Project Break This Team (Week 42)

Voting Time Folks: Sorry I'm late to start this I had work this morning so I apoligize for any inconvience. We have 8 cores this week. Everyone gets 2 Vote's but only 1 team will be entered into the hall of Fame
I thought he said we got two votes? Whatever I guess.

Core 2: Gardevoir + Latias
 
The winner is bludz and his Mega Gardevoir + Latias core! Congratulations to bludz and thanks to everyone for your contributions!

CoC will update the Hall of Fame asap.

Core 1: 2 votes
Core 2: 4 votes
Core 6: 3 votes
Core 7: 1 vote
Core 8: 2 votes


For this week, we'll be trying to break Vertex's Mega Garchomp + Dark Spam HO Team (it's stolen from the Teambuilding Workshop)


Azelf @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Explosion
- Fire Blast

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Rush
- Earthquake
- Fire Fang
- Swords Dance

Hoopa-Unbound @ Choice Scarf
Ability: Magician
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 30 Atk / 30 Def
- Hyperspace Fury
- Hidden Power [Ice] / Psychic / Fire Punch
- Gunk Shot
- Drain Punch

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance

Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
- Thunder Wave

Azumarill @ Assault Vest
Ability: Huge Power
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Knock Off


Hyper offense is my favorite playstyle because it is quick and easy to win with especially when this metagame is plagued with balanced teams. Azelf is the suicide lead which sets up rocks and makes sure you don't forfeit any momentum. It also creates mind games because you know what your opponent's lead is. Mega Garchomp breaks balance teams easier than a sledgehammer breaking a computer screen. Dragon Rush is legit as it's powerful and doesn't make you confused + locked. It also has a flinch chance :p. Scarf Hoopa-U is the only Hoopa-U for hyper offense. This thing hits hard af with Fury and has the coverage options to make it work. Thundurus is the second doom of offense and Thunder Wave provides speed control for Garchomp. Weavile and Keldeo are annoying, so I added Azumarill. You can change to Choice Band or Belly Drum, but I prefer the bulk while being able to switch moves with Assault Vest. Bisharp punishes defog users and breaks bulkier teams in combination of Mega Garchomp.
 
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Politoed @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 116 Def / 144 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Hypnosis
- Encore

Swampert-Mega @ Swampertite
Ability: Damp
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Power-Up Punch
Mega Swampert under rain is a huge threat to this team. Immune to T-wave, at +1 he outspeeds and OHKOs the entire team. If Azumarill or Bisharp is burned by scald, encored, or asleep courtesy of Politoad, or if Azu is weakened by just 30%, he doesn't even need +1, as he can then OHKO the entire team and sucker punch + aqua jet does a maximum of 85.2% even in rain.

252+ Atk Mega Swampert Earthquake vs. 0 HP / 0 Def Hoopa Unbound: 301-355 (100 - 117.9%) -- guaranteed OHKO

252+ Atk Mega Swampert Waterfall vs. 0 HP / 4 Def Thundurus in Rain: 321-378 (107.3 - 126.4%) -- guaranteed OHKO

252+ Atk Mega Swampert Earthquake vs. 240 HP / 0 Def Azumarill: 240-283 (59.8 - 70.5%) -- guaranteed 2HKO

+1 252+ Atk Mega Swampert Earthquake vs. 240 HP / 0 Def Azumarill: 360-424 (89.7 - 105.7%) -- guaranteed OHKO after Stealth Rock

252+ Atk Huge Power Azumarill Waterfall vs. 104 HP / 0 Def Mega Swampert in Rain: 220-261 (59.9 - 71.1%) -- guaranteed 2HKO

252+ Atk Huge Power Azumarill Aqua Jet vs. 104 HP / 0 Def Mega Swampert in Rain: 111-132 (30.2 - 35.9%) -- 96% chance to 3HKO after Stealth Rock

252+ Atk Mega Swampert Earthquake vs. 0 HP / 4 Def Bisharp: 398-470 (146.8 - 173.4%) -- guaranteed OHKO

252 Atk Life Orb Bisharp Sucker Punch vs. 104 HP / 0 Def Mega Swampert: 153-181 (41.6 - 49.3%) -- 19.9% chance to 2HKO after Stealth Rock

252+ Atk Mega Swampert Ice Punch vs. 0 HP / 0 Def Mega Garchomp: 356-420 (99.7 - 117.6%) -- guaranteed OHKO after Stealth Rock
 
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Edited the thread title. Thank You Random Passerby for covering the thread while I was working, Its greatly appreciated. Congratulations to Bludz for making the Hall of Fame and Albacore for coming runner up.

