Well, here are some of my favorite pokemon of all time. And they kick ass! Even though most of them are NU or UU, they can stand up to some OU teams. I want to make this team as strong as possiblet, which is why I put them here. Some changes I have thought of myself are Tyranitar with stealth rocks and Blastoise with Rapid spin. Also, I only want my favorites in this team. These include: Nidoking, Zapdos, Mewtwo, Dragonite, Arcanine, Gyarados, Scizor, Gengar, Hitmonlee, Electabuzz, Kabutops, Aerodactyl, Feraligatr, Sceptile, Ursaring, Houndoom, Donphan, Metagross, Rayquaza, Absol, Lucario, Gliscor and Mamoswine. So I don't mean any disrespect when I say no to a certain suggestion, but I want a fun team first, a competitive second
Charizard (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Overheat
- Flamethrower
- Air Slash
The guy that usually goes first. Why? Because I can't have it switch in a lot, obviously, with the omnipresent stealth rocks. I find that this works very good, since I catch many opponents of guards. If I'm lucky, I can OHKO the opponent's lead without the use of Overheat, and put a dent in whatever comes next. Life orb for the extra power, obviously. Dragon Pulse, Flamethrower and Air slash provide me with type coverage and dual STAB
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Toxic
- Protect
A toxic staller. Sort of. this thing can also wall some physical attackers and weaken them with Hydro pump. Ice beam is for coverage, protect to get leftovers recovery and toxic damage. I haven't really figured out what to do with him, so I'm going with this one for now.
Venusaur (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Leech Seed
- Sleep Powder
- Hidden Power (Fire)
Pretty straightforward. Switch into something that will switch out, sleep powder, Leech seed, and sludge bomb away. Also handy to absorb toxic spikes and hit other Grass types. Giga drain for recovery, sludge bomb to inflict damage.
Tyranitar (M) @ Life Orb
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Crunch
- Dragon Dance
just the usual dragon dancing Tyranitar. I'm sure most people know how it works. Dragon Dance away and crush anything in my path. and hope that the opponent doesn't have focus blast.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 188 HP / 104 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Curse
- Return
- Rest
The good old curselax. Once this guy has set up, you litterally can't stop him. It likes to switch into Heatran's fire blast, which flees, fearing the earthquake, and thinking that it doesn't carry Crunch. Which it does. It absorbs special attacks like there is no tomorrow and crushes everything with its boosted Return. And rest to recover after a long day of kicking ass.
Heracross (M) @ Flame Orb
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Facade
- Megahorn
- Swords Dance
Man, this guy is really something. It ALWAYS forces a switch, and then something gets a Facade to the face. I killed Latios more than once with this. And if it gets a swords dance off... Dual stab, Facade to top it of. The only thing that can stop this thing is a Rotom, or a Skarmory, although that is kinda tricky with close combat. After all, with Guts boost, that 2HKO's.
Charizard (M) @ Life Orb
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Overheat
- Flamethrower
- Air Slash
The guy that usually goes first. Why? Because I can't have it switch in a lot, obviously, with the omnipresent stealth rocks. I find that this works very good, since I catch many opponents of guards. If I'm lucky, I can OHKO the opponent's lead without the use of Overheat, and put a dent in whatever comes next. Life orb for the extra power, obviously. Dragon Pulse, Flamethrower and Air slash provide me with type coverage and dual STAB
Blastoise (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Ice Beam
- Toxic
- Protect
A toxic staller. Sort of. this thing can also wall some physical attackers and weaken them with Hydro pump. Ice beam is for coverage, protect to get leftovers recovery and toxic damage. I haven't really figured out what to do with him, so I'm going with this one for now.
Venusaur (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Giga Drain
- Leech Seed
- Sleep Powder
- Hidden Power (Fire)
Pretty straightforward. Switch into something that will switch out, sleep powder, Leech seed, and sludge bomb away. Also handy to absorb toxic spikes and hit other Grass types. Giga drain for recovery, sludge bomb to inflict damage.
Tyranitar (M) @ Life Orb
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Earthquake
- Crunch
- Dragon Dance
just the usual dragon dancing Tyranitar. I'm sure most people know how it works. Dragon Dance away and crush anything in my path. and hope that the opponent doesn't have focus blast.
Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 188 HP / 104 Def / 216 SDef
Careful Nature (+SDef, -SAtk)
- Crunch
- Curse
- Return
- Rest
The good old curselax. Once this guy has set up, you litterally can't stop him. It likes to switch into Heatran's fire blast, which flees, fearing the earthquake, and thinking that it doesn't carry Crunch. Which it does. It absorbs special attacks like there is no tomorrow and crushes everything with its boosted Return. And rest to recover after a long day of kicking ass.
Heracross (M) @ Flame Orb
Trait: Guts
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Facade
- Megahorn
- Swords Dance
Man, this guy is really something. It ALWAYS forces a switch, and then something gets a Facade to the face. I killed Latios more than once with this. And if it gets a swords dance off... Dual stab, Facade to top it of. The only thing that can stop this thing is a Rotom, or a Skarmory, although that is kinda tricky with close combat. After all, with Guts boost, that 2HKO's.