl
    216: Dragon Dragonite Boom
    217: Electric Rotom Plumerupt
    218: Dark Shiftry
    219: Ice Weavile
    220: Grass Sceptile Plumerupt
    Big Bang (only Rock left before new Hallmark)
    221 Rock Cradily
    Hallmark IV
    222 Normal Snorlax. Leer/Boom
    223 Fire Camerupt
    224 Electric Raichu Plumerupt
    225 Ground, Golem. Earth Power/HP Grass: Double QC, Tran2 to 1%, Tran1 dies, HP Grass kills. No QC HP Grass kills
    226 Flying Charizard
    227 Dragon Altaria. Boom
    228 Fightimg Hitmontop
    229 Dark Shiftry
    230 Ice Dewgong Boomplume
    Sunsets
    231: Water, Slowbro. Sunnybeam: Kills Slowbro1, Slowbro2 uses water pulse on tran2, 30% no confusion
    232: Grass, Bellossom. 2Plume
    233: Poison, Drapion. 2Plume
    234: Psychic, Exeggutor. 2Plume
    235: Rock, Lunatone. Boomplume
    236: Ghost, Dusknoir. No QC
    237: Steel, Aggron.
    238: Bug, Ninjask.
    Hallmark V
    239: Bug, Scizor (misclick, oh well. all I *have to* do with Sunsets is water)
    240: Water: Poliwrath. HP Electric/HP Grass on Poli1
    Big Bang
    241: Normal, Kecleon
    242: Fire ninetales
    243: Electric, electrode Boomplume (mistake), double target tran1 with tb
    244: Fighting, toxicroak
    245: Ground, torterra
    246: Flying, ninjask
    247: Dragon Altaria boom
    248: Dark, absol
    249: Ice, Walrein.
    250 Rock Aero 2Plume, one burn, turn two ch etc
    Sunsets
    251: Psychic, Claydol
    252: poison crobat
    253: steel steelix
    254: Ghost banette
    255: Grass Venusaur
    Hallmark VI
    256: Water Slowbro
    257: Poison weezing
    258: Psychic mr mime
    259: Ghost dusclops
    260: Rock, Rhyperior. Lava Plume/HP Grass: 30%/30%, burn Rhyperior1; HP Grass kills Rhyperior1|EP on Tran2, CH, kill. QC EP on Tran1, 70%; Plume, 40%, Rhyperior2 at 30%. No QC, Plume, CH, dead.
    Big Bang
    261: Normal, Slaking
    262: Fire, Ninetales
    263: Electric, Rotom
    264: fighting breloom
    265: Ground flygon
    266: Flying Salamence: 2Plume (two ches killed sala2)
    267: Dragon Dragonite (ched owntran, who cares)
    268: Dark Haaaaaaaaaaanch
    269: Steel Bastiodon. EP/Plume: obv qc thunder but missed
    270: Ice, Weavile
    Big Bang
    271: Grass, Cradily
    272: Bug, Scizor
    Hallmark VII
    273: Normal Pidgeot: Plumerupt
    274: Fire, Charizard: Plumerupt
    275: Electric, Raichu. Plumerupt
    276: Ground, Torterra. 2Plume: miss, hit, hit hit
    277: Flying, Drifblim. Plumerupt
    278: Fighting, Hariyama. Plumeboom: No Fake Out, Plume hit on Thick Fat, CH on non Thick Fat to like 25%, Boom kills both (tricky cause of Fake Out threat and that Tran1 does only 95% min with boom. Both Boomplume and Plumeboom are risky cause if they target the boomer with Fake Out then they can target the Plume user with a 63-75% Vital Throw and I lose next turn when the Boomer kills all pokes with Boom (or they can just CH with Vital Throw). Tran2 boom does 100.6% min though so I always win barring this unlikely situation, and I've found that fighters rarely use FO when they can hit for SE in the Hall (I used PZ a shitload a few years ago)
    279: Dragon, Flygon. Boom
    280: Ice (Left Dark for Sunsets as only remaining Hallmark type "preferred" by Big Bang sets that I had to leave for Sunsets), Walrein (don't I look smart, Walrein is a primary reason i prefer to do Ice with Big Bang). Leer/Boom
    Sunsets
    281: Water, Cloyster: 2Plume (scarf plume does 105% min to both rofl rash)
    282: Grass, Ludicolo. 2Plume
    283: Psychic, Bronzong. 2Plume
    284: Dark, Shiftry. 2Plume
    285: Rock, Probopass. 2Plume: burned one which died to burn after SANDSTORM SANDSTORM
    286: Steel, Steelix. 2Plume
    287: Ghost, Dusknoir. 2Plume: QC CH on Tran2, left at 35%; 2Plume sweeps
    288: Poison, Weezing. 2Plume
    289: Bug, Armaldo. 2Plume
    Hallmark VIII
    290: Water, Wailord. 2Plume: hit, hit, hit, hit/burn, both Wailord at ~25%|Body Slam, Par, Water Spout, 15% to both. Tran2 Plume, hit, hit
    Big Bang
    291: Normal, Snorlax. Leer/Boom
    292: Fire, Typhlosion. Boom
    293: Electric, Raikou. Boom
    294: Ground, Rhydon. Plumerupt (Plume does 27% min and Flash Fire Eruption does 77% min so I win even if I CH Rhydon into Sitrus range)
    295: Flying, Salamence. 2Plume
    296: Dragon, Dragonite. Boom
    297: Fighting, Hitmontop. Plumerupt
    298: Rock, Aerodactyl. 2Plume
    299: Ice, Weavile. Plumerupt
    300: Dark, Honchkrow.


