Blastoise [Singles] (QC 2/2) (GP 2/2)

GatoDelFuego

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REMOVE CHANGE COMMENTS

[OVERVIEW]

Mega Blastoise's breaks through the doors of Battle Spot using its massive cannons. Its this is sort of extraneous information--we want to get quickly to the point of what it is known for ability to check and counter some of the top threats make it a great anti-meta Pokemon. Upon Mega Evolving, Blastoise gains a useful ability, Mega Launcher, (RC) which boosts its Mega Blastoise's aura and pulse moves by 50%, making Mega Blastoise an effective wallbreaker. Furthermore, it has access to moves that provide a lot of coverage moves such as Dark Pulse, Aura Sphere, and Ice Beam, (AC) and excellent bulk which allows it to tank powerful attacks. However, Mega Blastoise has a subpar base Speed stat and requires some form of speed control from Pokemon such as Thundurus and Cresselia. It is also quite weak to common Electric-types such as Thundurus and Rotom-W and as it has no form of recovery, it is worn down easily by status conditions. Despite its flaws, Mega Blastoise undoubtedly is a terrifying Pokemon which has the ability to dismantle teams if used correctly. There's also no need for this sentence. "It can do its job if used correctly"? Of course it can!

[SET]
name: Shell-Shocker Wallbreaker
move 1: Aura Sphere
move 2: Water Pulse
move 3: Ice Beam
move 4: Dark Pulse / Aqua Jet
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]
Moves
========
Aura Sphere is a must on Mega Blastoise allowing it to check Dark-, Normal-, and Steel-types such as Hydreigon, Tyranitar, Mega Kangaskhan, and Mega Lucario. Water Pulse is a standard move on Mega Blastoise which has a Base Power of 135 thanks to STAB and the ability Mega Launcher, allowing it Mega Blastoise to check Talonflame, Blaziken, (AC) and Mamoswine. Ice Beam allows it Mega Blastoise to check and OHKO some of the important threats in the metagame such as Garchomp, Mega Salamence, and Landorus-T. It can also be used as a way to hit predicted Thundurus on a predicted switch-ins. The last moveslot is based on personal preference. Dark Pulse provides Mega Blastoise with additional coverage and allows it to hit top threats such as Gengar and Aegislash for super effective damage. Aqua Jet is a STAB move with priority which is very useful against common Focus Sash users such as Gengar, Mamoswine, Blaziken, and Greninja. Generally we don't need to explain what moves do--just why they're useful

Set Details
========
Blastoisinite is the entire point of this set so holding it is essential for enough wallbreaking power. Blastoise should always Mega Evolve on the first turn so it can gain the ability Mega Launcher. 252 EVs investment in HP make Mega Blastoise as bulky as possible and allow it to survive powerful attacks such as an Outrage from Choice Banded Garchomp, Double-Edge from Mega Kangaskhan and Mega Salamence, Draco Meteor from Choice Specs Hydreigon, and Solar Beam from Mega Charizard Y. However do note that a combination of Fake Out and Double-Edge from Mega Kangaskhan has a chance to KO Mega Blastoise. 252 EVs investment in Special Attack and a Modest nature ensure Mega Blastoise has maximum firepower and hits as hard as possible. only one of these is necessary If Aqua Jet is opted, a Quiet nature with an alternative EV spread of 244 HP / 4 Atk / 4 Def / 252 SpA / 4 SpD can be used.

Usage Tips
========
The best option is to always Mega Evolve Blastoise immediately so it can deal as much as damage as possible. As mentioned earlier, Analyses aren't required to be read in order like an essay-in fact they're more often read for certain sections Mega Blastoise has moves that provide a lot of coverage. This trait can be exploited by hitting opposing Pokemon for super effective damage on predicted switch-ins switches early in the game. For example, lead Mamoswine and Mega Salamence are often used together. Usually on the first turn, most opponents switch to Salamence fearing a Water Pulse. You can use this to your advantage and use Ice Beam on the predicted switch. Now your opponent loses their Salamence and you take control of the game. Later in the game, it is used to sweep Mega Blastoise can be used to clean through the opposing team since after your opponent's Pokemon are crippled by statuses or are at low health. Hence, Mega Blastoise is very versatile, functioning as a lead as well as a sweeper late-game. Mention this in the overview as well, then Mega Blastoise is also great at taking out common physical walls such as Hippowdon, Cresselia, and Porygon2; (SC) as it OHKOes the former and 2HKOes the latter two. This is to avoid "as" being read like "at the same time" Mega Blastoise struggles with Pokemon which stall such as Mega Sableye, Chansey, and Suicune. This is why it must never be left on the field when facing such stall. Due to lack of reliable recovery, Mega Blastoise should only be switched in after its teammate has fainted, as it won't have to risk taking any damage.

