Fireburn
BARN ALL
It's been a while since my last post...
Anyway, this is my new Ubers team I've been using. The theme of this team is, believe it or not, Trick Room. Why, you might ask. Well, Trick Room can actually be a surprisingly effective strategy is this "kill or be killed" metagame:
1. Most Uber Pokemon (at least Sweepers) rely heavily on speed to do their jobs. Trick Room screws them all over. You'd be amazed at how many teams Trick Room impedes.
2. No one uses it, so no one is prepared for it.
However, it comes with disadvantages too:
1.It lasts only 5 turns, whilst sun and rain (more common effects) can last the whole match.
2.Most of the good Uber walls can't use Trick Room. This includes Lugia, Giratina, Lati@s, and Blissey.
3.You are extremely vulnerable if it runs out at a bad time.
Now that you know some of the perks about Trick Room, on to the team.
(I'm also trying out a new format, tell me if you like it.)
Edits in bold text.
Team Mach -1
My whole team has a 0 Speed IV and a -Speed nature, in case you need to know the exact speed numbers.
Dialga @ Lum Berry
Ability: Pressure
EVs: 252 HP/140 SAtk/116 SDef
Quiet nature (+SAtk, -Spd)
- Trick Room
- Thunder
- Dragon Pulse
- Flamethrower
Moves: Trick Room is the move that the team is based around, so I need to get it up ASAP. Thunder lets it beat non-Specs Kyogre, though I have only sun support and no Kyogre of my own, I could change it to Flamethrower to help with Scizor/Skarm/Forretress. Flamethrower lets me deal with said problem. Dragon Pulse is powerful STAB.
EV's, Nature, and Item: The HP and SDef let it take two ScarfOgre Water Spouts. The rest is thrown into SAtk. Quiet helps maximize power, while Lum Berry lets it absorb a Dark Void from Darkrai, allowing it to set up Trick Room and then get rocks onto the field.
Role: Dialga is a fine lead, and nine times out of ten it gets TR up. Its good bulk and key resistances allow it to come in and set up Trick Room multiple times if necessary. It stacks up well against common leads and can special sweep mid, late-game if need be. It also helps out against things llike Kyogre and Palkia.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP/252 SDef/6 Def
Sassy nature (+SDef, -Spd)
- Trick Room
- U-Turn
- Will-o-Wisp
- Roost
Moves: Mew is a fine user of Trick Room thanks to its good bulk and scouting prowess. Moonlight is a reliable healing move. It is also the only TR user on my team with healing capabilities. Will-o-Wisp cripples Rayquaza, Groudon, and Garchomp pretty badly, and can also be used on other physical attackers. U-Turn provides scouting, lets me escape Wobb, and helps my sweepers get in to set up or attack.
EV's, Nature, and Item: Max HP and SDef with Sassy to take Special hits as best as it can, Will-o-Wisp lets it take Physical hits well enough. Leftovers because its slow healing is invaluable.
Role: Yet another moveset of the great Mew. It serves as the Scout, Physical sweep stopper and TR set upper #2. It stops Groudon, Rayquaza, and Chomp from wrecking the team (And helps against other Physical attackers), and can also take unboosted Spacial Rends from Palkia if need be. It is usually the go to Pokemon to set TR up.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/98 Def/8 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Explosion
- Stealth Rock
Moves: Trick Room because every TR team needs 3 pokes minimum to set it up. (Mine has 4.) Gyro Ball is useful to stop frail, fast attackers like Darkrai and Shaymin-S. Explosion is very useful as a last resort and can help open up a sweep for my attackers. Zong usually gets more opps to set up SR and Light Screen wasn't that useful.
EV's, Nature, and Item: Standard TR Zong EV's, with Sassy to help take Special Attacks. If anyone has a better spread I would like to hear it. Lefties helps it survive due to no other recovery. EV spread was changed to help take Physical attacks. The SDef wasn't helping too much.