    I'm only at 300 now, but I'm more confident than I've ever felt that I've finally solved this beautiful puzzle that is the Doubles Battle Hall with somewhat of a challenge pokemon (I devised two Garchomp sets that can do a rather impressive number on the entire hall but that is "boring"). This is more about validation to me than anything else at this point, validation of my efforts, and validation of a pokemon I once hated. Sure, I'll be shooting for the record (613), but I'm much more interested in determining if my logic and reasoning is finally spot on enough to beat 206 other pokemon consistently. And so the Eruptran Project continues...



    Code:
    H271 | [a]Raichu[/a]Raichu | Adamant | Muscle Band | ThunderPunch | Brick Break | Iron Tail | Quick Attack | Atk/Spd
    H272 | [a]Sandslash[/a]Sandslash | Adamant | BrightPowder | Sandstorm | Slash | Night Slash | Dig | Atk/Spd
    H273 | [a]Nidoqueen[/a]Nidoqueen | Modest | Wise Glasses | Earth Power | Sludge Bomb | Attract | Shadow Ball | Def/SpA
    H274 | [a]Nidoking[/a]Nidoking | Adamant | Muscle Band | Dig | Poison Jab | Attract | Megahorn | Atk/Def
    H275 | [a]Clefable[/a]Clefable | Adamant | Lum Berry | Return | Ice Punch | Fire Punch | ThunderPunch | Atk/Def
    H276 | [a]Golbat[/a]Golbat | Modest | Razor Fang | Sludge Bomb | Ominous Wind | Giga Drain | Air Slash | Spd/SpA
    H277 | [a]Vileplume[/a]Vileplume | Modest | Heat Rock | Sludge Bomb | SolarBeam | Sunny Day | Synthesis | Spd/SpA
    H278 | [a]Venomoth[/a]Venomoth | Modest | Choice Specs | Bug Buzz | Psychic | Sludge Bomb | Energy Ball | Spd/SpA
    H279 | [a]Persian[/a]Persian | Modest | King's Rock | Power Gem | Water Pulse | Swift | Icy Wind | Spd/SpA
    H280 | [a]Primeape[/a]Primeape | Adamant | Expert Belt | Cross Chop | Gunk Shot | Seed Bomb | Stone Edge | Atk/Spd
    H281 | [a]Alakazam[/a]Alakazam | Timid | Expert Belt | Psychic | Focus Blast | Energy Ball | Signal Beam | Spd/SpA
    H282 | [a]Victreebel[/a]Victreebel | Modest | White Herb | Leaf Storm | Grass Knot | Toxic | Worry Seed | HP/SpA
    H283 | [a]Golem[/a]Golem | Brave | Quick Claw | Stone Edge | Earth Power | Hammer Arm | Sucker Punch | Atk/SpA
    H284 | [a]Slowbro[/a]Slowbro | Modest | Sitrus Berry | Water Pulse | Psychic | Ice Beam | Flamethrower | HP/SpA
    H285 | [a]Magneton[/a]Magneton | Modest | Scope Lens | Tri Attack | Flash Cannon | Thunderbolt | Signal Beam | Spd/SpA
    H286 | [a]Dodrio[/a]Dodrio | Jolly | Liechi Berry | Drill Peck | Rest | Steel Wing | Tri Attack | Atk/Spd
    H287 | [a]Dewgong[/a]Dewgong | Modest | Chesto Berry | Signal Beam | Ice Beam | Brine | Rest | Def/SpA
    H288 | [a]Hypno[/a]Hypno | Quiet | Zoom Lens | Hypnosis | Focus Blast | Psychic | Nightmare | HP/SpA
    H289 | [a]Kingler[/a]Kingler | Adamant | Focus Sash | Crabhammer | X-Scissor | Superpower | Dig | HP/Atk
    H290 | [a]Electrode[/a]Electrode | Naive | King's Rock | Swift | Thunderbolt | Rollout | Signal Beam | Spd/SpA
    H291 | [a]Hitmonlee[/a]Hitmonlee | Jolly | Salac Berry | Endure | Reversal | Hi Jump Kick | Bounce | Atk/Spd
    H292 | [a]Hitmonchan[/a]Hitmonchan | Adamant | Choice Band | Sky Uppercut | ThunderPunch | Fire Punch | Ice Punch | Atk/Spd
    H293 | [a]Weezing[/a]Weezing | Calm | Black Sludge | Toxic | Dark Pulse | Flamethrower | Thunderbolt | HP/SpD
    H294 | [a]Rhydon[/a]Rhydon | Adamant | Sitrus Berry | Dig | Stone Edge | Rock Slide | Megahorn | HP/Atk
    H295 | [a]Chansey[/a]Chansey | Quiet | Zoom Lens | Blizzard | Thunder | Fire Blast | Return | HP/SpA
    H296 | [a]Kangaskhan[/a]Kangaskhan | Adamant | Persim Berry | Dizzy Punch | Outrage | Sucker Punch | Rest | HP/Atk
    H297 | [a]Seadra[/a]Seadra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Flash Cannon | Ice Beam | Spd/SpA
    H298 | [a]Seaking[/a]Seaking | Adamant | BrightPowder | Megahorn | Waterfall | Poison Jab | Bounce | Atk/Spd
    H299 | [a]Mr. Mime[/a]Mr. Mime | Adamant | Sitrus Berry | Power Swap | Fire Punch | Ice Punch | ThunderPunch | Atk/Spd
    H300 | [a]Jynx[/a]Jynx | Timid | BrightPowder | Lovely Kiss | Blizzard | Dream Eater | Energy Ball | Spd/SpA
