Iggy Azalea vs. Fort Colorcastle
3v3 FE Singles
48HR DQ
All Abilities
Items = On
Switch = OK
4 subs/2 recover/5 chills
Arena: Border of Heaven and Hell
Team IA
Team FC
Rampardos [Male] [Yoda]
Type: Rock
Abilities::
Mold Breaker / Sheer Force (UNLOCKED)
Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion
Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20
EC: 6/6
MC: 15
AC: 5/5
Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt
Kingdra [Male] Beer Challange, son of Birkal
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18
EC: 9/9
MC: 11
AC: 5/5
Attacks (32):
Agility
Attract
Bounce
Brine
Bubble
Bubble beam
Clear Smog
Disable
Dive
Draco Meteor
Dragon Pulse
Flash Cannon
Focus Energy
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Leer
Muddy Water
Octazooka
Rain Dance
Razor Wind
Scald
Signal Beam
Sleep Talk
Smokescreen
Snore
Substitute
Surf
Twister
Water Gun
Yawn
Mawile [F] [Jawfang]
Types: Steel/Fairy
Abilities::
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED) / Huge Power (Mega)
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Mawile [F] [Queen Jawfang]
Types: Steel/Fairy
Abilities::
Hyper Cutter / Intimidate / Sheer Force / Huge Power
Stats:
HP: 90
Atk: 4 [8 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
EC: N/A
MC: 4
AC: 5/5
Attacks (22):
Astonish
Baton Pass
Bite
Brick Break
Facade
Fairy Wind
Fake Tears
Feint Attack
Fire Fang
Growl
Ice Fang
Iron Head
Play Rough
Poison Fang
Protect
Stone Edge
Substitute
Sucker Punch
Sweet Scent
Taunt
Thunder Fang
Vice Grip
Iggy Azalea sends out/equips.
Fort Colorcastle sends/equips/orders.
Iggy Azalea orders.
I ref.
3v3 FE Singles
48HR DQ
All Abilities
Items = On
Switch = OK
4 subs/2 recover/5 chills
Arena: Border of Heaven and Hell
Arena: The Border of a Heaven and a Hell
Field Type: Fire, Grass
Complexity: Intense
Format: Singles
Restrictions: No water source or grass source
Description:
You stand on the line between the peaceful, wonderful meadows of heaven and the torturous, burning pits of hell.. a devil and an angel onlook your battle, taking sides as you fight..
On a Pokemon's action, they may make their moves cost +4 EN to select a side of the borderline. While on either side of the borderline, the following effects occur... (format: MOVE [HELL] or MOVE [HEAVEN])
If you stand on the borderline, as you do in the beginning, the regenerating effects of heaven offset the burning of hell. Permanent Sun from the heat, however, for determining your attacks only.
If you stand in heaven, your feet would give thanks for the soft, grassy meadow you have given them. Permanent Grassy Terrain, except that the healing effect is increased to 3 DPA, and works on non-grounded Pokemon.
Additionally, all have been blessed in this afterlife here. All healing/HP Draining moves cost 2 less EN and restore 2 more HP.
Also, those who fight for heaven have been given the Blessing of an Angel. If only one player has the Blessing, their attacks deal one more damage, they gain the effects of Overcoat, and they gain the effects of a Shell Bell.
If you stand in hell, your feet are tortured, but force is put behind your attacks. All Pokemon except Fire-types take 1 DPA, but attacks are increased by 3 BAP, and Fire-type attacks by an additional two.
Additionally, those who fight for heaven have been given the Blessing of the Devil. If only one player has the Blessing, they gain the effects of their signature items and the effects of Mold Breaker. Megas may use the signature items of their base form.
Players can use items they do not own.
If both players stand in hell at the end of the round, the player whose active Pokemon is at less HP will have their Pokemon dragged over to heaven, instantly restoring 10 HP and EN, and resulting in that Pokemon being unable to switch sides the next round.
If both Pokemon stand in heaven at the end of the round, the player whose active Pokemon is at greater HP will have their Pokemon dragged over to hell, instantly losing 10 HP and EN, and resulting in that Pokemon being unable to switch sides the next round.
Players ordering first can switch sides as much as they want, but a player ordering second can only order their Pokemon to switch sides once per round.
Field Type: Fire, Grass
Complexity: Intense
Format: Singles
Restrictions: No water source or grass source
Description:
You stand on the line between the peaceful, wonderful meadows of heaven and the torturous, burning pits of hell.. a devil and an angel onlook your battle, taking sides as you fight..