Role: The Third TR set upper, my Dragon and Ice resist, and answer to Darkrai (After someone else is asleep.), Deoxys-A, Mewtwo w/o Flamethrower, HP Fire-less Lati@s, Shaymin-S, and TTar (somewhat). Zong is a very good pokemon to go to when I need to set up TR again and it helps counter some otherwise troublesome threats. And Explosion is a godsend for when I need to kill something or set up for a sweep.
Groudon @ Expert Belt
Ability: Drought
EVs: 252 HP/226 Atk/32 Def
Brave nature (+Atk, -Spd)
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Moves: SD lets it boost its Atk to the 800+ range and helps it sweep. EQ is very powerful STAB and after an SD severely hurts everything that doesn't resist it and isn't Giratina. Dragon Claw pummels the dragons, namely the Lati twins. Stone Edge is for Lugia, OHKOing it with Rocks up and TR lets it bypass Lugia's Speed. There are times where I wish I had Fire Punch though.
EV's, Nature, and Item: Standard Support Groudon EVs with the Speed investment in Atk. Not just maxing Atk. doesn't hurt its sweeping potential and I find I like the defensive EVs more. Lum Berry lets it stat-up in the face of statusing opponents. Put SDef into Atk because it wan'st helping. Wanted to keep Def EVs though. Expert Belt gives it more oomph.
Role: The first of my three sweepers, Groudon is the Physical sweeper and weather changer. It also helps counter Dialga. TR fixes its less than stellar speed and after an SD not many things can live a hit from it. I tried some other SD sweepers, like Rayquaza, Lucario, and even Marowak, but I found I needed Groudon's bulk more. He is very powerful and usually always gets a few kills.
Giratina-o @ Platinum Orb
Ability: Levitate
EVs: 6 HP/252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Substitute
- Dragon Claw
- Shadow Ball
- Earthquake
Moves: Substitute is useful for scouting switches and guarding against status. Dragon Claw is STAB and hurts the Lati Twins, Palkia, and 2HKOes Blissey. Shadow Ball is Special STAB and hurts Lugia, Giratina, Deoxys-D, and other Psychics. Earthquake is used for Grounded Steels such as Dialga. I've been having problems with Forretress, Skarm, and Scizor lately, so I'm looking to put HP Fire somewhere...perhaps over Substitute.
EV's, Nature, and Item: Offenses are maxed to deal as much damage as possible. Brave to ensure 2HKOes on Dialga and Blissey. He has to hold Platinum Orb, but it boosts his STABs and gives him a Trick/Knock-Off immunity.
Role: Giratina-o is the team's wallbreaker and mixed attacker. He has great coverage and helps to open up holes for Groudon or Palkia to sweep. He possesses amazingly good bulk (Which is why I picked him over other mixed attackers.) and has never let me down. He pretty much beats every wall barring Skarmory and Forretress, who've been giving me problems...I would like help on that issue. (Perhaps HP Fire over Sub?)
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 252 HP/252 SAtk/6 SDef
Quiet nature (+SAtk, -Spd)
- Surf
- Ice Beam
- Thunder
- Water Spout
Moves: Kyogre was added because he is much more effective as a Special Sweeper than Palkia. Water Spout pretty much 2HKOes everything in the game, with Surf to continue attacking when Kyogre's HP are low. Ice Beam covers Dragons and provides nice Neutral coverage, and Thunder hits opposing Kyogre.
EV's, Nature, and Item: SAtk is maxed to aid in sweeping. Rest is in HP and SDef to give it bulk. Quiet is to boost the power of its attacks. Choice Specs give it huge power. It might seem like a hindrance, but Kyogre has so much power it doesn't really matter.
Role: Kyogre is my late-game special sweeper and Rain Starter. While it actually has the highest speed stat of my team, (184, I think...) it doesn't need any set-up to start dishing out some serious pain and it is faster than the bulk of Uber pokemon under Trick Room. Kyogre abuses the Rain like a beast and nothing likes its painful strikes. Choice Specs's power+TR's speed...uh...boost=FUN
That's the team. Now on to the threat list...
THREAT LIST
This color = Low-Level Threat
This color = High-Level Threat
This color = No longer a problem.