    H301 | [a]Electabuzz[/a]Electabuzz | Adamant | Sitrus Berry | ThunderPunch | Iron Tail | Brick Break | Thief | Atk/Spd
    H302 | [a]Magmar[/a]Magmar | Adamant | Sitrus Berry | Fire Punch | Iron Tail | Brick Break | Thief | Atk/Spd
    H303 | [a]Tauros[/a]Tauros | Adamant | Persim Berry | Frustration | Iron Tail | Outrage | Zen Headbutt | Atk/Def
    H304 | [a]Omastar[/a]Omastar | Modest | Wise Glasses | AncientPower | Hydro Pump | Ice Beam | Earth Power | HP/SpA
    H305 | [a]Kabutops[/a]Kabutops | Adamant | Muscle Band | Night Slash | Waterfall | Stone Edge | X-Scissor | HP/Atk
    H306 | [a]Noctowl[/a]Noctowl | Modest | Leftovers | Extrasensory | Air Slash | Silver Wind | Ominous Wind | HP/SpA
    H307 | [a]Lanturn[/a]Lanturn | Modest | Sitrus Berry | Discharge | Brine | Signal Beam | Ice Beam | HP/SpA
    H308 | [a]Xatu[/a]Xatu | Modest | Leftovers | Psychic | Air Cutter | Ominous Wind | Silver Wind | Spd/SpA
    H309 | [a]Bellossom[/a]Bellossom | Brave | Big Root | Leaf Blade | Drain Punch | Stun Spore | Leaf Storm | Atk/Def
    H310 | [a]Jumpluff[/a]Jumpluff | Adamant | BrightPowder | Seed Bomb | Leech Seed | U-turn | Bounce | Atk/Spd
    H311 | [a]Slowking[/a]Slowking | Modest | Leftovers | Psychic | Water Pulse | Power Gem | Shadow Ball | SpA/SpD
    H312 | [a]Girafarig[/a]Girafarig | Adamant | Lum Berry | Crunch | Zen Headbutt | Return | Mirror Coat | Atk/Spd
    H313 | [a]Forretress[/a]Forretress | Brave | Lum Berry | Gyro Ball | Payback | Bug Bite | Counter | HP/Atk
    H314 | [a]Granbull[/a]Granbull | Adamant | Focus Band | Return | Crunch | Close Combat | Stone Edge | Atk/Def
    H315 | [a]Piloswine[/a]Piloswine | Adamant | BrightPowder | Ice Fang | Dig | Body Slam | Hail | Atk/Def
    H316 | [a]Octillery[/a]Octillery | Brave | Scope Lens | Octazooka | Gunk Shot | Rock Blast | Seed Bomb | Atk/SpA
    H317 | [a]Mantine[/a]Mantine | Mild | Expert Belt | Signal Beam | Earthquake | Surf | Aerial Ace | Spd/SpA
    H318 | [a]Skarmory[/a]Skarmory | Adamant | Razor Claw | Rock Slide | Night Slash | Steel Wing | Drill Peck | Atk/Spd
    H319 | [a]Stantler[/a]Stantler | Rash | King's Rock | Extrasensory | Thunder | Facade | Shadow Ball | Spd/SpA
    H320 | [a]Hitmontop[/a]Hitmontop | Adamant | Salac Berry | Triple Kick | Aerial Ace | Thief | Twister | Atk/Spd
    H321 | [a]Miltank[/a]Miltank | Adamant | Leftovers | Body Slam | Zen Headbutt | Hammer Arm | Iron Tail | Atk/Def
    H322 | [a]Ludicolo[/a]Ludicolo | Modest | Leftovers | Giga Drain | Water Pulse | Rain Dance | Ice Beam | Def/SpA
    H323 | [a]Shiftry[/a]Shiftry | Modest | White Herb | Leaf Storm | Extrasensory | Dark Pulse | Focus Blast | Spd/SpA
    H324 | [a]Breloom[/a]Breloom | Adamant | Expert Belt | Sky Uppercut | Seed Bomb | Stone Edge | ThunderPunch | Atk/Spd
    H325 | [a]Vigoroth[/a]Vigoroth | Adamant | Razor Claw | Slash | Night Slash | Shadow Claw | ThunderPunch | Atk/Spd
    H326 | [a]Ninjask[/a]Ninjask | Adamant | Liechi Berry | X-Scissor | Aerial Ace | Dig | Slash | Atk/Def
    H327 | [a]Exploud[/a]Exploud | Modest | Metronome | Hyper Voice | Water Pulse | Flamethrower | Ice Beam | Def/SpA
    H328 | [a]Hariyama[/a]Hariyama | Brave | Focus Band | Vital Throw | Payback | Fake Out | ThunderPunch | HP/Atk
    H329 | [a]Manectric[/a]Manectric | Modest | Focus Sash | Thunder | Flamethrower | Swift | Signal Beam | Spd/SpA
    H330 | [a]Swalot[/a]Swalot | Adamant | Expert Belt | Toxic | Ice Punch | Fire Punch | ThunderPunch | HP/Atk
    H331 | [a]Sharpedo[/a]Sharpedo | Adamant | Focus Sash | Crunch | Waterfall | Ice Fang | Zen Headbutt | Atk/Spd
    H332 | [a]Camerupt[/a]Camerupt | Modest | Power Herb | Eruption | Earth Power | AncientPower | SolarBeam | SpA/SpD
    H333 | [a]Torkoal[/a]Torkoal | Quiet | White Herb | Overheat | Body Slam | Earth Power | Stone Edge | Atk/SpA
    H334 | [a]Grumpig[/a]Grumpig | Modest | Wise Glasses | Psychic | Power Gem | Energy Ball | Focus Blast | SpA/SpD
    H335 | [a]Cacturne[/a]Cacturne | Adamant | Metronome | Sucker Punch | Needle Arm | Drain Punch | ThunderPunch | Atk/SpD