On a Pokemon's action, they may make their moves cost +4 EN to select a side of the borderline. While on either side of the borderline, the following effects occur... (format: MOVE [HELL] or MOVE [HEAVEN])
If you stand on the borderline, as you do in the beginning, the regenerating effects of heaven offset the burning of hell. Permanent Sun from the heat, however, for determining your attacks only.
If you stand in heaven, your feet would give thanks for the soft, grassy meadow you have given them. Permanent Grassy Terrain, except that the healing effect is increased to 3 DPA, and works on non-grounded Pokemon.
Additionally, all have been blessed in this afterlife here. All healing/HP Draining moves cost 2 less EN and restore 2 more HP.
Also, those who fight for heaven have been given the Blessing of an Angel. If only one player has the Blessing, their attacks deal one more damage, they gain the effects of Overcoat, and they gain the effects of a Shell Bell.
If you stand in hell, your feet are tortured, but force is put behind your attacks. All Pokemon except Fire-types take 1 DPA, but attacks are increased by 3 BAP, and Fire-type attacks by an additional two.
Additionally, those who fight for heaven have been given the Blessing of the Devil. If only one player has the Blessing, they gain the effects of their signature items and the effects of Mold Breaker. Megas may use the signature items of their base form.
Players can use items they do not own.
If both players stand in hell at the end of the round, the player whose active Pokemon is at less HP will have their Pokemon dragged over to heaven, instantly restoring 10 HP and EN, and resulting in that Pokemon being unable to switch sides the next round.
If both Pokemon stand in heaven at the end of the round, the player whose active Pokemon is at greater HP will have their Pokemon dragged over to hell, instantly losing 10 HP and EN, and resulting in that Pokemon being unable to switch sides the next round.
Players ordering first can switch sides as much as they want, but a player ordering second can only order their Pokemon to switch sides once per round.
Team IA
Gardevoir [][Clarissa Morgenstern]
Types: Psychic/Fairy
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Synchronize / Trace / ✓Telepathy (H)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up
Moonblast
Stored Power
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Dream Eater
Captivate
Hypnosis
Charm
Egg
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Misty Terrain
Shadow Sneak
Synchronoise
TM/HM
Charge Beam
Dazzling Gleam
Echoed Voice
Focus Blast
Hyper Beam
Reflect
Rest
Protect
Psychic
Psyshock
Shadow Ball
Sleep Talk
Substitute
Taunt
Thunder Wave
Trick Room
Will-o-Wisp
Move Tutor
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Mimic
Pain Split
Shock Wave
Skill Swap
Swift
Types: Psychic/Fairy
Psychic - Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities: Synchronize / Trace / ✓Telepathy (H)
Nature: Bold (+1 Def, -1 Atk)
Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Type: Psychic/Fairy
Ability: Pixilate
Stats:
HP: 100
Atk: 2 (-)
Def: 4
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Ability: Pixilate
Stats:
HP: 100
Atk: 2 (-)
Def: 4
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25
Attacks:
Level Up
Moonblast
Stored Power
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Wish
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Dream Eater
Captivate
Hypnosis
Charm
Egg
Ally Switch
Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Misty Terrain
Shadow Sneak
Synchronoise
TM/HM
Charge Beam
Dazzling Gleam
Echoed Voice
Focus Blast
Hyper Beam
Reflect
Rest
Protect
Psychic
Psyshock
Shadow Ball
Sleep Talk
Substitute
Taunt
Thunder Wave
Trick Room
Will-o-Wisp
Move Tutor
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Mimic
Pain Split
Shock Wave
Skill Swap
Swift
Cyclohm [][Behemoth]
Types: Electric/Dragon
Electric - Immune to paralysis status.
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Shield Dust / Static / ✓Overcoat (H)
Nature: Modest (+1 Atk, -1 SpA)
Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 3
AC: 5/5
Attacks:
Level Up
Whirlwind
Bide
Weather Ball
Tri Attack
Double Hit
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack Off
Dragon Pulse
Hurricane
Egg
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
TM/HM
Flamethrower
Ice Beam
Light Screen
Protect
Thunder
Thunderbolt
Thunder Wave
Volt Switch
Move Tutor
Endure
Types: Electric/Dragon
Electric - Immune to paralysis status.