Team Options
========
Mega Blastoise enjoys the help of Pokemon which provide it speed control such as Cresselia, Thundurus, (AC) and Zapdos. Cresselia has access to Trick Room and Lunar Dance which help Mega Blastoise sweep and recover from previous damage. Thundurus has access to Prankster Thunder Wave and can switch into common Grass-types such as Serperior and Ferrothorn. Defensive Zapdos can wear down opposing Pokemon with Discharge and Toxic which Mega Blastoise greatly appreciates. Zapdos also helps eliminate Ferrothorn, a problem for Mega Blastoise, reliably with Heat Wave. Ferrothorn itself is another great teammate as it resists Electric- and Grass-type attacks, and can cripple opposing teams with Stealth Rock and Leech Seed, making Mega Blastoise's job much easier. It is also a great check to Azumarill which stops Mega Blastoise right in its tracks. Garchomp is a notable partner as well since it's immune to Eectric-type moves and helps deal with Pokemon that can cause Mega Blastoise problems such as Mega Mawile and Weakness Policy Aegislash. Garchomp can also set up Stealth Rocks which Mega Blastoise greatly appreciates what does this do for Blastoise? Which KOs does it enable? That's more useful than just saying Blastoise appreciates it. Garchomp enjoys Mega Blastoise's help too since it can take care of physical walls such as Hippowdon and Cresselia. Mega Blastoise also deals with common threats to Garchomp such as Mamoswine and Hydreigon. Talonflame and Heatran make good partners for Mega Blastoise as they can help get rid of Serperior and Mega Venusaur. Additionally, Heatran can switch into Fairy-types such as Mega Mawile and Sylveon for Mega Blastoise. In return, Mega Blastoise can deal with Ground-types such as Garchomp, Hippowdon, and Landorus-T. Another notable teammate is Volcarona; common Rock-type move users such as Garchomp, Landorus-T, Hippowdon, and Tyranitar are all easily taken care of by Mega Blastoise, giving Volcarona an easier time setting up Quiver Dance, while Mega Blastoise also eliminates Talonflame. Whimsicott and Sylveon can be used to switch into resisted Dark- and Fighting-type attacks. Also, they help Mega Blastoise avoid any damage from Dragon-type attacks. Sylveon can additionally deal with Mega Sableye which is a huge problem for Mega Blastoise. Finally, Grass-types such as Breloom and Serperior can help Mega Blastoise against Suicune and Rotom-W. In return, Mega Blastoise deals with Fire-types such as Talonflame and Blaziken for the two.

This paragraph is a bit long (and thus confusing). Breaking it up into "Pokemon that just help Blastoise" and "Pokemon that Blastoise helps as well" could be useful. I would reorganize the paragraph to put the pokemon that truly synergize at the front in this case

[STRATEGY COMMENTS]
Other Options
=============
Dragon pulse OHKOes Mega Charizard X and has a chance to OHKO Latios as well. However, Ice Beam hits the more commonly used Dragon-types such as Garchomp and Mega Salamence for more damage; therefore, it is the better option. Water Spout has an insane Base Power of 225 at full HP, (AC) but due to Mega Blastoise's subpar Speed, it can never count on having that Base Power throughout the game take advantage of it. Hydro Pump can be used over Water Pulse but its low accuracy can be detrimental in the long run. Scald has a 30 percent burn chance which can come in handy but Mega Blastoise is at its best when it is dealing as much damage as possible, not fishing for burns. Yawn usually gives Mega Blastoise a free turn but it's highly situational and makes Mega Blastoise sacrifice useful coverage moves. Mirror Coat allows Mega Blastoise to return double the damage it experiences but due to its low HP stat, it isn't recommended.

Checks and Counters
===================
**Chansey**: unbold all these Chansey walls any attack from Mega Blastoise and can wear it down using a combination of Toxic, Soft Boiled, (AC) and Seismic Toss. It can also safely switch into any move without worrying because at best, (RC) Aura Sphere barely 4HKOes it.

**Specially Bulky Pokemon**:
Specially bulky Pokemon such as Sylveon and Goodra stop Mega Blastoise right in its tracks. Mega Blastoise at best can 3HKO Sylveon while Choice Specs Sylveon can 2HKO it with a Hyper Voice. Assault Vest Goodra tanks all hits Mega Blastoise throws in its direction. Goodra can also and can 2HKO Mega Blastoise with a combination of Thunderbolt and Draco Meteor.

**Bulky Water-types**:
Suicune can set up on Blastoise using Calm Mind because at best Dark Pulse and Aura Sphere are a 3HKO. Additionally, it can also restore its health again with Rest. Suicune can also status Mega Blastoise using Toxic which wears Blastoise down. Azumarill can switch into any attack Mega Blastoise uses and set up on it using Belly Drum. Assault Vest Azumarill is an even bigger problem as it completely walls Mega Blastoise and has a chance to 2HKO it Mega Blastoise with Play Rough.

**Grass-types**: Mega Venusaur can switch into any move Mega Blastoise throws at it uses this is mainly to avoid an "it" confusion and can beat it with a combination of Leech Seed and Giga Drain. Serperior can safely fire off Leaf Storms against Mega Blastoise and boost its Special Attack. Breloom can outspeed Mega Blastoise, put it to sleep, and finish it off with Bullet Seed. However these two must be wary of Ice Beam.

**Electric-types**: Life Orb Thundurus and Choice Specs Rotom-W can OHKO Mega Blastoise with a super effective Thunderbolt and can cripple it with Thunder Wave. Sitrus Berry Rotom-W can tank any hit Mega Blastoise uses and can finish it off using Two Thunderbolts. All variations of Raikou have a good time against Mega Blastoise. The Assault Vest variant can 2HKO with Thunderbolt, the Choice Specs variant OHKOes with Thunderbolt, and the Leftovers variant can safely set up with Calm Mind against it.

**Mega Heracross**: Mega Heracross can survive any attack Mega Blastoise uses and has a chance to OHKO it with Bullet Seed.

**Greninja**: Life Orb Greninja often carries Grass Knot, (AC) which has a chance to OHKO Mega Blastoise, (RC) thanks to Protean.

1/2

Good work here Sobi! Most of the stuff I took out here was extraneous information / some reorganization of sentences to make things more "clear". If either one of you have any questions please ask!
 
Last edited:
GatoDelFuego Okay first of all, thanks for the quick check! Also, I have a few questions. Why did you remove "aura and pulse move" from the overview? Now it sounds like Mega Launcher boosts all of Mega Blastoise's moves but that's not the case. Is it necessary that I need to change the name from Shellshocker to Wall Breaker (Shell shocker sounds really cool lol)?
Everything else is implemented and again, thanks for checking this!
 

Lumari

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not gato, but:
GatoDelFuego Okay first of all, thanks for the quick check! Also, I have a few questions. Why did you remove "aura and pulse move" from the overview? Now it sounds like Mega Launcher boosts all of Mega Blastoise's moves but that's not the case.
ya your reasoning is sound, assuming that was an oversight.