    H336 | [a]Altaria[/a]Altaria | Modest | Leftovers | Dragon Pulse | Air Cutter | Flamethrower | Ominous Wind | Spd/SpA
    H337 | [a]Zangoose[/a]Zangoose | Adamant | Razor Claw | Crush Claw | Shadow Claw | Close Combat | Fire Punch | Atk/Spd
    H338 | [a]Seviper[/a]Seviper | Adamant | Leftovers | Poison Fang | Night Slash | Aqua Tail | Iron Tail | Atk/Def
    H339 | [a]Lunatone[/a]Lunatone | Modest | Wise Glasses | Psychic | AncientPower | Signal Beam | Earth Power | Spd/SpA
    H340 | [a]Solrock[/a]Solrock | Adamant | Muscle Band | Stone Edge | Zen Headbutt | Earthquake | Iron Head | Atk/Spd
    H341 | [a]Whiscash[/a]Whiscash | Quiet | Lax Incense | Earth Power | Water Pulse | Future Sight | Blizzard | SpA/SpD
    H342 | [a]Crawdaunt[/a]Crawdaunt | Adamant | Quick Claw | Crunch | Crabhammer | Body Slam | Aerial Ace | Atk/Def
    H343 | [a]Cradily[/a]Cradily | Modest | Big Root | AncientPower | Giga Drain | Sludge Bomb | Earth Power | Def/SpA
    H344 | [a]Armaldo[/a]Armaldo | Adamant | Razor Claw | X-Scissor | Stone Edge | Aqua Tail | Aerial Ace | Atk/Def
    H345 | [a]Kecleon[/a]Kecleon | Jolly | Expert Belt | Dizzy Punch | Drain Punch | Shadow Claw | Aerial Ace | Atk/Spd
    H346 | [a]Banette[/a]Banette | Lonely | Wise Glasses | Shadow Claw | Sucker Punch | Thunderbolt | Icy Wind | Atk/SpA
    H347 | [a]Dusclops[/a]Dusclops | Adamant | Quick Claw | Shadow Punch | Ice Punch | ThunderPunch | Fire Punch | HP/Atk
    H348 | [a]Tropius[/a]Tropius | Modest | White Herb | Leaf Storm | Air Slash | Twister | Ominous Wind | HP/SpA
    H349 | [a]Absol[/a]Absol | Jolly | Focus Sash | Psycho Cut | Night Slash | Shadow Claw | Slash | Atk/Spd
    H350 | [a]Glalie[/a]Glalie | Modest | Lum Berry | Ice Beam | Dark Pulse | Water Pulse | Signal Beam | Spd/SpA
    H351 | [a]Huntail[/a]Huntail | Adamant | Muscle Band | Aqua Tail | Crunch | Body Slam | Bounce | Atk/SpD
    H352 | [a]Gorebyss[/a]Gorebyss | Modest | Wise Glasses | Psychic | Brine | Signal Beam | Shadow Ball | SpA/SpD
    H353 | [a]Relicanth[/a]Relicanth | Brave | Shell Bell | Head Smash | Aqua Tail | Earth Power | Double-Edge | HP/Atk
    H354 | [a]Staraptor[/a]Staraptor | Adamant | Liechi Berry | Brave Bird | Close Combat | Quick Attack | U-turn | Atk/Spd
    H355 | [a]Rampardos[/a]Rampardos | Adamant | Shell Bell | Head Smash | Zen Headbutt | Avalanche | Fire Punch | HP/Atk
    H356 | [a]Bastiodon[/a]Bastiodon | Quiet | Quick Claw | Metal Burst | Blizzard | Thunder | Fire Blast | HP/SpA
    H357 | [a]Vespiquen[/a]Vespiquen | Brave | BrightPowder | Power Gem | Attack Order | Ominous Wind | Air Cutter | Atk/SpA
    H358 | [a]Floatzel[/a]Floatzel | Adamant | Liechi Berry | Waterfall | Crunch | Ice Punch | Brick Break | Atk/Spd
    H359 | [a]Cherrim[/a]Cherrim | Naive | Heat Rock | Sunny Day | SolarBeam | Synthesis | Return | Spd/SpA
    H360 | [a]Gastrodon[/a]Gastrodon | Modest | Lax Incense | Muddy Water | Earth Power | Blizzard | Sludge Bomb | HP/SpA
    H361 | [a]Ambipom[/a]Ambipom | Naughty | Expert Belt | Double Hit | Shock Wave | Aerial Ace | Water Pulse | Atk/SpA
    H362 | [a]Drifblim[/a]Drifblim | Modest | Petaya Berry | Shadow Ball | Psychic | Thunderbolt | Air Cutter | Spd/SpA
    H363 | [a]Lopunny[/a]Lopunny | Jolly | Sticky Barb | Switcheroo | Dizzy Punch | Bounce | Protect | Atk/Spd
    H364 | [a]Mismagius[/a]Mismagius | Modest | Petaya Berry | Shadow Ball | Energy Ball | Thunderbolt | Psychic | Spd/SpA
    H365 | [a]Purugly[/a]Purugly | Adamant | King's Rock | Body Slam | Shadow Claw | U-turn | Iron Tail | Atk/Def
    H366 | [a]Skuntank[/a]Skuntank | Naughty | Expert Belt | Flamethrower | Poison Jab | Dark Pulse | Iron Tail | Atk/SpA
    H367 | [a]Spiritomb[/a]Spiritomb | Modest | Petaya Berry | Dark Pulse | Ominous Wind | Silver Wind | Icy Wind | HP/SpA
    H368 | [a]Toxicroak[/a]Toxicroak | Brave | Liechi Berry | Poison Jab | Revenge | Bullet Punch | X-Scissor | Atk/Def
    H369 | [a]Carnivine[/a]Carnivine | Adamant | Leftovers | Power Whip | Crunch | Ingrain | Leech Seed | HP/Atk
    H370 | [a]Lumineon[/a]Lumineon | Timid | BrightPowder | Silver Wind | Ominous Wind | Water Pulse | Air Cutter | Spd/SpA
