Bloopers!!(My UU Team)

It has been almost a year or two since I was unable to continue playing over PO. I now play on Showdown more often but still do get on PO needless to say I have been out of it for a year now. Hear is my UU Team. Let me know what you think? Is there something I need to replace or a better move I can sub in?

Mienshao (F) @ Life Orb
Trait: Regenerator
EVs: 252 Atk / 4 SAtk / 252 Spd
Hasty Nature
- Hi Jump Kick
- U-turn
- Stone Edge
- Hidden Power [Ice]
This is the scout! I send him in first usually sometimes Registeel goes in depending on what I see before me! Stone Edge is for coverage on Ghosts that try and switch in like Chandelure. Hi Jump Kick is Stab and deadly U Turn is just scouting and switching and HP ice is for Ground Types.

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 116 Def / 4 SAtk / 136 SDef
Bold Nature
- Calm Mind
- Ice Beam
- Hidden Power [Electric]
- Scald
This is my Special Wall/ Slightly Defensive Wall. I gave it Max Hp and then split the rest of the EV's into defensive and some into Special attack. Calm Mind is to bolster my SpecD plus my Attack when I know someone is going to switch out or they are a special attacker. Ice Beam is for pure Coverage. HP Electric is for coverage against other Water Types like Blastoise and so forth and scald is for Stab plus your Occasional burn.

Azelf @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Fire Blast
- Shadow Ball
- Psyshock
One of my Heavy Hitters. Nasty Plot if I know they will switch or can not do anything so I can get the boosted attack then I go from there.

Flygon (M) @ Life Orb
Trait: Levitate
EVs: 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Dragon Claw
- Roost
- Fire Punch
Flygon is my Dragon Type!. Earthquake and Dragon Claw for Stab. Roost to get back some HP. Fire Punch for Steel Types on Air Balloons .

Registeel @ Leftovers
Trait: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature
- Stealth Rock
- Toxic
- Seismic Toss
- Earthquake
My Legit Special Wall!. SR for Entry Hazards. Toxic over T Wave cause I like damage over time especially when I can stall the out. Seismec Toss for the 100 Damage and Earthquake for Chandelure and other fire types that I think will switch in.

Arcanine (M) @ Life Orb
Trait: Flash Fire
EVs: 72 HP / 252 Atk / 8 SDef / 176 Spd
Adamant Nature
- Flare Blitz
- ExtremeSpeed
- Wild Charge
- Close Combat
Arcanine here is one of my Physical Hitters. Flare Blitz hits hard especially on a flash fire from a Will O Wisp or anthing else. ExtremeSpeed for that quick kill. Wild Charge for those Water types. Close Combat for Ice/Steel/Dark types.

Let me know what you think!
 

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