
(Credit to ThePhalanx for the sprite.)
<Necturna> [Denise] (Female)
"There are absolutely no tricks here. Honestly, what do you take me for?"
Desperation Theme: ASK - Ride Out
Shy but powerful, Denise keeps to herself as often as possible. She has been seen conversing with Emily and Sierra, but not much else.
As a Necturna, she often lures people, friend or foe, into a false sense of security, before Sadie pranks them well.
Nature: Quiet (+SpA, -Spe, -10% Evasion)
Type: Grass/Ghost
Abilities:
Forewarn: (Passive)
Telepathy: (H) (Passive) (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 23
EC: 6/6
MC: 1
AC: 5/5
Attacks:
Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Absorb
Horn Leech
Thunder Fang
Poison Fang
Super Fang
Power Whip
Forest's Curse
Egg:
Soak (Sketched)
Giga Drain
Leaf Blade
Gravity
Leaf Storm
TM:
Psychic
Shadow Ball
Torment
Protect
Substitute
Payback
Shadow Claw
Stone Edge
Nature Power
Toxic
Attract
Infestation
Tutor:
Skill Swap
Knock Off

Grovyle [Elise] (Female)
Desperation Theme: The Wonderful 101 - Tables Turn
Hoenn legends speak of a hero that will gather 100 Pokemon and defeat the evil in the world. Elise believes herself to be that hero, and thus fights on for the sake of all living creatures.
A devastating defeat pushed Elise to training harder, and with the training came results and a new form - one which would aid her in combat.
Nature: Hasty (+15% Speed, +21% Acc, -1 Def)
Type: Grass
Abilities:
Overgrow: (Passive)
Unburden: (DW) (Passive) (Locked)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+21% Acc)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 4/9
MC: 0
DC: 4/5
Attacks:
Level Up:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech
Mega Drain
Giga Drain
Agility
Detect
Energy Ball
Fury Cutter
Leaf Blade
False Swipe
Quick Guard
Egg:
Grassy Terrain
Leaf Storm
Endeavor
Dragon Breath
Leech Seed
TM:
Grass Knot
Rock Slide
Acrobatics
Safeguard
Solar Beam
Protect
Tutor:

Argalis (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Compoundeyes: This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 46 (-)
Size Class: 3
Weight Class: 7
Base Rank Total: 15
EC: 6/9
MC: 13
AC: 5/5
Moves:
Level-Up:
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Move Tutors:

Aerodactyl (Valefor) (M)
Type:
Rock: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC: 0
AC: 4/5
Attacks:
Level-Up:
Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Crunch
Giga Impact
Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard
TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly
Torment
Steel Wing
Move Tutors:
Sky Attack
Stealth Rock
Canis Majoris
Rainman Legends
Figure it out and I'll ref