    H371 | [a]Abomasnow[/a]Abomasnow | Adamant | Sitrus Berry | Wood Hammer | Avalanche | Brick Break | Iron Tail | HP/Atk
    H372 | [a]Froslass[/a]Froslass | Calm | BrightPowder | Hail | Blizzard | Ominous Wind | Psychic | Spd/SpA
    H373 | [a]Rotom[/a]Rotom | Timid | Petaya Berry | Shadow Ball | Thunderbolt | Signal Beam | Swift | Spd/SpA
    H374 | [a]Pidgeot[/a]Pidgeot | Modest | Wise Glasses | Ominous Wind | Heat Wave | Air Slash | Uproar | Spd/SpA
    H375 | [a]Fearow[/a]Fearow | Jolly | Muscle Band | Drill Peck | U-turn | Steel Wing | Faint Attack | Atk/Spd
    H376 | [a]Blastoise[/a]Blastoise | Quiet | Focus Sash | Yawn | Hydro Cannon | Return | Protect | SpA/SpD
    H377 | [a]Ninetales[/a]Ninetales | Mild | White Herb | Will-O-Wisp | Confuse Ray | Quick Attack | Overheat | Spd/SpA
    H378 | [a]Golduck[/a]Golduck | Mild | Petaya Berry | Brine | Aqua Jet | Hydro Pump | Return | Spd/SpA
    H379 | [a]Arcanine[/a]Arcanine | Adamant | Razor Claw | ExtremeSpeed | Flare Blitz | Facade | Will-O-Wisp | Atk/Spd
    H380 | [a]Poliwrath[/a]Poliwrath | Quiet | Zoom Lens | Focus Blast | Surf | Hypnosis | Vacuum Wave | Def/SpA
    H381 | [a]Machamp[/a]Machamp | Brave | Focus Band | DynamicPunch | Vacuum Wave | Foresight | Revenge | Atk/Def
    H382 | [a]Tentacruel[/a]Tentacruel | Adamant | BrightPowder | Waterfall | Poison Jab | Toxic | Dive | Atk/SpD
    H383 | [a]Rapidash[/a]Rapidash | Lonely | Razor Fang | Flare Blitz | Quick Attack | Stomp | Overheat | Atk/SpA
    H384 | [a]Muk[/a]Muk | Careful | Black Sludge | Gunk Shot | Frustration | Toxic | Acid Armor | Def/SpD
    H385 | [a]Cloyster[/a]Cloyster | Rash | Scope Lens | Ice Beam | Iron Defense | Spike Cannon | Brine | Atk/SpA
    H386 | [a]Gengar[/a]Gengar | Timid | Razor Fang | Shadow Ball | Sludge Bomb | Hypnosis | Nightmare | Spd/SpA
    H387 | [a]Exeggutor[/a]Exeggutor | Adamant | Liechi Berry | Wood Hammer | Zen Headbutt | Rest | Sleep Talk | HP/Atk
    H388 | [a]Starmie[/a]Starmie | Timid | BrightPowder | Hydro Pump | Psychic | Recover | Double Team | Spd/SpA
    H389 | [a]Scyther[/a]Scyther | Jolly | Focus Sash | X-Scissor | Aerial Ace | Swords Dance | Quick Attack | Atk/Spd
    H390 | [a]Pinsir[/a]Pinsir | Jolly | Salac Berry | X-Scissor | Giga Impact | Swords Dance | Quick Attack | Atk/Spd
    H391 | [a]Gyarados[/a]Gyarados | Lonely | Life Orb | Bounce | Waterfall | Dragon Dance | Brine | Atk/Spd
    H392 | [a]Lapras[/a]Lapras | Modest | Lum Berry | Blizzard | Surf | Rest | Sleep Talk | HP/SpA
    H393 | [a]Vaporeon[/a]Vaporeon | Mild | Expert Belt | Surf | Quick Attack | Aqua Ring | Yawn | HP/SpA
    H394 | [a]Jolteon[/a]Jolteon | Rash | Expert Belt | Discharge | Quick Attack | Double Team | Thunder Wave | Spd/SpA
    H395 | [a]Flareon[/a]Flareon | Mild | Expert Belt | Lava Plume | Quick Attack | Protect | Will-O-Wisp | SpA
    H396 | [a]Aerodactyl[/a]Aerodactyl | Adamant | Leftovers | Stone Edge | Aerial Ace | Sandstorm | Fly | Atk/Spd
    H397 | [a]Snorlax[/a]Snorlax | Brave | Choice Band | Crunch | Giga Impact | Zen Headbutt | Brick Break | Atk/Def
    H398 | [a]Articuno[/a]Articuno | Modest | Apicot Berry | Blizzard | Air Cutter | Reflect | Roost | Def/SpA
    H399 | [a]Zapdos[/a]Zapdos | Modest | Ganlon Berry | Thunder | Air Cutter | Light Screen | Roost | SpA/SpD
    H400 | [a]Moltres[/a]Moltres | Modest | Razor Claw | Fire Blast | Air Cutter | Sky Attack | Roost | Def/SpA
    H401 | [a]Dragonite[/a]Dragonite | Adamant | Lum Berry | Roost | Outrage | Aerial Ace | Dragon Dance | Atk/Spd
    H402 | [a]Meganium[/a]Meganium | Quiet | Focus Sash | Energy Ball | Magical Leaf | Body Slam | Counter | HP/SpA
    H403 | [a]Typhlosion[/a]Typhlosion | Timid | White Herb | Eruption | Quick Attack | Overheat | Swift | Spd/SpA
    H404 | [a]Feraligatr[/a]Feraligatr | Naive | Salac Berry | Aqua Tail | Slash | Endure | Rain Dance | Atk/Spd
    H405 | [a]Crobat[/a]Crobat | Jolly | BrightPowder | Brave Bird | Cross Poison | Double Team | Toxic | Atk/Spd
    H406 | [a]Ampharos[/a]Ampharos | Quiet | Light Clay | Light Screen | Rest | Thunder | Snore | Def/SpA