Mewtwo- Bronzong kills those without Flamethrower. Mew can switch in with its good SDef and can hit with U-Turn. Kyogre can live a hit or two and KO.
Mew- Nothing really counters it, though Zong is a good initial switch. Kyogre also works well.
Wobbuffet- Impossible to counter.
Lugia- Giratina-o 2HKOes. Groudon OHKOes after an SD with Stone Edge. (I think.) Bronzong can explode. Kyogre owns.
Ho-oh-Uhhh...Groudon OHKOes with Stone Edge and Giratina-o can 2HKO with Dragon Claw (And Punishment is only a 3HKO if Ho-oh isn't banded.) but both hate getting burned. The only one who can take Sacred Fire is Palkia, but it can't do much to it...Kyogre owns.
Lati@s- Bronzong usually works. In TR Groudon and Giratina-o can revenge kill.
Kyogre- Palkia. Dialga can beat non-Specs variants. CM can be tough if it gets a lot of boosts.Slightly more of a problem without Palkia.
Groudon- Mew can burn it. Bronzong can handle those that lack Fire Punch.
Rayquaza- Mew can burn it. Bronzong can beat all physical DDers. Groudon also works. In Trick Room, Giratina-o can revenge kill without fear of ExtremeSpeed.
Garchomp- Same as Rayquaza.
Deoxys-A- Bronzong usually beats it. Mew and Kyogre can live a hit or two and KO. Trick Room basically screws it over.
Deoxys-D- Giratina-o stomps on it. Dialga is immune to Toxic, and Bronzong can explode.
Deoxys-S- Most are leads and are beaten by Dialga.
Palkia- Bronzong can explode. Dialga can take a hit and Dragon Pulse it. Mew can take unboosted hits but can't do much back. Kyogre can take an unboosted Spacial Rend and KO back. In TR Giratina-o and Groudon Revenge Kill.
Dialga- Groudon handles most. Giratina-o can revenge kill in TR. Bronzong can set up Light Screen. Specs variants are very difficult. I usually have to predict well to beat it. Hopefully TR is up.
Giratina- Dialga, Giratina-o, and Kyogre can all beat it with super effective STAB.
Darkrai- Sacrifice someone, usually Dialga, to sleep and have Bronzong or Kyogre beat it down. Against leads I'll TR, Attack, then go to Bronzong.
Manaphy- Kyogre and Dialga lol at it.
Arceus forms:
Extreme Killer- Tina can beat it if it lacks Shadow Claw. Mew can burn.
Ghost Swords Dancer- Nothing...Mew can burn and Kyogre can Water Spout.
Defensive variants- Bronzong can beat non-Steels or Fires. Dialga beats non Fighting or Ground variants.
Shaymin-S- Dialga and Bronzong resist its STABS and hit it hard with their own STAB moves. Kyogre can switch into anything but Seed Flare and Ice Beam it.
Giratina-o- Groudon beats non SubCMers. Bronzong can handle those to an extent. (It can at least set up Light Screen.) Dialga can win if it lacks EQ or Aura Sphere. Kyogre can Ice Beam it.
Non-Ubers
Metagross- Groudon slams it with STAB EQ. Giratina-o can kind of work, but hates Ice Punch. Kyogre can drown it but fears Explosion. Bronzong walls but does little back.
Blissey- Beaten by Groudon, Giratina-o, and Bronzong.
Heatran- Groudon can EQ, and Kyogre can take Fire attacks and drownr it. Giratina-o can take a hit and kill with Earthquake.
Weavile- Bronzong owns it.
Tyranitar- Groudon and Bronzong usually handle it, but CB Crunches/Pursuits hurt a lot.
Skarmory- PKyogre can beat it, and Dialga can Thunder, but it walls the rest of my team and Toxic/Spikes is annoying. Put Flamethrower on Dialga, not much of an issue anymore.
Forretress-Actually outruns everything on my team save Zong in TR, but the worst it can do is Spikes/Explode. My team doesn't really care about SR and TSpikes. Kyogre OHKOes but dies to Explosion. Usually I send in Giratina-o and beat it down with Shadow Ball, but by that time it has tons of entry hazards up...Dialga Flamethrowers it, but I still hate it.
