Breloom & Buds (An Ou Weatherless Team)
Hey guys, this is my first Rate My Team submission and I decided to start with a team centered around my favorite Poke. Just take a guess who... It's Breloom! I took Breloom, gave him a friend with some good synergy in the name of Scizor to get rid of his primary counters, some hazard support, a rapid spinner, a solid core of pokemon and voila! A team was born. This team has been laddering fairly high for me, maxing out at 1913 on showdown. I'm very happy with it, but I think it can be even better. So, without further ado, let's meet the team. At a Glance
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In Depth
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Trait: Technician
EVs: 252 Atk / 252 Spe / 4 Hp
Jolly Nature (+Spe, -Spa)
-Swords Dance
-Mach Punch
-Bullet Seed
-Spore
Of course we will start with Breloom, the star of the show. I kept seeing Breloom on opposing teams while playing and after getting swept by it enough I decided to give it a shot. Safe to say I loved it, and it is now my favorite poke by far. Breloom's role on this team is to clean up late game, revenge kill with mach punch, or to come in on something slower than it and put it to sleep. I chose a Jolly nature for it because it needs to out-speed everything that it can, and that is more important to me than the power that an adamant nature would provide. I chose to use the swords dancing set over the all out attacking set because it has an easier time cleaning up late game. If I expect my opponent to lead with Politoed, I will send out Breloom first and start the game by putting something on my opponents team to sleep and possibly setting up. Celebi and the Lati Twins give Breloom a lot of trouble, so that's what the next guy is for.
Trait: Technician
EVs: 248 Atk / 248 Hp / 8 Spd / 4 Spe
Adamant Nature (+Atk, -Spa)
-Bullet Punch
-U turn
-Superpower
-Pursuit
Scizor is the number one most used pokemon in OU, and that comes as little surprise seeing as to how powerful it can truly be. My scizor has a very specific job outside of its normal role firing off STAB Technician bullet punches and maintaining momentum with U turns. Scizor's job on my team among other things is to kill two of the biggest threats to Breloom, Celebi (barring the HP fire), and the Lati Twins. Against a Celebi, Scizor can switch in without being harmed and threaten it with a powerful U turn. This can either KO the Celebi or keep the momentum on my side. Against the Lati Twins, Scizor can come in and pursuit trap them, guaranteeing the eventual KO. Scizor works the same way against other fast psychics such as Alakazam, who can bother Breloom significantly. For the EVs, I used a standard CB Scizor set except I took 4 of the EVs off of attack and put them into speed, ensuring that i will outspeed other choice banded Scizors 100% of the time.
Trait: Flash Fire
EVs: 252 Spa / 252 Spe / 4 Hp
Timid Nature (+Spe, -Atk)
-Fire Blast
-Earth Power
-Hidden Power (Ice)
-Will o Wisp
I love offensive Heatran, and am extremely surprised at how little it is used in comparison to the other more prominent special defensive set. Heatran provides the powerful fire type moves necessary to eliminate those pesky steel types and also has great type synergy with Breloom. Heatran's fantastic ability allows it to come in on the fire type attacks aimed at Breloom and Scizor, take no damage at all, and then fire back with a coverage move of choice. This Heatran also acts as a lure of sorts for Gliscors. They love to switch in on Heatran expecting an easy KO, especially after leftovers are revealed, assuming that I am running a special defensive set. I then fire back with an HP ice and eliminate one of Breloom's major counters. This Heatran also works well against Dragonites (after stealth rocks) for the same reason.
Trait: Natural Cure
EVs: 252 Spa / 252 Spe / 4 Spd
Timid Nature (+Spe, -Atk)
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin
Starmie is a true team player, and I love it for that reason. Rapid spin keeps hazards off of my side of the field which is crucial for my Dragonite to set up. Starmie can also act as a status absorber with its ability, Natural Cure. This keeps paralysis and burns away from my pokemon and greatly aids me against stallers. STAB Hydro pump is no joke either, dealing heavy damage to most anything that switches into it. Starmie's final purpose is to act as a dragon killer, easily getting rid of Dragonite, Garchomp, and Mence without a second thought. Landorus and Gliscor are also eliminated. I use thunderbolt over a psychic move because it is one of two moves on my team that I have to hit water types hard. The only other one is Breloom's bullet seed, and I might not want to bring out my Breloom early game.
Landorus-T (M) @ Yache Berry
Trait: Intimidate
EVs: 200 Hp / 64 Atk / 240 Def / 4 Spe
Adamant Nature (+Atk, -Spa)
-Earthquake
-Stone Edge
-U turn
-Stealth Rocks
Ahh, what is a competitive pokemon team without stealth rocks. Landorus is my obligatory stealth rocks user and is usually successful in its efforts to get up hazards early thanks to its Yache Berry. The Yache Berry allows it to always get up rocks and then U turn out against Lead Tyranitar's with Ice Beam, and leads who carry Hp ice. It also allows Landorus to take an ice move late game, which has turned several battles around for me. U turn aids my team by keeping momentum, and the EdgeQuake coverage is usually good enough for my Landorus to act as an effective offensive pivot. The EVs are Smogon's standard offensive pivot set with an alteration to give it 4 more speed EVs. These 4 speed EVs allow me to always outspeed other Landorus-Ts.
Trait: Multiscale
EVs: 252 Atk / 252 Spe / 4 Hp
Adamant Nature (+Atk, -Spe)
-Dragon Dance
-Outrage
-Extremespeed
-Fire Punch
The standard dragon dance Dragonite works wonders on any team, especially this one. With Starmie spinning away hazards and Landorus putting them up, Dragonite usually has perfect conditions to come in, set up, and tear through the opponent's team. Dragonite is one of three members of my team who have a powerful priority move alongside Scizor and Breloom, so sweepers and pokemon at low health almost never have a chance to do too much damage. Dragonites main purpose is to soften up the opponent with powerful +1 outrages and sometimes surprise kill steel types expecting me to run earthquake. Heatran walls this set completely, but i can switch out to my own max speed Heatran or Starmie to get rid of it.
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Threats
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Rotom - W: If it runs HP Ice, it causes my team a huge headache because it can hit everything for big damage and is not easy to OHKOHydreigon: Hydreigon is always a hard pokemon to counter, but it particularly gives my team a lot of problems. With dark pulse for Starmie, flamethrower for Breloom and Scizor, surf for Heatran and Landorus, and Draco Meteor for Dragonite, it hits every pokemon I have for supereffective damage. I usually have to rely on Priority to kill it, and it will usually claim one of my pokemon if it switches in.
Mamoswine: With its Powerful ice shards and earthquakes, Mamo hits 2/3 of my team supereffective and can hit everything hard. Like Hydreigon, I have to rely on priority to KO it.
Chandelure: An unusual sight but alas it is still a problem. With hidden power ground it hits 2/3 of my team supereffective and with hidden power ice it hits 5/6 of it.
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In Conclusion
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Hey guys, I hope you enjoyed my first ever RMT submission and are willing to critique it. I am open to switching anybody out of this team bar Breloom. If he needs to exit his role as the star that is fine, he just has to be involved. I am also open to weather. To sum it up, this is my powerful offensive team with the goal of getting Breloom's counters out of the way and letting him wreak havoc. Thanks for reading!