    H407 | [a]Politoed[/a]Politoed | Modest | Lax Incense | Hyper Voice | Surf | Rest | Snore | Spd/SpA
    H408 | [a]Espeon[/a]Espeon | Modest | BrightPowder | Psychic | Swift | Double Team | Morning Sun | Spd/SpA
    H409 | [a]Umbreon[/a]Umbreon | Relaxed | Leftovers | Facade | Sucker Punch | Confuse Ray | Moonlight | Def/SpD
    H410 | [a]Steelix[/a]Steelix | Brave | Iron Ball | Gyro Ball | Dig | Sandstorm | Curse | Atk/Def
    H411 | [a]Scizor[/a]Scizor | Brave | Focus Sash | Swords Dance | X-Scissor | Counter | Bullet Punch | HP/Atk
    H412 | [a]Shuckle[/a]Shuckle | Careful | Smooth Rock | Bug Bite | Rollout | Sandstorm | Protect | HP/SpD
    H413 | [a]Heracross[/a]Heracross | Jolly | Salac Berry | Megahorn | Close Combat | Facade | Reversal | Atk/Spd
    H414 | [a]Ursaring[/a]Ursaring | Adamant | Focus Band | Frustration | Rest | Sleep Talk | ThunderPunch | Atk/Def
    H415 | [a]Houndoom[/a]Houndoom | Mild | Choice Scarf | Dark Pulse | Flamethrower | Crunch | Fire Fang | Atk/SpA
    H416 | [a]Kingdra[/a]Kingdra | Modest | Scope Lens | Dragon Pulse | Hydro Pump | Yawn | Brine | Spd/SpA
    H417 | [a]Donphan[/a]Donphan | Adamant | Leftovers | Earthquake | Giga Impact | Protect | Sandstorm | Atk/Def
    H418 | [a]Porygon2[/a]Porygon2 | Rash | Quick Claw | Tri Attack | Return | Psychic | Zen Headbutt | Atk/SpA
    H419 | [a]Blissey[/a]Blissey | Sassy | Lum Berry | Return | Softboiled | Fire Blast | Minimize | Def/SpD
    H420 | [a]Raikou[/a]Raikou | Naive | Scope Lens | Thunder | Quick Attack | Reflect | Thunder Fang | Spd/SpA
    H421 | [a]Entei[/a]Entei | Rash | Quick Claw | Eruption | Rock Climb | Flamethrower | Fire Fang | Spd/SpA
    H422 | [a]Suicune[/a]Suicune | Bold | Sitrus Berry | Mirror Coat | Facade | Hydro Pump | Reflect | Def/SpD
    H423 | [a]Tyranitar[/a]Tyranitar | Brave | Quick Claw | Stone Edge | Crunch | Dark Pulse | AncientPower | Atk/SpA
    H424 | [a]Sceptile[/a]Sceptile | Naughty | Scope Lens | Leaf Blade | Quick Attack | Leaf Storm | Grass Knot | Atk/Spd
    H425 | [a]Blaziken[/a]Blaziken | Lonely | Liechi Berry | Blaze Kick | Sky Uppercut | Focus Blast | Quick Attack | Atk/Spd
    H426 | [a]Swampert[/a]Swampert | Quiet | BrightPowder | Muddy Water | Mud Bomb | Substitute | Rest | SpA/SpD
    H427 | [a]Gardevoir[/a]Gardevoir | Timid | Sticky Barb | Psychic | Trick | Swift | Protect | Spd/SpA
    H428 | [a]Slaking[/a]Slaking | Adamant | Leftovers | Encore | Counter | Frustration | Faint Attack | Atk/Def
    H429 | [a]Aggron[/a]Aggron | Adamant | Zoom Lens | Stone Edge | Iron Tail | Metal Burst | Sandstorm | Atk/Def
    H430 | [a]Wailord[/a]Wailord | Quiet | BrightPowder | Water Spout | Sleep Talk | Body Slam | Rest | HP/SpA
    H431 | [a]Flygon[/a]Flygon | Modest | Wise Glasses | Earth Power | Dragon Pulse | Sandstorm | Roost | Spd/SpA
    H432 | [a]Claydol[/a]Claydol | Rash | Choice Scarf | Earth Power | Psychic | Earthquake | Zen Headbutt | Atk/SpA
    H433 | [a]Milotic[/a]Milotic | Quiet | Life Orb | Rest | Sleep Talk | Hydro Pump | Facade | Atk/SpA
    H434 | [a]Walrein[/a]Walrein | Quiet | Icy Rock | Blizzard | Dive | Hail | Brine | HP/SpA
    H435 | [a]Cresselia[/a]Cresselia | Lonely | Leftovers | Psychic | Psycho Cut | Slash | Psycho Shift | Atk/SpA
    H436 | [a]Salamence[/a]Salamence | Adamant | Liechi Berry | Dragon Claw | Aerial Ace | Frustration | Roost | Atk/Spd
    H437 | [a]Metagross[/a]Metagross | Adamant | Quick Claw | Meteor Mash | Zen Headbutt | Bullet Punch | Light Screen | Atk/Def
    H438 | [a]Regirock[/a]Regirock | Brave | Sitrus Berry | Stone Edge | AncientPower | Giga Impact | Thunder Wave | Atk/SpA
    H439 | [a]Regice[/a]Regice | Quiet | Sitrus Berry | Blizzard | Avalanche | Hyper Beam | Thunder Wave | Atk/SpA
    H440 | [a]Registeel[/a]Registeel | Brave | Sitrus Berry | Iron Head | Flash Cannon | Giga Impact | Thunder Wave | Atk/SpA
    H441 | [a]Latias[/a]Latias | Modest | Salac Berry | Mist Ball | Dragon Pulse | Recover | Captivate | SpA/SpD
    H442 | [a]Latios[/a]Latios | Modest | Salac Berry | Luster Purge | Dragon Pulse | Recover | Captivate | SpA/SpD