Magnezone- Groudon and Giratina OHKO.
Ninjask- Bronzong. It usually only gets to pass speed.
Heracross- Its STABS are quite painful. Kyogre OHKOes and Zong can Explode. Dialga can Flamethrower but fears CC.
Shedinja- SR owns, Groudon owns, Giratina-o owns.
Jirachi- Groudon and Kyogre blast it to pieces.
Scizor- CB U-Turn hurts...Kyogre OHKOes (I think) but hates anything but BP. Groudon can take a hit with high defense and wound it with EQ. Dialga can switch in on anything but a Fighting move, but Thunder's accuracy is unreliable. Flamethrower on Dialga helps, but it still hurts my team a lot.
Bronzong- Kyogre OHKOes and Giratina Shadow Balls it to death, but it walls the rest of my team. Flamethrower on Dialga.
Quagsire- Dialga, Groudon, and Giratina-o, can beat it down, but Toxic/Yawn/Encore is very annoying.
Testing Section
-New Groudon EV's/Item
-Mew>Cress
-SpecsOgre>Palkia
Something I was thinking about:
-Giving Zong SR>Light Screen so I could use Flamethrower and Thunder, that way he can kill steels in either weather. (Only if I elect to go with Kyogre though.)
-CurseTar over Giratina-o
Bold Italics=Changed
EDIT
Here's how I feel about the changes thus far.
-Kyogre is working much better than Palkia.
-Not sure about Mew yet, it seems to work ok for the time being.
-I dislike the new Zong set...srry darknessmalice.:(
-I like the new EV's for Groudon. I hate Life Orb...so I'm testing Expert Belt instead.
-Giving Zong SR>Light Screen so I could use Flamethrower and Thunder on Dialga=Working Well
Well, There's the team. The main problems are:
-Steels not weak to Ground.
-Specs Dialga.
-Heracross and Scizor
Thank you for your time. (Credits to www.arkeis.com for the pics used above.)
Anyway, this is my new Ubers team I've been using. The theme of this team is, believe it or not, Trick Room. Why, you might ask. Well, Trick Room can actually be a surprisingly effective strategy is this "kill or be killed" metagame:
1. Most Uber Pokemon (at least Sweepers) rely heavily on speed to do their jobs. Trick Room screws them all over. You'd be amazed at how many teams Trick Room impedes.
2. No one uses it, so no one is prepared for it.
However, it comes with disadvantages too:
1.It lasts only 5 turns, whilst sun and rain (more common effects) can last the whole match.
2.Most of the good Uber walls can't use Trick Room. This includes Lugia, Giratina, Lati@s, and Blissey.
3.You are extremely vulnerable if it runs out at a bad time.
Now that you know some of the perks about Trick Room, on to the team.
(I'm also trying out a new format, tell me if you like it.)
Edits in bold text.
Team Mach -1
My whole team has a 0 Speed IV and a -Speed nature, in case you need to know the exact speed numbers.
Dialga @ Lum Berry
Ability: Pressure
EVs: 252 HP/140 SAtk/116 SDef
Quiet nature (+SAtk, -Spd)
- Trick Room
- Thunder
- Dragon Pulse
- Flamethrower
Moves: Trick Room is the move that the team is based around, so I need to get it up ASAP. Thunder lets it beat non-Specs Kyogre, though I have only sun support and no Kyogre of my own, I could change it to Flamethrower to help with Scizor/Skarm/Forretress. Flamethrower lets me deal with said problem. Dragon Pulse is powerful STAB.
EV's, Nature, and Item: The HP and SDef let it take two ScarfOgre Water Spouts. The rest is thrown into SAtk. Quiet helps maximize power, while Lum Berry lets it absorb a Dark Void from Darkrai, allowing it to set up Trick Room and then get rocks onto the field.
Role: Dialga is a fine lead, and nine times out of ten it gets TR up. Its good bulk and key resistances allow it to come in and set up Trick Room multiple times if necessary. It stacks up well against common leads and can special sweep mid, late-game if need be. It also helps out against things llike Kyogre and Palkia.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP/252 SDef/6 Def
Sassy nature (+SDef, -Spd)
- Trick Room
- U-Turn
- Will-o-Wisp
- Roost
Moves: Mew is a fine user of Trick Room thanks to its good bulk and scouting prowess. Moonlight is a reliable healing move. It is also the only TR user on my team with healing capabilities. Will-o-Wisp cripples Rayquaza, Groudon, and Garchomp pretty badly, and can also be used on other physical attackers. U-Turn provides scouting, lets me escape Wobb, and helps my sweepers get in to set up or attack.
EV's, Nature, and Item: Max HP and SDef with Sassy to take Special hits as best as it can, Will-o-Wisp lets it take Physical hits well enough. Leftovers because its slow healing is invaluable.
Role: Yet another moveset of the great Mew. It serves as the Scout, Physical sweep stopper and TR set upper #2. It stops Groudon, Rayquaza, and Chomp from wrecking the team (And helps against other Physical attackers), and can also take unboosted Spacial Rends from Palkia if need be. It is usually the go to Pokemon to set TR up.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/152 Atk/98 Def/8 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Gyro Ball
- Explosion
- Stealth Rock
Moves: Trick Room because every TR team needs 3 pokes minimum to set it up. (Mine has 4.) Gyro Ball is useful to stop frail, fast attackers like Darkrai and Shaymin-S. Explosion is very useful as a last resort and can help open up a sweep for my attackers. Zong usually gets more opps to set up SR and Light Screen wasn't that useful.
EV's, Nature, and Item: Standard TR Zong EV's, with Sassy to help take Special Attacks. If anyone has a better spread I would like to hear it. Lefties helps it survive due to no other recovery. EV spread was changed to help take Physical attacks. The SDef wasn't helping too much.
Role: The Third TR set upper, my Dragon and Ice resist, and answer to Darkrai (After someone else is asleep.), Deoxys-A, Mewtwo w/o Flamethrower, HP Fire-less Lati@s, Shaymin-S, and TTar (somewhat). Zong is a very good pokemon to go to when I need to set up TR again and it helps counter some otherwise troublesome threats. And Explosion is a godsend for when I need to kill something or set up for a sweep.
Groudon @ Expert Belt
Ability: Drought
EVs: 252 HP/226 Atk/32 Def
Brave nature (+Atk, -Spd)
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Moves: SD lets it boost its Atk to the 800+ range and helps it sweep. EQ is very powerful STAB and after an SD severely hurts everything that doesn't resist it and isn't Giratina. Dragon Claw pummels the dragons, namely the Lati twins. Stone Edge is for Lugia, OHKOing it with Rocks up and TR lets it bypass Lugia's Speed. There are times where I wish I had Fire Punch though.
EV's, Nature, and Item: Standard Support Groudon EVs with the Speed investment in Atk. Not just maxing Atk. doesn't hurt its sweeping potential and I find I like the defensive EVs more. Lum Berry lets it stat-up in the face of statusing opponents. Put SDef into Atk because it wan'st helping. Wanted to keep Def EVs though. Expert Belt gives it more oomph.
Role: The first of my three sweepers, Groudon is the Physical sweeper and weather changer. It also helps counter Dialga. TR fixes its less than stellar speed and after an SD not many things can live a hit from it. I tried some other SD sweepers, like Rayquaza, Lucario, and even Marowak, but I found I needed Groudon's bulk more. He is very powerful and usually always gets a few kills.
Giratina-o @ Platinum Orb
Ability: Levitate
EVs: 6 HP/252 Atk/252 SAtk
Brave nature (+Atk, -Spd)
- Substitute
- Dragon Claw
- Shadow Ball
- Earthquake
Moves: Substitute is useful for scouting switches and guarding against status. Dragon Claw is STAB and hurts the Lati Twins, Palkia, and 2HKOes Blissey. Shadow Ball is Special STAB and hurts Lugia, Giratina, Deoxys-D, and other Psychics. Earthquake is used for Grounded Steels such as Dialga. I've been having problems with Forretress, Skarm, and Scizor lately, so I'm looking to put HP Fire somewhere...perhaps over Substitute.
EV's, Nature, and Item: Offenses are maxed to deal as much damage as possible. Brave to ensure 2HKOes on Dialga and Blissey. He has to hold Platinum Orb, but it boosts his STABs and gives him a Trick/Knock-Off immunity.
Role: Giratina-o is the team's wallbreaker and mixed attacker. He has great coverage and helps to open up holes for Groudon or Palkia to sweep. He possesses amazingly good bulk (Which is why I picked him over other mixed attackers.) and has never let me down. He pretty much beats every wall barring Skarmory and Forretress, who've been giving me problems...I would like help on that issue. (Perhaps HP Fire over Sub?)
Kyogre @ Choice Specs
Ability: Drizzle
EVs: 252 HP/252 SAtk/6 SDef
Quiet nature (+SAtk, -Spd)
- Surf
- Ice Beam
- Thunder
- Water Spout
Moves: Kyogre was added because he is much more effective as a Special Sweeper than Palkia. Water Spout pretty much 2HKOes everything in the game, with Surf to continue attacking when Kyogre's HP are low. Ice Beam covers Dragons and provides nice Neutral coverage, and Thunder hits opposing Kyogre.
EV's, Nature, and Item: SAtk is maxed to aid in sweeping. Rest is in HP and SDef to give it bulk. Quiet is to boost the power of its attacks. Choice Specs give it huge power. It might seem like a hindrance, but Kyogre has so much power it doesn't really matter.
Role: Kyogre is my late-game special sweeper and Rain Starter. While it actually has the highest speed stat of my team, (184, I think...) it doesn't need any set-up to start dishing out some serious pain and it is faster than the bulk of Uber pokemon under Trick Room. Kyogre abuses the Rain like a beast and nothing likes its painful strikes. Choice Specs's power+TR's speed...uh...boost=FUN
That's the team. Now on to the threat list...
THREAT LIST
This color = Low-Level Threat
This color = High-Level Threat
This color = No longer a problem.
Mewtwo- Bronzong kills those without Flamethrower. Mew can switch in with its good SDef and can hit with U-Turn. Kyogre can live a hit or two and KO.
Mew- Nothing really counters it, though Zong is a good initial switch. Kyogre also works well.
Wobbuffet- Impossible to counter.
Lugia- Giratina-o 2HKOes. Groudon OHKOes after an SD with Stone Edge. (I think.) Bronzong can explode. Kyogre owns.
Ho-oh-Uhhh...Groudon OHKOes with Stone Edge and Giratina-o can 2HKO with Dragon Claw (And Punishment is only a 3HKO if Ho-oh isn't banded.) but both hate getting burned. The only one who can take Sacred Fire is Palkia, but it can't do much to it...Kyogre owns.
Lati@s- Bronzong usually works. In TR Groudon and Giratina-o can revenge kill.
Kyogre- Palkia. Dialga can beat non-Specs variants. CM can be tough if it gets a lot of boosts.Slightly more of a problem without Palkia.
Groudon- Mew can burn it. Bronzong can handle those that lack Fire Punch.
Rayquaza- Mew can burn it. Bronzong can beat all physical DDers. Groudon also works. In Trick Room, Giratina-o can revenge kill without fear of ExtremeSpeed.
Garchomp- Same as Rayquaza.
Deoxys-A- Bronzong usually beats it. Mew and Kyogre can live a hit or two and KO. Trick Room basically screws it over.
Deoxys-D- Giratina-o stomps on it. Dialga is immune to Toxic, and Bronzong can explode.
Deoxys-S- Most are leads and are beaten by Dialga.
Palkia- Bronzong can explode. Dialga can take a hit and Dragon Pulse it. Mew can take unboosted hits but can't do much back. Kyogre can take an unboosted Spacial Rend and KO back. In TR Giratina-o and Groudon Revenge Kill.
Dialga- Groudon handles most. Giratina-o can revenge kill in TR. Bronzong can set up Light Screen. Specs variants are very difficult. I usually have to predict well to beat it. Hopefully TR is up.