Dragon - -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Shield Dust / Static / ✓Overcoat (H)
Nature: Modest (+1 Atk, -1 SpA)
Stats:
HP: 110
Atk: 1 (-)
Def: 5
SpA: 5 (+)
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 3
AC: 5/5
Attacks:
Level Up
Whirlwind
Bide
Weather Ball
Tri Attack
Double Hit
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Sonic Boom
Slack Off
Dragon Pulse
Hurricane
Egg
Electric Terrain
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
TM/HM
Flamethrower
Ice Beam
Light Screen
Protect
Thunder
Thunderbolt
Thunder Wave
Volt Switch
Move Tutor
Endure
Necturna [][Theresa Gray]
Types: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc).
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Forewarn / ‽Telepathy (H)
Nature: Naughty (+1 Atk, -1 SpD)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 3
AC: 2/5
Attacks:
Level Up
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Power Whip
Egg
Giga Drain
Gravity
Leaf Blade
Leaf Storm
Sketch
TM/HM
Protect
Rest
Shadow Ball
Shadow Claw
Sleep Talk
Substitute
Torment
Move Tutor
Knock Off
Snatch
Synthesis
Trick
Types: Grass/Ghost
Grass - Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc).
Ghost - Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities: Forewarn / ‽Telepathy (H)
Nature: Naughty (+1 Atk, -1 SpD)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 3
SpD: 4 (-)
Spe: 81
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 3
AC: 2/5
Attacks:
Level Up
Thunder Fang
Poison Fang
Super Fang
Leer
Vine Whip
Absorb
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-o-Wisp
Hex
Power Whip
Egg
Giga Drain
Gravity
Leaf Blade
Leaf Storm
Sketch
TM/HM
Protect
Rest
Shadow Ball
Shadow Claw
Sleep Talk
Substitute
Torment
Move Tutor
Knock Off
Snatch
Synthesis
Trick
Team FC
Rampardos [Male] [Yoda]
Type: Rock
Abilities::
Mold Breaker / Sheer Force (UNLOCKED)
Nature: Quiet +1 SAtk, 1/1.15 Spe, -10% evasion
Stats:
HP: Value 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: Value 50 (-8)
Size Class: #3
Weight Class: #5
Base Rank Total: 20
EC: 6/6
MC: 15
AC: 5/5
Attacks (37):
Ancient Power
Assurance
Blizzard
Bulldoze
Crunch
Curse
Dig
Dragon Tail
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Energy
Hammer Arm
Headbutt
Head Smash
Ice Beam
Iron Head
Leer
Protect
Pursuit
Rock Polish
Rock Slide
Scary Face
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Substitute
Swords Dance
Take Down
Thief
Thrash
Thunder
Thunderbolt
Thunder Punch
Zen Headbutt
Kingdra [Male] Beer Challange, son of Birkal
Types: Water/Dragon
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Swift Swim / Sniper / Damp (UNLOCKED)
Nature: Timid: +15% speed, +11% Accuracy, -1 Atk
Stats:
HP: 100
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: Value 98 (+13)
Size Class: #3
Weight Class: #5
Base Rank Total: 18
EC: 9/9
MC: 11
AC: 5/5
Attacks (32):
Agility
Attract
Bounce
Brine
Bubble
Bubble beam
Clear Smog
Disable
Dive
Draco Meteor
Dragon Pulse
Flash Cannon
Focus Energy
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Leer
Muddy Water
Octazooka
Rain Dance
Razor Wind
Scald
Signal Beam
Sleep Talk
Smokescreen
Snore
Substitute
Surf
Twister
Water Gun
Yawn
Mawile [F] [Jawfang]
Types: Steel/Fairy
Abilities::
Hyper Cutter / Intimidate / Sheer Force (UNLOCKED) / Huge Power (Mega)
Nature: Careful (+1 SpD, -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mega Mawile [F] [Queen Jawfang]
Types: Steel/Fairy
Abilities::
Hyper Cutter / Intimidate / Sheer Force / Huge Power
Stats:
HP: 90
Atk: 4 [8 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]
EC: N/A
MC: 4
AC: 5/5
Attacks (22):
Astonish
Baton Pass
Bite
Brick Break
Facade
Fairy Wind
Fake Tears
Feint Attack
Fire Fang
Growl
Ice Fang
Iron Head
Play Rough
Poison Fang
Protect
Stone Edge
Substitute
Sucker Punch
Sweet Scent
Taunt
Thunder Fang
Vice Grip
Iggy Azalea sends out/equips.
Fort Colorcastle sends/equips/orders.
Iggy Azalea orders.
I ref.
Last edited: