Wassup guys! well, I'm here to request your help for another rmt thread, now with a sun team circling around Mega Houndoom, since he looks SO METAL.
Ok, here it is:
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Flamethrower
- Will-O-Wisp / Roar
- Rest
- Sleep Talk
The weather inducer, and usual lead, working as an early status inducer. Heat rock ensures the sun to be up for a long time. The evs are for making it the more bulkiest possible. Flamethrower is the preferred stab. Will o Wisp can be used to cripple physical leads, and roar can shuffle some stuff. Rest prolongs its life, and sleep talk lets it be useful while resting
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant/Jolly Nature
- Ice Shard
- Stone Edge
- Earthquake
- Stealth Rock
A secondary lead and hazard setter. It can run either adamant or jolly nature, I'm not sure which one is best. The evs give him bulk combined with leftovers. Ice shard is an excellent revenge kill move. Stone edge nails flying and bug types (volcarona, talonflame). Earthquake is another excellent stab. Stealth rock is for, well, hazards.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Outrage / Dragon Claw
- Fire Punch
- Earthquake
- Extreme Speed
A superb late game sweeper. Choice band alongside adamant makes him hit like a truck, and the evs make him a bulky sweeper. Outrage blasts like a mofo and its only viable if there are no fairies left in the opponent's team, altough I would like a non locking move like dragon claw. Fire punch nails ferrothorn and scizor. Earthquake is a good coverage move, and Extremespeed is an awesome revenge killing move faster than brave bird, aqua jet and stuff.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild / Modest
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake /Sunny Day
Another sun abuser. Life orb and mild nature for max dmg. Evs are for speed and damage. Giga drain stab recovers a good amount of dmg. Sludge bomb kills fairies and has decent coverage. Hidden power fire for those steel types like scizor and ferro. Earthquake for electric and other stuff, while sunny day refreshes weather. The reason I didn't include growth is that since weather doesn't lasts more than 8 turns, it won't have much time to set up.
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 Def / 248 HP / 8 SDef
Bold Nature
- Knock Off
- Defog
- Foul Play
- Roost
Can I say how much awesome this thing is? It got an awesome defense and bulk, huff, It's amazing. Impish and evs are for the bulk. Rocky helmet makes you pay for hitting it. Knock off screws with switch ins and stuff. Defog cleans the field from rocks and other hazards, which is essential for sun teams. Foul play punishes setup, and son, it hits hard. Roost makes the vulture recover his hp easily.
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Dark Pulse
- Hidden Power [Ice]
- Solar Beam
Aww yisss, the core of the team. Why I like this dog? Because he looks so awesome. It just screams brutal in every aspect, and solar power turns him into a nuke. Flash fire pumps his fire moves when switching into fire attacks. Evs and nature makes him fast. Fire blast is the stab of choice, but man it misses when you need it the most. Dark pulse is a force to be reckoned with, since steel doesn't resist it now (but I have fire blast for that XD). HP ice anhiliates dragons and gliscors. Solar beam beats water and rock types.
Now some problematic pokes:
Fairies in general
Fighting types
Special walls (chansey, blissey etc)
Thanks for your time, and have fun rating!
EDIT: Fixed some natures/evs
This team is a non legendary team, so please consider not to suggest legendaries pokemon please. Also if you're going to suggest a tutor move, make sure it can be passed by breeding (for example stealth rock and mamoswine)
Ok, here it is:
Ninetales @ Heat Rock
Ability: Drought
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Flamethrower
- Will-O-Wisp / Roar
- Rest
- Sleep Talk
The weather inducer, and usual lead, working as an early status inducer. Heat rock ensures the sun to be up for a long time. The evs are for making it the more bulkiest possible. Flamethrower is the preferred stab. Will o Wisp can be used to cripple physical leads, and roar can shuffle some stuff. Rest prolongs its life, and sleep talk lets it be useful while resting
Mamoswine @ Leftovers
Ability: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant/Jolly Nature
- Ice Shard
- Stone Edge
- Earthquake
- Stealth Rock
A secondary lead and hazard setter. It can run either adamant or jolly nature, I'm not sure which one is best. The evs give him bulk combined with leftovers. Ice shard is an excellent revenge kill move. Stone edge nails flying and bug types (volcarona, talonflame). Earthquake is another excellent stab. Stealth rock is for, well, hazards.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Outrage / Dragon Claw
- Fire Punch
- Earthquake
- Extreme Speed
A superb late game sweeper. Choice band alongside adamant makes him hit like a truck, and the evs make him a bulky sweeper. Outrage blasts like a mofo and its only viable if there are no fairies left in the opponent's team, altough I would like a non locking move like dragon claw. Fire punch nails ferrothorn and scizor. Earthquake is a good coverage move, and Extremespeed is an awesome revenge killing move faster than brave bird, aqua jet and stuff.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 Atk
Mild / Modest
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake /Sunny Day
Another sun abuser. Life orb and mild nature for max dmg. Evs are for speed and damage. Giga drain stab recovers a good amount of dmg. Sludge bomb kills fairies and has decent coverage. Hidden power fire for those steel types like scizor and ferro. Earthquake for electric and other stuff, while sunny day refreshes weather. The reason I didn't include growth is that since weather doesn't lasts more than 8 turns, it won't have much time to set up.
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 252 Def / 248 HP / 8 SDef
Bold Nature
- Knock Off
- Defog
- Foul Play
- Roost
Can I say how much awesome this thing is? It got an awesome defense and bulk, huff, It's amazing. Impish and evs are for the bulk. Rocky helmet makes you pay for hitting it. Knock off screws with switch ins and stuff. Defog cleans the field from rocks and other hazards, which is essential for sun teams. Foul play punishes setup, and son, it hits hard. Roost makes the vulture recover his hp easily.
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Dark Pulse
- Hidden Power [Ice]
- Solar Beam
Aww yisss, the core of the team. Why I like this dog? Because he looks so awesome. It just screams brutal in every aspect, and solar power turns him into a nuke. Flash fire pumps his fire moves when switching into fire attacks. Evs and nature makes him fast. Fire blast is the stab of choice, but man it misses when you need it the most. Dark pulse is a force to be reckoned with, since steel doesn't resist it now (but I have fire blast for that XD). HP ice anhiliates dragons and gliscors. Solar beam beats water and rock types.
Again this is a non legendary team, so please no legendary suggestions!
Now some problematic pokes:
Fairies in general
Fighting types
Special walls (chansey, blissey etc)
Thanks for your time, and have fun rating!
EDIT: Fixed some natures/evs
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