Hall of fame will be updated shortly and I hope you all have fun this week break Dark Spam
 


Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick

Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Swords Dance

Diancie @ Diancite
Ability: Clear Body
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect


Weavile itself is a big threat to vertex's team, since it can switch in with decent prediction and unleash hell. Only Azumarill can reliably switch in but even it will hate losing its Assault Vest. However, Toxicroak can switch into Azu pretty easily (watch out for play rough, tho) and take care of it or possibly set up a free swords dance, which can allow it to OHKO Hoopa-U, Thundurus and Bisharp after sr. Mega Diancie aids them in hazard control, being an excellent weapon against Azelf, being immune to T-Wave and revenge killing Garchomp and Bisharp in a pinch.

+2 252 Atk Life Orb Bisharp Sucker Punch vs. 0 HP / 0 Def Mega Diancie: 152-179 (63 - 74.2%) -- guaranteed 2HKO
252 Atk Hoopa Unbound Gunk Shot vs. 0 HP / 0 Def Mega Diancie: 141-166 (58.5 - 68.8%) -- guaranteed 2HKO
252 Atk Hoopa Unbound Hyperspace Fury vs. 0 HP / 4 Def Weavile: 135-159 (48 - 56.5%) -- 86.7% chance to 2HKO

252 Atk Life Orb Toxicroak Gunk Shot vs. 240 HP / 0 Def Azumarill: 530-627 (132.1 - 156.3%) -- guaranteed OHKO
+2 252+ Atk Toxicroak Sucker Punch vs. 0 HP / 0- Def Hoopa Unbound: 280-330 (93 - 109.6%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Toxicroak Sucker Punch vs. 0 HP / 4 Def Thundurus: 221-261 (73.9 - 87.2%) -- 87.5% chance to OHKO after Stealth Rock
252 SpA Mega Diancie Moonblast vs. 0 HP / 0 SpD Mega Garchomp: 378-446 (105.8 - 124.9%) -- guaranteed OHKO
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 0 HP / 0- Def Hoopa Unbound: 329-387 (109.3 - 128.5%) -- guaranteed OHKO
 
Reserving the fairy spam core of mega gardevoir + Azumarill + Scizor



Gardevoir @ Gardevoirite
Ability: Trace
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Will-O-Wisp/Thunder wave

Azumarill @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Pursuit
- U-turn
- Superpower


Explanation: Where is your swtich in. Thats pretty much the definition of this fairy spam core Not only do all 3 have the bulk to take most hits atleast once while shrugging of dark abuse they can usally OHKO or severly dent anything that tries to hurt them in return. Pretty much nothing on this team enjoys taking Hyper voice outside of AV azumarill who can only do it so many times while risking status which only makes scizor's Job easier anyway who also doubles are a pivot covering the weakness's of the other 2 members and cleaning late game. Finally azumarill rounds out the core by by giving duel the team duel prioty that renders Thundorous T-wave moot as well as whacking everything on the team hard. Pretty much once 1 member of the core gets in this dark spam team will find itself in huge trouble and likely overwelmed
 
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Martin

A monoid in the category of endofunctors
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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Outrage
- Earth Power

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Quick Attack
With Kyurem having the bulk to take a few hits and threaten virtually every member of the team with its coverage. Lopunny on the other hand is able to threaten Thundurus and the two darks sufficiently. Quick Attack makes it less vulnerable to being RK'd by Hoopa-U, allowing it to pick it off if its taken some damage beforehand (too lazy to check the calc) while also allowing it to pick off a weakened Thundurus before it is able to T-wave.
 
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Thread has been pretty quiet. Guess I'll post something.

+


Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Stone Edge
- Dragon Claw


Breloom is one of the few Pokemon able to reliably check Azumarill and Breloom, OHKOing both with its STABs. It can also use this opportunity to Spore and set up a Swords Dance, which even OHKOes Hoopa-U at +2. Scarf Chomp cleans up after Breloom by OHKOing Mega Garchomp and Thundurus with Outrage (let's be honest, 90% of players don't assume Chomp is Scarfed and will try to revenge Chomp with Thundy, only to eat an Outrage to the face!) while also being immune to Thunder Wave. Plus, Scarf Chomp is much faster than Scarf Hoopa anyway.
 
No I'm not dead despite all the rumours pointing to that fact. Just been busy with work and Life. Thanks Random Passerby for looking after the thread in my absence. Anyway I've added my core and I'm just letting everyone know theres only 24 hours left to post a core :) Goodluck
 
Sorry for the delay in getting voting ready guys. Ive been trying (And failing) to get reqs the last day or so because everyone wants to vote in the suspect. But anyway its time for our own vote

Voting Time: We have 5 cores this week Everyone gets to vote for 2 teams but only 1 team will be entered into the hall of Fame.

