scpinion
Life > Monotype... unfortunately :)
I revamped/added to sets from the existing analysis, which was lacking in detail and outdated. I'm not trying to claim work as my own work that I didn't do.
QC (0/3): 49/?/?
GP (0/2): ?/?
[OVERVIEW]
[SET]
name: Specially Defensive Support
move 1: Stealth Rock / Protect
move 2: Gyro Ball / Heavy Slam
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Set Details
========
========
Team Options
========
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Gyro Ball
move 4: Explosion
item: Macho Brace / Life Orb
ability: Levitate
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Set Details
========
Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
Checks and Counters
===================
**Taunt**: Prevents hazards/Toxic, which means Bronzong is practically useless. Jellicent, Drapion, etc.
**Dark/Ghost Types**: SE damage, often Knock Off. Houndoom, Cofagrius, Scrafty
**Pursuit Trappers**: they leave Bronzong unable to switch in, crippling it for the match. Drapion, Spiritomb, Houndoom, Escavalier
**Fire Types**: SE damage, but must watch out for EQ. Emboar, Delphox, Houndoom, Mega-Camerupt
**Escavalier**: Bronzong can't Toxic or damage significantly, Knock Off is a clean 2hko, some carry Pursuit, if SD it is a free set up turn
**Eelektross**: Resists/Immune to Bronzong's attacks, hits SE w/ Knock Off/Flamethrower, momentum w/ Volt Switch
**Seismitoad/Clawitzer**: Scald burns and/or SE coverage
**Xatu**: Magic Bounce prevents SR/Toxic, Roost can stall out Gyro Ball and EQ
QC (0/3): 49/?/?
GP (0/2): ?/?
[OVERVIEW]
- Excellent defensive typing and stats grant many switch-in opportunities.
- Abilities, Levitate and Heatproof, address two weaknesses, but Levitate is preferred
- Levitate + Steel typing allow Bronzong to reliably check many 'mons that utilize EQ as coverage to hit Steel types, unlike Registeel.
- Low speed tier makes an offensive TR set viable, but also limits the support set's effectiveness
- Weakness to Dark-type attacks, especially Knock Off, limits Bronzong's utility when compared to other Steel types, such as Mega-Steelix.
- No reliable recovery
- Overall, key niches are as a bulky Steel type w/ SR that doesn't take up the mega-slot or as an effective TR setter.
[SET]
name: Specially Defensive Support
move 1: Stealth Rock / Protect
move 2: Gyro Ball / Heavy Slam
move 3: Earthquake
move 4: Toxic
item: Leftovers
ability: Levitate
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
- Typing/Bulk make reliable SR setter
- Protect to pair w/ Toxic if SR is on another 'mon
- Gyro Ball is strongest STAB and can hit for significant damage w/o investment. Able to pressure Defensive Flygon when paired w/ Toxic.
- Heavy Slam is another option for STAB that hits Fairies harder and will always break Sub-CM Meloetta's Substitute. Does minimal damage to heavier Pokemon, such as Tyrantrum.
- EQ is to punish Fire-type switch ins
- Toxic to punish other switch ins
Set Details
========
- Max HP + SpD for maximum bulk, which lets Bronzong check common threats like Meloetta, Tangrowth, or Virizion.
- Sassy + 0 Spe IVs to power up Gyro Ball
- Levitate > Heatproof to let Bronzong check EQ users like Flygon, Tyrantrum, and Rhyperior. No Spikes Damage, which is nice in a tier with limited hazard control options.
- Leftovers for residual recovery
- Physically def. is an option on teams lacking a solid check to common physical attackers such as Tyrantrum or Glalie.
========
- Bronzong is a great pivot b/c of its typing and Ability, which makes it immune to Spikes/T-spikes and resist SR.
- Same qualities allow it to set SR throughout a match
- Most teams have a reliable check/counter to Bronzong so use EQ/Toxic on a predicted switch
- Bronzong checks major offensive threats such as Tyrantrum, Scarf Flygon, Rhyperior, Meloetta (w/o Shadow Ball), Exploud (watch out for Fire Blast), Mega-Glalie
Team Options
========
- Alomomola/Aromatise: Wish passing, physical bulk to complement Bronzong's Special bulk, resists Fire/Dark attacks, respectively.
