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Camerupt (QC 2/2 GP 2/2)

Discussion in 'Uploaded Analyses' started by The Knights of Wario Land, Feb 1, 2012.

  1. The Knights of Wario Land

    The Knights of Wario Land

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    [​IMG]
    Camerupt


    [Overview]

    <p>In single battles, Camerupt has a very hard time getting anywhere due to its low Speed and sub-par defenses. But due to the rising effectiveness of Trick Room in the VGC 2012 metagame, Camerupt has received a new lease on life. See those volcanoes on Camerupt's back? They serve a very clear purpose: Camerupt is the best Eruption user for Trick Room teams. Boasting a reasonable 105 base Base Special Attack and low Speed, this fiery camel should find a good spot on any Trick Room team, though it requires some support to be effective, seeing how it is, as mentioned, very slow and frail.</p>

    [SET]
    name: Trick Room Special Attacker
    move 1: Eruption
    move 2: Earth Power
    move 3: Hidden Power Ice / Heat Wave
    move 4: Protect
    item: Fire Gem
    ability: Solid Rock
    nature: Quiet
    evs: 252 HP / 4 Def / 252 SpA
    ivs: 2 Spe

    [SET COMMENTS]

    <p>Camerupt's main move on this set is Eruption. Boasting a massive 150 Base Power not including STAB, Eruption OHKOes almost any Pokemon that doesn't resist it, and with the boost from Fire Gem, few threats will be able to soak it up. The other main STAB move is Earth Power; it lacks the raw power of Eruption but it can get rid of Heatran, Chandelure, and other Fire- or Rock-types in Camerupt's way. Hidden Power Ice allows Camerupt to counter Salamence, non-Yache Berry Garchomp, and Hydreigon. Heat Wave is also highly recommended as it is a nice backup STAB, however, in case Camerupt has already taken large damage. Protect needs no explanation; Camerupt is pretty frail and it needs a move to stick around while allowing its partner to take out a threat.</p>

    [ADDITIONAL COMMENTS]

    <p>Solid Rock is the chosen ability because having a little extra resistance to Earthquakes is always appreciated, but note that almost any Water-type move will end Camerupt right there and then. The EV spread maximizes Camerupt's HP and Special Attack, giving it optimum bulk and firepower. Camerupt works better as a third or fourth choice than as a lead; without the absolutely necessary Trick Room, it's far too slow to ever use Eruption. Bread-and-butter Trick Room leads such as Cresselia, Musharna, and Bronzong can set up the said move, and are also bulky enough to help Camerupt when it switches in. Outside of the mentioned Pokemon, however, the best partner for Camerupt is probably Gastrodon. Gastrodon draws Water-type attacks such as Surf and Water Spout away from Camerupt, putting a major monkey wrench in the opponent's plans, and also makes Ground-type moves Camerupt's only weakness. Anything that can counter a rain team, such as Tyranitar or Hippowdon, also helps out tremendously. Camerupt works well in a sun team as its Eruption can become even more powerful, but this is difficult because it absolutely needs a Trick Room supporter. </p>

    [Other Options]

    <p>A completely different EV spread can be effectively run with Camerupt, with 252 EVs in Attack instead of HP. This way, it can use Rock Slide and Explosion, two very effective moves. If you are afraid that Camerupt won't be able to shoot off its most powerful Eruption, Flamethrower or Fire Blast can either replace or complement it, though note that these moves provide greater accuracy, they lack the power and potential that Eruption carries. Focus Sash can also be used if you truly want to be sure about Camerupt's survival.</p>

    [Checks and Counters]

    <p>When not paired with Gastrodon, Camerupt is soundly beaten by rain teams. In general, Water-types such as Gyarados and Kingdra make great checks to Camerupt,as they will only take neutral damage from Camerupt and can OHKO it with their STAB attacks. Aqua Jet users such as Azumarill also end Camerupt's reign abruptly. Tyranitar also gives Camerupt trouble, comfortably sponging Earth Power with its excellent special bulk and hitting it with a super effective Earthquake. Teams meant to specifically counter Trick Room also shut down Camerupt, as spamming Eruption becomes nearly impossible with its low Speed.</p>
  2. Alakapimp

    Alakapimp All washed up
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    A pokemon this slow, with no speed investment, trying to spam eruption, is not gonna work. This pretty much needs to be a tr attacker only analysis.
  3. The Knights of Wario Land