Is it necessary that I need to change the name from Shellshocker to Wall Breaker (Shell shocker sounds really cool lol)?
yes it is, set names should be serious bc they need to tell the reader what the set actually does u_u
"Shellshocker (Wallbreaker)" might be acceptable (i'd let it slide but not everyone has the same standards here, and i won't argue if gato wants it out), but "Wallbreaker" should definitely be there.

second check coming in~

remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
This is my first analysis so please bear with me.
[OVERVIEW]

Mega Blastoise's ability to check and counter some of the top threats make it a great anti-meta Pokemon. Upon Mega Evolving, Mega Launcher which boosts Mega Blastoise's aura and pulse moves by 50%, making Mega Blastoise it an effective wallbreaker. Furthermore, it has access to a lot of coverage moves, (AC) such as Dark Pulse, Aura Sphere, and Ice Beam, and excellent bulk which that allows it to tank powerful attacks. Mega Blastoise is also very versatile, functioning as a lead as well as a sweeper late-game sweeper. However, Mega Blastoise has a subpar Speed stat and requires some form of speed control from Pokemon such as Thundurus and Cresselia. It is also weak to common Electric-types such as Thundurus and Rotom-W and as it has no form of recovery, it is worn down easily by status conditions.

[SET]
name: Shell-Shocker (see comment here)
move 1: Aura Sphere
move 2: Water Pulse
move 3: Ice Beam
move 4: Dark Pulse / Aqua Jet
item: Blastoisinite
ability: Rain Dish
nature: Modest
evs: 252 HP / 4 Def / 252 SpA

[SET COMMENTS]
Moves
========
Aura Sphere is a must on Mega Blastoise to check Dark-, Normal-, and Steel-types such as Hydreigon, Tyranitar, Mega Kangaskhan, and Mega Lucario. Water Pulse has an effective Base Power of 135 thanks to STAB and the ability boost from Mega Launcher, (i'd rather make that effective Base Power 90 and remove the mention of STAB, because that's pretty much never made explicit anyways, making it confusing) allowing Mega Blastoise to check Talonflame, Blaziken, and Mamoswine. Ice Beam allows Mega Blastoise to check and OHKO OHKOes some of the most important threats in the metagame such as Garchomp, Mega Salamence, and Landorus-T. It can also be used as a way to hit Thundurus on a predicted switch. The last moveslot is based on personal preference. Dark Pulse provides Mega Blastoise with additional coverage and allows it to hit top threats such as Gengar and Aegislash for super effective damage. Aqua Jet is very useful against common Focus Sash users such as Gengar, Mamoswine, Blaziken, and Greninja.

Set Details
========
Blastoisinite is essential for enough wall breaking wallbreaking power. Blastoise should always Mega Evolve on the first turn so it can gain the ability Mega Launcher. 252 EVs in HP make Mega Blastoise as bulky as possible and allow it to survive powerful attacks such as an Outrage from Choice Band Garchomp, Double-Edge from Mega Kangaskhan and Mega Salamence, Draco Meteor from Choice Specs Hydreigon, and Solar Beam from Mega Charizard Y. However, (AC) do note that a combination of Fake Out and Double-Edge from Mega Kangaskhan has a chance to KO Mega Blastoise. 252 EVs in Special Attack and a Modest nature ensure Mega Blastoise hits as hard as possible. If Aqua Jet is opted for, a Quiet nature with an alternative EV spread of 244 HP / 4 Atk / 4 Def / 252 SpA / 4 SpD can be used.

Usage Tips
========
The best option is to always Mega Evolve Blastoise immediately so it can deal as much as damage as possible. Mega Blastoise's great has moves that provide a lot of coverage. This trait can be exploited by hitting opposing Pokemon for super effective damage on predicted switches early in the game. For example, lead Mamoswine and Mega Salamence are often used together. Usually on the first turn, most opponents switch to Salamence fearing a Water Pulse. You can use this to your advantage and use Ice Beam on the predicted switch. Now your opponent loses their Salamence and you take control of the game. Later in the game, Mega Blastoise can be used to clean through the opposing team after your opponent's Pokemon are have been crippled by statuses or are at low health. Hence, Mega Blastoise is very versatile, functioning both as a lead as well and as a sweeper late-game sweeper. Mega Blastoise is also great at taking out common physical walls such as Hippowdon, Cresselia, and Porygon2; it OHKOes the former and 2HKOes the latter two. Mega Blastoise struggles with stall Pokemon which stall such as Mega Sableye, Chansey, and Suicune. This is why it and must never be left on the field when facing such stall those. Due to lack of reliable recovery, Mega Blastoise should only be switched in after its teammate has fainted, as it won't have to risk taking any damage.

