Canines? Houndooms? Oh boy, someone call a Dogcatcher!!

Rules said:
Open 3v3 LC Singles
Switch = OK
All Abilities
Training Items
2 Day DQ
5 Chills/2 Recoveries
2 Substitutions
asb arena​
Canis Majoris said:
"Ain't no rest for the wicked. Oh well, time to battle this person!"

Eevee [Jet] (Male) *

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate)The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation: (DW)(Locked)(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (-10% Evasion)
Size Class: 1
Weight Class: 1

EC: 3/6
MC: 6
DC: 3/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick Attack
Bite
Covet
Double-Edge
Focus Energy
Take Down
Wish (Egg)
Tickle (Egg)
Endure (Egg)
Facade (TM)
Substitute (TM)
Double Team (TM)
Heal Bell (Tutor)


Mime Jr. [Mime (pronounced mee-meh)] (Male)


Nature: Bold (+Def, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super effective attack by two (2).
Technician: (DW) (Locked) (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 80
Atk: Rank 0 (-)
Def: Rank 3(+)
SpA: Rank 3
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam
Confuse Ray (Egg)
Hypnosis (Egg)
Icy Wind (Egg)
Thunderbolt (TM)
Shadow Ball (TM)
Thunder Wave (TM)


Houndour [Cecille] (Female)

Nature: Bold (+ Defense, - Attack)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: (DW) (Locked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1


EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Spin (Egg)
Nasty Plot (Egg)
Will-o-Wisp (Egg)
Fire Blast (TM)
Sludge Bomb (TM)
Torment (TM)
Dark Pulse (BW Tutor)
VS

Houndoomsday said:
Thanks for reffing!


Bulbasaur [Bulby] (Female)
Nature: Modest (+SpA, -Att)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2)
Chlorophyll (DW): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed

Stats:
HP: 90
Attack: Rank 1 (-)
Defense: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle (*)
Growl (*)
Leech Seed (*)
Vine Whip (*)
Poison Powder (*)
Sleep Powder (*)
Take Down (*)
Razor Leaf (*)
Sweet Scent (*)
Growth (*)
Synthesis
Worry Seed

Giga Drain (*)
Sludge (*)
Curse (*)

Toxic (*)
Rest (*)
Protect (*)



Dratini [Smaug] (Male)
Nature: Adamant (+Att, -SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 90
Attack: Rank 4 (+)
Defense: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 2/5

Attacks:
Wrap (*)
Leer (*)
Thunder Wave (*)
Agility (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Dragon Rush
Dragon Dance

Extremespeed (*)
Aqua Jet (*)
Supersonic (*)

Light Screen (*)
Safeguard (*)
Protect (*)
Substitute



Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)

Fire Spin (*)
Thunder Fang (*)
Counter (*)
Fire Blast

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)
Order of Operations said:
Canis sends out and Equips
Doom does the same + Orders
Canis counter-orders
I ref
Rinse and Repeat​
 
"Well then, another one of you young people should know I'm not just another newbie to take out!
As for my Pokémon? Jet can take most anything you throw at it. Also, don't forget to bring nothing with you!"
Sending out Jet the Eevee @Nothing
 
Sunny Day-Fire Spin-Fire Blast

If Double Team is used, use Beat Up, and target three different Eevees, and push actions back. (If this is not correct usage just ignore it, but I thought it made sense flavorwise, as each beat up attack is a seperate shadow).
 
(You forgot to specify who you were sending out, but I assume it was Houndour @Nothing because it's using Fire Blast and Beat Up.)
"I'll take you for a spin."
Substitute (20 HP) > Sand-Attack > Double-Edge
 

90HP | 100en
2/2/3/3
47spd (-10% evasion)
1SC | 1WC
Run Away / Adaptability
No Item
Status: None
Round Actions: Substitute (20 HP) > Sand-Attack > Double-Edge

VS


90HP | 100en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: None
Round Actions: Sunny Day-Fire Spin-Fire Blast
If Double Team is used, use Beat Up, and target three different Eevees, and push actions back. (If this is not correct usage just ignore it, but I thought it made sense flavorwise, as each beat up attack is a seperate shadow).​

-----------------------------------------------------------------------------------------------------
Action 1:
Houndour used Sunny Day!!
(-9 Energy)
The sun started to harshly shine (4r)!!​

Eevee used Substitute (20HP)!!
(-17 Energy)
Eevee made a Substitute!!​

Action 2:
Houndour used Fire Spin!!
(-4 Energy)
Hit Chance: 2390/10000 (Yes)
Crit Chance: 7885/10000 (No)
Damage: [(7 + 3 + 6 - 4.5)] = 11.5 Damage!!
Eevee's substitute took the hit!!​

Eevee used Sand Attack!!
(-4 Energy)
Houndour's acc was lowered!!​

Action 3:
Houndour used Fire Blast!!
(-7 Energy)
Hit Chance: 8336/10000 (No)
Houndour's attack missed!!​

Eevee used Double Edge!!
(-5.4 Energy)
Crit Chance: 1841/10000 (No)
Damage: [(11 + 3 + 3 - 1.5)] = 15.5 Damage!!
-5HP Eevee​

-------------------------------------------------------------------------------------------------

65HP | 74en
2/2/3/3
47spd (-10% evasion)
1SC | 1WC
Run Away / Adaptability
No Item
Status: Substitute (9HP); Sun (3r)
Round Actions: Substitute (20 HP) > Sand-Attack > Double-Edge


VS



75HP | 80en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: -1acc; Sun (3r)
Round Actions: Sunny Day-Fire Spin-Fire Blast
If Double Team is used, use Beat Up, and target three different Eevees, and push actions back. (If this is not correct usage just ignore it, but I thought it made sense flavorwise, as each beat up attack is a seperate shadow).​
 
"What if I told you that all I need to do is defeat you to have this battle for my team?"
Covet > Wish > Double-Edge
IF Smog + Will-o-Wisp AND you do not have a Substitute up THEN Sub (15) and push back
IF Counter THEN Chill the first instance, Tail Whip the second and Sand-Attack the third, pushing back afterwards.
 

65HP | 74en
2/2/3/3
47spd (-10% evasion)
1SC | 1WC
Run Away / Adaptability
No Item
Status: Substitute (9HP); Sun (3r)
Round Actions: Covet > Wish > Double-Edge
IF Smog + Will-o-Wisp AND you do not have a Substitute up THEN Sub (15) and push back
IF Counter THEN Chill the first instance, Tail Whip the second and Sand-Attack the third, pushing back afterwards.


VS




75HP | 80en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: -1acc; Sun (3r)
Round Actions: Beat Up-Fire Spin-Fire Blast

------------------------------------------------------------------------------------------------
Action 1:
Houndour used Beat Up!!
(-5 Energy)
Crit Chances: 2867 (N); 4815 (N); 9681 (N)
Damage: [(9 + 3 + 3 - 3)] = 12 Damage!!
Eevee's Substitute tookthe hit!!
Eevee's Substitute faded!!​

Eevee used Covet!!
(-2 Energy)
Crit Chance: 7762/10000 (no)
Damage: [(6 + 3 + 3 - 1.5)] = 10.5 Damage!!
Eevee stole Houndour's Amulet Coin!!​

Action 2:
Houndour used Fire Spin!!
(-4 Energy)
Hit Chance: 365/10000 (Yes)
Crit Chance: 9856/10000 (No)
Damage: [(7 + 3 + 6 - 4.5)] = 11.5 Damage!!
Eevee was caught in the vortex (4a)!!​

Eevee used Wish!!
(-17 Energy)
Eevee made a wish!!​

-2HP Eevee!!​

Action 3:
Houndour used Fire Blast!!
(-7 Energy)
Hit Chance: 1437/10000 (Yes)
Crit Chance: 3413/10000 (No)
Damage: [(15 + 3 + 6 - 4.5)] = 19.5 Damage!!
Effect Chance: 846/10000 (Yes)
Eevee was burned!!​

Eevee used Double Edge!!
(-5.4 Energy)
Crit Chance: 1054/10000 (No)
Damage: [(8 + 3 + 3 - 1.5)] = 12.5 Damage!!
-4HP Eevee​

-2HP Eevee
-2HP Eevee​

--------------------------------------------------------------------------------------------

24HP | 50en
2/2/3/3
47spd (-10% evasion)
1SC | 1WC
Run Away / Adaptability
Amulet Coin
Status: Burned (-3BAP Physical; -2DPA); Sun (2r); Fire Spin (-2DAP 2a)
Round Actions: Covet > Wish > Double-Edge
IF Smog + Will-o-Wisp AND you do not have a Substitute up THEN Sub (15) and push back
IF Counter THEN Chill the first instance, Tail Whip the second and Sand-Attack the third, pushing back afterwards.



VS





52HP | 64en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: Sun (2r)
Round Actions: Beat Up-Fire Spin-Fire Blast
 
"Hahaha. Your pathetic attempts to delay death are in vain. You're also faster than me, which means I get to do this."
Double Team (4 clones) > Double-Edge > Chill
 

24HP | 50en
2/2/3/3
47spd (-10% evasion)
1SC | 1WC
Run Away / Adaptability
Amulet Coin
Status: Burned (-3BAP Physical; -2DPA); Sun (2r); Fire Spin (-2DAP 2a)
Round Actions: Double Team (4 clones) > Double-Edge > Chill



VS






52HP | 64en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: Sun (2r)
Round Actions: Fire Blast-Fire Blast-Ember
If Double Team, then use Beat Up on 3 targets
If Take Down/Double Edge, then Counter​

------------------------------------------------------------------------------------------
Action 1:
Houndour used Beat Up!!
Houndour used Beat Up!!
(-5 Energy)
Crit Chances: 8596 (N); 7859 (N); 9725 (N)
Damage: [(9 + 3 + 3 - 3)] = 12 Damage!!​

Eevee used Double Team (4 Clones)!!
(-15 Energy)
Eevee made four clones!!​

Eevee's Wish came true!!
+23HP Eevee​

-2HP Eevee​

Action 2:
Eevee used Double Edge!!
(-5.4 Energy)
Crit Chance: 3555/10000 (No)
Damage: [(8 + 3 + 3 - 1.5)] = 12.5 Damage!!
-4HP Eevee​

Houndour used Counter!!
(-12.25 Energy)
Hit Chance [1-2000 = yes]: 1913/10000 (Yes)
Damage: 12.5 * 1.5 = 18.75 Damage!!
Eevee's Clones disappeared!!​

-2HP Eevee​

Action 3:
Houndour used Ember!!
(-2 Energy)
Crit Chance: 2638/10000 (No)
Damage: [(7 + 3 + 6 - 4.5)] = 11.5 Damage!!​

Eevee Fainted!!​

------------------------------------------------------------------------------------------

-3HP | KOen
2/2/3/3
47spd (-10% evasion)
1SC | 1WC
Run Away / Adaptability
Amulet Coin
Status: Burned (-3BAP Physical; -2DPA); Sun (2r); Fire Spin (-2DAP 2a)
Round Actions: Double Team (4 clones) > Double-Edge > Chill




VS







40HP | 45en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: Sun (1r)
Round Actions: Fire Blast-Fire Blast-Ember
If Double Team, then use Beat Up on 3 targets
If Take Down/Double Edge, then Counter​
 
Sending out Cecille @ Nothing
"You're... actually kind of cute. Cute ain't my style, though."

Torment > Sludge Bomb > Smog
IF Roar is used THEN use Roar that action and push back ONCE.
 

90HP | 100en
1/3/3/2
65
1SC | 1WC
Early Bird / Flash Fire
No Item
Status: Sun (1r)
Round Actions: Torment > Sludge Bomb > Smog
IF Roar is used THEN use Roar that action and push back ONCE.

VS

40HP | 45en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: Sun (1r)
Round Actions: Sludge Bomb-Smog-Fire Blast

--------------------------------------------------------------------------------------
Action 1:
Speed Tie [1-5000 = Canis; 5001-10000 = Houndoom]: 5475/10000 (Houndoom)​

Houndoom's Houndour used Sludge Bomb!!
(-7 Energy)
Crit Chance: 885/10000 (No)
Damage: [(9 + 6 - 3)] = 12 Damage!!
Effect Chance: 9162/10000 (No)​

Canis' Houndour used Torment!!
(-9 Energy)
Houndoom's Houndour was Tormented (6a)​

Action 2:
Speed Tie [1-5000 = Canis; 5001-10000 = Houndoom]: 3397/10000 (Canis)​

Canis' Houndour used Sludge Bomb!!
(-7 Energy)
Crit Chance: 1565/10000 (No)
Damage: [(9 + 4.5 - 3)] = 10.5 Damage!!
Effect Chance: 2279/10000 (Yes)
Houndoom's Houndour was Poisoned!!​

Houndoom's Houndour used Smog!!
(-3 Energy)
Hit Chance: 7743/10000 (No)​

-2HP Houndoom's Houndour​

Action 3:
Speed Tie [1-5000 = Canis; 5001-10000 = Houndoom]: 3983/10000 (Canis)​

Canis' Houndour used Smog!!
(-3 Energy)
Hit Chance: 4473/10000 (Yes)
Crit Chance: 5587/10000 (No)
Damage: [(4 + 4.5 -3)] = 5.5 Damage!!​

Houndoom's Houndour tried to use Fire Blast!!
It was Tormented!!
Houndoom's Houndour used Struggle!!
(-5 Energy)
Crit Chance: 8431/10000 (No)
Damage: [(5 + 3 - 4.5)] = 3.5 Damage!!
-1HP Houndoom's Houndour​

-2HP Houndoom's Houndour​

------------------------------------------------------------------------------------------

75HP | 81en
1/3/3/2
65
1SC | 1WC
Early Bird / Flash Fire
No Item
Status: None
Round Actions: Torment > Sludge Bomb > Smog
IF Roar is used THEN use Roar that action and push back ONCE.


VS

19HP | 30en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: Poisoned (-2DPA); Tormented (4a)
Round Actions: Sludge Bomb-Smog-Fire Blast
 

75HP | 81en
1/3/3/2
65
1SC | 1WC
Early Bird / Flash Fire
No Item
Status: None
Round Actions: Sludge Bomb > Smog > Chill

VS

19HP | 30en
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: Poisoned (-2DPA); Tormented (4a)
Round Actions: Bite-Thunder Fang-Ember

------------------------------------------------------------------------------------------
Action 1:
Speed Tie [1-5000 = Canis; 5001-10000 = Houndoom]: 345/10000 (Canis)​

Canis' Houndour used Sludge Bomb!!
(-7 Energy)
Crit Chance: 1830/10000 (No)
Damage: [(9 + 4.5 - 3)] = 10.5 Damage!!​

Houndoom's Houndour used Bite!!
(-3 Energy)
Crit Chance: 7976/10000 (No)
Damage: [(6 + 3 + 3 - 4.5) * 0.67] = 11 Damage!!​

-2HP Houndoom's Houndour​

Action 2:
Speed Tie [1-5000 = Canis; 5001-10000 = Houndoom]: 851/10000 (Canis)​

Canis' Houndour used Smog!!
(-3 Energy)
Hit Chance: 6582/10000 (Yes)
Crit Chance: 4227/10000 (No)
Damage: Damage: [(4 + 4.5 -3)] = 5.5 Damage!!​

Houndoom's Houndour used Thunder Fang!!
(-5 Energy)
Hit Chance: 5885/10000 (Yes)
Crit Chance: 3169/10000 (No)
Damage: [(7 + 3 - 4.5)] = 5.5 Damage!!
Effect Chance:
Para Chance: 3142/10000 (No)​

-2HP Houndoom's Houndour​

Houndoom's Houndour fainted!!​

----------------------------------------------------------------------------------

56HP | 71en
1/3/3/2
65
1SC | 1WC
Early Bird / Flash Fire
No Item
Status: None
Round Actions: Sludge Bomb > Smog > Chill


VS

KOHP | KOen
2/1/4/2
65spd
1SC | 2WC
Early Bird / Flash Fire
Amulet Coin
Status: KO
Round Actions: Bite-Thunder Fang-Ember
 
"Get on my level."

Dark Pulse > Torment > Dark Pulse
IF P/E action successfully THEN Nasty Plot the first time and Chill the second time, pushing back
IF Wrap THEN Roar ONCE and push back
 

56HP | 71en
1/3/3/2
65
1SC | 1WC
Early Bird / Flash Fire
No Item
Status: None
Round Actions: Dark Pulse > Torment > Dark Pulse
IF P/E action successfully THEN Nasty Plot the first time and Chill the second time, pushing back
IF Wrap THEN Roar ONCE and push back

VS

90HP | 100en
4/1/2/2
40spd
2SC | 1WC
Shed Skin
Amulet Coin
Status: None
Round Actions: Substitute (15)-Light Screen-Dragon Rush

--------------------------------------------------------------------------------------------
Action 1:
Houndour used Dark Pulse!!
(-5 Energy)
Crit Chance: 7331/10000 (No)
Damage: [(8 + 3 + 4.5 - 3)] = 12.5 Damage!!
Effect Chance: 8413/10000 (No)​

Dratini used Substtute (15HP)!!
(-12 Energy)
Dratini made a Substitute!!​

Action 2:
Houndour used Torment!!
(-9 Energy)
Dratini's Substitute blocked it!!​

Dratini used Light Screen!!
(-10 Energy)
Dratini erected a barrier (6a)!!​

Action 3:
Houndour used Dark Pulse!!
(-5 Energy)
Crit Chance: 5156/10000 (No)
Damage: [(4 + 3 + 4.5 - 3)] = 8.5 Damage!!
Dratini's Substitute took the hit!!​

Dratini used Dragon Rush!!
(-6 Energy)
Hit Chance: 6415/10000 (Yes)
Crit Chance: 2559/10000 (No)
Damage: [(10 + 3 + 6 - 4.5)] = 14.5 Damage!!​

--------------------------------------------------------------------------------------

42HP | 52en
1/3/3/2
65
1SC | 1WC
Early Bird / Flash Fire
No Item
Status: None
Round Actions: Dark Pulse > Torment > Dark Pulse
IF P/E action successfully THEN Nasty Plot the first time and Chill the second time, pushing back
IF Wrap THEN Roar ONCE and push back​


VS

63HP | 72en
4/1/2/2
40spd
2SC | 1WC
Shed Skin
Amulet Coin
Status: Substitute (4HP); Light Screen (5a)
Round Actions: Substitute (15)-Light Screen-Dragon Rush
 
Dragon Rush-Dragon Rage-Dragon Rush

If Torment AND Smaug does not have a substitute up, change A3 to Extremespeed
If Will-O-Wisp A2 or A3 Then Safeguard A1 and push back
 

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