Core 1 Poliotoad + Mega Swampert
Core 2 Weavile + Mega Diancie +Toxicroak
Core 3 Mega Gardevoir + Azumarill + Scizor
Core 4 Kyurem Black + Mega Lopunny
Core 5 Breloom + Garchomp

Voting will end monday afternoon Australia time. I will be choosing the team this week but If anyone wants to nominate a team let me know
 
Congratulations gamer boy on wining this week with your Kyurem Black and Lopunny core. I'll enter it into the hall of fame shortly :D. Also well done to do a DoABarrelRoll and Bendiving for coming runner up's

Vote Count
Core 1 - 3
Core 2 - 3
Core 3 - 1
Core 4 - 4
Core 5 - 0 (Sorry Buddy)


Now its time for a new Team. We'll be going with TDK s latest version of his gardevoir and duel Grounds team offensive team.



Sets
Gardevoir-Mega (F) @ Gardevoirite
Ability: Trace
EVs: 16 HP / 8 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Hyper Voice
- Psyshock
- Focus Blast

Garchomp (M) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Ice Punch
- U-turn
- Healing Wish

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Stone Edge
- Earthquake

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Psychic
- Hidden Power [Fire]
- Recover

Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald


Explanation:
An improvement on his original fairy spam team here. This Team is built around Gardevoir spamming hyper voice as much as possible to kill crap While Garchomp and Landorus are there to take hits from pokemon who shit on M-Gardevoir because of her shitty defense stat. Jirachi is there to revenge kill, pivot into opposing fairies while having the option to give another pokemon a 2nd shot on life. Latios punch's holes in anything short of clef and heatran while acting as a lure for Scizor and ferrothorn and Finally Keldeo rounds out the team giving it a water and bisharp/weavile switch in who would otherwise cause huge trouble.

Hopefully I've descirbed it correct. If Im wrong let me know TDK

Anyway feel free to post cores or explain what breaks the team and I'm foward to this weak
 
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Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Overheat

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Knock Off
- Icicle Crash
- Poison Jab
This is a slight modification of an awesome anti-meta core that theurbandear posted in the good cores thread. Poison jab Weavile takes on 4/6 of the team by itself. It can't switch in to much but once it's in - courtesy of Mega-Manectric's intimidate+volt switch combo - something's gonna get wrecked. M-Garde hates poison jab, Latios, Garchomp and Landorus all lose to icicle crash. Weavile is checked by jirachi (which doesn't want to switch in to a knock off) and countered by Keldeo, which is where M-Mane comes in, destroying them with overheat/thunderbolt respectively. Should Weavile get overloaded, Mane's fast HP ice mops up the remains.
 
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Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature

- Icicle Crash
- Ice Shard
- Earthquake
- Stealth Rock / Superpower

Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature

- Gyro Ball
- Leech Seed
- Protect
- Spikes / Stealth Rock

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature

- Play Rough
- Waterfall
- Aqua Jet
- Knock Off


Mamo has the ability to beat any pokemon on tdk's team that switches in mindlessly, due to its 130 attack and STAB Earthquake, plus ice shard to revenge kill lando- T and latios after rocks. However, Mamo's checked by rachi even though it hates EQ, and Garde can take an Ice Shard and KO. However, Ferro with a rocky helmet shits on anything Rachi tries to do and use it as setup fodder, while managing to OHKO garde with gyro ball after tanking a focus miss. AV Azu is there to force prediction games for garde and latios, since at full health, garde needs high rolls to 2HKO it and latios does jack shit with HP fire.
 


Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 240 Atk / 16 SpA / 252 Spe
Naive Nature
- Meteor Mash
- Zen Headbutt
- Ice Punch
- Grass Knot

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 200 HP / 164 SpA / 144 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon


This core is the one Get this Money mentioned on the team he posted in the sample teams thread.

This team doesn't really like dealing with a Mega Metagross carrying Ice Punch. Mega Metagross outspeeds 5/6 members of this team and has a chance to OHKO almost all of them, even without any prior damage. It may need to take a hit before Mega Evolving, but after that the only damage it will be taking is from Rocky Helmet + Rough Skin and Jirachi. Magnezone doesn't do that much to this team, but it does trap Jirachi if it decides to go for anything besides U-turn. This team also doesn't appreciate switching into Specs Flash Cannon, assuming Magnezone comes in on Jirachi on a double switch.
 

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