Team Options
========
Mega Blastoise enjoys the help of Pokemon which that provide it with speed control such as Cresselia, Thundurus, and Zapdos. Cresselia has access to Trick Room and Lunar Dance, (AC) which help Mega Blastoise sweep and recover from previous damage. Thundurus has access to Prankster Thunder Wave and can switch into common Grass-types such as Serperior and Ferrothorn. Defensive Zapdos can wear down opposing Pokemon with Discharge and Toxic. Zapdos also helps eliminate Ferrothorn reliably with Heat Wave. Ferrothorn itself is another great teammate, (AC) as it resists Electric- and Grass-type attacks (RC) and can cripple opposing teams with Stealth Rock and Leech Seed, making Mega Blastoise's job much easier. It is also a great check to Azumarill, (AC) which stops Mega Blastoise right in its tracks.

Garchomp is a notable partner as well, (AC) since it's immune to Electric-type moves and helps deal with Pokemon that can cause Mega Blastoise problems such as Mega Mawile and Weakness Policy Aegislash. Garchomp enjoys Mega Blastoise's help too, (AC) since it can take care of physical walls such as Hippowdon and Cresselia. Mega Blastoise also deals with and other common threats to Garchomp such as Mamoswine and Hydreigon. Talonflame and Heatran make good partners for Mega Blastoise, (AC) as they can help get rid of Serperior and Mega Venusaur. Additionally, Heatran can switch into Fairy-types such as Mega Mawile and Sylveon for Mega Blastoise. In return, Mega Blastoise can deal with Ground-types such as Garchomp, Hippowdon, and Landorus-T. Another notable teammate is Volcarona; common Rock-type move users such as Garchomp, Landorus-T, Hippowdon, and Tyranitar are all easily taken care of by Mega Blastoise, giving Volcarona an easier time setting up Quiver Dance, while Mega Blastoise also eliminates Talonflame. Whimsicott and Sylveon can be used to switch into resisted Dark- and Fighting-type attacks. Also, they help Mega Blastoise avoid any damage from Dragon-type attacks. Sylveon can additionally deal with Mega Sableye, (AC) which is a huge problem for Mega Blastoise. Finally, Grass-types such as Breloom and Serperior can help Mega Blastoise against Suicune and Rotom-W. In return, Mega Blastoise deals with Fire-types such as Talonflame and Blaziken for the two.

[STRATEGY COMMENTS]
Other Options
=============
Dragon Pulse OHKOes Mega Charizard X and has a chance to OHKO Latios as well. However, Ice Beam hits the more commonly used Dragon-types such as Garchomp and Mega Salamence for more damage; therefore, it is the better option. Water Spout has an insane Base Power of 225 (same here, i'd rather just see 150. otherwise make it "effective Base Power") when used at full HP, but due to Mega Blastoise's subpar Speed, it can never count on having maintaining that Base Power throughout the game. Hydro Pump can be used over Water Pulse, (AC) but its low accuracy can be detrimental in the long run. Scald's has a 30 percent burn chance which can come in handy, (AC) but Mega Blastoise is at its best when it is dealing as much damage as possible, not fishing for burns. Yawn usually gives Mega Blastoise a free turn, (AC) but it's highly situational and makes forces Mega Blastoise to sacrifice useful coverage moves. Mirror Coat allows Mega Blastoise to return double the damage it experiences takes, (AC) but due to its low HP stat, it isn't recommended.

Checks and Counters
===================
**Chansey**: Chansey walls any attack from Mega Blastoise and can wear it down using a combination of Toxic, Soft-Boiled, (AH) and Seismic Toss. It can also safely switch into any move without worry because at best Aura Sphere barely 4HKOes it.

**Specially Bulky Pokemon**: Specially bulky Pokemon such as Sylveon and Goodra stop Mega Blastoise right in its tracks. Mega Blastoise at best can 3HKO Sylveon, (AC) while Choice Specs Sylveon can 2HKO it with a Hyper Voice. Assault Vest Goodra tanks all hits Mega Blastoise throws in its direction and can also 2HKO Mega Blastoise with a combination of Thunderbolt and Draco Meteor.

**Bulky Water-types**: Suicune can set up on Blastoise using Calm Mind because at best Dark Pulse and Aura Sphere are a 3HKO. Additionally, it can also restore its health with Rest. Suicune can also status Mega Blastoise using Toxic. Azumarill can switch into any attack Mega Blastoise uses and set up on it using Belly Drum. Assault Vest Azumarill is an even bigger problem, (AC) as it completely walls Mega Blastoise and has a chance to 2HKO Mega Blastoise with Play Rough.

**Grass-types**: Mega Venusaur can switch into any move Mega Blastoise uses and can beat it with a combination of Leech Seed and Giga Drain. Serperior can safely fire off Leaf Storms against Mega Blastoise and boost its Special Attack in the process. Breloom can outspeed Mega Blastoise, put it to sleep, and finish it off with Bullet Seed. However, (AC) these two must be wary of Ice Beam.

**Electric-types**: Life Orb Thundurus and Choice Specs Rotom-W can OHKO Mega Blastoise with a super effective Thunderbolt and can or cripple it with Thunder Wave. Sitrus Berry Rotom-W can tank any hit Mega Blastoise uses and can finish it off using two Thunderbolts. All variations of Raikou have a good time against Mega Blastoise. The Assault Vest variant can 2HKO with Thunderbolt, the Choice Specs variant OHKOes with Thunderbolt, and the Leftovers variant can safely set up with Calm Mind.

**Mega Heracross**: Mega Heracross can survive any attack Mega Blastoise uses and has a chance to OHKO it with Bullet Seed.

**Greninja**: Life Orb Greninja often carries Grass Knot, which has a chance to OHKO Mega Blastoise thanks to Protean.

 
Last edited:
Okay everything has been implemented. Huge thanks to the GP team for going through my analysis! It's definitely not an easy job. Anyways, Mega Blastoise is finally ready to be uploaded. :)
 
This is just my opinion but, for one last change, would it be possible to make Water Pulse the first move on the set (and switch the sentances under 'Moves')? I get that the thought process was probably that since Aura Sphere is "a must" it should therefore be at the top of the moves list, but having a STAB move is pretty important as well. It just seems odd to break convention here.
 
This is just my opinion but, for one last change, would it be possible to make Water Pulse the first move on the set (and switch the sentances under 'Moves')? I get that the thought process was probably that since Aura Sphere is "a must" it should therefore be at the top of the moves list, but having a STAB move is pretty important as well. It just seems odd to break convention here.
I see where you're coming from but I just feel that Aura Sphere is more important to have than Water Pulse. The usage stats reflect this as well (It has had more usage the last 8 seasons).
 
I dunno if the analyses is already up on site, but I wanted to mention as an OO, Fake Out. It breaks Sashes, Sturdies, Scales, and can provide some good scouting.

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Hulavuta

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Uploaded this. Minor thing but in the first sentence it should be makes, not make. Fixed that for you though.
 
Uploaded this. Minor thing but in the first sentence it should be makes, not make. Fixed that for you though.
Isn't "make" correct though? It talks about a single quality "Mega Blastoise's ability to..." not multiple things which would make the plural form appropriate. The "check and counter" bit might be what's confusing here, but the subject is Mega Blastoise's ability to do this one thing, not to check and counter.
 

Sobi

Banned deucer.
Isn't "make" correct though? It talks about a single quality "Mega Blastoise's ability to..." not multiple things which would make the plural form appropriate. The "check and counter" bit might be what's confusing here, but the subject is Mega Blastoise's ability to do this one thing, not to check and counter.
No, "makes" is correct, because the object of the sentence is "ability to check....". The object is primarily "ability" which is a singular noun, so "makes" should be used. For example, "the person eats", " the people eat". Of course, that's what my opinion is :o
 
No, "makes" is correct, because the object of the sentence is "ability to check....". The object is primarily "ability" which is a singular noun, so "makes" should be used. For example, "the person eats", " the people eat". Of course, that's what my opinion is :o
Ok it makes sense when you put it like that, thanks!
 

Hulavuta

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Ability is also the subject, not the object. But anyway that's just getting too nitpicky haha
 

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