    The Knights of Wario Land

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    Changed the set name and put more of an emphasis on its need for a Trick Room.
  4. sandman

    sandman Bum bum bum bum
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    You should use a Quiet nature on the main set if your doing Trick Room.
  5. Biosci

    Biosci !
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    This, also add ivs: 2 Spe for HP Ice

    edit so it should look like this:

    [SET]
    name: Trick Room Special Attacker
    move 1: Eruption
    move 2: Earth Power
    move 3: Hidden Power Ice
    move 4: Protect
    item: Fire Gem
    ability: Solid Rock
    nature: Quiet
    evs: 252 HP / 4 Def / 252 SpA
    ivs: 2 Spe
  6. TheMantyke

    TheMantyke ᴵ ᶰᵉᵉᵈ ᵃ ᵐᵒᶰˢᵗᵉʳ ᵗᵒ ᶜᶫᵒᵇᵇᵉʳ ᵗʰᵃᵗ ᵗʰᵉʳᵉ ᴷᶦʳᵇʸ
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Contributor to Smogonis a Team Rater Alumnus
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    Your Other Options section needs work. I'd remove the mention of Ancient Power and mention Heat Wave as an option over Hidden Power Ice for a back up STAB attack after you've taken substantial damage.
  7. R Inanimate

    R Inanimate Grasp the earth, Grasp the World.
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    Since DW Numel has already released, the Dream World section is unecessary for Camerupt.
  8. The Knights of Wario Land

    The Knights of Wario Land

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    Wouldn't that make mention of it necessary if it is released?
  9. Alakapimp

    Alakapimp All washed up
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    Please read the analysis formatting guide, look at the dw section.
  10. The Knights of Wario Land

    The Knights of Wario Land

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    DW section removed, OO edited, and Heat Wave slashed with HP Ice.
  11. Alakapimp

    Alakapimp All washed up
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    Why is it still Modest? It really should be Quiet.
  12. The Knights of Wario Land

    The Knights of Wario Land

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    Well, I guess I derped there.

    Nature has been changed.
  13. Alakapimp

    Alakapimp All washed up
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    Ok I think you got it there. 1/2
  14. Solace

    Solace falling slowly
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    i'd stress the importance of having something to beat rain if gastrodon fails, as well as the fact that sun is a great supporter for camerupt.

    there are nice chlorophyll users that can take down common water-types and also be benefitted by the sun provided, among other pokemon.
  15. The Knights of Wario Land

    The Knights of Wario Land

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    Stressed Sun abuse a bit more, along with good Chlorophyll partners.
  16. The Knights of Wario Land

    The Knights of Wario Land

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    Made some minor changes/bumping.
  17. JRank

    JRank
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    That is what your evs should look like (Special Attack is abbreviated as SpA, not Sp. Attk)

    Flesh out the overview a little bit more and this is QC 2 / 2
  18. The Knights of Wario Land

    The Knights of Wario Land

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    Changes made. Ready for GP.
  19. The Knights of Wario Land

    The Knights of Wario Land

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    Made some minor changes for GP. But mostly bumping 'cause I wanna get this one over with.
  20. Badal

    Badal Shit
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    add
    remove
    {comments}

    copypastable (open)

    [Overview]

    <p>In single battles, Camerupt had a very hard time getting anywhere due to its low speed and less-than average defenses. But due to the rising effectiveness of Trick Room in this metagame, Camerupt has received a new lease on life. See those volcanoes on Camerupt's back? They serve a very clear purpose: Camerupt is the best Eruption user for Trick Room teams. Boasting a reasonable 105 Base Special Attack and low Speed, this fiery camel should find a good spot on any Trick Room team, though he requires some support to help justify this, seeing how it is, again, very slow and frail.</p>

    [SET]
    name: Trick Room Special Attacker
    move 1: Eruption
    move 2: Earth Power
    move 3: Hidden Power Ice / Heat Wave
    move 4: Protect
    item: Fire Gem
    ability: Solid Rock
    nature: Quiet
    evs: 252 HP / 4 Def / 252 SpA
    ivs: 2 Spe

    [SET COMMENTS]

    <p>Camerupt main move on this set is Eruption. Boasting a massive 150 power not including STAB, Eruption faints almost any Pokemon that doesn't resist it. The Fire Gem multiplies this even more by 1.5, making it a powerful move that is even more guaranteed to kill. Its other main STAB, Earth Power, lacks the spread but can get rid of Heatran, Chandelure, and other Fire- or Rock-types in its way. Hidden Power Ice allows you to counter Salamence, non-Yache Garchomp, and Hydreigon. Heat Wave is also highly recommended as it is a nice backup STAB in case Camerupt has already taken large damage. Protect needs no explanation. Camerupt is pretty frail and he needs the move to help stick along or allow its partner to help it out. Solid Rock is the chosen ability because having a little extra resistance to Earthquakes is always appreciated, but almost any Water move will end Camerupt right there and then.</p>

    [ADDITIONAL COMMENTS]

    <p>Camerupt works better as a third or fourth choice than as a lead. Without the absolutely necessary Trick Room, it's far too slow to ever use Eruption. The bread-and-butter Trick Room leads like Cresselia, Musharna, and Bronzong need to be able to set up the said move, and are bulky enough to help Camerupt when it switches in. But if that's not the case, perhaps the best partner for Camerupt is Gastrodon. Gastrodon completely sponges in Water Spout and Surf from an enemy, putting a major monkey wrench in the opponent's plans, and making Ground-type moves Camerupt's only weakness. Anything that can counter a Rain team, such as Tyranitar or Hippowdon also helps out tremendously. Camerupt works well in a Sun team as its Eruption can become even more powerful, but this is difficult because it absolutely needs a Trick Room supporter. However, a lot of Chlorophyll abusers, such Jumpluff, Shiftry, and Venusaur can take advantage of the sun too.</p>

    [Other Options]

    <p>A completely different EV spread can be effectively run with Camerupt, with 252 in Attack instead of HP. This way, it can use Rock Slide and Explosion, two very effective spread moves. If you feel afraid that Camerupt won't be able to shoot its most powerful Eruption, Flamethrower or Fire Blast can either replace or complement it. Although these moves provide greater accuracy, they lack the power and potential that Eruption carries. Focus Sash can also be equipped, if you truly want to be sure about its survival.</p>

    [Checks and Counters]

    <p>When not paired with Gastrodon, Rain teams are a pain in the ass. Most Water-types, such as Gyarados and Kingdra will only take neutral damage from Camerupt. Aqua Jet users like Azumarill also end Camerupt's reign abruptly, and Tyranitar, Hippowdon, and others of the kind give it trouble. {how}Teams meant to specifically counter Trick Room also shut down Camerupt as spamming Eruption becomes nearly impossible with its low speed.</p>


    [​IMG]
    GP 1/2
  21. DittoCrow

    DittoCrow
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    Mentor

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    placeholder
  22. The Knights of Wario Land

    The Knights of Wario Land

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    Alright, Badal's GP edits have been made. Now for the last one :D
  23. Danilo

    Danilo
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    YES MORE STUFF TO CHECK I LOVE IT! PLACEHOLDER

    Ooops, didn't notice Dittocrow had a placeholder. He's offline now but a GP member can ignore my check if they choose...
  24. Calm Pokemaster

    Calm Pokemaster
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    Deletions
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    [Overview]

    <p>In single battles, Camerupt had has a very hard time getting anywhere due to its low speed Speed and less-than average sub-par defenses. But due to the rising effectiveness of Trick Room in this the VGC 2012 metagame, Camerupt has received a new lease on life. See those volcanoes on Camerupt's back? They serve a very clear purpose: Camerupt is the best Eruption user for Trick Room teams. Boasting a reasonable 105 base Special Attack and low Speed, this fiery camel should find a good spot on any Trick Room team, though he it requires some support to help justify this be effective, seeing how it is, as mentioned again, very slow and frail.</p>

    [SET]
    name: Trick Room Special Attacker
    move 1: Eruption
    move 2: Earth Power
    move 3: Hidden Power Ice / Heat Wave
    move 4: Protect
    item: Fire Gem
    ability: Solid Rock
    nature: Quiet
    evs: 252 HP / 4 Def / 252 SpA
    ivs: 2 Spe

    [SET COMMENTS]

    <p>Camerupt's (add apostrophe and the letter "s") main move on this set is Eruption. Boasting a massive 150 Base Power not including STAB, Eruption faints (''faint'' is a very informal expression - use the formal ''OHKO'') OHKOes almost any Pokemon that doesn't resist it, and with the boost from Fire Gem, few threats will be able to soak it up. The Fire Gem multiplies this even more by 1.5, making it a powerful move that is even more guaranteed to kill. Its other main STAB, (I wanted to avoid the confusion regarding using ''it'' at the beginning of the sentence - here, it refers to the subject of the previous sentence, which is Eruption) The other main STAB move is Earth Power; it lacks the spread raw power of Eruption, but it can get rid of Heatran, Chandelure, and other Fire- or Rock-types in its Camerupt's way. Hidden Power Ice allows you Camerupt (''you'' refers to the player, not the Pokemon) to counter Salamence, non-Yache Berry Garchomp, and Hydreigon. Heat Wave is also highly recommended, however, as it is a nice backup STAB in case Camerupt has already taken large damage. Protect needs no explanation; Camerupt is pretty frail, and he it needs the a move to help stick along or around while allowing its partner to help it out take out a threat. Solid Rock is the chosen ability because having a little extra resistance to Earthquakes is always appreciated, but almost any Water move will end Camerupt right there and then.</p> (Explain the ability in AC, not Set Comments)

    [ADDITIONAL COMMENTS]

    <p>Solid Rock is the chosen ability because having a little extra resistance to Earthquakes is always appreciated, but note that almost any Water-type move will end Camerupt right there and then. The EV spread maximizes Camerupt's HP and Special Attack, giving it optimum bulk and firepower. Camerupt works better as a third or fourth choice than as a lead; without the absolutely necessary Trick Room, it's far too slow to ever use Eruption. The Bread-and-butter Trick Room leads like such as Cresselia, Musharna, and Bronzong need to be able to canset up the said move, and are also bulky enough to help Camerupt when it switches in. But if that's not the case, perhaps Outside of the mentioned Pokemon, however, the best partner for Camerupt is probably Gastrodon. Gastrodon completely sponges in Water Spout and Surf from an enemy draws Water-type attacks such as Surf and Water Spout away from Camerupt, putting a major monkey wrench in the opponent's plans, and making also makes Ground-type moves Camerupt's only weakness. Anything that can counter a Rain rain team, such as Tyranitar or Hippowdon, (add comma) also helps out tremendously. Camerupt works well in in a Sun sun team as its Eruption can become even more powerful, but this is difficult because it absolutely needs a Trick Room supporter. However, a lot of Chlorophyll abusers, such Jumpluff, Shiftry, and Venusaur can take advantage of the sun too. (imo this is just stating the obvious - everyone knows that sun sweepers take advantage of the sun. The more important point is emphasizing that it is very difficult to set up both sun and TR.)</p>

    [Other Options]

    <p>A completely different EV spread can be effectively run with Camerupt, with 252 EVs in Attack instead of HP. This way, it can use Rock Slide and Explosion, two very effective spread moves. If you feel are afraid that Camerupt won't be able to shoot off its most powerful Eruption, Flamethrower or Fire Blast can either replace or complement it, Although though note that these moves provide greater accuracy, they lack the power and potential that Eruption carries. Focus Sash can also be equipped, used if you truly want to be sure about its Camerupt's survival.</p>

    [Checks and Counters]

    <p>When not paired with Gastrodon, Rain Camerupt is soundly beaten by rain teams are a pain in the ass (this is an informal, and also somewhat vulgar, slang - stick to formal prose in analyses. Also, since you start with ''when not paired with ...'', Camerupt should come first after the comma, since it is the subject). Most In general, Water-types, such as Gyarados and Kingdra make great checks to Camerupt, (add comma) as they will only take neutral damage from Camerupt and can OHKO it with their STAB attacks. Aqua Jet users such as like Azumarill also end Camerupt's reign abruptly, and. (add period)Tyranitar, Hippowdon, and others of the kind (correct me if I am wrong, but I don't think Hippo is that great a check; it is outsped by Camerupt under Trick Room and OHKOed by Eruption) also gives it Camerupt trouble, comfortably sponging Earth Power with its excellent special bulk and hitting it with a Super-Effective super effective Earthquake. Teams meant to specifically counter Trick Room also shut down Camerupt, as spamming Eruption becomes nearly impossible with its low speed Speed.</p>


    [​IMG]

    GP 2 / 2
  25. The Knights of Wario Land

    The Knights of Wario Land

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    Applied those edits, Calm Pokemaster.

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