Block and co. + Guts and co.

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ZhengTann

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Don't do this at home

Skipping Discussion since there really isn't much to argue about. Also Texas agrees with me unless I am dumb enough to misinterpret that, so I am not exactly alone in this regard (not putting him on the spot, just stating it as is).

Frosty said:
Suggestion

Move: Block, Fairy Lock
What: Make it affect also damaging-evasive moves
Why: D/E moves are strong and Block is a move common on big pokemon that usually don't have much to use against D/E. And because it affecting just Non-Damaging Evasive get us nowhere, as at least I have never ever saw it kicking in that way.

* * * * *​

Another suggestion

Ability: Guts, Flare Boost, Toxic Boost
What: Boost it from +2 to +3
Why: It is +50% in game and the abilities with such a boost we usually grant +3 (see: Hustle). Also, +3 at least makes Flame Orb on par with Life Orb.
I'm going to split this into a two part question.

Do you agree about Block and Fairy Lock?
a) Agree
b) Disagree


Do you agree about Guts and co?
a) Agree
b) Disagree


a) means implementation, b) means we go back to Feedback and start argue the (de)merits, if any. deadfox081 / Texas Cloverleaf / Dogfish44 / Maxim / ZhengTann
 
Do you agree about Block and Fairy Lock?
a) Agree

Do you agree about Guts and co?
a) Agree

Buff culture ho!
 
a) Agree

Always thought was already the case tbqh

b) Agree

Balanced, sensible

Reminder that buff culture was a problem because we were doing things like making Water Stone give stupid boosts to Cloyster. Buff culture is not rebalancing moves or abilities to make them viable choices.
 
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