Giratina- Dialga, Giratina-o, and Kyogre can all beat it with super effective STAB.
Darkrai- Sacrifice someone, usually Dialga, to sleep and have Bronzong or Kyogre beat it down. Against leads I'll TR, Attack, then go to Bronzong.
Manaphy- Kyogre and Dialga lol at it.
Arceus forms:
Extreme Killer- Tina can beat it if it lacks Shadow Claw. Mew can burn.
Ghost Swords Dancer- Nothing...Mew can burn and Kyogre can Water Spout.
Defensive variants- Bronzong can beat non-Steels or Fires. Dialga beats non Fighting or Ground variants.
Shaymin-S- Dialga and Bronzong resist its STABS and hit it hard with their own STAB moves. Kyogre can switch into anything but Seed Flare and Ice Beam it.
Giratina-o- Groudon beats non SubCMers. Bronzong can handle those to an extent. (It can at least set up Light Screen.) Dialga can win if it lacks EQ or Aura Sphere. Kyogre can Ice Beam it.
Non-Ubers
Metagross- Groudon slams it with STAB EQ. Giratina-o can kind of work, but hates Ice Punch. Kyogre can drown it but fears Explosion. Bronzong walls but does little back.
Blissey- Beaten by Groudon, Giratina-o, and Bronzong.
Heatran- Groudon can EQ, and Kyogre can take Fire attacks and drownr it. Giratina-o can take a hit and kill with Earthquake.
Weavile- Bronzong owns it.
Tyranitar- Groudon and Bronzong usually handle it, but CB Crunches/Pursuits hurt a lot.
Skarmory- PKyogre can beat it, and Dialga can Thunder, but it walls the rest of my team and Toxic/Spikes is annoying. Put Flamethrower on Dialga, not much of an issue anymore.
Forretress-Actually outruns everything on my team save Zong in TR, but the worst it can do is Spikes/Explode. My team doesn't really care about SR and TSpikes. Kyogre OHKOes but dies to Explosion. Usually I send in Giratina-o and beat it down with Shadow Ball, but by that time it has tons of entry hazards up...Dialga Flamethrowers it, but I still hate it.
Magnezone- Groudon and Giratina OHKO.
Ninjask- Bronzong. It usually only gets to pass speed.
Heracross- Its STABS are quite painful. Kyogre OHKOes and Zong can Explode. Dialga can Flamethrower but fears CC.
Shedinja- SR owns, Groudon owns, Giratina-o owns.
Jirachi- Groudon and Kyogre blast it to pieces.
Scizor- CB U-Turn hurts...Kyogre OHKOes (I think) but hates anything but BP. Groudon can take a hit with high defense and wound it with EQ. Dialga can switch in on anything but a Fighting move, but Thunder's accuracy is unreliable. Flamethrower on Dialga helps, but it still hurts my team a lot.
Bronzong- Kyogre OHKOes and Giratina Shadow Balls it to death, but it walls the rest of my team. Flamethrower on Dialga.
Quagsire- Dialga, Groudon, and Giratina-o, can beat it down, but Toxic/Yawn/Encore is very annoying.
Testing Section
-New Groudon EV's/Item
-Mew>Cress
-SpecsOgre>Palkia
Something I was thinking about:
-Giving Zong SR>Light Screen so I could use Flamethrower and Thunder, that way he can kill steels in either weather. (Only if I elect to go with Kyogre though.)
-CurseTar over Giratina-o
Bold Italics=Changed
EDIT
Here's how I feel about the changes thus far.
-Kyogre is working much better than Palkia.
-Not sure about Mew yet, it seems to work ok for the time being.
-I dislike the new Zong set...srry darknessmalice.:(
-I like the new EV's for Groudon. I hate Life Orb...so I'm testing Expert Belt instead.
-Giving Zong SR>Light Screen so I could use Flamethrower and Thunder on Dialga=Working Well
Well, There's the team. The main problems are:
-Steels not weak to Ground.
-Specs Dialga.
-Heracross and Scizor
Thank you for your time. (Credits to www.arkeis.com for the pics used above.)