- Qwilfish: Physical bulk, resists Fire attacks, hazard stack core to punish switches Bronzong forces, Bronzong covers weaknesses well
- Verizion (esp. physical variant): less passive Dark type switch in
- Setup Sweepers can take advantage of Hazards.
- Wall Breakers can use the switches Bronzong forces to pivot in safely. CB Tyrantrum, Melo, Embroar, Exploud
[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Stealth Rock
move 3: Gyro Ball
move 4: Explosion
item: Macho Brace / Life Orb
ability: Levitate
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
[SET COMMENTS]
Moves
========
- TR is the main move that makes Bronzong a great lead on TR teams.
- SR is crucial on a TR team to ensure KO's and maximize damage output during TR turns
- Gyro Ball is strongest STAB and hits most Taunt users hard
- EQ is an option, but likely inferior b/c TR teams often utilize Mega-Camerupt or Steelix, which get STAB Ground-type attacks.
- Explosion causes massive damage, gives switch initiative (if it doesn't KO), and prevents a Rapid Spin/Defog so SR stay on the field.
Set Details
========
- Max HP for bulk and Max Atk to make Gyro/Explosion hit as hard as possible.
- Brave + 0 Spe IVs + Macho Brace to power up Gyro Ball. Base 150 STAB on any 'mon w/ a speed stat greater than X (need to look this up)
- Life Orb to power up all moves, but invalidates defensive merits of Bronzong.
- Mental Herb is an option to guarantee TR and SR go up vs. a faster Taunt user. However, Taunt has limited distribution in RU.
Usage Tips
========
- Bronzong makes an excellent lead on TR teams b/c it can reliably set TR and SR, then boom to generate momentum.
- Be aware of opposing Ghost types that can switch into Explosion and consider saving it for later in the match, if possible.
- If using Macho Brace, Bronzong can make a great late game cleaner with Gyro Ball after Steel resists have been removed b/c its bulk/typing allow it to tank a hit and set TR.
Team Options
========
- This set tends to support other TR sweepers, opposed to requiring support itself. Examples: Mega-Camerupt, Exploud, Escavalier
- Cofagrius or Trevenant make a good partner by spin blocking so Bronzong's hazards stay, while also providing support for the TR team.
[STRATEGY COMMENTS]
Other Options
=============
- Dual Screens suicide lead for HO teams. Speed Tier + Taunt limits effectiveness.
- Chesto + Rest on the bulky set to make up for lack of reliable recovery
- Hypnosis is an option, but unreliable.
- Access to Sunny Day, Rain Dance, and Sandstorm + ability to reliably pivot carves a niche on weather teams
- Trick + crippling item (Toxic Orb, Iron Ball, Choice Band, Lagging Tail, etc.) can be used over Toxic to catch some checks/counters, but is less reliable. Toxic Orb has niche to permanently cripple 'mons that are paired w/ a Cleric.
Checks and Counters
===================
**Taunt**: Prevents hazards/Toxic, which means Bronzong is practically useless. Jellicent, Drapion, etc.
**Dark/Ghost Types**: SE damage, often Knock Off. Houndoom, Cofagrius, Scrafty
**Pursuit Trappers**: they leave Bronzong unable to switch in, crippling it for the match. Drapion, Spiritomb, Houndoom, Escavalier
**Fire Types**: SE damage, but must watch out for EQ. Emboar, Delphox, Houndoom, Mega-Camerupt
**Escavalier**: Bronzong can't Toxic or damage significantly, Knock Off is a clean 2hko, some carry Pursuit, if SD it is a free set up turn
**Eelektross**: Resists/Immune to Bronzong's attacks, hits SE w/ Knock Off/Flamethrower, momentum w/ Volt Switch
**Seismitoad/Clawitzer**: Scald burns and/or SE coverage
**Xatu**: Magic Bounce prevents SR/Toxic, Roost can stall out Gyro Ball and EQ
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