    H443 | [a]Torterra[/a]Torterra | Brave | Lax Incense | Wood Hammer | Mud-Slap | Rest | Sleep Talk | HP/Atk
    H444 | [a]Infernape[/a]Infernape | Adamant | Life Orb | Close Combat | Flare Blitz | Mach Punch | Fake Out | Atk/Spd
    H445 | [a]Empoleon[/a]Empoleon | Mild | Petaya Berry | Flash Cannon | Hydro Pump | Aqua Jet | Yawn | SpA/SpD
    H446 | [a]Luxray[/a]Luxray | Naive | King's Rock | Spark | Thunderbolt | Quick Attack | Thunder Wave | Atk/Spd
    H447 | [a]Roserade[/a]Roserade | Modest | White Herb | Weather Ball | Leaf Storm | Protect | Toxic | Spd/SpA
    H448 | [a]Honchkrow[/a]Honchkrow | Lonely | Quick Claw | Dark Pulse | Night Slash | Drill Peck | Air Cutter | Atk/SpA
    H449 | [a]Bronzong[/a]Bronzong | Quiet | Leftovers | Extrasensory | Flash Cannon | Trick Room | Protect | Def/SpA
    H450 | [a]Garchomp[/a]Garchomp | Adamant | Persim Berry | Outrage | Sandstorm | Dig | Twister | Atk/Spd
    H451 | [a]Lucario[/a]Lucario | Brave | Liechi Berry | Aura Sphere | Focus Punch | ExtremeSpeed | Substitute | Atk/SpA
    H452 | [a]Hippowdon[/a]Hippowdon | Adamant | Liechi Berry | Double-Edge | Earthquake | Yawn | Slack Off | Atk/Def
    H453 | [a]Drapion[/a]Drapion | Adamant | Razor Claw | Cross Poison | Night Slash | Slash | Acupressure | Atk/Def
    H454 | [a]Weavile[/a]Weavile | Adamant | Focus Sash | Night Slash | Ice Punch | Ice Shard | Quick Attack | Atk/Spd
    H455 | [a]Magnezone[/a]Magnezone | Bold | Ganlon Berry | Flash Cannon | Tri Attack | Thunder | Mirror Coat | Def/SpA
    H456 | [a]Lickilicky[/a]Lickilicky | Adamant | Expert Belt | ThunderPunch | Ice Punch | Fire Punch | Body Slam | Atk/Def
    H457 | [a]Rhyperior[/a]Rhyperior | Brave | Quick Claw | Rock Wrecker | Earth Power | Giga Impact | Reversal | Atk/Def
    H458 | [a]Tangrowth[/a]Tangrowth | Lonely | Lax Incense | Wring Out | Grass Knot | Sunny Day | SolarBeam | HP/SpA
    H459 | [a]Electivire[/a]Electivire | Naughty | Life Orb | ThunderPunch | Giga Impact | Discharge | Quick Attack | Atk/Spd
    H460 | [a]Magmortar[/a]Magmortar | Mild | Lax Incense | Fire Blast | Hyper Beam | SmokeScreen | Protect | Spd/SpA
    H461 | [a]Togekiss[/a]Togekiss | Modest | BrightPowder | Air Slash | Aura Sphere | Thunder Wave | Roost | SpA/SpD
    H462 | [a]Yanmega[/a]Yanmega | Rash | Petaya Berry | Bug Buzz | Air Slash | Endure | Reversal | Def/SpA
    H463 | [a]Leafeon[/a]Leafeon | Naughty | Scope Lens | Quick Attack | Leaf Blade | Grass Knot | Razor Leaf | Atk/Spd
    H464 | [a]Glaceon[/a]Glaceon | Rash | Icy Rock | Hail | Blizzard | Ice Shard | Swift | Spd/SpA
    H465 | [a]Gliscor[/a]Gliscor | Adamant | Liechi Berry | Earthquake | Sandstorm | Aerial Ace | Quick Attack | Atk/Spd
    H466 | [a]Mamoswine[/a]Mamoswine | Modest | Leftovers | Blizzard | Hail | Earth Power | Amnesia | HP/SpA
    H467 | [a]Porygon-z[/a]Porygon-z | Modest | Expert Belt | Tri Attack | Dark Pulse | Psychic | Signal Beam | Spd/SpA
    H468 | [a]Gallade[/a]Gallade | Adamant | Salac Berry | Psycho Cut | Close Combat | Swords Dance | Vacuum Wave | Atk/Spd
    H469 | [a]Probopass[/a]Probopass | Calm | Focus Band | Flash Cannon | Power Gem | Substitute | Sandstorm | SpA/SpD
    H470 | [a]Dusknoir[/a]Dusknoir | Careful | Quick Claw | Rest | Curse | Shadow Punch | Brick Break | Def/SpD
    H471 | [a]Uxie[/a]Uxie | Bold | Focus Band | Extrasensory | Yawn | Dream Eater | Swift | Def/SpD
    H472 | [a]Mesprit[/a]Mesprit | Timid | Light Clay | Extrasensory | Light Screen | Reflect | Swift | Spd/SpA
    H473 | [a]Azelf[/a]Azelf | Adamant | Flame Orb | Zen Headbutt | Return | Trick | Facade | Atk/Spd
    H474 | [a]Heatran[/a]Heatran | Modest | Focus Band | Magma Storm | Flash Cannon | Lava Plume | Metal Sound | SpA/SpD
    H475 | [a]Venusaur[/a]Venusaur | Quiet | Focus Sash | Toxic | Frenzy Plant | Sludge | Protect | Atk/SpA
    H476 | [a]Charizard[/a]Charizard | Quiet | Focus Sash | Will-O-Wisp | Air Slash | Protect | Blast Burn | Atk/SpA
    H477 | [a]Regigigas[/a]Regigigas | Impish | Lum Berry | Zen Headbutt | Confuse Ray | Drain Punch | Dizzy Punch | Atk/Def
    
  23. ashez

    ashez

    Joined:
    Aug 13, 2009
    Messages:
    177
    I love and miss those detailed posts, good luck Jump :).
  24. atsync

    atsync Where the "intelligence" of TRAINERS is put to the test!
    is a Pokemon Researcheris a Contributor to Smogon

    Joined:
    Mar 28, 2011
    Messages:
    1,020
    Congratulations on making Heatran work for you Jumpman. It was interesting to read through the formation of your team. I look forward to hearing more about it in the future.

    Ok I don't normally post teams in planning before I actually try them, but considering I have very little time to RNG and train stuff, I thought I'd post it to see what people thought. Be nice lol:

    Shuppet @ Focus Sash
    Thunder Wave
    Destiny Bond
    Taunt
    filler (Flash? Grudge? Trick to remove harmful items? Skill Swap to remove harmful abilities?)

    +

    (insert crippler here)

    +

    Dragonite @ Leftovers
    Dragon Claw
    Dragon Dance
    Substitute
    Roost

    Basically I was trying to come up with a lead for a cripple team that would be able to kill instantly any lead that I didn't feel "comfortable" setting up against. If this is the case I'll go an a suicude mission with Destiny Bond. If not, I'll go ahead and cripple as much as possible with the moves I have until I die.

    I chose Shuppet over Banette for its lower defences to encourage direct offense. Its Ghost typing gives it a Fake Out immunity and I would probably use Frisk to scout for the item (and by extention set). Not sure what crippler I'd use. I was originally thinking about Shuckle, with maybe Trick Room on Shuppet for support, but I think I'd rather have something with Taunt to stop set ups. Whimsicott is the obvious choice, though it can't have Focus Sash anymore (in that case, maybe I should pull out my Eviolite Cottonee again). Yes, I know Dragonite is boring but it is currently the best known set up sweeper for crippler teams and because this is the first time I'm trying something like this I think it would be better to use Dragonite to make things a bit easier for me.

    Could this work? I know there is bound to be some threat I'm overlooking. I'm also undecided as to whether this is pointless or not, because Dragonite can set up on pretty much anything anyway so I could just use 2 regular cripplers and do it that way, so why bother using this beyond just being "different"?
  25. feriokun

    feriokun

    Joined:
    Jul 19, 2012
    Messages:
    59
    THIS!

    There are only so many Pokemon. If you want to tweak and make your own team work, DO IT!

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